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 (RSE) Battle Frontier Strategy Guide 
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Lite Four
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tiger10x wrote:
The Rating Center

Please post your team there, and it will be commented on eventually.


Please use that thread, bushin.

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Tue Sep 12, 2006 7:33 pm
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Pokemon Ranger
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tiger10x wrote:
Quote:

The Rating Center

Please post your team there, and it will be commented on eventually.


Please use that thread, bushin.

Sorry,i replied in the wrong place...
my bad...

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Wed Sep 13, 2006 5:39 am
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nice guide...
but u have any tips on getting BP easy :?:
cuz battle pyramid takes too long....


Sun Sep 24, 2006 7:16 am
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If you can manage to get three silver symbols, you can do a small form of gambling over winning your next challenge in a specific area in the house south of the Pyramid. Then you can wager 5/10/15 BP over the challenge, do it, and if you win, you receive double your wager back (10/20/30), and if you lose, you get nothing back. I personally preferred the Pike when doing this because I found it quick and easy.

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Sun Sep 24, 2006 11:15 am
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Dragon Tamer
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VERY SUPER GUIDE !


Sun Sep 24, 2006 6:08 pm
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Pokemon Ranger
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What team would workout well in battle tower?
it's the last challenge in the way of my gold trainer card...
a little help please???

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Mon Sep 25, 2006 5:40 am
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Bug Catcher
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tiger10x wrote:
If you can manage to get three silver symbols, you can do a small form of gambling over winning your next challenge in a specific area in the house south of the Pyramid. Then you can wager 5/10/15 BP over the challenge, do it, and if you win, you receive double your wager back (10/20/30), and if you lose, you get nothing back. I personally preferred the Pike when doing this because I found it quick and easy.


[color=darkred]ok ill try to get 3
but i have one more :?:
y is : Slaking :High stats aren


Thu Sep 28, 2006 8:38 am
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Xynle wrote:
tiger10x wrote:
If you can manage to get three silver symbols, you can do a small form of gambling over winning your next challenge in a specific area in the house south of the Pyramid. Then you can wager 5/10/15 BP over the challenge, do it, and if you win, you receive double your wager back (10/20/30), and if you lose, you get nothing back. I personally preferred the Pike when doing this because I found it quick and easy.


[color=darkred]ok ill try to get 3
but i have one more :?:
y is : Slaking :High stats aren

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Fri Oct 06, 2006 3:10 pm
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would this work as a good battle tower team?

sceptile@magnet
leaf blade
giga drain
thunder punch
arial ace

salamence@leftovers
dragon claw
fly
flamethrower
earthquake

metagross@metal coat
meteor mash
psychic
shadow ball
ice punch :?


Sat Oct 28, 2006 4:15 am
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Lite Four
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SAIRAM wrote:
would this work as a good battle tower team?


You might want to try the Rating Center instead, which can be found here: http://www.psypokes.com/forums/viewtopic.php?t=261

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Sat Oct 28, 2006 7:18 am
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Thanks a lot sNOwBaLL :D


Sun Oct 29, 2006 4:02 am
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Just happened to see this, so I decided to chip in something from a Frontier guide I have been writing up for fun. Here's a team I used against the Pike with explanations of each:

Starmie @ Shell Bell
Natural Cure
Hasty
- Surf
- Ice Beam
- Thunderbolt
- Psychic

Straightforward counter for the Pike Queen herself. Lucy herself isn't hard; it's just that getting to her can be a very murderous procedure. I wasn't too choosy with nature picking, which proved to be a fatal downfall at many times due to Starmie's weakened defence.

Steelix @ Leftovers
Sturdy
Serious
- Protect
- Toxic
- Earthquake
- Rock Slide

Stallix, also used for handling the nasty status effect rooms -- namely to block Toxic and Thunder Wave. Salivates at certain enemy Pokemon like Electrics and other stallers, but what it can't handle are left to Starmie and the last Pokemon...

Miltank @ Lum Berry
Thick Fat
Hardy
- Body Slam
- Shadow Ball
- Milk Drink
- Heal Bell

Before I managed to get a Blissey this girl was my cleric, and she pulled through throughout all 140 rooms I had to pass. Usually I didn't have to use Heal Bell, but it's there for Steelix support. Since it can't Naturalcure away statuses Lum Berry is an obvious option. I used Body Slam for parasupport.


Of course alternatives include:

Blissey @ Leftovers
Natural Cure
- Seismic Toss
- Toxic
- Aromatherapy
- Softboiled

Way better than Miltank, but it can't be used with my Steelix set, naturally.

Camerupt @ Choice Band/Lum Berry/Pecha Berry/Chesto Berry
Magma Armour
- Earthquake
- Overheat/Fire Blast/Flamethrower
- Rock Slide
- Return/Body Slam

In terms of walling statuses Camerupt is the best option, being naturally immune to burn, freeze and Thunder Wave. Steelix's advantage over Camerupt is its Toxic immunity so Pecha is up as an option, but this Camerupt has much more attacking versatility at least. Naturally, Body Slam can be used over Return to make up for Camerupt's speed. Starmie will help against Waters Camerupt can't touch in time.

Hope this helps, somewhat.

Edited in, thanks.


Sun Oct 29, 2006 6:40 am
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I think I have an idea for the battle arena gold symbol:

{tyranitar} @persim berry

-Substitute
-Focus punch
-Aerial ace
-Crunch

Sub-punch will take care of umbreon, if you have a substitute out, gengar can´t touch you; and aerial ace will destroy breloom


Sun Dec 10, 2006 8:56 am
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Which place at the Battle Frontier would best suit this Team?

{latias} @
Thunderbolt
Hydro Pump
Dragon Claw
Earthquake

{umbreon} @
Faint Attack
Shadow Ball
Moonlight
Psychic

{blaziken} @
Flamethrower
Sky Uppercut
Rock Slide
Aerial Ace


I realise that they currently do not display any items being held.

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Thu Dec 21, 2006 3:37 am
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Is this Good For a Tower Team?


{houndoom} Charcoal
EV:S.Atk: 252 Def: 128 S.Def:128
Sludge Bomb
Sunny Day
Fire Blast
Solar Beam

{raikou} @Miracle Seed
EV: S.Atk: 252 Def: 128 S.Def:128
HP Grass
Thunderbolt
Substitute
Calm Mind

{gardevoir} @Lum Berry
EV: S.Atk: 252 Def: 128 S.Def:128
Rest
Dream Eater
Calm Mind
Shadow Ball




Thu Dec 21, 2006 8:14 am
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Lite Four
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These queries should be posted in the Rating Center instead. The Rating Center can be found here: http://www.psypokes.com/forums/viewtopic.php?t=261

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Thu Dec 21, 2006 6:57 pm
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blah blah blah
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For the Battle Pike

[img]{Metagross}[/img]

This works wonder as it can use meteor mash on shuckle and can take down seviper with psychic or eq.

[img]{Sceptile}[/img]

Sceptile ohko on milotic with a critical hit leaf blade.

[img]{Flygon}[/img]

It didn't help much but I just used it cause I like Flygon i would suggest another steel or psychic type

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Sun Dec 24, 2006 1:19 pm
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Would this be good for beating the battle pike?

{swampert} Mystic Water
Moves: Surf ,Earthquake ,Hyper Beam, Blizzard

{aggron} Focus Band
Moves: Dragon Claw, Thunder, Fire Blast, Thunderbolt

{grumpig} Quick Claw
Moves: Focus Punch, Bounce, Psychic, Dynamic Punch


Thu Dec 28, 2006 1:05 am
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First of all, congratulations tiger10x for this great guide.

I would like to know how stat-uper moves work on the battle arena (do they increase "skill" or something?) as well as status inflicter moves, like confuse ray or toxic, is it considered an offensive move?.

In base of that, how about this moves for {umbreon} ?

{umbreon} leftovers or lum or brightpowder ?
first move:confuse ray/toxic
second move:wish
third move:double team

As you can see, I would never win in the "mind" category since there are no offensive moves, but I´m trying to win by getting the "body" and "skill" part, since umbreon should last enough to make this work.

Thanks

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Thu Dec 28, 2006 7:59 am
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Meeps wrote:
Would this be good for beating the battle pike?

sN0wBaLL wrote:
These queries should be posted in the Rating Center instead. The Rating Center can be found here: http://www.psypokes.com/forums/viewtopic.php?t=261



For garabato:

Pokemon that use moves for boosting stats can be a little risky. Offensively, as long as you can be sure that you'll beat the current opposing Pokemon or if you already have an advantage over them (like they're already asleep), it's okay to use moves like Swords Dance or Calm Mind. I wouldn't suggest using all three turns for powering up. For example, you can use two first and then go in for the kill, or use a move that causes sleep or paralysis, a Swords Dance/whatever, and then attack. Defensively, with moves such as Iron Defense or Cosmic Power, that needs something else in there to make it so that you won't lose the decision. Anyway, to answer the skill part, if the move succeeds, the skill goes up. Basically, if the move works, skill goes up. Moves like Toxic are not considered offensive because they inflict status conditions. Moves that boost mind are only offensive ones that deal damage. This applies to moves from Hyper Beam to Mud Slap.

Regarding Umbreon, that could work. You would have to test it yourself to get a definite answer because sometimes it looks so much better on paper. Anyway, for it to work most effectively, I would think it would be best as the first Pokemon. You'd also have to hope that your opponent doesn't have too powerful of a Pokemon out there, too, but that can't be helped. For the item, it would work well with a Lum just in case you get paralyzed or something early on. Toxic might work best, too. Another thing you'd have to worry about is if you take enough damage so that Wish doesn't heal enough. Double Team for the last spot would only help if you're faster than the opponent, and that would be unlikely. Maybe that could be an attacking move (like Faint Attack) or Protect. I'm not totally sure, but you'll just have to test it to find out.

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Sat Dec 30, 2006 6:56 pm
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garabato wrote:
First of all, congratulations tiger10x for this great guide.

I would like to know how stat-uper moves work on the battle arena (do they increase "skill" or something?) as well as status inflicter moves, like confuse ray or toxic, is it considered an offensive move?.

In base of that, how about this moves for {umbreon} ?

{umbreon} leftovers or lum or brightpowder ?
first move:confuse ray/toxic
second move:wish
third move:double team

As you can see, I would never win in the "mind" category since there are no offensive moves, but I´m trying to win by getting the "body" and "skill" part, since umbreon should last enough to make this work.

Thanks


I guess not; if your opponent pulls a Protect first turn, then a SwordsDance and at last, AAce, you're creek without a paddle.


Fri Jan 19, 2007 10:35 am
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This are some Pokemon that you can't use in the battle frontier
eggs
Lugia
Celebi
Metwo
Mew
Jirachi
Deoxys
Rayquaza
Kyogre
Groudon
Ho-oh


Fri Jan 19, 2007 2:09 pm
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This is a moveset I haven't tested yet, but I theorise it'll be good for the Battle Arena in general.

Or give you a good laugh.

Hariyama @ Leppa Berry
Guts
Adamant
- Fake Out
- Detect
- Protect
- Cross Chop OR Rock Slide OR Earthquake

The idea for this set came from a Makuhita running around in the Frontier that carries Fake Out and Detect; while not deadly its probability of Detecting attacks is hackedly, twistedly high. Hence this Super Happy Funtime Hariyama Starter Arena set.

Usage is pretty simple. Fake Out the opponent at the start, then Detect and Protect. You'll score in the Body category for being at full health, and using Detect and Protect is good Skill (To the cartridge that is). Essentially, this means you've got a guaranteed judge-out for the first thing your opponent releases. The last attack depends on what you might want to cover; Cross Chop is a good but inaccurate move, and Rock Slide is for countering Ghosts. Earthquake is powerful but not advised due to Levitating Ghosts and Flyers. Leppa Berry replenishes Cross Chop PP if Hariyama lives that long.

Well, I did say it'd give you a laugh...


Fri Feb 16, 2007 12:10 am
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The battle frontier gets the feeling of time consuming. ,I will try it later.

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Sun Feb 25, 2007 8:35 am
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Shadowshocker wrote:
This is a moveset I haven't tested yet, but I theorise it'll be good for the Battle Arena in general.

Or give you a good laugh.

Hariyama @ Leppa Berry
Guts
Adamant
- Fake Out
- Detect
- Protect
- Cross Chop OR Rock Slide OR Earthquake

The idea for this set came from a Makuhita running around in the Frontier that carries Fake Out and Detect; while not deadly its probability of Detecting attacks is hackedly, twistedly high. Hence this Super Happy Funtime Hariyama Starter Arena set.

Usage is pretty simple. Fake Out the opponent at the start, then Detect and Protect. You'll score in the Body category for being at full health, and using Detect and Protect is good Skill (To the cartridge that is). Essentially, this means you've got a guaranteed judge-out for the first thing your opponent releases. The last attack depends on what you might want to cover; Cross Chop is a good but inaccurate move, and Rock Slide is for countering Ghosts. Earthquake is powerful but not advised due to Levitating Ghosts and Flyers. Leppa Berry replenishes Cross Chop PP if Hariyama lives that long.

Well, I did say it'd give you a laugh...


Alternating Detect and Protect does not work, so it's like instead of you
using Detect after your first Protect, you just use Protect again, therefore
wasting a move slot. You should add in another move to replace Detect or
Protect.

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Sun Feb 25, 2007 8:49 am
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