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 Shedinja In PMD 
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Joined: Thu Oct 25, 2007 11:34 pm
Posts: 38
Why does the shedinja in PMD have more than 1 hp?

And when it leveled up it gained hp!

That means its like every normal pokemon so the wonderguard is for what?

Sun Nov 04, 2007 2:48 am
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Joined: Sat Mar 10, 2007 5:37 pm
Posts: 2915
Location: clegavel
When Shedinja levels up it gains a random point in any one stat.
And it having more than 1 HP is to prevent it from being killed with just a normal attacks, which always do 1 damage to Shedinja, due to Wonder Guard. (The dungeon ones have 5 HP.)
All non-super-effective moves do 0 damage, but the Wonder Guard cannot block thrown items (i.e. a Gravelerock still will do 20 damage, and a Stick/Iron Thorn/Silver Spike will do damage according to your attack stat. For me, it was about 550 with a STICK, but that's because of the lvl 100 bit.)

Super-effective moves, however, will do at least 100 damage on average if you're around lvl 30 or so (higher with a higher level, but they only have 5 HP normally so there's no real point to that).


In the process of packing up and leaving Psypoke for another indefinite hiatus.
Reason? I quit Pokemon in September and Gen 6 is disgusting.

In the meantime, here's some links to YouTube channels I like for their music:
Saturos02 (Golden Sun music on synthesizer)
331Erock (Electric guitar remixes)
SmoothMcGroove (A cappella music)
YuGiOh4RealMen (Them Jugimanz)

Bye guys, I loved all of you. ...except for you.

Sun Nov 04, 2007 10:25 pm

Joined: Thu Oct 25, 2007 11:34 pm
Posts: 38
thanks for solving that :)

Sun Nov 04, 2007 11:15 pm
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