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 Possilble High Critical Hit Ratio Glitch 
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Bug Catcher
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Has any1 else noticed this; that when you use a high critical hit ratio it is always IS a critical hit? I've use slashed about 100 times they all are (well at least my memory says :P ) critical hits. If you haven't noticed please try for your self. Won't take long, just keep on using slash on Bruno's onix.

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Tue Feb 28, 2006 4:40 pm
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Lite Four
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Wouldn't is be weirder if a move with a high critical hit ratio seldom gets a critical hit? The point is, you're just lucky that most, if not all, of your Slash attacks are critical hits. I've tried, and there's nothing to suggest that critical hits occur all the time :wink:

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Tue Feb 28, 2006 7:58 pm
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Pokemon Master
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I don't know about in the game, but I have found that in the first stadium Slash always gave a critical hit.

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Thu Mar 02, 2006 7:06 am
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Pokemon Ranger
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Not 100% of the time, though it is a ridiculously high ratio. Over the years I've used slash, razor leaf and karate chop thousands of times and I can reacall a few times it wasn't a critical hit, that's the thing though, I can only recall a few times, I remember when it does because its a big deal to me, I'd been playing Red over a year before I ever saw a non-critical slash. I much prefer GSC and up where the ratios at least reasonable.

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Sat Mar 11, 2006 12:20 am
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Psychic Trainer
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Yes, Slash has the highest critical hit ratio in the game as far as my experience goes, though they fixed that when they moved on to the 2nd generation.

I had a Charizard, 80% of the time was critical

thsts 4:5

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Sun May 21, 2006 11:14 am
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Bug Catcher
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A Pidgey did a Tackle or Gust on me, I can't remember which, but it took off 3HP and was classed as a 'Critical Hit'.


Mon May 22, 2006 3:21 pm
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Ace Trainer
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OK, first off this is a thread about the hax rate of critical hit high moves. Gust and tackle are weak, so I'm deeply sorry for that unlucky critical hit. Good luck with the gyms and train some cool pok

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Tue May 23, 2006 2:29 pm
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But it is true tat Slash gets a critical hit.. most of my pokemon especially {sandslash} gets over 80% critical hits when challenged..

Probably tat only works when ur health falls below half!? :D


Wed Jun 07, 2006 1:43 am
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Magic Umbreon wrote:
OK, first off this is a thread about the hax rate of critical hit high moves. Gust and tackle are weak, so I'm deeply sorry for that unlucky critical hit. Good luck with the gyms and train some cool pok

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Sun Jun 11, 2006 1:41 am
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Ace Trainer
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4 out of 5 critical = 4/5
1 out of 5 not critical = 1/5.
Odds of critical + Odds of not critical = 1.
Critical:Not critical = 4/5 : 1/5
You can 'cancel' it down by multiplying both sides by 5.
4:1

Look it up on a maths site.... zzzz

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Sun Jun 11, 2006 2:01 am
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The CH ratio of high-CH mpoves has a few calculations at Smogon, but I'll used the smallest one.

Since 100/64 = 1.56, Basically anything with a base speed higher than 64 would ALWAYS CH.

The others were Base Speed * 4/256, which would STILL mean > 64 Base speed = always CH.

Venusaur has 80
Charizard has 100
Sandslash has 65
Parasect has 30 (Parasect LOLZ)
Dugtrio has 120
Persian has 115
Primeape has 95
Machamp has 55
Victreebel has 70
Farfetch'd has 60 (LOLZ Farfetch'd)
Kingler has 75
Scyther has 105
Pinsir has 85
Kabutops has 80

This essentially means anything except Parasect and Farfetch'd(and lower evolutions of the stated pokemon) will ALWAYS CH on their attacks, even Sandslash, Victreebel, and Kingler.


Sun Jun 11, 2006 9:08 am
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