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 The Fake MoveDex 
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Pokemon Ranger
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Joined: Fri Oct 08, 2004 8:24 pm
Posts: 521
Location: Cave of Origins, in the Depths of the Abyss
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I got some moves of my own....

Shooting Star
Type: ???
Power: 150
Accuracy: 80
PP: 5
Damage Type: Special
Effect: Large stars rain on the opponent. The type of attack this becomes is random, but one can see what type it becomes when it says, "The stars are [insert type here] type"

Shatter
Type: Psychic
Power: 60
Accuracy: --
PP: 15
Damage Type: Special
Effect: This attack "shatters" a status aliment the enemy has. If the enemy has a status aliment the attack always hits, but if the enemy doesn't then it always miss. It cures the status aliment but not before doing damage. This attack may be Psychic but the type of damage varies on the aliment...
Burn= Fire damage
Frozen= Ice damage
Paralzed= Electric damage
Poisoned= Poison damage
Sleep= Ghost damage
*with Darjulok's aliment* Petrifying= Rock damage

Draco Wing
Type: Dragon
Power: Varies
Accuracy: 100
PP: 20
Damage Type: Physical
Effect: Powered up wings speed to the enemy. Power is based on the difference of speed between the two Pokemon. If the user is faster than the enemy the move damages them, but if the user is slower then the move damages the user. Summery, the larger the gap in speed the more damge given/taken and the smaller the gap then the less the damage given/taken

Serpent Whip
Type: Dragon
Power: 10
Accuracy: 95
PP: 20
Damage Type: Physical
Effect: Enemy is whipped with a strong tail. The move increases in power with every hit. (the Dragon version to Fury Cutter)

Blade Edge
Type: Steel
Power: 90
Accuracy: 100
PP: 20
Damage Type: Physical
Effect: Attacks with a razor sharp object like a sword. High critical hit rate. And like how Defence Curl powers up Rollout, Swords Dance powers up Blade Edge.

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Sun Nov 04, 2007 4:44 pm
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Pokemon Trainer
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Plasma Bolt
Type: Electric
Power: 130
Accuracy: 100
PP: 5
SPECIAL
Effect: Sharply lowers user's special attack

Solar Bomb
Type: Fire
Power: 100
Accuracy: 90
PP: 10
SPECIAL
Effect: May cause burn

Tsunami
Type: Water
Power: 130
Accuracy: 100
PP: 5
SPECIAL
Effect: kinda like an upgraded SURF, but sharply lowers user's spec.attack

Enflare
Type: Fire
Power: --
Accuracy: 100
PP: 15
Special
Effect: Makes the field hot, with some spots on fire. Powers hurts all non-fire types on field.

Engulf
Type: Fire
Power: 95
Accuracy: 100
PP:15
SPECIAL
Effect: Enflare must be in use; flames engulf the foe to cause damage.

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Mon Nov 05, 2007 1:41 pm
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Ace Trainer
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I've always wanted something like this:

Cold Spell
Type: Ice
Power: N/A
Accuracy: 80%
PP: 10
Damage type: Other
Effect: Instantly freezes the foe. If Hail is in effect, this move never misses.

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Tue Nov 06, 2007 2:37 am
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Pokemon Ranger
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The following moves are all similar but the way to obtain them is very special....

The Radiant Series of attacks: moves designed special for shiny Pokemon. There are two for every type, with one being physical and the other being special. Pokemon learn these attacks according to type, so one type Pokemon can only learn two of these move while duel types learn four. These moves are learn at level 1, for all shinies.
Power: Changes randomly from 25, 50, 75, 100, 150, to 200. Oddes are mainly focused on 50 and 75 being most likely to come then 25, 100, and 150, with 200 being the rarest power.
PP: 15
Accuracy: 100% (not affected by things that lower accuracy)

Normal
Radiant Slam/Radiant Glow
Damage Type: Physical/Special
Effects: Slams into the enemy while covered in a strange light. 50% chance of lowering enemy defence./ A glow shines on the opponent. 60% chance of increasing evation.

Fire
Radiant Heat/Radiant Flare
Damage Type: Physical/Special
Effects: Tackles the enemy in a odd red aura./ Fires a flame of may colors at the enemy. (both moves have a 75% chance of burning the enemy)

Water
Radiant Bubble/Radiant Wave
Damage Type: Physical/Special
Effects: Rolls over the enemy in a golden bubble. 50% chance of increasing speed./ Waves of water crash in the enemy with a blueish-green glow. 50% chance of lowering the enemy's speed.

Electric
Radiant Lightning/Radiant Bolt
Damage Type: Physical/Special
Effects: Tackles the enemy with lightning coming down and charging the user's body./ A bolt of blue, red, and green shocks the opponent. (both moves have a 50% chance for paralizing the foe.)

Grass
Radiant Seed/Radiant Spore
Damage Type: Physical/Special
Effects: Fires a small, white-glowing seed at the foe. 10% chance of laching on the enemy and draining energy. (like leach seed)/ Spores glowing of many colors fly at the enemy. 30% chance of paralizing, poisoning, or putting asleep the foe.

Ice
Radiant Frost/Radiant Snow
Damage Type: Physical/Special
Effects: Tackles the foe while encased in a silver glowing ice./ Launches silver glowing snow flakes at the enemy. (both have a 60% chance of freezing the foe)

Fighting
Radiant Fist/ Radiant Aura
Damage Type: Physical/Special
Effects: Punchs the foe with a fist glowing a bronze color. 40% chance of making the foe flinch./ Throws a blight blue aura at the foe. 50% chance of lowering the foe's special denfence.

Poison
Radiant Dagger/ Radiant Gas
Damage Type: Physical/Special
Effects: Focus poison in a sharp dagger form and throws it to the enemy, and glows a faint blue color./ Exhales a breath of pink gas. (both move have a 50% chance of badly poisoning the enemy)

Ground
Radiant Quake/Radiant Sand
Damage Type: Physical/Special
Effects: Creates a quake that glows a dark red color./ A storm of golden sand rushes the foe. (both moves have a 40% chance of sharply lowering either defence or special defence)

Flying
Radiant Wing/Radiant Wind
Damage Type: Physical/Special
Effects: Slaps the enemy with a brillant, white glowing wing. 40% chance of lowering the foe's accuracy./ Blows a wind of a light green glow at the enemy. 50% chance of making the foe flinch.

Psychic
Radiant Bend/Radiant Luster
Damage Type: Physical/Special
Effects: Bend space with and orange glowing power. 80% chance of making the foe flinch./ Focus power in the from of a diamond colored beam. 50% chance of greatly increasing the user's speed.

Bug
Radiant Tackle/Radiant Buzz
Damage Type: Physical/Special
Effects: A full force tackle that glows a bright green. 60% chance of increasing the user's defence and special defence./ A violet sound wave brakes the foe's hearing. 50% of causing confusion.

Rock
Radiant Rock/Radiant Gem
Damage Type: Physical/Special
Effects: Launches a large rock that glows a dark green to the enemy. 80% chance of greatly lowering the enemy's defence./ Fires gems that glow bronze, silver, and gold. 50% chance of confusing the foe.

Ghost
Radiant Shadows/Radiant Soul
Damage Type: Physical/Special
Effects: Dark shadows that glow a light grey color rushes the foe. 40% chance of paralizing the enemy./ The enemy is attacked with a large white, blue-glowing sphere. 50% chance of poisoning the foe.

Dragon
Radiant Scale/Radiant Storm
Damage Type: Physical/Special
Effects: The foe is attack with violet glowing scales./ Enemy is caught in a black glowing storm cloud. (both moves have a high critical hit rate)

Steel
Radiant Down/Radiant Shine
Damage Type: Physical/Special
Effects: Body slams the foe while encased in a blueish-green glow. High critical hit rate./ Reflects light in a glowing yellow form. 50% of lowering foe's accuracy, and 10% of greatly lowering it.

Dark
Radiant Fall/Radiant Darkness
Damage Type: Physical/Special
Effects: A full charge tackle at the foe with a glow of dark red, dark blue, and dark violet. 50% chance of making the foe flinch./ Encloses the enemy in darkness that glows of many dark colors. 50% chance of confusing the enemy.

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Tue Nov 06, 2007 8:20 am
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Pokemon Ranger
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Post 
Draco Tornado

Base 100 accu- 100 10 PP, 30% of going first
Special Dmg
Dragon Type

Pokemon who can learn this move:- Dragonite, Salamence, Kingdra


Clash 'N' Slash
Dragon type
Base 60 dmg, can raise atk(55%) probability 15 PP
Accu- 100
Physical Dmg

Pokemon who can learn this move:- Garchomp, Gabite, SandSlash


Dragon's Power
Base 75 dmg, 10% chance that 10% Atk stats of the opponent are drained into the user.
10PP
Physical Dmg
Dragon Type
Accu-100

Pokemon who can learn this move:- Garchomp, Dragonite, Aggron, Charizard


Dragon's Fire
Special Dmg
Base 100
Accu- 100
15 PP
20% chance of burn

Pokemon who can learn this move:- Charizard, Salamence,

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<Derek> is anyone here ??
<AngrySparrow> No
<Derek> im gonna leave because no one is here
*** Derek has quit (Exit: Psypoke Forever!)


Last edited by Roar Of Time on Tue Nov 13, 2007 1:14 pm, edited 1 time in total.



Sun Nov 11, 2007 9:25 am
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You should change the name of your 1st move because I already did a Fake Move named "Tornado".

Darjulok wrote:
Tornado
Type: Flying
Power: --
Accuracy: --
PP: 5
Damage Type: Other
Effect: Cancels effects of all other weather moves. For 5 turns: Makes the airborne fight type moves (Sky Uppercut, Hi Jump Kick and Jump Kick) 100% accurate; the moves Razor Wind and Sky Attack will be unleashed in 1 turn; all Bug, Grass and lightweight (10.1kg - 25kg) Pokemon will be unaffected by Ground type moves; the move Roost won't disable the Flying type.
Additional info: It's a weather move. The bug, grass and lightweight Pokemon are unaffected by Ground because the wind rises them.


Sun Nov 11, 2007 4:24 pm
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Pokemon Ranger
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Post 
Done

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<Derek> is anyone here ??
<AngrySparrow> No
<Derek> im gonna leave because no one is here
*** Derek has quit (Exit: Psypoke Forever!)


Tue Nov 13, 2007 1:15 pm
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Fails at life
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Icy Claw

Type: Ice
Power: 90
Accuracy: 90
PP: 15
Damage type: Physical
Effect: 40% chance of freezind enemy


Sat Dec 01, 2007 6:08 pm
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Power Slam
Type: Normal
Power: 120
Accuracy: 70
PP: 5
Damage type: Physical
Effect: Damages the opponent
Additional info: The Pokemon collects all its energy and slams hardly into the foe with all its might. Learnt by Level-up: All Pokemon with higher than 95 Base Attack

Focus Kick
Type: Fighting
Power: 150
Accuracy: 100
PP: 20
Damage type: Physical
Effect: Always attacks last; if the foe hits the Pokemon preparing the attack, the move fails
Additional info: A powerful, loyalty kick that sends opponents flying. Learnt by Level-up: All Pokemon that learnt Focus Punch (excluding Hitmonchan)

Sludge Pump
Type: Poison
Power: 120
Accuracy: 75
PP: 5
Damage type: Special
Effect: May poison the foe
Additional info: A huge trail of sludge is blasted out of the user's gaping mouth. Learnt by Level-up: Grimer, Muk, Koffing, Weezing, Gulpin, Swalot

Feather Ball
Type: Flying
Power: 80
Accuracy: 100
PP: 15
Damage type: Special
Effect: May lower the foe's Sp. Defense
Additional info: A ball of feathers is made and launched into the foe. Learnt by Level-up: Pidegot, Pidgeotto, Pidgey, Spearow, Fearow, Hoothoot, Noctowl, Togetic, Swellow, Taillow, Wingull, Pelipper, Doduo, Dodrio, Starly, Staravia, Staraptor, Chatot, Articuno, Moltres, Zapdos

Mud Ball
Type: Ground
Power: 80
Accuracy: 100
PP: 15
Damage type: Special
Effect: May lower the foe's Sp. Defense
Additional info: Mud is collected from the Pokemon's home and lobbed at the foe. Learnt by Level-Up: Mudkip, Marshtomp, Swampert, Barboach, Whiscash, Wooper, Quagsire, Shellos, Gastrodon, Groudon

Boulder Javelin
Type: Rock
Power: 90
Accuracy: 100
PP: 10
Damage type: Physical
Effect: May lower the foe's Defense
Additional info: A gigantic boulder is carved into a javelin-shape and launched at the foe together with the user itself. Learnt by Level-Up: Dragonite, Salamence, Garchomp, Flygon, Kingdra, Tyranitar, Metagross, Rampardos, Rhydon, Mewtwo, Mew, Lugia, Ho-oh, Groudon, Rayquaza, Deoxys, Dialga, Palkia, Heatran, Cresselia, Golem

Dodge Order
Type: Bug
Power: 0
Accuracy: infinity
PP: 20
Damage type: Other
Effect: Raises the user's evasiveness
Additional info: A flight of speedy bees push the Pokemon around. Learnt by Level-up: Vespiquen

Shadow Barrage
Type: Ghost
Power: 20
Accuracy: 95
PP: 15
Damage type: Physical
Effect: Attacks 2-5 times
Additional info: A barrage of shadows haunts the foe. Learnt by Level-up: Shuppet, Banette, Duskull, Dusclops, Sableye, Drifloon, Drifblim, Gastly, Haunter, Gengar, Spiritomb, Snorunt, Glalie, Froslass, Rotom, Giratina, Darkrai, Bagon, Dratini, Gible, Trapinch, Horsea

Golden Fang
Type: Steel
Power: 65
Accuracy: 100
PP: 15
Damage type: Physical
Effect: May lower the foe's accuracy
Additional info: A dazzling set of golden teeth bites the foe. Learnt by Level-up: Bagon, Shelgon, Salamence, Dratini, Dragonair, Dragonite, Gible, Gabite, Garchomp, Trapinch, Vibrava, Flygon, Horsea, Seadra, Kingdra

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Tue Dec 04, 2007 1:06 pm
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Vampire Bite
Type: Ghost
Power: 60
Accuracy: 100
PP: 10
Damage type: Physical
Effect: User gains half of the damage inflicted as HP
Additional info: Basically just a type ghost giga drain or drain punch, it makes sense. It would make a good tm.
[/b]

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Sat Dec 08, 2007 11:29 am
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Dragon Tamer
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I had a nice looking long post written, but the network hiccuped and my browser reset... I'll Put them all in again later... but i'm really frusterated right now, so you'll just have to wait :( sorry. :oops:

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Last edited by Grey on Mon Dec 17, 2007 10:59 am, edited 1 time in total.



Fri Dec 14, 2007 6:24 pm
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I think we should be able to have attacks with more than one type, like i made one:

Water Geyser
Water/Fire Type
140 Damage
Effect: Lowers special attack and may burn.

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Mon Dec 17, 2007 10:56 am
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Post 
Medichamrulez wrote:
I think we should be able to have attacks with more than one type, like i made one:

Water Geyser
Water/Fire Type
140 Damage
Effect: Lowers special attack and may burn.


I think Moves should stick To Just ONE type: It's already hard enough, as it is, to keep track Of effectiveness.

Heres One I've been Thinking Of for a while Now

Chaos Hold
Type:Ghost
PP:10
Power:20
Accuracy:100%

Effect: No one is allowed to switch Out until Either target(s) Or users have
Fainted.This move also Causes 1/8 of The targets HP to drop for 5 turns.It also prevents All Pokemon from Using ''Super Effective'' or status Inducing Moves.It can ONLY be learned at Level 95, By Shedinja.

Another Move I thought Of was Meteor Shower:

Meteor Shower
Type:Steel
PP:5
Power:--
Accuracy:--
Effect:This move Cancels All Other weather effects.For 5 turns,Meteor Mash 'es Base stat Is 200, There is A 10% Chance That NON-steel type Pokemon get 1Hit-KO'ed,Flying,Digging,And Diving Pokemon Die instantly At the end Of each Turn,And Everyone But steel types Lose 1/8 their Hp;Steel Types Lose 1/10,And have a 10% Chance Of Losing Half their Hp.Exclusive To Level 100 Metagross

There, that should do it. Maybe their broken, But then, thank God their Fake Moves.Also, Isn't it Possible to like animate these moves; I Have seen It Done before On SerebII


Wed Dec 19, 2007 10:04 pm
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Sticky Bomb
Type: Normal
Power: 200
Accuracy: 100
Damage Type: Special
Effect: User latches onto foe for 3 turns, as long as user is latched to foe there is a 50% chance target can't use moves. After the 3 turns or if the target switches user detonates dealing massive damage to the terget and KOing the user.

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Sat Jan 05, 2008 10:12 pm
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Lacerate
Type: Steel
Power: 130
Accuracy: 50
Damage Type: Physical
Description: "The user pulverizes the foe with an armada of metallic cables that may cause paralysis,"
Effect: 20% Paralysis
Other Notes: Can only be learned by Metagross, Dialga, Tyranitar, Aggron, Giratina, Regigigas, Registeel and Cloyster. Practically Octazooka but Steel-type, Physical, 30 more power and 30% less chance of causing Paralysis instead of lowering Accuracy.

Power Crash
Type: ???
Power: 30-180
Accuracy: 95
Damage Type: Physical
Description: "The user performs a familiar attack that summons all energy and spirit into one blow."
Effect: Power = HP left/MAX HP * (Random # between 80 and 180)
Other Notes: Can only learned by Mew, Mewtwo, Lugia, Ho-oh, Smeargle (sketch), Rayquaza, Groudon, Kyogre, Deoxys (lol), Cresselia, Heatran, Giratina, Palkia, Dialga, Darkrai, Unown, Arceus.

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Sun Feb 10, 2008 2:58 pm
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Heal Opp

Type: Psychic
Power: --
Accuracy: --
PP: 999999999999999999999999999999999999999999999999999999999999999999999999999999999
Damage type: Special
Effect: Restores opponent by 99999999999999999999999999999999999999 HP.
Additional info: Once Pokémon releases this move, every Pokémon's highest power move will be deleted for this. Then, a Pokémon will be forced to use it and it will hit every turn with the move you use.

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Sat Feb 23, 2008 8:13 pm
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Thin Ice
Type:Ice
Power:--
Accuracy:85%
PP:5
Damage type:Special
Effect:Both the opponent and the user's stats (Speed, Special Defence, Special Attack, Attack, Defence) are reduced by as many stages as possible unlesss the user or the opponent is an Ice or Water type.


Sky Strike
Type:Flying
Power:80
Accuracy:100%
PP:10
Damage type:Physical
Effect:The user attacks from the sky, only being hit by Flying types, and in the opponents turn the user returns to the sky, this lasts for 3 turns.


Fair Play
Type:Normal
Power:250
Accuracy:100%
PP:5
Damage type:Physical
Effect:If the user is less than a lvl 5 and is attacking a lvl 50 or higher, the attack hits.

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Mon Mar 17, 2008 2:40 pm
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Aura Storm

Type:Fighting

Special

Power:120 PP10

Accuracy:95

Effect:A storm of aura is thrown at the foe.


Ice Storm

Type:Ice

Special

Power:120 PP10

Accuracy:95

Effect:A storm of ice is thrown at the foe.If Rain Dance is in effect Rain dance is cancelled and Ice Storm is stronger.


Aura Punch

Type:Fighting

Physical

Power:80 PP15

Accuracy:100

Effect:A punch with aura is released.

Flower Garden (Isnt that familiar?)

Type:Grass

Status

Power:-- PP5

Accuracy:--

Effect:A magical garden erupts from the ground that erases all weather moves and fire type moves.Powers up grass type moves.Water type moves are halved.

Plasma Screen

Type:Electric

Status

Power:-- PP10

Accuracy:--

Effect:An electric screen is summoned and all electric moves will fail.This move heals all electric pokemon on the field and water type attacks are treated as electric types, but are effective.

Psycho Punch

Type:Psychic

Physical

Power:90 PP15

Accuracy:100

Effect:Psychic power is focused into the fist and thrown at the foe.

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Sun Mar 30, 2008 12:08 pm
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Location: The last place you'd look
name:breather {ivysaur}
type:normal
atk type:special
power:none
pp: 10
chance of fail:none (unless asleep or confused)
effect:pokemon gets breather status
(breather status:pokemon sits down and restores some HP and is more likely to be hit[by 5%])
Notes: any pokemon may learn

name focus blast

type normal

atk type special

120 pwr

7pp

accuracy 80

effect can only be preformed out of breather status

notes all pokemon can learn and gets rid of breather status

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Tue Apr 15, 2008 4:14 pm
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Mystic force

Type: Depends on IV:s.
Hp 31: Rock
Att 31: Ground
Def 31: Steel
SpAtt 31: Ice
SpDef 31: Dragon
Spd 31: Ghost
No 31: Normal
Two IV:s on 31: Physic
Three 31: Fire
Four 31: Grass
Five 31: Bug
All 31: 120 powered dragon
Power: 100, but if it's all 31 it's 120.
Accuracy: 99%
PP: 5
Damage type: Special
Effect: 10 % chance of raising SpAtt
Who learn?: All pseudo legendaries except Metagross and Tyranitar.

Powerfang

Type: Dragon
Power: 60
Accuracy: 99%
PP: 15
Damage type: Physical
Effect: 70 % chance of raising Att and Def

Psycho swap
Type: Physic
Power: -
Accuracy: 100%
PP: 15
Damage type: Other
Effect: Switches the Hp of you and your opponent, also switch the effects of Leech seed and Status conditions.

Ice cage
Type: Ice
Power: 50
Accuracy: 95 %
PP: 20
Damage type: Physical
Effect: Traps the opponent and take 1/8 of the Hp every turn. If Fire move is used to/from this opponent, this has no effect.

Swift Strike
Type: Bug
Power: varies
Accuracy: 99%
PP: 10
Damage type: Physical
Effect: Gains power the more you are faster than your opponent. Maximum power of 200.

Ancient spin
Type: Dragon
Power: 30
Accuracy: 99%
PP: 20
Damage type: Physical
Effect: hits 2-5 times, if one of the hits broke the substitute, the real pokemon will take the damage.

Meteorite
Type: Physic
Power: -
Accuracy 99%
PP: 15
Damage type: Other
Effect: Puts opponent to Granite-status condition. Every turn, your opponent all moves PP will be reduced by 2. Affect even after battle untill you heal your pokemon.

Magic cage
Type: Physic
Power: -
Accuracy: 100%
PP: 20
Damage type: Other
Effect: For five turns: You are immune to status conditions and Leech seed. Heals you 1/8 every turn. Prevents escaping.

Ice balst
Type: Ice
Power: 100
Accuracy: 90%
PP: 5
Damage type: Special
Effect: Blast huge crank of Ice to opponent. 10 % chance of freezing.

Electric air
Type: Electric
Power: -
Accuracy: 100%
PP: 20
For five turns: Pokemon with electric type has 15 % boost to their evansion. All Electric moves do 50% more damage. Pokemon with Volt absorb get healed by 1/8 every turn.

Heal draft
Type: Normal
Power: -
Accuracy: 99%
PP: 1
Heals All status conditions in you and your opponents side. Heals the user completely. All your weakened pokemon are restored to half of their health.

Electric bomb
Type: Electric
Power: 120
Accuracy: 99%
PP: 5
1/3 recoil damage.

Ice cube
Type: Ice
Power: -
Accuracy: 80%
PP: 15
Freezez the opponent

Air pressure
Type: Flying
Power: 20
Accuracy: 99%
PP: 20
Traps your opponents pokemon for 2-5 turns. 1/8 damage every turn.

Bone cracker
Type: Fighting
Power: 140
Accuracy 90%
PP: 5
Sharply lowers users attack.

Energy storing
Type: Physic
Power: -
Accuracy: 100%
PP: 15
The negative stats effects of moves Leaf Storm, Draco Meteor, Overheat, Superpower, Psychoboost and Bonecracker are ignored. Say if there's missing a move.

Meteorite strike
Type: Steel
Power: 150
Accuracy: 99%
PP: 5
Affects 2 turns after the use.

Neutralize
Type: Normal
Power: -
Accuracy: 100%
PP: 10
Prevents using stat-raising/lowering moves for 5 turns. This includes Leaf Storm, Draco Meteor, Overheat, Superpower, Close combat, Psychoboost and Bonecracker. Not include moves that has only chance of raising/lowering stats (Charge beam, Physic...)

Star power
Type: Physuc
Power: Varies
Accuracy: 99%
PP: 5
1st turn: Heals 1/3 of your health. 2nd turn: your opponent loses double the health you cured.

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Sat May 10, 2008 12:01 pm
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Bug Catcher
Bug Catcher

Joined: Mon Jun 02, 2008 10:26 am
Posts: 11
over soul
type: normal
power: na
accuracy: 65
pp:3
effect: your next attack does 4x damage
other: obtained by a move touter who will only teach it to a legendary

dragon heart
type: drangon
power: 140
accuracy: 90
pp: 5
physical
effect: the user take 1/16 of the damage done
other: rayquaza learns it at lv 100

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Sun Jun 15, 2008 4:22 am
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Pokemon Trainer
Pokemon Trainer
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Joined: Sun Oct 21, 2007 10:31 am
Posts: 38
ice coat
ice
Power: 150
Accuracy: 95
PP:10
Damage type: physical
Effect:the ice breaks if it hits if it misses the user is frozen for 2 turns freezes the user and launches at enemy then
Additional info:

regenerate
Type: pschic
Power:100
Accuracy:85
PP:5
Damage type:
Effect: self dustructs and regenerates with full hp
Additional info: user must wait I turn and it counts as a ko

pressure punch
Type:fighting
Power:100
Accuracy:100
PP:14
Damage type:physical
Effect:the user strikes the target in a pressure point that gives the target pressure status
Additional info:pressure-causes the pokemon to randomly loses pp from a move take damage or not move

pheonix screech
Type: fire
Power:1 hit ko
Accuracy: 90
PP:10
Damage type: physical
Effect: user charges the target at full speed
Additional info:must wait 5 turns to reuse attack

leviathin rush (water type pheonix screech)
avian army (flying type pheonix screech)

lava bullet
Type: fire
Power:75
Accuracy: always hits
PP:25
Damage type: special
Effect: draws lava and fires 2-5 times
Additional info:may increase speed

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Fri Jun 27, 2008 7:20 pm
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Pokemon Trainer
Pokemon Trainer
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Joined: Tue Jul 01, 2008 1:54 pm
Posts: 38
Lol, these are cool

Metal Blade

Type: Steel
Power: 100
Accuracy: 85
PP:5

It's just like Stone Edge and Cross Chop for steel types

(this move is a joke; don't be offended by it)

Poo Throw

Type: Normal
Power: 40
Accuracy: 100
pp: 30

It can make them flinch, I guess; or lower some stats lol.

Pokemon that can learn this: Mankey, Primeape, Chimchar, Monferno, Infernape, Slakoth, Vigoroth, Slaking etc.

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Tue Jul 01, 2008 2:07 pm
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Dragon Tamer
Dragon Tamer
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Joined: Mon Jul 07, 2008 1:59 pm
Posts: 173
Move: Sound Blast [As in breaking the sound barrier because you're going so fast.]
Type: Steel
Power: ---
Accuracy: 100%
PP: 5
Damage type: N/A
Effect: User an opponent's speed maximizes, but both become paralyzed. If in double battle, then all pokemon gain this effect.
Additional info: Pokemon with the Limber Ability or Flying and steel type pokemon will not become paralyzed.

Pokemon that can learn it: Bronzor, Bronzong, skamory, pineco, forretress

Pokemon that can know it as an Egg move; Rigigigas, Persian, Magnimite, magneton, Steelix, Dialga, shuckle

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Sun Jul 13, 2008 7:05 pm
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Pokemon Trainer
Pokemon Trainer
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Joined: Tue Jul 01, 2008 1:54 pm
Posts: 38
Garrote
Type: Fighting
Power: --
Acc: 30
Effect: OHKO

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Tue Jul 15, 2008 7:24 pm
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