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 The Rating Center (IMPORTANT UPDATE FOR RATERS) 
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The New Rating Center can be found here.

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Last edited by tiger10x on Sun Jan 06, 2008 5:25 pm, edited 8 times in total.



Fri Apr 06, 2007 6:39 pm
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(Bump) The center is now open. Read the first post for the update.

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Fri Apr 13, 2007 9:44 am
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Ok, first reply. Here we go! (This is for competitive, BTW)

Weavile
Nature: Adamant
Ability: Pressure
EVs: 252 Atk, 252 Spd, 4 HP
Item: Expert Belt
Brick Break
Ice Punch
Night Slash
Aerial Ace

Salamence
Nature: Modest
Ability: Intimidate
EVs: Can't remember, Typical Salaspecs spread. >.<;
Item: Choice Specs
Hydro Pump
Flamethrower
Dragon Pulse
Draco Meteor

Blaziken
Nature: Adamant
Ability: Blaze
EVs: 252 Atk, 252 Spd, 4 HP
Item: Scope Lens
Shadow Claw
Blaze Kick
Sky Uppercut
Bulk Up

Dusknoir
Ability: Pressure
Nature: Brave
EVs: 252 Atk, 252 HP, 4 Def
Item: Chesto Berry
Shadow Punch
Toxic
Mean Look
Rest

Ludicolo
Ability: Rain Dish
Nature: Bold
EVs: 252 Def, 252 HP, 4 Sp. Atk
Item: Shell Bell
Leech Seed
Giga Drain
Surf
Ice Beam

Metagross
Ability: Clear Body
Nature: Adamant
EVs: 104 HP, 252 ATK, Rest in Speed
Item: Leftovers
Earthquake
Meteor Mash
Agility
Explosion

Please rate my team as soon as possible. ^_^ I'd appreciate any input!

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Fri Apr 13, 2007 9:53 am
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I'VE BEEN WAITING FOR THIS EVER SINCE IT WAS POSTED!!!! WHY DID NO ONE TELL ME IT WAS DONE!!!!

Manaphy @ Mystic Water
Ability: Hydration
Nature: Modest
EVs: 252 Special Attack, 252 Speed, and rest in Special Defence
Tail Glow
Surf
Rain Dance
Toxic/Double Team/Aqua Ring/Something that is actually useful

Ownage Surf! Before anyone comments negatively on Mystic Water, think about it. With Mystic Water, a Special Attack boost from Tail Glow, Rain Dance, and STAB, Surf is indestructable! Plus Toxic, more damage can be done at the same time! With Double Team, Manaphy will be hit less! Also, Aqua Ring heals Manaphy!

P.S. Anyone who uses this on Electric/Grass/Dragon/etc. isn't gonna win. I know that much. And can someone tell me if the other guy's Weavile is good? I want one. And I'm not sure but wouldn't Sword Dance help? You can put the Sneasel in LeafGreen, then teach it Sword Dance, then put it in P/D and get Weavile! Smart, eh? :roll:

EDIT- I guess I kinda forgot to say RATE THIS AS SOON AS POSSIBLE PLEASE! And Mudkipman, you seem excited to be the first to rate something here. I'll bet you could hardly contain your enthousiasm. :lol:

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Last edited by hunter160 on Sat Apr 14, 2007 6:48 am, edited 4 times in total.



Fri Apr 13, 2007 8:43 pm
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yay, first rate. okay, here we go

The Fluffy Weavile wrote:
Ok, first reply. Here we go! (This is for competitive, BTW)

Weavile
Nature: Adamant
Ability: Pressure
EVs: 252 Atk, 252 Spd, 4 HP
Item: Expert Belt
Brick Break
Ice Punch
Night Slash
Aerial Ace

Might want a shell bell as an item, or a jolly nature if possible. Looks good, but Swords Dance could be usefull over Aerial ace.


Salamence
Nature: Modest
Ability: Intimidate
EVs: Can't remember, Typical Salaspecs spread. >.<;
Item: Choice Specs
Hydro Pump
Flamethrower
Dragon Pulse
Draco Meteor

Good, but having to switch out every time you use Draco Meteor might be cumbersome. HP grass is an option

Blaziken
Nature: Adamant
Ability: Blaze
EVs: 252 Atk, 252 Spd, 4 HP
Item: Scope Lens
Shadow Claw
Blaze Kick
Sky Uppercut
Bulk Up

Seems like you were half-going for the Critiken set, if you were, replace Bulk Up with Focus Energy, and Sky Uppercut with Stone Edge. If you were going for a pure physical sweeper:

Blaziken@Shell Bell
Jolly/Adamant|Blaze
252 Atk, 252 Spd, 6 HP
~Swords Dance
~Blaze Kick
~Stone Edge
~Shadow Claw/Sky Uppercut

Dusknoir
Ability: Pressure
Nature: Brave
EVs: 252 Atk, 252 HP, 4 Def
Item: Chesto Berry
Shadow Punch
Toxic
Mean Look
Rest

That set might work, but the standard is

Dusknoir | Leftovers
Impish | Pressure
252 HP,129 Atk, 129 Spec Def
~Shadow Punch
~Earthquake/Ice Punch
~Will-0-Wisp
~Pain split/Rest

Ludicolo
Ability: Rain Dish
Nature: Bold
EVs: 252 Def, 252 HP, 4 Sp. Atk
Item: Shell Bell
Leech Seed
Giga Drain
Surf
Ice Beam

You've got a half drainer half Special Sweeper going on here. For a drainer:

Ludicolo @ Leftovers
Calm | Rain Dish
252 HP And then either 252 defense, or 129 defense. If 129 defense, then 6 Spec atk/Spec Def. If 129 Defense, than 129 Spec Atk/Spec Def.
~Leech Seed
~Rain Dance
~Subsitute/Giga Drain
~Toxic/Giga drain

If you want a Special Sweeper, than go with

Ludicolo @ Leftovers/Choice Scarf
Timid/Modest | Swift Swim
~Rain Dance
~Surf
~Ice Beam
~Energy Ball

If a Timid Nature, go with the scarf

Metagross
Ability: Clear Body
Nature: Adamant
EVs: 104 HP, 252 ATK, Rest in Speed
Item: Leftovers
Earthquake
Meteor Mash
Agility
Explosion

Standard Agil-Gross, should work in the fourh generation.

Good team, not any actuall "terrible" sets. Watch out for EQ (as Blaziken and Metagross have a shared weakness to it) Good Job

Please rate my team as soon as possible. ^_^ I'd appreciate any input!

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Fri Apr 13, 2007 10:19 pm
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hunter160 wrote:
I'VE BEEN WAITING FOR THIS EVER SINCE IT WAS POSTED!!!! WHY DID NO ONE TELL ME IT WAS DONE!!!!

Manaphy @ Mystic Water
Ability: Hydration
Nature: Modest
EVs: 252 Special Attack, 252 Speed, and rest in Special Defence
Tail Glow
Surf
Rain Dance
Toxic/Double Team/Aqua Ring/Something that is actually useful

Ownage Surf! Before anyone comments negatively on Mystic Water, think about it. With Mystic Water, a Special Attack boost from Tail Glow, Rain Dance, and STAB, Surf is indestructable! Plus Toxic, more damage can be done at the same time! With Double Team, Manaphy will be hit less! Also, Aqua Ring heals Manaphy!

Ok, first: Mystic water, for lack of better words, sucks. If you want a hold item for Manaphy that helps out Surf, get Choice Specs. Note: I dont advise using Choice Specs on Manaphy. Now;

Manaphy's best asset is its Special Sweeping abilities. You want two or three moves that compliment that, so keep Surf, and choose from Ice Beam, Energy Ball, and Shadow Ball. Put it in over the Toxic/Double Team/etc spot. Take a pick between Tail Glow and Rain Dance, and replace the one you dont want with Rest.

As for the rest of the stuff, you'll want to give it a Timid nature, instead of Modest, and put the EV's you currently have in Special Defence into HP. As for the item, ditch Mystic Water, and give it Leftovers instead

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Last edited by EvilPenguin on Sun Apr 15, 2007 9:06 am, edited 1 time in total.



Sat Apr 14, 2007 11:50 pm
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Here's mine, btw i realize this team is 5/6 physical sweepers more or less and a special sweeper but i dont really care due to the fact its built off my favorite pokemon and i consider the best defence to be a massive offence...

1. Lucario @ Leftovers
Nature: Inner Focus
Aura Bomb
Dragon Pulse
Psychic
Raster Cannon

2. Scizor @ Focus Band
Nature: Swarm
Iron Head
Scissor Claw
Brick Break
Rain Dance (to weaken fire attacks, its only weakness and a massive one)

3. Kabutops @ King's Rock
Nature: Battle Armor
Waterfall
Scissor Claw
Rock Slide
Toxic

4. Luxray @ Bright Powder
Nature: Rivalry
Iron Tail
Crunch
Thunder Bite
Thunder Wave

5. Gallade @ Scope Lens
Nature: Humble Heart
Leaf Blade
Psycho Cutter
Drain Punch
Will-O-Wisp

6. Dragonite @ Shell Bell
Nature: Inner Focus
Earthquake
Dragon Claw
Fire Punch
Feather Rest

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Sun Apr 15, 2007 12:03 am
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Selsix wrote:
Here's mine, btw i realize this team is 5/6 physical sweepers more or less and a special sweeper but i dont really care due to the fact its built off my favorite pokemon and i consider the best defence to be a massive offence...

1. Lucario @ Leftovers
Nature: Inner Focus
Aura Bomb
Dragon Pulse
Psychic
Raster Cannon

Yup, looks good, though you may want to switch your Leftovers for Choice Specs (Special CBand) As for a nature, go with Modest or Timid, for Sp. Atk or Speed respectively.


2. Scizor @ Focus Band
Nature: Swarm
Iron Head
Scissor Claw
Brick Break
Rain Dance (to weaken fire attacks, its only weakness and a massive one)

Right, Focus Band is a big no. It's only got 10% chance of working. Switch it for something Leftovers or Choice Band.
Rain Dance is to be avoided too. By the time you've set up a Rain Dance, you could have CBed the opponent to death with one of your physical moves. That, and it doesn't decrease fire moves enough to effectively stop the opponent from incinerating you. Switch it for Night Slash. X-scissor could also be switched for U-turn, as that would work effectively in a Choice Band set. Go with Adamant as a Nature.


3. Kabutops @ King's Rock
Nature: Battle Armor
Waterfall
Scissor Claw
Rock Slide
Toxic

as an alternative over Rock Slide, you could have Stone Edge (higher power, critical hit ratio increase, but lower accuracy.) Also, Toxic could easily be replaced with Night Slash, and you could potentially have another Choice Bander. You could also go with Rapid Spin if you were worried about Spikes/Stealth Rock.


4. Luxray @ Bright Powder
Nature: Rivalry
Iron Tail
Crunch
Thunder Bite
Thunder Wave

Thunder Wave is a worrying move for Luxray, as it is a little brittle. Also, Thunder Fang could be replaces with Spark, as it has 100 accuracy, but minus the additional flinch.
Iron Tail is lacking in accuracy, so consider Fire or Ice Fang over those (Ice Fang would be more desirable, thanks to its combination when teamed up with Spark, similar to BoltBeam.)
Leftovers would be good here, or again, if you are good at prediction, Choice Band at a push.



5. Gallade @ Scope Lens
Nature: Humble Heart
Leaf Blade
Psycho Cutter
Drain Punch
Will-O-Wisp

Switch Will-o-wisp for either another physical move (Shadow Sneak, X-scissor, EQ, Stone Edge) or a stat-increasing move, (such as Bulk Up or Swords Dance.)

Also, Drain Punch could be replaced with Brick Break or Close Combat. BBreak isn't as strong as CCombat, but the latter has much more power. However, CCombat also reduces defences, so be weary about using this one.


6. Dragonite @ Shell Bell
Nature: Inner Focus
Earthquake
Dragon Claw
Fire Punch
Feather Rest

Yup, alls good there. Consider Ice Punch over Fire Punch, as it hits Dragons more effectively (those like Garchomp, Flygon, Salamence etc.) Also, think of using Leftovers over Shell Bell. It might replenish more. Big Root is an option too, so it can help recover more with Feather Rest/Roost.




Just a note: be careful with Choice Banders. They need a fair amount of prediction, and I have reccomended quite a few. This is mainly because, as you said, your team is full of physical sweepers, but Choice items need to be used with caution, as without the proper prediction, it could be the undoing of you.

If you have any further queries, PM me, or post it here. ;)

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Sun Apr 15, 2007 12:56 am
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yeah but the issue with all that is, is the fact that choice band rips them of their freedom which is why i prefer going with different items that still prove useful, IMO choice band is a big no, i also forbid 2 pokemon holding the same item, its a personal rule between me and my friends, also the moves such as toxic, thunder wave, etc... are all there for when their back is against the wall and there's no way out (like if the opponent is using a pokemon they have no chance of beating) due to the fact i dont really switch out in battles due to the fact it can screw you over, you misread my dragonite as well it isnt built to take out dragon types, fire punch gives it more of a super effective variety than ice punch would, also i did consider ice fang for luxray but the issue is he only gets it by breeding, with an arbok which i have no means of obtaining, besides most ground pokemon are also rock type so iron tail would work nicely, also giving night slash to scizor or kabutops or gallade would serve no purpose due to the fact they are already able to take out all types it's good against besides ghost, which isnt exactly an overly used type and i gave gallade drain punch due to the fact it heals half the damage it inflicts, i consider that more worthwhile than the 15 damage he'd gain from having brick break instead, i also gave kabutops rock slide due to the fact its more accurate than stone edge and it flinches, which is also boosted by his king's rock, also im not exactly sure what U-turn is unless your talking about that new flinching flying type attack, in which case i am NOT giving that too my scizor due to the fact he'd have to remain a scyther until level 53, thats a major attack loss, i prefer to evolve scyther's at level 5, but you may have been right about the rain dance so i will switch it out for night slash/blade test, also i believe you have a point about the will-o-wisp, gallade isnt as limited in his moveset as scizor and kabutops are, i think i'll trade it out for stone-edge, thanks for your rating btw it's making me think about alot of things...

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Sun Apr 15, 2007 11:51 am
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Okay, sorry about the Choice Band things, I didn;t know that you didn't like switching or having two of the same moves.

U-turn used to be called Somersault, which is a bug type move and switches out after hitting. However, if you don't like Choice Band (which is really what it is good for) I would suggest keeping X-Scissor. Also, if you wanted one less Physical sweeper, you could treat it as a Baton Passer with this moveset:

Scizor @ Leftovers
Adamant | Swarm
252 HP, 129 Spd, 129 Sp Def
~Swords Dance/Iron Defense
~Agility
~Baton Pass
~Iron Head/X-scissor

And I was suggesting Ice Punch for Dragonite because I assumed it was for Netbattle play rather than linking with friends, otherwise I would have suggested other, easier to obtain moves. ;)

PM me if you have any other questions so that we don't spam up the topic.

Hope I helped. :)

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Sun Apr 15, 2007 12:07 pm
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hey, not a full team but its what i've thought of so far.

Sunflora
Ability
- solar power
- chlorophyll
Item
- leftovers
Moves
- leech seed
- ingrain
- giga drain [TM]
- ?

Gastrodon
Ability
- storm drain
- sticky hold
Item
- ?
Moves
- raindance
- muddy water
- ?
- ?

Magcargo
Ability
- magma armour
- flame body
Item
- charcoal
Moves
- flamethrower
- rock slide
- sunny day [TM]
- ?

Bronzong
Ability
- levitate
- fire
Item
- ?
Moves
- iron defence
- safeguard
- gyro ball
- ?

thats all ive got for now any suggestions would be great.


Mon Apr 16, 2007 2:58 am
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Yo guys, I was thinking of having the next team rated by you, and also to have something changed if needed.

As you will may notice, every single Pokémon in this team boasts the trait "Pressure", that´s for a Pressure-Team I´m thinking of... here it is.

- - -

Wevile @ Leftovers
Trait: Pressure
~Protect
~Ambush
~Ice Shard
~Torment

Spiritomb @ Chesto Berry
Trait: Pressure
~Protect
~Ambush
~Shadow Sneak
~Rest

Absol @ Lum Berry
Trait: Pressure
~Protect
~Ambush
~Psych Cutter
~Magic Coat

Vespiqueen @ Big Root
Trait: Pressure
~Protect
~Sludge Bomb
~Attack Order
~Heal Order

Dusknoir @ Leftovers
Trait: Pressure
~Protect
~Earthquake
~Future Sight
~Destiny Bond

Aerodactyl @ King´s Rock
Trait: Pressure
~Protect
~Stone Edge
~Aerial Ace
~Roost

- - -

As you noticed, everyone has Protect, in order to have their ability to work for more time, since the idea is to protect, attack, protect, attack, etc.

Most of them, have Ambush, since the opponent has to score at least one offensive hit on that Pokémon, and it will take advantage of the situation.

Also, this team is double the useful in a double battle, but it also works on singles... not as effective as in doubles, but anyways.


Mon Apr 16, 2007 1:42 pm
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i.was.in.a.tree wrote:
Sunflora
Ability
- solar power
- chlorophyll
Item
- leftovers
Moves
- leech seed
- ingrain
- giga drain [TM]
- ?
Solar power or chlorophyll. Not both abilities, sorry. Leech seed or ingrain, not both, please. Energy Ball > Giga Drain (pp, power). Sludge Bomb for a 2nd atacking move. For the 4th slot, growth (special attack increase) or synthesis.

Gastrodon
Ability
- storm drain
- sticky hold
Item
- ?
Moves
- raindance
- muddy water
- ?
- ?
Mudshot, Surf (IMO, the accuracy drop isn't worth the effect), and ice beam should be on. Sludge bomb is an option, as well. For the last move, rain dance is okay, but recover/yawn is an option. Or, go physical - curse (defense boost), 3 from: EarthQuake, Rock Slide, Waterfall, Recover, and yawn

Magcargo
Ability
- magma armour
- flame body
Item
- charcoal
Moves
- flamethrower
- rock slide
- sunny day [TM]
- ?
Solar beam for the last spot. Careful when using, as it is 4x weak to water and ground, 2 very common move types.

Bronzong
Ability
- levitate
- fire
Item
- ?
Moves
- iron defence
- safeguard
- gyro ball
- ?
1 word - tank. Calm Mind > ? . I'm not sure how gyro ball is calculated, so for now, just go with the special steel move (Raster cannon, according to the psydex).

thats all ive got for now any suggestions would be great.[/size]


AABM wrote:
Yo guys, I was thinking of having the next team rated by you, and also to have something changed if needed.

As you will may notice, every single Pokémon in this team boasts the trait "Pressure", that´s for a Pressure-Team I´m thinking of... here it is.

- - -

Wevile @ Leftovers
Trait: Pressure
~Protect
~Ambush
~Ice Shard
~Torment
I looked over the rest of your team - this one probably has the most special sweeping abilities. Protect is good for pressure abuse, but you will want to be able to really attack - shadow ball, ice beam, dark pulse are good choices.

Spiritomb @ Chesto Berry
Trait: Pressure
~Protect
~Ambush
~Shadow Sneak
~Rest
It'll rest many times - go for leftovers. Don't know what ambush is (sorry 'bout that), but you should put on a good pp waste move - spite.

Absol @ Lum Berry
Trait: Pressure
~Protect
~Ambush
~Psych Cutter
~Magic Coat
Night Slash > Ambush (again, don't know it yet). Swords Dance > Magic coat.

Vespiqueen @ Big Root
Trait: Pressure
~Protect
~Sludge Bomb
~Attack Order
~Heal Order
Specialize - Attack (Attack Order), or Special Attack (Sludge Bomb). I woud personally use aerial ace > Sludge Bomb.

Dusknoir @ Leftovers
Trait: Pressure
~Protect
~Earthquake
~Future Sight
~Destiny Bond
Shadow Punch > Destiny Bond (too slow). Will-o-Wisp > Future Sight.

Aerodactyl @ King´s Rock
Trait: Pressure
~Protect
~Stone Edge
~Aerial Ace
~Roost
Substitute is a really good idea, to avoid status (get in before paralysis or leech seed). I don't like stone edge, because of pp and accuracy concerns.


Mon Apr 16, 2007 3:50 pm
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Alright, I have another Manaphy set for rating. No Mystic Water this time! :D
Again its a Surf strategy. Because of the fact that Surf doesn't work on everyone, I will have other Poekmon to deal with that. :lol: Basically I boost Surf with a bunch of moves and then sweep. When HP is low I use Rest and the sleep condition is cured by Hydration/Rain Dance combo.

Manaphy @ Life Orb
Nature: Timid l Ability: Hydration
EV's: 252 Speed, 252 Sp. Attack, Rest in HP
Rain Dance
Rest
Surf
Tail Glow

Ok here comes detail of strategy. *cringes. First, Rain Dance. Then Tail Glow a few times. Then use Surf. With a high Sp. Attack, STAB, and Rain Dance boost Surf will have a high power. When Manaphy's HP is low I use Rest. Manaphy's Hydration cures sleep because of Rain Dance. So, Manaphy is healed without Chesto Berries or going to sleep. That wasn't so painful after all. :wink:

P.S. To Selsix: A friendly reminder to use periods. My eyes still hurt. :cry:

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Mon Apr 16, 2007 6:00 pm
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Hunter160 wrote:
Alright, I have another Manaphy set for rating. No Mystic Water this time!
Again its a Surf strategy. Because of the fact that Surf doesn't work on everyone, I will have other Poekmon to deal with that. Basically I boost Surf with a bunch of moves and then sweep. When HP is low I use Rest and the sleep condition is cured by Hydration/Rain Dance combo.

Manaphy @ Life Orb
Nature: Timid l Ability: Hydration
EV's: 252 Speed, 252 Sp. Attack, Rest in HP
Rain Dance
Rest
Surf
Tail Glow

Ok here comes detail of strategy. *cringes. First, Rain Dance. Then Tail Glow a few times. Then use Surf. With a high Sp. Attack, STAB, and Rain Dance boost Surf will have a high power. When Manaphy's HP is low I use Rest. Manaphy's Hydration cures sleep because of Rain Dance. So, Manaphy is healed without Chesto Berries or going to sleep. That wasn't so painful after all.


Okay, the thing with this moveset, though good in theory is that you only have one attacking move. With just Surf, you won't be able to take on other Water types, Grass types, and bulky POkemon with high Sp. Def. Throw in Ice Beam or Shadow Ball as suggested above.

However, if you replace Rain Dance with one of the above moves, you won't be able to use Rest effectively because Sleep won't vanish, but if you take away Tail Glow, you can't sweep because your Sp. Attk will be lower.

I would suggest going with the standard Manaphy set:

Manaphy @ Leftovers/Shell Bell
Timid | Hydration
252 Sp Atk, 252 Spd, 6 HP
~Calm Mind/Tail Glow/Rain Dance
~Surf
~Ice Beam/Energy Ball
~Shadow Ball/Rest

Special Sweeper. Rain Dance with Rest.

Any other questions, just PM me or one of the other Raters.

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Tue Apr 17, 2007 12:57 am
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Lucario@Choice Specs
252Sp.Atk 252Spd 4HP
#406
Raster Cannon
Status Quo
Open up

Special sweeper

PS:What does Life orb do?

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Tue Apr 17, 2007 1:35 am
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Empoleon@Leftovers
Ability:Torrent
~Hydro Cannon
~Raster Cannon
~Rain Dance
~Hyper Beam

I know this isn't great but I need help.

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Diamond Team Traded: {charizard}, {tyranitar}, {alakazam}, {gengar}, {dragonite}, {gyarados}.
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Tue Apr 17, 2007 1:48 am
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elusivedragonite wrote:
Empoleon@Leftovers
Ability:Torrent
~Hydro Cannon
~Raster Cannon
~Rain Dance
~Hyper Beam


Rather than Hydro Cannon, swap it for Hydro Pump or Surf. HCannon leaves you immobile allowing the opponent to take advantage of you. HPump has better power, but go with Surf if you want accuracy.

Raster Cannon is fine, works well.

Try Ice Beam over Rain Dance, as the latter is a wasted move.

Also, Hyper BEam is like HCannon, it will leave you immobile. Try going with Yawn.

The most effective set with Empoleon would be a Spiker with Yawn to force switches. This is it:


Standard Moveset for Empoleon wrote:

Empoleon @ Leftovers
Calm | Torrent
252 HP, 129 Sp Atk, 129 Sp Def
~Stealth Rock/Aqua Ring
~Yawn
~Surf
~Ice Beam/Rest

Special Sponge and possible SR-Spiker.


Any other questions, PM me.

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Tue Apr 17, 2007 3:01 am
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SAIRAM wrote:
Lucario@Choice Specs
252 Sp.Atk 252 Spd 4 HP You have 2 EVs left over so put 6 EVs in HP not 4
#406 = Dragon Pulse.
Raster Cannon = Flash Cannon. Sure
Status Quo = Aura Sphere. Ok
Open up = Dark Pulse. No. You don't need this move. Put Calm Mind here or if you want a good finishing blow move, put Vacuum Wave.

Special sweeper

PS:What does Life orb do?

Life Orb: 30% power boost to all moves exchanged for 10% max HP lost every turn. Good for mixed sweepers or things like Dugtrio that are fast and/or used to CBs. All credit goes to tiger10x for this.

EDIT: Remember that since this Lucario is a Special Sweeper, in this case your Choice Specs will work better

Sorry for making you wait. BTW, Psypoke's attack dex is Japenese and not up-to-date. For the time being, use here: http://www.lolstop/attackdex-dp/ instead

SAIRAM wrote:
What about my Lucario?


tiger10x wrote:
Also, please don't expect your teams to be rated immediately. There may be five more teams before yours, and there are only so few raters.


So, ya be patient. Remember that a reply is not going to come for you two seconds after you post :wink:







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Tue Apr 17, 2007 3:16 pm
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So, I don't really do a lot of hardcore studying and planning and strategizing and ****, so I apologize for the lack of natures, items, abilities, etc.

I also realise that my team consists basically of special /physical sweepers, but like that other guy said before, I am a heavy believer in the idea that the best defense is a good offence, and friends, I'm all about offence.

And lastly, I plan on using this team for both competition and regular game usage, so no criticism for the usage of HMs please.

Empoleon
Surf
Ice Beam
Rock Slide
Drill Peck

Luxray
Iron Tail
Giga Impact
Thunder
Crunch

Lucario
Dragon Pulse
Earthquake
Extremespeed
Brick Break

Magmortar
Solarbeam
Flamethrower
Sunny Day
Overheat

Honchkrow
Fly
Dark Pulse
Aerial Ace
Psychic

Toxicroak
Shadow Ball
Climb Rocks
Sludge Bomb
Strength

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Tue Apr 17, 2007 8:24 pm
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ProphetHobo wrote:
So, I don't really do a lot of lovely studying and planning and strategizing and ****, so I apologize for the lack of natures, items, abilities, etc.

I also realise that my team consists basically of special /physical sweepers, but like that other guy said before, I am a heavy believer in the idea that the best defense is a good offence, and friends, I'm all about offence.

And lastly, I plan on using this team for both competition and regular game usage, so no criticism for the usage of HMs please.

Empoleon
Surf
Ice Beam
Rock Slide
Drill Peck

You may want to replace Rock Slide or Drill Peck with Earthquake, as that is more effective in power. Otherwise, that is all good.

Luxray
Iron Tail
Giga Impact
Thunder
Crunch

If you are trying to go with a physical sweeping Luxray, switch Thunder for Thunder Fang. I know the power is less, but the accuracy is higher, as is Luxray's stat in that regard.

Lucario
Dragon Pulse
Earthquake
Extremespeed
Brick Break

Again, if you are going for an all out physical sweeper, switch Dragon Pulse for something else, notably Shadow Claw or Blaze Kick. You may also want to use Swords Dance for a little powering up.

Magmortar
Solarbeam
Flamethrower
Sunny Day
Overheat

You've got two Fire type attacks, which is usually a big no. Get rid of Overheat, and give it Thunderbolt or Psychic. Also, Sunny Beaming isn't most advisable with Magmortar, as it won't be able to effectively use it. As an alternative, try Focus Blast if you don't mind the drop in Sp. Def or give Hidden Power Ice/Grass a go if you can get it.

Honchkrow
Fly
Dark Pulse
Aerial Ace
Psychic

If you're going for a special sweeping Honchkrow, use Shadow Ball over Aerial Ace. It doesn't get a Special Flying move anyway, and you already have Fly, so go with Shadow Ball. Obviously, Aerial Ace would be more desirable over Fly, but as you said, this is for ingame. ;)

Toxicroak
Shadow Ball
Climb Rocks
Sludge Bomb
Strength

You seem to be using it as more of an HM Slave. Perhaps you might want it as an entirely Physical Sweeper? GO with Poison Jab over Sludge Bomb, but Earthquake would be preferable (as it hits more foes, and has less resistances, but POison Jab gains STAB.)
As for Shadow Ball, go for Brick Break as it will gain STAB and breaks down Screens.




Any other questions, PM me. And sorry Sairam, I seemed to skip over your one. Won't happen again. ;)

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Wed Apr 18, 2007 12:40 am
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Ok, I've got an Infernape that needs to be rated, if you please. ^_^

Infernape @ Life Orb
Nature: Serious
EVs: 252 SPD, 252 HP, 4 DEF
Flamethrower
Close Combat (Infight)
Slack Off
?

P.S.-This is probably going to replace Blaziken on my team, so also think about that.

P.P.S.-I feel bad that haven't rated anything yet...you guys always get to it before me. >.<''

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Wed Apr 18, 2007 7:36 am
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Okay, I´ve got another idea for another team with a brand new strategy... this time, I´m thinking of a Sander-Team! ;)

- - -

Tyranitar @ Quick Claw
Trait: Sand Stream
~Crunch/Brick Break
~Earthquake
~Stone Egde/Rock Slide
~Ice Fang

Bronzong @ Quick Claw
Trait: Levitate
~Sandstorm
~Trick Room
~Hypnosis
~Stealth Rock

Empoleon @ Wisdom Glasses
Trait: Torrent
~Flash Cannon
~Hydro Pump
~Ice Beam
~Swagger

Garchomp @ King´s Rock
Trait: Sand Veil
~Dragon Claw
~Earthquake
~Stone Edge/Rock Slide
~Ice Fang

Hipowdon @ Quick Claw
Trait: Sand Stream
~Crunch
~Body Slam
~Earthquake
~Fire Fang/Thunder Fang

Lunatone @ Smooth Stone
Trait: Levitate
~Trick Rook
~Sandstorm
~Psychic
~Ice Beam/Blizzard

- - -

The idea is to start off with Tyranitar´s Sand Stream or Hipowdon´s as well, then, quickly switching out to put Bronzong or Lunatone to make it with Trick Room, so that they and most of the teammates will almost surely move faster than opponents.

As for Double-battling, the thing is that Tyranitar and Bronzong MUST start off, to input the best conditions to sweep away most opponents doing a similar thing when single-battling (switching propperly, double-targetting moves, et cetera).

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Wed Apr 18, 2007 12:18 pm
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Post 
In-game team

{charizard}@Lum berry
N:Timid
EV's 252 SA, 252 Spd, 6 Hp
Sunny day
Solarbeam
Heat wave
(Don't know whether to take dragon pulse or ancient power)
*Will lower Spd EV's when Charizard levels up more and outspeeds lower leveled pokemon naturally.

{metagross}@Life orb
N:Adament
EV's:252 Att, 129 SD, 129 Def
Meteor mash
EQ
Rock slide
?
*This metagross is adament and has 31 Att DV's. I already have bread it.

Darkrai@Leftovers
N: I'll take almost whatever I get
EV's:252 SA, 129 SD, 129 Def
Dark Pulse
Dark Void
Dream eater
?
*So many options for fourth move. With 135 base SA, it doesn't need calm mind so I don't know which attack to give it.

Porygon-Z@Choice Specs
N:Modest
A: Adaptability
EV's 252 SA, 252 Spd, 6 Def
Tri-Attack
Shadow ball
?
?
*With this guy's stats multiplied by CS and tri-attack getting STAB and adaptability bonus as well, I don't think there is anything else it needs. But, I'm open to options.

Dusknoir@Leftovers
N:Adament
EV's:252 Hp 64 SD, 64 Def, 130 Att
Trick room
Toxic
Ice punch
Thunder punch

?@?
N: ?
EV's: You get the idea
*During the game, my last will be an empoleon. But I plan to use it soley as an HM slave. I need some help figuring out who I should add. By the way, I'm getting Diamond.

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Wed Apr 18, 2007 5:34 pm
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The Fluffy Weavile wrote:
Ok, I've got an Infernape that needs to be rated, if you please. ^_^

Infernape @ Life Orb Try a Shell Bell, or if you feel particularily lucky, Choice Band or Choice Scarf
Nature: Serious No. Try Jolly or Adamant
EVs: 252 SPD, 252 HP, 4 DEF First you are missing 2 whole EV's! Next put the 4 in Defence plus the 2 you missed in HP. So that means 6 HP EV's....Right??? :oops: Next, I don't know where the rest of your EV's are going. SPD and HP?! C'mon!!!!

Just joking. :D Put them in Attack and Speed instead.
Because I'm a total dweeb and I'm confused here is what I'm try to say:
EV's: 252 Attack 252 Speed 6 HP

Flamethrower Blaze Kick is better.
Close Combat (Infight) I like Brick Break but Mach Punch works well here too. Not Infight though.
Slack Off I guess this might work but I think giving an extra Attack boost is more helpful. Sword Dance or Bulk Up all the way. For Choice Specs or Band put EQ or Mach Punch (obviously if you put it before, take EQ)
? Anything is better than nothing so breed for Splash.
joking again! :o You can put Rock Slide, Shadow Claw, or Stone Edge.


P.S.-This is probably going to replace Blaziken on my team, so also think about that. Please see bottom for details

P.P.S.-I feel bad that haven't rated anything yet...you guys always get to it before me. >.<''
I totally agree! Glares angrily at The Obsidian Wolf. You rated all the posts in sight!!!!!! :mad:

jk, don't take offense :D BTW, The Obsidian Wolf, I like the Raikou.

P.S. (read the Fluffy Weavile's P.S before mine)

NOOOOOOOOOOOOOOOOOO Blaziken 4 ever!!!!!!

Ok, i sound like one of the idiots on the "Favorite Pokemon Thread" and I apologize for it but IMO, Blaziken is better. But I'm not gonna force it on you and I rated it fairly. Or at least the most fair I could....

P.P.S.If anyone feels offended by me not shuting up when supposed to or has any question please PM The Obsidian Wolf for complaits






Joking again. When do I ever shut up?!?!?!?! Seriously, don't PM him PM me. Or any other rater if you think you hate me. Because I hate me too.

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