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 More Moves, Less PP 
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Psychic Trainer
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In the Series, Ash and all the other main characters use heaps of different moves... and their pokemon never have to "...poof!" forget a move to learn a maximum of four...

I was thinking, it'd be way cooler and could be a lot more strategic if your pokemon could have more moves... but didnt have as much PP...

for example, currently a lvl 10 bulbasaur in pokemon emerald would have:
Tackle: 35 PP
Growl: 40 PP
Leech Seed: 10 PP
Vine Whip: 10 PP

thats a total of 95 attacks.... now, i dont know about the rest of you... but i dont think my level 10 bulbasaur would ever get close to using 35 tackles and 40 growls before i had to visit a pokemon center...

now, lets take a look if it expanded the maximum moves to six and lowered the PP of some moves

at level 15 bulbasaur could have:
Tackle: 20 PP
Growl: 15 PP
Leech Seed: 10 PP
Vine Whip: 10 PP
PoisonPowder: 15 PP
Sleep Powder: 15 PP

sure its still a total of 85 attacks but the massively increased variation makes for much more versatility...

the only time i ever really find the need for a huge amount of PP is battling the elite four, as occasionally one pokemon will take out several opponants in a battle, and in generally have a limited amount of offensive moves.

This would open up an insane amount more of movesets for competative pokemon... allowing some incredible combinations, in some cases you could almost merge 2 movesets

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Fri Feb 17, 2006 11:53 pm
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Lite Four
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I know what you are talking about, but its not so bad because there are pokemon centers in every town. (It only gets really annoying at Battle Frontier.)

Also, I think your post fits more in this thread; http://www.psypokes.com/forums/viewtopic.php?t=766

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Sat Feb 18, 2006 6:30 am
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Pokemon Ranger
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That would take the purpose out of the battles, IMHO. See, 4 attacks are what give a pokemon a specific role. If they could have a larger moveset, the idea of "pokemon role" would be compromised, seeing as a single pokemon could have different purposes. That would end up detracting from the game's strategic value, rather than adding to it, IMO.

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Sat Feb 18, 2006 7:56 am
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Pokemon Master
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I think I'm with Blackwind here. Half the strategy of a battle is figuring out who, when and how to switch in and out. If many pokemon could perform two roles (tanking and healing, boosting and sweeping, whatever) then it would be more a question of choosing the six best pokemon with the best move sets available, and less a question of choosing six interesting pokemon and surprising your opponent with underused combos and tactics.

It might be an interesting special ability for one pokemon to have, though- say one pokemon with decent but not exceptional stats and a good offensive movepool with a few strategic attacks, whose special ability halved the PP of all their moves, but allowed them to learn 5 or 6 at a time. It would probably be a pain to code into the game though, and if it applied to all pokemon I think it would take away more than it added to strategic play.

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Sat Feb 18, 2006 11:14 am
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Ace Trainer
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I guess it would come in handy, but then a Pokemon might have a move that is super-effective against any type.

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Sat Feb 18, 2006 1:22 pm
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Psychic Trainer
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Blackwind wrote:
That would take the purpose out of the battles, IMHO. See, 4 attacks are what give a pokemon a specific role. If they could have a larger moveset, the idea of "pokemon role" would be compromised, seeing as a single pokemon could have different purposes. That would end up detracting from the game's strategic value, rather than adding to it, IMO.


up untill i started looking at online pokedexs for information about pokemon, and came across 'movesets' i had never even thought about my pokemon as having roles like 'sweeper' and all that... i still dont... sure, i bred my alakazam in the direction of increased spec.atk. (modest nature) and he only uses moves that utilise his very high special attack. but to me that just makes him especially good against foes with a low spec.def...

and why shouldnt a pokemon have more than one "purpose" ?... for the entire time i've played pokemon ive trained my teams to have a mix of moves, some combinations, others like Recover for alakazam that can really get you out of a tight spot long enough to get in one more psychic attack... .

Gryphflame wrote:
Half the strategy of a battle is figuring out who, when and how to switch in and out.


and how would that change with an extra move or two? if anything it would increase the amount of thinking and consideration having to be made -- sure, you might have a pokemon that will be resistant to their next one and have good moves against it.... but it would have increased moves too remember... what if it has an extra nasty surprise waiting for you?

Gryphflame wrote:
If many pokemon could perform two roles (tanking and healing, boosting and sweeping, whatever) then it would be more a question of choosing the six best pokemon with the best move sets available

isnt that the case now? i mean thats all i seem to see ...sure there are 'weak' pokemon that dont get used past level 20 which is understandable because of some pretty lame stats levels... but what if they had that much more tactical variation... even some of the weakest lamest pokemon could become viable for a competition... take a look at butterfree for example, if it had 6 moves im sure it'd get used a hell of a lot more..

lvl 15 butterfree with 4 moves:
tackle
stringshot
harden
confusion
poisonpowder
stun spore
sleep powder
(7 moves learnt by level 15, i'd get rid of tackle, string shot and harden, or maybe stun spore.)

lvl 15 butterfree with 6 moves:
tackle
stringshot
harden
confusion
poisonpowder
stun spore
sleep powder
(7 moves learnt by level 15, i'd get rid of string shot, or tackle, depending on its nature)

(butterfree is probably not as good an example as others, and i know 'who'd try enter a comp with a level 15?' but im sure you get the idea...)

Gryphflame wrote:

say one pokemon with decent but not exceptional stats and a good offensive movepool with a few strategic attacks, whose special ability halved the PP of all their moves, but allowed them to learn 5 or 6 at a time.
that could be a cool way of doing it, but then you'd probably get hordes of whingers complaining about 'decent but not exceptional' pokemon beating their belts of legendaries...

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Sat Feb 18, 2006 1:47 pm
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Pokemon Master
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The problem is, the extra moves would benefit stronger pokemon too, and make some of them nearly impossible to beat. Imagine

Mewtwo @ Leftovers
Nature: modest; ability: pressure
252 SA, 252 SP, 6 HP
Calm mind
Psychic
Thunderbolt
Flamethrower
Ice Beam
Recover

Even with only 10 PP for each move, it could sweep 8 (or 9, I lost count) types with super effective attacks, and no type could get by without at least a normally effective attack. Of course, mewtwo's incredibly powerful anyways, but the same thing would apply to others. The game could be rebalanced for six moves, but I think if it was just changed immediately without reworking who could learn what, it would throw things way out whack.

Aranor wrote:
that could be a cool way of doing it, but then you'd probably get hordes of whingers complaining about 'decent but not exceptional' pokemon beating their belts of legendaries...


I would be thrilled to hear them complain ^_^ anything that helps narrow the gap between strong, overused pokemon and weaker ones should provide tournament-level players with a wider range of potential pokemon they'd consider using, thereby making the game more strategic. Six moves on some pokemon could be really interesting, but I don't think six moves on every pokemon would help that way, though.

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Sat Feb 18, 2006 2:28 pm
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