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Curse Dungeon
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Author:  R-cubed [ Mon Dec 25, 2006 11:53 am ]
Post subject:  Curse Dungeon

How many floors is the dungeon with Gardevoir's curse when you have to escort the tub of lard Gengar.

Author:  Rhapsody [ Mon Dec 25, 2006 2:38 pm ]
Post subject: 

Murky Cave, you mean? I think it's twenty floors deep.

-Gardevoir~

Author:  R-cubed [ Mon Dec 25, 2006 4:46 pm ]
Post subject: 

Do you have any suggestions about how to pass this mission cause that loser gengar always dies.

Author:  Cuddles [ Mon Dec 25, 2006 6:05 pm ]
Post subject: 

yeah i just hate that one. if gengar doesnt get knocked out by another pokemon it always falls in a pitfall trap or something! the only advice i have is just be patient - you will get it sometime. a concrete tip though is to make sure your main pokemon has very high iq. because then it will be able to avoid traps, blast through walls, etc. a high iq is an extremely valuable thing to have. being patient also, and going slowly when you have a weak pokemon to escort is also worthwhile. good luck!

Author:  R-cubed [ Mon Dec 25, 2006 6:14 pm ]
Post subject: 

It's not the traps it's the ghost type pokemon. One time I needed 3 more to beat it and a Shedinja killed that tub of lard.

Author:  Rhapsody [ Mon Dec 25, 2006 7:03 pm ]
Post subject: 

0.o I got through on my first try...
Anyway, get Gravelerocks for the Shedinja. They have 5 HP. Gravelerocks do 20 damage. Need I go on? The only problem is that they can still get you through walls and such. I suggest either bringing a Ghost type to lead Gengar through the cave, or just bringing X-Ray Specs and being very careful. Since most of the Pokemon are ghosts, I'd suggest not lurking in corridors and trying to stay in open areas.

-Gardevoir~

Author:  Preblooch [ Mon Dec 25, 2006 8:25 pm ]
Post subject: 

Murky cave is 15 floors -_-

Anyways, its pretty easy, I went through with my lv 57 bannette and merked everything with shadow ball and t bolt...

Gravel rocks always pwn againts ghosts, as gravel rocks go through walls..(Wierd but I like it). Bring abunch of those and merk ghosts through the walls with them.

Author:  sN0wBaLL [ Mon Dec 25, 2006 10:13 pm ]
Post subject: 

Er no, Murky Cave definitely has twenty floors.

Gravelerocks are the best defence against the random Shedinjas, but aside from that your best strategy would be to equip an X-Ray Specs and stay away from narrow corridors. Should you see any red spots moving towards you, get to an open room asap. You can also bring along another Ghost Pokemon in your party so it can help to fight Ghost Pokemon should you get trapped in a corridor.

Author:  Saanaito [ Tue Dec 26, 2006 6:22 am ]
Post subject: 

I think you should use a move such as Heat Wave. It can help if you are being attacked by a Pokémon, and Gengar is being attacked by another, and you can't bring 'Gar to safety. it also goes through walls, so the Ghosts can't avoid it.

Author:  R-cubed [ Tue Dec 26, 2006 9:47 am ]
Post subject: 

Which ghost typed would all of you suggest i train.

Author:  R-cubed [ Tue Dec 26, 2006 9:50 am ]
Post subject: 

Preblooch wrote:
Murky cave is 15 floors -_-

Anyways, its pretty easy, I went through with my lv 57 bannette and merked everything with shadow ball and t bolt...

Gravel rocks always pwn againts ghosts, as gravel rocks go through walls..(Wierd but I like it). Bring abunch of those and merk ghosts through the walls with them.


I didn't know gravel rocks went through wall thanks. By the way which ghost pokemon should I train for this dungeon.

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