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 Help please I'm noob 
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Bug Catcher
Bug Catcher

Joined: Sun Oct 04, 2009 9:41 pm
Posts: 5
I don't know much about pkmn so, some pointera qouls hwlp on my pkmn and their sets would be appreciated.

All around lv 50

Sharpedo
Surf
Facade
Swagger
Screech

Groudon
Solarbeam
Safeguard
Fire Blast
Earthquake


Gardevoir
Thunderbolt
Psychic
Flash
Calm Mind

Aggron
Iron Tail
Earthquake
Strength
Return

Shelgon ( only lv 36 training)
Dragon Claw
Flamethrower
Leer
Rock Smash (Had to put it on something)

Pelipper
Surf
Water Pulse
Confuse Ray
Fly

Edited: added forgotten moves and pelipper.


Last edited by CarterOz on Mon Oct 05, 2009 7:16 pm, edited 2 times in total.



Sun Oct 04, 2009 9:48 pm
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Psychic Trainer
Psychic Trainer
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Joined: Thu Sep 17, 2009 10:31 am
Posts: 79
Location: Manchester, England
The biggest thing that stands out to me is the thunder on Groudon. Sunny day ruins the accuracy of thunder and Groudon has permanant Sunny day in effect. You could teach it solarbeam, or something instead?


Mon Oct 05, 2009 12:44 am
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Bug Catcher
Bug Catcher

Joined: Sun Oct 04, 2009 9:41 pm
Posts: 5
Amplify wrote:
The biggest thing that stands out to me is the thunder on Groudon. Sunny day ruins the accuracy of thunder and Groudon has permanant Sunny day in effect. You could teach it solarbeam, or something instead?

Thanks I swapped it for slash.


Mon Oct 05, 2009 2:19 am
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Pokemon Trainer
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Joined: Sun Oct 04, 2009 12:36 am
Posts: 33
Amplify wrote:
The biggest thing that stands out to me is the thunder on Groudon. Sunny day ruins the accuracy of thunder and Groudon has permanant Sunny day in effect. You could teach it solarbeam, or something instead?


Amplify has the right idea, with Groudons Drought ability I don't think Solar Beam needs a turn to charge. Only other thing I can think is teaching Gardevoir Shadow Ball (TM 30) works great on psychic and ghost pokemon.


Mon Oct 05, 2009 2:20 am
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Psychic Trainer
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Joined: Thu Sep 17, 2009 10:31 am
Posts: 79
Location: Manchester, England
Mr. Eved wrote:
Amplify wrote:
The biggest thing that stands out to me is the thunder on Groudon. Sunny day ruins the accuracy of thunder and Groudon has permanant Sunny day in effect. You could teach it solarbeam, or something instead?


Amplify has the right idea, with Groudons Drought ability I don't think Solar Beam needs a turn to charge. Only other thing I can think is teaching Gardevoir Shadow Ball (TM 30) works great on psychic and ghost pokemon.

Yep, 1 turn solarbeams.

The problem with shadow ball is that in the advanced generation it's considered a physical attack. In gen 4 it's awsome for the job but here it won't cut it on a special attacker.


Mon Oct 05, 2009 7:13 am
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Bug Catcher
Bug Catcher

Joined: Tue Jun 02, 2009 5:58 pm
Posts: 20
remove hm(execpt for surf), they are all week, and try to avoid normal attack because it is not supper effective agaisn't any thing so you can hope better... My opinion


Mon Oct 05, 2009 8:21 am
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Dragon Tamer
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Joined: Wed Oct 07, 2009 11:06 am
Posts: 123
Location: i'll never tell BWUAHAHAHAHA!!!
the shelgon get rid of rock smash and when it evolves to a salamence at lv 50 its going to learn fly...the flamethrower is pretty good but i think fire blast is better and instead of leer teach it earthquake and the dragon claw is definitely a keeper.

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Thu Oct 08, 2009 4:51 pm
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Dragon Tamer
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Joined: Wed Oct 28, 2009 7:34 pm
Posts: 120
Location: Texas
For aggron I would recomend

for iron tail = brick brake since iron tail has a low accuracy and it only takes out rock and ice while brick brake takes out ice, rock, and normal type

earthquake = keep it
strenght = rock slide for those pesky fire/flying type {charizard}
return = double edge just make sure you have rock head ability trust me :frustrated:

and thats preaty much it :)
STEEL TYPES RULE !! {aron}

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Wed Oct 28, 2009 8:44 pm
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