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 Experimental Movesets 
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Pokemon Ranger
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The reason why I said it's unorthodox is because most people Don't use it. They all go for Calm Mind Blisseys, Annoyer Blisseys, Support Blisseys but few ever think of a Killer Blissey. A Blissey with Counter can go rampaging non-stop if there are no counters for it in the opponent's team. :wink:


Fri Feb 08, 2008 4:41 am
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MasterChef wrote:


{kabutops}
Adamant/Battle armor/Quick claw
252atk 252speed
-X-scissor (Takes out grass/psychic types w/ ease)
-Surf (With STAB it does good damage on DEF only tanks and steel types)
-Confuse Ray (Used with rock slide for use as a denial attacker)
-Rock Slide (see above +a great STAB)


I'm still in the progress of making this, however I've decided to alter him a bit.

{kabutops}
Hasty/Battle armor/Muscle Band or Hard rock
252Atk 252Speed
-X-scissor
-Surf or Brine (input on which one to use would be liked^^)
-Confuse ray
-Rock slide


Fri Feb 08, 2008 6:46 am
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Surf. Brine is too situational. Unless you are running an SubPetaya set on something like Kingdra, don't run brine.

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Sun Feb 10, 2008 3:26 am
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ive experimented a little bit

mew (imported from xd and modified)
(hypnosis, dream eater, surf, nasty plot)

dragonite
(dragon rush, dragon dance, fire punch, lightscreen)

raichu
(wish, charge, thunder, brick break)

i have a few others but i cant find my ds,are they atleast decent?im kinda new at this


Sun Feb 10, 2008 8:29 pm
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They are quite good movesets but maybe next time you could show us the natures and Ev spreads?

anyways i just came up with a decent Ttar
here it is:

{tyranitar} @ focus sash
adamant
Evs: 252 atk 129 hp 129 def
Thunder fang
Ice fang/Avalanche
EQ/Crunch/stone edge/rock slide
Dragon dance/Curse

similar to boltbeam in a way, focus sash to suvive a big Ccombat/Bbreak or focus blast.
stone edge / rock slide for STAB and dragon dance/ curse for Atk boosts

EDIT: You are right obsidian wolf i wasnt thinking properley on the item or this moveset...oh well


Last edited by I am Treeck0 on Wed Aug 20, 2008 3:46 am, edited 1 time in total.



Mon Feb 11, 2008 11:23 am
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i dont know how to ev train actually,like ive said i think in another section, ive been playin since december


Tue Feb 12, 2008 7:52 pm
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I am Treeck0 wrote:
They are quite good movesets but maybe next time you could show us the natures and Ev spreads?

anyways i just came up with a decent Ttar
here it is:

{tyranitar} @ focus sash
adamant
Evs: 252 atk 129 hp 129 def
Thunder fang
Ice fang/Avalanche
EQ/Crunch/stone edge/rock slide
Dragon dance/Curse

similar to boltbeam in a way, focus sash to suvive a big Ccombat/Bbreak or focus blast.
stone edge / rock slide for STAB and dragon dance/ curse for Atk boosts

What do you reckon? please post your thoughts and comments



It's not really all that experimental really. I see where you're going with the whole BoltBeam strategy, but that's now outclassed by Ground/Ice combo; only Bronzong resists it, if I recall correctly, and anything with Magnet Rise and a resistance to Ice.

And Focus Band is a poor item on one of the most defensive attackers in the metagame. If you want to try an experimental moveset...

Tyranitar@Lefties / Chesto
Adamant
252 Atk / 200 HP / 52 Spdef

Curse
Avalanche
Payback
EQ / Rest

The idea of this set is to Curse up your attack and defence, while taking advantage of the speed decrease to score double damage with Avalanche and Payback. You could go with EQ for perfect coverage, but I find that Rest is rather entertaining after Cursing up those defences and in concert with Chesto Berry.

@mobes: Regarding your Mew; Water and Psychic does not produce good coverage; you'll be walled by anything that is Water / Psychic or Grass / Psychic, or Steel / Water or Water / Dark or Dark / Grass.

Regarding Dragonite: Outrage is better than Dragon Rush, and what's Light Screen doing there? By the time have used Light Screen, you'd have taken 50%+ or more and your Dragonite will be dead the next time Ice Beam has been used against you. Drop it for Waterfall / Thunder Punch (does it get it?) or something like that. Focus punch could be fun too.

Raichu isn't defensive enough to pull off Wish; you're best going with a Nasty Plot / Focus Sash set, and then attempting to sweep with Thunderbolt and Grass Knot.

Check around this forum and you'll find some sure fire standards for your team. ;)

As for my own experimental moveset...

Torterra@Yache Berry (thanks AABM, that's what I mean :P )
252 Atk 252Spd
Adamant

Rock Polish
Crunch
Razor Leaf
EQ

Yes. Coming off a Pokemon with just over 50 base Speed, you have Rock Polish. It outspeeds a hell of a lot, and it hits hard too. I was too lazy to get Stone Edge, so I left Razor Leaf on there for the time being, and it's actually proved quite powerful, when it gets a critical. It is, however, entirely walled by Skarmory, with or without Stone Edge. I've been using it recently to bait people into using Fire moves against me to power up my Ninetales (seeing as Shuca berry saves me from Ice types.)

I've also been toying with the idea of Rock Polish Tyranitar, but sadly, it doesn't retain the ability to OHKO as much as DDance TTar does. The only plus is being able to outspeed counters like ScarfHeracross, but even then, I'm not sure if it's up to the job (as it would need to use AAce in order to OHKO it.)

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Last edited by The Obsidian Wolf on Thu Feb 14, 2008 2:37 am, edited 1 time in total.



Wed Feb 13, 2008 10:57 am
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Obs, the Shuca Berry works for weakening Ground-type moves, use the Yache Berry instead, it usually gives extra resistance to Ice.

Well, I have here another set, this one's for Glaceon.

Glaceon @ Shell Bell / Quick Claw
Snow Cloak.
[Basically any Nature that lowers Att or Spd in favour of SA, SD or Def] | Erratic EVs Spread, I guess maxing SA out and giving some on Defensive abilities will work.
. Ice Beam
. Shadow Ball
. Fake Tears / Wish
. Substitute

* Okay, synchronise items there, Fake Tears Glaceon is @ Shell Bell, Wish Glaceon is @ Quick Claw.

No HP, so Shadow Ball was the best I could do, at least it stops Froslass and Slowbro from being annoying, since Water Pulse is not an option this time. If the opponent is overly reliant on Blissey or Snorlax to take on Special assaults, they'll regret losing them after a Fake Tears is played on them when they switch-in to Glaceon.

Wish works well with Substitute, seeing as it's 110 base Def can actually take a hit or two, it can throw a Sub and then wishing away the damage. I know the ability is rather lacking with the absence of Hail, but since the amount of Abomasnow is overly ridiculous, who needs Hail!?

What else can I say about this...? Oh yeah, Quick Claw may not be reliable, but when your base speed is 65, you need anything that can be done about it when Choice Scarf is not an option, though you must cross your fingers every time you command an attack for QC to work.

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Wed Feb 13, 2008 1:49 pm
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Recently I've been thinking on creating super support pokemon so here's one I thought of:
{bronzong}
Nature: Impish/Careful
EVs: 252 Hp, 126 Def, 132 Sp.def
Item: Light Clay
Moves:
~Explosion
~Reflect
~Light Screen
~Trick Room/Stealth Rock
just Reflect and Light Screen and the next Pokemon you send out should be unstoppable.

And my bringer of injustice
{gengar}
Nature: Timid
EVs: 252 in Spd & Sp. Atk
Item: Focus sash
Moves:
~Destiny Bond
~Counter
~Psychic
~Shadow Ball/Thunderbolt
Counter basically takes out the pokemon attacking this Gengar and the next turn Gengar just has to use something called Destiny Bond and 2 Pokemon on the opponent is gone thanks to this. Anyway this Gengar was created for the sole purpose of helping out my Blissey. 8-)


Thu Feb 14, 2008 2:35 am
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That's a pretty neat idea actually Saph; however, you're screwed if the opponent is a Special attack against Gengar, because then you can't take advantage of Counter.

Perhaps there is a Pokemon you could switch to, having set up your walls, that has access to both Counter / Mirror Coat or Metal Burst? Something like Blastoise / Aggron? In OU, it would take enough damage to go below 50%, I reckon, and be able to ensure an OHKO. The only drawback is the lack of Destiny Bond...

Nice idea though, I'd never given the two screens much thought before.

And thanks AABM, I meant Yache, I just can't remmber their names. The Ice one :P

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Thu Feb 14, 2008 2:40 am
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The Obsidian Wolf wrote:
That's a pretty neat idea actually Saph; however, you're screwed if the opponent is a Special attack against Gengar, because then you can't take advantage of Counter.


That you won't have to worry about cos this Gengar is only switching in against Physical Attacking Pokemon who might have a Fighting Type move that can hurt my Blissey. So Switch out Gengar and the fighting move fails. If the opponent is a Fighting Type just use Psychic and he's dead. If the opponent decides to use a Physical move then they faint because of counter and Gengar with it's low Def would still survive because of Focus sash and take out another opponent with Destiny Bond. So this Gengar ain't fighting a Special Attacking Pokemon if it has a choice. Oh and it's ok if Bronzong lacks destiny Bond because it has something called Explosion. 8-)


Thu Feb 14, 2008 4:08 am
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Sapphirath wrote:
The Obsidian Wolf wrote:
That's a pretty neat idea actually Saph; however, you're screwed if the opponent is a Special attack against Gengar, because then you can't take advantage of Counter.


That you won't have to worry about cos this Gengar is only switching in against Physical Attacking Pokemon who might have a Fighting Type move that can hurt my Blissey. So Switch out Gengar and the fighting move fails. If the opponent is a Fighting Type just use Psychic and he's dead. If the opponent decides to use a Physical move then they faint because of counter and Gengar with it's low Def would still survive because of Focus sash and take out another opponent with Destiny Bond. So this Gengar ain't fighting a Special Attacking Pokemon if it has a choice. Oh and it's ok if Bronzong lacks destiny Bond because it has something called Explosion. 8-)


No, I was talking about the Pokemon with Counter/retaliatory move having Destiny Bond; like, your Gengar has Destiny Bond and Counter to ensure two pokes die (providing one is physically orientated) not your Screener using Destiny Bond. Sorry if I caused confusion there.

And I didn't see Focus Sash...it's a little risky, considering how many Ttar/Hippo leads there are, combined with Stealth Rock users that lead. However, I can't suggest anything better as an item, so I suppose it's the best one there is, albeit the risk.

Also, a word of warning; watch out for Choice Pokemon; if they use a Fighting move and you switch to Gengar, they're going to switch out next turn instead of hitting you so you can Counter it back; then the game's up and you're screwed.

Also, is Destiny Bond a level up move? Because I think Counter is an Emerald Tutor move, which would mean breeding extensively on a game that's sort of out of date. Not that it would bother someone who trained competitively for RSE, as they would have all the stuff like Ditto and flawless Pokemon, but it's still worth considering.

Yeah, Explosion is certainly a cool idea on Bronzong in this case. Again, I must train a Light Clay Pokemon...hm...

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Thu Feb 14, 2008 4:27 am
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Yup Destiny Bond is a level up attack...hmm looks like this Gengar is most probably gona take out 1 Pokemon at the most if there are T-tars about...(Stealth rockers who start off the game will get owned by my Aerodactyl's Taunt so they're not gonna work but Sandstorms...hmmm). No matter T-tars are usually out 1st so that other Rock types gain from the Sandstorm...If I can last it out this strategy may still turn out fine...Or should I pump a bit in Gengar's Def so that it can at least survive a STAB Bonus Move? A hard choice...a hard choice... :?


Thu Feb 14, 2008 6:33 am
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May be the answer is not in your own Gengar, I say that if you need specific conditions for your Double Knock Out set for Gengar to work, make them. If I may suggest something, you may start with a fast poke such as Floatzel if you are expecting a SR-er or Tar/Hippo on your opponent's side.

Dancezel @ Sash will shut the first Sanstreamer away (Tar/Hippo), and Taunt can prevent you from being SR-ed in the first turn, then you can BP anything you need onto your Gengar.

Now that you have shut down everything, you can bring Gengar in. Of course it's a little too much prediction-based, but hey, I like taking two opponents with one pkmn before he goes down, and even more if I don't have to make an effort for it.

Huh? Oh nothing, just blowing hot air up here...!

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Thu Feb 14, 2008 12:04 pm
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MasterChef wrote:
MasterChef wrote:


{kabutops}
Adamant/Battle armor/Quick claw
252atk 252speed
-X-scissor (Takes out grass/psychic types w/ ease)
-Surf (With STAB it does good damage on DEF only tanks and steel types)
-Confuse Ray (Used with rock slide for use as a denial attacker)
-Rock Slide (see above +a great STAB)


I'm still in the progress of making this, however I've decided to alter him a bit.

{kabutops}
Hasty/Battle armor/Muscle Band or Hard rock
252Atk 252Speed
-X-scissor
-Surf or Brine (input on which one to use would be liked^^)
-Confuse ray
-Rock slide


Give it the swift Swim ability and throw it ion a Rain Dance team. That way Kabutops gets a speed boost, and that Rock Slide will actually make the enemy flinch. I'd use Waterfall over Surf because it deals physical damage.

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Thu Feb 14, 2008 12:52 pm
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AABM wrote:
May be the answer is not in your own Gengar, I say that if you need specific conditions for your Double Knock Out set for Gengar to work, make them. If I may suggest something, you may start with a fast poke such as Floatzel if you are expecting a SR-er or Tar/Hippo on your opponent's side.

Dancezel @ Sash will shut the first Sanstreamer away (Tar/Hippo), and Taunt can prevent you from being SR-ed in the first turn, then you can BP anything you need onto your Gengar.

Now that you have shut down everything, you can bring Gengar in. Of course it's a little too much prediction-based, but hey, I like taking two opponents with one pkmn before he goes down, and even more if I don't have to make an effort for it.

Huh? Oh nothing, just blowing hot air up here...!


Actually, Floatzel, as odd as it sounds, cannot Swords Dance. You'll have to rely on Bulk Up.

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Thu Feb 14, 2008 10:18 pm
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{hariyama} @ Focus Band
Ability: Guts
Nature: Adamant/Jolly
EVs: 252 Atk, 252 Spd, 6 HP
Counter
Belly Drum
Reversal
Whirlwind/Endure

Pretty brutal gimmick moveset, use Counter to get your HP down low enough then Belly Drum and then a godly Reversal attack. Downside being you'll probably only get a few attacks out of it before fainting but the few attacks you do get will be truly fearsome

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Thu Feb 21, 2008 7:31 am
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Laika wrote:
{hariyama} @ Focus Band
Ability: Guts
Nature: Adamant/Jolly
EVs: 252 Atk, 252 Spd, 6 HP
Counter
Belly Drum
Reversal
Whirlwind/Endure

Pretty brutal gimmick moveset, use Counter to get your HP down low enough then Belly Drum and then a godly Reversal attack. Downside being you'll probably only get a few attacks out of it before fainting but the few attacks you do get will be truly fearsome


Okay, this set is just terrifying. What are you going to do with it?

Hariyama will not be taking hits that easily so that you can counter back some damage, before launching off a Belly Drum. That, and relying on Focus Band is just stupid. You can't place a whole strategy on a 10% chance that is going to be hard enough to secure anyway.

You won't be able to convince me otherwise on this one.

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Thu Feb 21, 2008 11:48 am
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Laika wrote:
{hariyama} @ Focus Band
Ability: Guts
Nature: Adamant/Jolly
EVs: 252 Atk, 252 Spd, 6 HP
Counter
Belly Drum
Reversal
Whirlwind/Endure

Pretty brutal gimmick moveset, use Counter to get your HP down low enough then Belly Drum and then a godly Reversal attack. Downside being you'll probably only get a few attacks out of it before fainting but the few attacks you do get will be truly fearsome



It just might work but I prefer 252 HP EVS then 252 Speed EVs since you won't out speed much and the HP might help with Counter. Either that or just slap Focus Sash on instead of Focus Band because 100% is 10 times better then 10%.


Thu Feb 21, 2008 2:39 pm
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lalapizzame wrote:
Laika wrote:
{hariyama} @ Focus Band
Ability: Guts
Nature: Adamant/Jolly
EVs: 252 Atk, 252 Spd, 6 HP
Counter
Belly Drum
Reversal
Whirlwind/Endure

Pretty brutal gimmick moveset, use Counter to get your HP down low enough then Belly Drum and then a godly Reversal attack. Downside being you'll probably only get a few attacks out of it before fainting but the few attacks you do get will be truly fearsome



It just might work but I prefer 252 HP EVS then 252 Speed EVs since you won't out speed much and the HP might help with Counter. Either that or just slap Focus Sash on instead of Focus Band because 100% is 10 times better then 10%.


No, no, no, no, no.

It will not work. Now you've made me make a post that will be far too long whereby I rant about such an abysmal moveset:

Tell me: What will a Hariyama survive that is received from a physical attack that you can comfortably predict in order to use Counter with?

In short: Not much.

More to the point, WHY would you put Focus Sash on a Pokemon that is DESIGNED to take hits? The idea is that it survives, not that it gets down to 1HP and you start going "lolololol, my Hariyama will survive ONE extra turn in which it will look pretty and do nothing," over voice chat.

Moving on:

Why is Jolly there? Stupid idea, making a slow Pokemon marginally faster than other slow Pokemon that couldn't give a toss whether or not Hariyama outspeeds them with - wait, Counter? Isn't the idea of that that you DON'T go first? So what the hell is the point in the nature and Speed EVS?!

Moving swiftly on:

Why would you want Focus Sash and Belly Drum on the same set? The idea of Focus Sash is that you endure an attack that would OHKO you and survive with 1HP. This conflicts directly with the idea of Belly Drum that DEMANDS that you have 50%+ HP, which rather defeats the object of Focus Sash.

Next: Whirlwind on a Pokemon that will 'apparently' be surviving on 1HP: Unless you didn't know, Whirlwind has a minus priority setting, therefore it will always go last. This conflicts again with the unneccessary EVs / nature and also the idea of surviving a hit only to use a minus priority move.

Moving on:

Endure won't work on this set because Hariyama is too slow to take advantage of Reversal. Yes, this contradicts my point about having Jolly and Speed EVs, but even with those, you won't be outspeeding threats that...well, threaten Hariyama. So that's also off the list.

What's left to critique? Oh wait, nothing. Nothing about this set will work. If someone thinks it can PLEASE reply with a coherent and sensible post that outlines exactly what this heap of trash will do.

Now my fingers ache. I hope you're happy. :P

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Thu Feb 21, 2008 2:51 pm
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Laika wrote:
{hariyama} @ Focus Band
Ability: Guts
Nature: Adamant/Jolly
EVs: 252 Atk, 252 Spd, 6 HP
Counter
Belly Drum
Reversal
Whirlwind/Endure

Pretty brutal gimmick moveset, use Counter to get your HP down low enough then Belly Drum and then a godly Reversal attack. Downside being you'll probably only get a few attacks out of it before fainting but the few attacks you do get will be truly fearsome


This set relies TOO much on a Focus band which only works at a pathetic 10% of the time. This will thus fail 90% of the time. On Top of that Hariyama is SLOW. If it gets whacked by a Special move the 1st turn it probably not gonna survive another hit after it Belly Drums. If you want a Belly Drumer, go with a Charizard. NOT a Hariyama. :|


Fri Feb 22, 2008 1:26 am
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ok yeah that was a pretty bad idea, Ive just been toying with the idea of a Belly Drum/Reversal combo.
i guess i need more work at movesets :?

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Fri Feb 22, 2008 3:24 am
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Laika wrote:
@ Focus Band
Ability: Guts
Nature: Adamant/Jolly
EVs: 252 Atk, 252 Spd, 6 HP
Counter
Belly Drum
Reversal
Whirlwind/Endure

Pretty brutal gimmick moveset, use Counter to get your HP down low enough then Belly Drum and then a godly Reversal attack. Downside being you'll probably only get a few attacks out of it before fainting but the few attacks you do get will be truly fearsome


Your moveset is really messed up...
My {linoone} beats it easily.

Luana
{linoone} @Salac Berry
Jolly
Ev:Hp:40 Att:218 Speed:252
Pick Up(she came from Emerald...)
-Flail
-Shadow Claw
-Substitute
-Belly Drum

I know she have great weakness,and is easily countered by many things
but i like this set and it has gave me many wins against legendaries and ubers...

Question:
Do you know what amount of damage,
came from a pokemon with 220 on Att raised to 400%,
using a STABed flail with 200(300 with the STAB) of base damage???

Answer:
:twisted: ENOUGH TO KILL 80% OF THE ENEMIES IN THE GAME...
(Assuming they don't resist normal type moves...)

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Fri Feb 22, 2008 6:21 am
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bushin wrote:

My {linoone} beats it easily.

Luana
{linoone} @Salac Berry
Jolly
Ev:Hp:40 Att:218 Speed:252
Pick Up(she came from Emerald...)
-Flail
-Shadow Claw
-Substitute
-Belly Drum

I know she have great weakness,and is easily countered by many things
but i like this set and it has gave me many wins against legendaries and ubers...


Yes, because legends and ubers are things we fear in OU. *nods.*

Also, what's the 40HP EVs actually helping you survive? May as well put that into Atk.

Quote:

Question:
Do you know what amount of damage,
came from a pokemon with 220 on Att raised to 400%,
using a STABed flail with 200(300 with the STAB) of base damage???

Answer:
:twisted: ENOUGH TO KILL 80% OF THE ENEMIES IN THE GAME...
(Assuming they don't resist normal type moves...)


Answer:

Gengar: 0%
Dusknoir: 0%
Spiritomb: 0%
Forretress: Not that much
Skarmory: ^Ditto
Bronzong: Very little

Provide statistics of what portion it kills, because I'm guessing you just plucked that figure out of the air, and I'm not all that convinced it takes out the main problem that most Pokemon face: Walls. The above Pokemon are all going to switch into Linoone the moment they see it, so unless you're good with predicting and try Shadow Claw (and end up doing even less to the opponents' switched in Skarm) then this set won't work as well as you hope.

Oh, and Extremespeed is better (NYPC, ftw <3)

Anything with 100 base speed is going to outspeed and OHKO you, and that's because your item won't come into effect until you're at a quarter health; Linoone is not going to be taking between 25 - 49% damage from anything, therefore after you have Belly Drummed, you're going to get KOed. And if you Belly Drum when the opponent switches, you'll get to 50% and the item still won't have activated.

A nice set, but as already said, 'zard is the best Belly Sweeper there is in the game.

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Fri Feb 22, 2008 12:36 pm
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Joined: Mon Aug 20, 2007 7:25 am
Posts: 627
Location: Singapore
bushin wrote:
Laika wrote:
@ Focus Band
Ability: Guts
Nature: Adamant/Jolly
EVs: 252 Atk, 252 Spd, 6 HP
Counter
Belly Drum
Reversal
Whirlwind/Endure

Pretty brutal gimmick moveset, use Counter to get your HP down low enough then Belly Drum and then a godly Reversal attack. Downside being you'll probably only get a few attacks out of it before fainting but the few attacks you do get will be truly fearsome


Your moveset is really messed up...
My {linoone} beats it easily.

Luana
{linoone} @Salac Berry
Jolly
Ev:Hp:40 Att:218 Speed:252
Pick Up(she came from Emerald...)
-Flail
-Shadow Claw
-Substitute
-Belly Drum

I know she have great weakness,and is easily countered by many things
but i like this set and it has gave me many wins against legendaries and ubers...

Question:
Do you know what amount of damage,
came from a pokemon with 220 on Att raised to 400%,
using a STABed flail with 200(300 with the STAB) of base damage???

Answer:
:twisted: ENOUGH TO KILL 80% OF THE ENEMIES IN THE GAME...
(Assuming they don't resist normal type moves...)


Again, Sub gets destroyed the turn it's set up....it happens all the time unless the foe is using a Defensive move so be careful when you use it...prefably when you know the opponent's gonna swicth or you're sure that it'll use a defensive move. :?


Fri Feb 22, 2008 6:30 pm
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