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 The Fake MoveDex 
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Dragon Tamer
Dragon Tamer
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Joined: Sat Jun 21, 2008 4:57 am
Posts: 164
Location: So I herd u liek tallowz?
Flame Veil
BATTLE
type:fire
Power:--
Accuracy:--
PP:5
Special attacks do 1/2 damage and physical attackers get automatically burned for 5 turns. Has no effect on water types/water type moves.

Contest
type:beauty
APPEAL: <3
JAM: <3
judge's voltage goes up by 2. if the voltage is completed after only 1, no one gets it. Also, next turn's attack + <3 <3

LEARNED BY:
Flatile(my fake pokemon), level sixty-something.

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Wed Jul 08, 2009 6:42 pm
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Pokemon Ranger
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Joined: Wed Jul 08, 2009 8:50 am
Posts: 889
Location: Nova Scotia. Yeah, It exists.
Move: Static Shock
Type: Electric
Power: 90
Accuracy: 75
PP: 20
May paralyze the opponent. High Critical-Hit ratio.
Description: The Pokemon runs in place generating Static electricity, then blasts a high level beam at the opponent.
Contest: Your Pokemon goes first next turn.
Appeal: <3 <3 <3 <3
Jam: --
Compatible Pokemon: All Electric Type Pokemon (Except Flying/Electric).

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Wed Jul 08, 2009 7:47 pm
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Art Commentator
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Joined: Tue May 05, 2009 2:02 pm
Posts: 1008
Location: Tealand
Move: Eat

Type: Normal
BP: --
Accuracy: 100%
PP: 10
Effect: An interesting OHKO move that only works if the Target has less Height AND Weight then the user. If not, the USER faints. The following also happens to the user if the move works and faints the target.

Based on the Target's MAIN TYPE, the Following will happen to the user:

GOOD:
Grass: All lowered stats are returned to normal
Psychic: All status problems are cured
Water: One third of the user's max HP is regained
Bug: 50 Hp is regained
Dragon: All stats are increased by one stage
Normal: A fainted ally is randomy selected to regain 1 HP
Flying: PP for all moves is refilled

See next post for more info (I can't Enter)

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Last edited by Mektar on Tue Jul 21, 2009 6:33 am, edited 1 time in total.



Mon Jul 20, 2009 3:29 pm
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Art Commentator
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Joined: Tue May 05, 2009 2:02 pm
Posts: 1008
Location: Tealand
BAD:
Fire: The user is Burned
Ice: The user is Frozen
Electric: The user is Paralized
Dark: The user is put to Sleep
Poison: The user is Poisoned
Rock: 50 HP is lost
Steel: One third of the user's max HP is cut

All Pokemon that can learn Stockpile can learn Eat.

Please PM me your comments on this move!

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Our friends' hopes and dreams are etched into its body, transforming the infinite darkness into light!
Unmatched in heaven and earth, one machine, equal to the gods!
Super Galaxy Gurren Lagann!
We're gonna show you the power of the human race!


Mon Jul 20, 2009 3:34 pm
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Bug Catcher
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Joined: Wed Aug 12, 2009 12:13 am
Posts: 3
Location: I don't know, maybe you can tell me.
Confusing Fireball
Type: Fire
Power: 80
Accuracy: 100%
PP: 10
Damage type: Special
Effect: 100% Chance of Burn and 100% of Confusion. Both effects go to the user and the target.
Additional info: If the user misses then only the user is effected!

Psy Cannon
Type: Psychic
Power: 200
Accuracy: Never Misses
PP: 1
Damage type: Special
Effect: If it hits it lowers the target's and the User's Special Defense by two stages.
Additional info: You only have one target choose the right one.

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Wed Aug 12, 2009 3:41 am
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Pokemon Trainer
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Joined: Tue Aug 18, 2009 6:15 pm
Posts: 27
Move: Hydro Electric
Type: Water
Power: 90
Accuracy: 90%
PP: 10
Damage type: Special
Effect: This move also counts as an Electric type attack, however resistances will be ignored when attacking with this move.
Additional info: This is good for Lanturn, and any Electric type pokemon who needs a Ground killer. This move is a common breed move with electric and water pkmn.

Move: Flash Swipe
Type: Normal
Power: 50
Accuracy: 65%
PP: 10
Damage type:
Effect: Evasion lowers when hit, by 2 pts.
Additional info: Good to use with Zap Cannon and Dynamic Punch.

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Fri Aug 28, 2009 1:16 pm
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Ace Trainer
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Joined: Mon Sep 24, 2007 9:01 am
Posts: 274
Psycho trick
Power: -
PP: 10
Type: Psychic
Accuracy: -

When this move is used, the next pokemon that trainer sends out is completely random.

Mind twister
Power: -
PP: 10
Type: Psychic
Accuracy: -
When this move is used, the next pokemon sent out by the opponent is decided by yourself. However, the opponent can decide your next switch too.

Spatial twist
Power: -
PP: 5
Type: Dragon
Accuracy: 100%
When this move is used, the next 3 turns the Pokemon won't obey any kind of command from their trainers. Switch, and Fight commands aren't useable.

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Thu Sep 03, 2009 12:28 pm
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Dragon Tamer
Dragon Tamer
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Joined: Sat Jul 19, 2008 11:07 am
Posts: 116
Location: Take a guess.
Grass Dance
Type: Grass
Power: 50
Accuracy: 80
PP: 10
Damage type: Special
Effect: 50% chance of confusion
Additional info: For grass types to confuse something


Thu Oct 29, 2009 4:29 pm
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Bug Catcher
Bug Catcher
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Joined: Thu Nov 05, 2009 9:22 pm
Posts: 7
Location: Out of this world!!
Move Name:Overcast
Power:--
Accuracy:--
Type:Flying
Effect:Moves clouds in,allowing evasion and speed to rise and roost restores all of your Hp and doen't lose your flying type and Sky Attack always hit on one turn
PP:35

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Wed Nov 18, 2009 9:20 pm
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Pokemon Ranger
Pokemon Ranger
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Joined: Sun May 17, 2009 6:34 am
Posts: 553
Name-Lightning Sword
Power-130
Accuracy-100%
Type-Electr
Move type-Physical
Description-The user strikes the opponent with a powerful-electric sword. Has 60% chance of paralizing the opponent.
PowerPoints-5


Sun Nov 29, 2009 1:57 pm
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Psychic Trainer
Psychic Trainer
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Joined: Mon May 17, 2010 7:03 am
Posts: 50
Location: The provisions at the Wild West.
Attack name:Dragon spin kick
Type:dragon
Power:60
Accuracy:100
Move:physical
Effect:Spins, fly and kick. Causes flinching.

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Tue Jun 08, 2010 5:26 am
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Dragon Tamer
Dragon Tamer
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Joined: Fri Jul 30, 2010 6:36 am
Posts: 124
Location: Indonesia (the biggest archipelago)
Hello, I'm new here, because i like this topic,so i want to post too. This my Fake Movedex:

Name: Seed Cannon
Power: 150
Acc : 50
Type : Grass
pp : 10
Category:Special
Description: The user prepare the "AMMO" at first turn, and attack at the second turn. It will be more effective if used on Sunny Day.

Name: Flame Cannon
Power: 150
Acc : 50
Type : Fire
PP : 10
Category:Special
Description: The user launch fire from its mouth and strike the foe. 30% to leave enemy burn.

Name: ShowerStream
Power: 150
Acc : 50
Type : Water
PP : 10
Category: Special
Description: User showered enemy with current water. After attacking, user charging at the next turn. More effective if the user use Hydro Pump before.

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Fri Jul 30, 2010 7:10 am
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Bug Catcher
Bug Catcher

Joined: Mon Aug 30, 2010 4:07 pm
Posts: 21
Dark Rainbow
Type: Light
Power: 300
PP: 1
Damage type: Special
Effect: Inflicts damage And Rainborises the opponent (lowers attack by 3000%)
Additional info(optional): Final blast only learned by Giratisellia Kills one shot

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Fri Sep 03, 2010 5:50 pm
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Bug Catcher
Bug Catcher

Joined: Sun Sep 05, 2010 3:09 pm
Posts: 1
Boiling Water
Type: Water
Power: 80
PP: 20
Move Type: Special
Description: doubles damage when used on a Water-type and halfs damage when used on a Fire-type.


Sun Sep 05, 2010 3:30 pm
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Dragon Tamer
Dragon Tamer

Joined: Fri Jul 09, 2010 7:48 pm
Posts: 185
for right now I have 3

Staggershock
Electric
PP:20
Acc: --- (will always hit unless underground)
Power: 60
move does not desist until a the end of the 3rd-5th turn after it was used
in between every turn it deals the damage that shockwave would deal

learned by all electric types cannot be sketched
method of being taught TM 97

Psycho fry
Psychic
Power:80
Acc: 100%
PP:15

Unless it is used against a ground or psychic type treat this as an electric attack it
also a 30% chance of paralysis
or
Vs. Ground type or psychic type

power 70
Acc ---
When against a ground or psychic type this move will function like swift did in the 1st generation no matter where the pokemon is it will get hit by this move

Meathod of learning TM 98
Learned by all Psychic types even unown can not be sketched

Psycho burn
type: psychic
Power 80
Acc 100%
Treat this as a fire type attack 30% chance of burn

Learned by all naturally psychic types not weak to fire


Thu Oct 28, 2010 6:18 pm
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Psychic Trainer
Psychic Trainer
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Joined: Mon May 17, 2010 7:03 am
Posts: 50
Location: The provisions at the Wild West.
Name:Salemence Dive
Dragon type
PP: 15
Power:70
Accuracy: 100
Move:Physical
Can only be used by Salemence
Effect: Same effect as fly, but dragon type and might paralyze oppenent(35%)

Name: Pegasus Strike
Type: Flying
PP: 5
Power:100
Accuracy: 65
Move:Special
Effect:1 hit KO Bad accuracy
Summons a pegasus to shoot a massive power.

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Fri Mar 11, 2011 1:35 am
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Bug Catcher
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Joined: Sun Apr 10, 2011 4:38 am
Posts: 15
Quick Attack (Revised)
Type: See below
Power: 35
Accuracy: 100
PP: 30
Damage type: Physical
Effect: Always strikes first
Additional info: The type of this move is the same as the primary type of whatever Pokemon is using it.

Gunk Wave
Type: Poison
Power: 30
Accuracy: 100
PP: 15
Damage type: Special
Effect: 25% chance of poison. The opponent will attack second for the next two turns, as well as being unable to switch out. This time cannot be stacked.

Corrosion
Type: Poison
Power: N/A
Accuracy: 100
PP: 10
Damage type: N/A
Effect: After this move is used, the target's Attack and Defence drop one stage at the end of every turn. Corrosion ends if the target is switched out.

Toxic Gas
Type: Poison
Power: N/A
Accuracy: 65
PP: 10
Damage type: N/A
Effect: If this move hits, the target becomes both poisoned and confused. Can hit all targets in double and triple battles.

Acid Spray (revised)
Type: Poison
Power: 40
Accuracy: 100
PP: 25
Damage type: Special
Effect: 20% chance of burn.

As you can see, I harbour a deep dislike for the lack of Poison moves, particularly ones that can help really disrupt the other team. I see them as being fast but weak, and coming in simply for the purpose of causing as much havoc as possible.
Gunk Wave could be used as a set-up for another Pokemon: use it, switch out the next turn and bring in something stronger, and then hit hard on the enemy's second slow turn.
Corrosion could be a serious killer for a tank, particularly if its used in conjunction with Mean Look and Toxic Gas. Imagine an Arbok coming in, Mean Looking, whipping out Corrosion, then Toxic or Toxic Gas, and suddenly you've got a poisoned and potentially confused enemy, unable to bail with both Physical stats lowering each turn. Hammer away with Poison Tail and you've done a good job.
Toxic Gas, as mentioned before, could rip up if used at the right time. Not only would the opponent be poisoned, and losing health every turn, but also stuck with the most irritating status condition in the game (at least in my humble opinion). Cue use with Mean Look.
Acid Spray I've always seen as a bit of a silly move. I dunno about all of you, but I've always associated acid with burning, and when I found out all the real Acid Spray does is lower SpDef, it didn't quite click. So, I swapped the effect around. Huge change.

Finally, the Quick Attack. So far, we've got Aqua Jet, Ice Shard, Mach Punch, and I'm pretty sure there's a Ghost or Dark one too. Aaaaanyway, aside from the type, they're all carbon copies of Quick Attack. So, me thinks, why not just have the one move? Due to the fact that every Pokemon using it would get STAB, I toned it down by 5 points, but other than that, its essentially the same. Might not be everybody's piece of cake, but to me, it just seems to eliminate four or five moves that really, don't need to be there.

There's my pitch.
Stripes

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Thu Jun 02, 2011 7:05 am
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Psychic Trainer
Psychic Trainer
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Joined: Sat Oct 02, 2010 1:20 am
Posts: 70
Location: THE WORLD MAY NEVER KNOOOOOOW
Airstrike
Type: Flying
Power: 210
Accuracy: 60
PP: 5
Damage type: Special
Effect: First turn: flies up, semi invulnerable double damage from Gust and Twister. Second turn: attack.
Additional info: need more be said?

Toxic Charge
Type: Poison
Power: 70
Accuracy: 90
PP: 10
Damage type: Physical
Effect: May poison or badly poison the target
Additional info: 30% chance poison, 10% chance bad poison.

:)

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Sat Sep 17, 2011 11:38 pm
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Bug Catcher
Bug Catcher
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Joined: Sat Jan 07, 2012 2:45 pm
Posts: 4
Name:Arena
Type:Fighting
Affect:Doubules the power of fighting type moves.






{eevee} {vaporeon} {jolteon} {flareon} {espeon} {umbreon} {leafeon} {glaceon}


Sat Jan 07, 2012 5:00 pm
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Psychic Trainer
Psychic Trainer
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Joined: Sun May 31, 2009 4:30 pm
Posts: 65
Location: Anywhere and Everywhere......
Exclusive to Rotom
Name: Plasma Shift
Type: Ghost
Power: --
Accuracy: --
PP: 15
Effect: Allows Rotom to shift into its alternate forms.


Name: Plasma Ball
Type: Electric
Power: 80
Accuracy: 100
PP: 35
Damage: Special
Effect: Varies between the Rotom forms.
Normal form: Has 30% chance to confuse opponent.
Heat form: Becomes Fire type and has 30% chance to burn opponent.
Wash form: Becomes Water type and has 30% chance to lower opponent's speed by 1 stage.
Freeze form: Becomes Ice type and has 30% chance to freeze opponent.
Fan form: Becomes Flying type and has 30% to cause the opponent to flinch.
Mow form: Becomes Grass type and has 30% chance to either Poison, Paralyze or Sleep opponent(10% chance for each individual status problem and cannot stack).
I will also post another few more moves for several other Pokemon as well.

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From the Pokemon art gallery. It's art,man!

http://www.fanfiction.net/s/5153353/1/P ... of_Azeroth
This is what I call a true fanfiction! Sequel is now in progress! http://www.fanfiction.net/s/7172509/1/B ... _the_Flame
Disclaimer: I do not own them. I merely post it here so that I can share this with you.
http://pokefarm.org/_ext/PFZX5DZ~5Dr
Please hatch my eggs !


Sat Jan 21, 2012 4:36 am
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Pokemon Master
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Joined: Thu Dec 22, 2011 11:01 pm
Posts: 2280
Location: In your house, nunchuking all of your shit.
Hmm... Epic!

Name: Power Surge
Type: Electric
Power: --
Accuracy: --
PP: 15
Effect: Lowers Accuracy by 10% for all pokemon on the field. Raises Electric types Sp. Atk by 1, and increases electric type attacks power by 20%.

Name: Sonic Blast
Type: Steel
Power: 130
Accuracy: 70%
PP: 5
Effect: A screeching beam of invisible lightwaves that lowers all of the target's stats by 2 and accuracy by 10%. It lowers the user's Sp. Atk and Sp. Def by 1.

I'm going to use a few of these in my RP.

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I see darkness all around
And I'm lost but can be found up in the sky
Goodbye
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Sun Jan 29, 2012 9:51 pm
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Psychic Trainer
Psychic Trainer
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Joined: Sun May 31, 2009 4:30 pm
Posts: 65
Location: Anywhere and Everywhere......
Thanks Samurott
Now, here's some move(s) for the Klinklang family
Name: Gear Spin
Type: Steel
Power: --
Accuracy: --
PP: 35
Damage: Other
Effect: Increases the power of the next Steel type move by 50%, as well as increasing the user's Def by one stage for the duration of the battle until it has either been switched out or KOed.

Name: Gear Shred
Type: Steel
Power: 100
Accuracy: 95
PP: 5
Damage: Physical
Effect: Has 30% chance for a critical hit.

_________________
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From the Pokemon art gallery. It's art,man!

http://www.fanfiction.net/s/5153353/1/P ... of_Azeroth
This is what I call a true fanfiction! Sequel is now in progress! http://www.fanfiction.net/s/7172509/1/B ... _the_Flame
Disclaimer: I do not own them. I merely post it here so that I can share this with you.
http://pokefarm.org/_ext/PFZX5DZ~5Dr
Please hatch my eggs !


Fri Feb 03, 2012 7:30 am
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Psychic Trainer
Psychic Trainer
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Joined: Fri Aug 26, 2011 11:51 pm
Posts: 80
Location: Cerulean City, Kanto
Hope any of these are any good :D

Recharge
Type: Electric
Power: --
Accuracy: --
PP: 20
Damage type: Other
Effect: Restores 1/2 of the user's max HP
Additional info: Electric type version of recover

Shadow Bind
Type: Ghost
Power: 20
Accuracy: 75%
PP: 20
Damage type: Physical
Effect: Traps the target for 4-5 turns, causing damage equal to 1/16 of its max HP each turn
Additional info: This trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass, U-Turn or Volt Switch

Celestial Sphere
Type: Psychic
Power: 40
Accuracy: 85%
PP: 5
Damage type: Physical
Effect: Attacks 2-5 times in one turn
Additional info: Has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times

Orb of Night
Type: Dark
Power: 100
Accuracy: 90%
PP: 10
Damage type: Special
Effect: Puts the target to sleep
Additional info: --

Solar Wind
Type: Fire
Power: 120
Accuracy: 80%
PP: 5
Damage type: Special
Effect: Has a 50% chance to burn the target. Has a 10% chance to raise all of the user's stats by 1 stage.
Additional info: The user recharges during its next turn

Petal Twister
Type: Grass
Power: 140
Accuracy: 100%
PP: 5
Damage type: Special
Effect: Has a 10% chance to lower targets accuracy by 1. Has a 10% chance to make the target flinch
Additional info: Both effects can occur from a single use

Voltaic Strike
Type: Electric
Power: 100
Accuracy: 85%
PP: 10
Damage type: Physical
Effect: Has a 10% chance to paralyze the target
Additional info: The user receives 1/4 recoil damage

Pyro Blast
Type: Fire
Power: 120
Accuracy: 100%
PP: 10
Damage type: Special
Effect: Lowers the user's Special Attack by 1 stage after use. Raises the user's Special Defense by 1 stages.
Additional info: --

Glacier Force
Type: Ice
Power: Varies
Accuracy: 100%
PP: 10
Damage type: Physical
Effect: --
Additional info: Base power increases as the target's weight increases.

<= 10kg ~ 30
10.1kg - 25.0kg ~ 50
25.1kg - 50.0kg ~ 80
50.1kg - 100.0kg ~ 100
100.1kg - 200.0kg ~ 120
>= 200.1kg ~ 150

Punch and Run
Type: Fighting
Power: 70
Accuracy: 100%
PP: 20
Damage type: Physical
Effect: The user switches out after use
Additional info: Fighting type of Volt Switch

Shock Bolt
Type: Electric
Power: 150
Accuracy: 90%
PP: 5
Damage type: Special
Effect: The user recharges during its next turn
Additional info: Electric type of Hyper Beam

Quick Blow
Type: Normal
Power: 50
Accuracy: 100%
PP: 20
Damage type: Physical
Effect: --
Additional info: Usually goes first. Stronger version of Quick Attack

Poison Claw
Type: Poison
Power: 70
Accuracy: 100%
PP: 15
Damage type: Physical
Effect: Has a 10% chance to poison the target. Has a 10% chance to raise the user's Attack by 1 stage
Additional info: Both effects can occur from a single use

_________________
I don't use "uber" Pokemon, I don't calculate stat values, I don't use cheating devices, I don't breed my way to perfection, and I don't care about natures.
I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones.
If you use this philosophy, copy & paste this into your signature.

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Wed Jul 18, 2012 12:27 am
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Psychic Trainer
Psychic Trainer
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Joined: Sat Oct 02, 2010 1:20 am
Posts: 70
Location: THE WORLD MAY NEVER KNOOOOOOW
Psyflare

Type: Fire

Power: 60

Accuracy: 85%

PP: 15

Damage Type: Special

Effect: The user engulfs the target in a sudden burst of blue flame. This attack treats the targets Sp. Atk as its Sp. Def.


Sand Jet

Type: Ground

Power: --

Accuracy: 95%

PP: 20

Damage Type: Status

Effect: The user smashes bits of sand and dirt into the targets face. The targets accuracy and evasion are reduced by 2 stages.


Health smash

Type: Psychic

Power: --

Accuracy: 100%

PP: 10

Damage Type: Physical (when used by non-psychic types)

Effect: When used by a psychic-type, all fainted pokemon is the party are revived with 1 HP. When used by all other pokemon, the target's HP is reduced to that of the user.

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Sun Oct 28, 2012 9:35 am
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Pokemon Master
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Joined: Tue Jul 03, 2012 10:00 pm
Posts: 1087
Location: I am Error.
Move: Ultrasound
Accuracy: No Miss
PP: 15

Effect:
-50% chance of Flinching
-50% chance of confusing

Additional Info:
-The attack effects may not occur
-One pokemon can receive both Flinch and Confusing.
-Does not work on pokemon with soundproof ability.
-In Double/ Triple battle, the move affect every pokemon, even allies, but not the user

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Sun Oct 28, 2012 3:31 pm
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