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Gym Leader
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Im not sure of all the moves my dusclops should have so yeah...

Its purpose is special sponge

{dusclops} calm @ (didnt decide yet)
-shadow ball
-confuse ray, will-o-wisp, attract, calm mind, destiny bond, psychic, counter, rest, return, seismic toss, substitute, taunt, torment
-toxic
-mean look (<-not sure if necessary, could replace with one of the possible slot two moves)

As for EVs, I dont have the actual calm dusclops yet, and I wont decide where to put EVs until I know the possible DVs.. Most likely Ill boost SD, HP and do something with D and SA.. Ill leave A and S alone....


Sun Sep 02, 2007 2:41 pm
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Cherrygrove wrote:
{dusclops} calm @ (didnt decide yet)
-shadow ball
-confuse ray, will-o-wisp, attract, calm mind, destiny bond, psychic, counter, rest, return, seismic toss, substitute, taunt, torment
-toxic
-mean look (<-not sure if necessary, could replace with one of the possible slot two moves)

For your slot two move... you say you want {dusclops} to be a special sponge? Will-o-Wisp will help your basic defence, too, since a burn lowers attacking power. But if you burn your opponent, Toxic won't work, so if you include both moves, you have to choose which one to use. Remember that Will-o-Wisp won't affect Fire types and Toxic won't affect Poison or Steel types, so you should include both.

Rest can recover your HP and status, and it's great with Chesto/Lum Berry. Bear in mind though that if your opponent has Rest, your status-inflicting moves might be useless, but that problem can be solved by the use of Taunt, if you include that. (Substitute avoids status problems, but Taunt prevents the use of healing moves as well as status inflicters.)

You don't want to rely on moves that only inflict damage, because in most cases that won't do much - this Pokemon has low attacking power. If your only means of damaging your foe is by use of Toxic/Will-o-Wisp, you may need Mean Look and Taunt as well, in which case you should give it Leftovers. Then you have a brilliant sponge and an excellent annoyer, which you can EV-train for HP and Special Defence.

So... my recommendation:
{dusclops} Calm@Leftovers
Toxic
Mean Look
Taunt
Will-o-Wisp


Mon Sep 03, 2007 5:25 pm
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Hmm thanks for the help DarkAriados... but I was kind of depending on shadowballto take out psychic types (The only other super effective type attack against psychic on my team is Heracross' Megahorn.. but he's weak to psychic and might get KOd) It would get STAB plus the super effective bonus.. and if it doesnt kill right away.. the it could lower SpDef. Im also not to sure about Will-o-wisp... in your moveset its there to take out steel+poison types.. butI dont think it would get the job done fast enough (like toxic would)... and Id get KOd by then (and plus if a steel or poison type would get sent out on my dusclops, Id probably switch in an Earthquaker anyway.....)


Mon Sep 03, 2007 6:09 pm
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Another possible set for {dusclops} might be:
Rest (and Lum berry)
Double Team
Shadow Ball
Seismic Toss

(A Calm nature is perfect for this Pokemon if you're planning on using it in the Battle Palace, but it lowers Attack, so Shadow Ball won't have as much power. Unless you're going to trade to Diamond/Pearl.)

With that moveset, you can take down the Normal type as well, and you still get STAB against Psychic and Ghost types, and it can take a few hits before annoying its foes. This one, you'd better EV-train for Defence and Special Defence... you need it to take a few hits while you boost your Evasion, then wait for your opponent to miss with one in every three attacks. If you take damage, you can Rest back to health, and you won't have a weakness to status problems. You can stay in the battle until your opponent is just waiting for the end!


Tue Sep 04, 2007 5:32 pm
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Hmm? I had not realised Dusclops could learn Calm Mind till now :oops: So I came up with a moveset for it:
{dusclops} @ Leftovers, Bold, 252 HP, 252 Def, 6 Sp. Def.
Calm Mind
Will-O-Wisp
Rest
Ice Beam/ Psychic , Seismic Toss or Night Shade.
For the last slot I would rather have Ice Beam or Psychic, but I would like you to rate this^^ Thanks in advance!

EDIT: Actually, I chose Ice Punch (for PP, seeing as this Dusclops will hang around for a while) instead of Psychic or Ice Beam. I will put it to test soon^^

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Last edited by ChampionWallace on Thu Sep 06, 2007 2:07 pm, edited 1 time in total.



Wed Sep 05, 2007 3:11 pm
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ChampionWallace wrote:
Hmm? I had not realised Dusclops could learn Calm Mind till now :oops: So I came up with a moveset for it:
{dusclops} @ Leftovers, Bold, 252 HP, 252 Def, 6 Sp. Def.
Calm Mind
Will-O-Wisp
Rest
Ice Beam/ Psychic , Seismic Toss or Night Shade.
For the last slot I would rather have Ice Beam or Psychic, but I would like you to rate this^^ Thanks in advance!


Calm Mind + Will-o-Wisp totally owns, it lowers the opponent's Attack while raising your own Special Defence - I like that combo. You might want to try Psychic in the fourth slot, since there's a chance of lowering the foe's Special Defence... if you know you aren't facing {houndoom}... :?


Wed Sep 05, 2007 7:55 pm
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I never knew that shadowball was a physical attack.....

I had a {dusclops} in the battle factory with a pretty good moveset
-seismic toss
-will o wisp
-toxic
-confuse ray (but Ill put calm mind there instead, or maybe rest)

I think that'll do pretty well, and as for taking out psychics...I only have 5 pokemon in my party, so ill figure something out


Sun Sep 09, 2007 10:17 am
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this is my line-up. what do you think of this?

{metagross} @ leftovers/CB, clear body
adamant; 6 HP, 252 SPD, 252 ATT
-MM
-EQ
-Explosion
-Agility/RockSlide/Sludge Bomb

i'm begining to see that metagross can be KO'd instantly with a Fire Blast / Flamethrower by a Charizard/Houndoom. Pls help me cover this BIG weakness..

{tyranitar} @ salac berry, sand stream
jolly; 6 HP, 252 SPD, 252 ATT
-EQ
-Rock Slide
-AA
-DD/Brick Break

taught it Aerial Ace so it has a chance against fighting type.

{kingdra} @ chesto/lum berry, swift swim
timid; 252 SA, 126 HP, 126 SPD
-surf
-ice beam
-rest
-dragonbreath

a special sweeper with only one wekness... dragon type moves

{dusclops} @ leftovers, pressure
relaxed; 252 HP, 126 SD, 126 DEF
-mean look
-toxic
-confuse ray
-protect/nightshade/shadow punch

just a very annoying toxi-traper/tank

{armaldo} @ quick claw/CB, battle armor
jolly; 6 HP, 252 ATT, 252 SPD
-AA
-BB
-Ancientpower
-Iron Tail/Slash

another physical sweeper

{dragonite} @ lum berry, inner focus
timid; 6 HP, 252 SA, 252 SPD
-Thunderbolt
-Ice Beam
-Flamethrower
-Outrage

a versatile special sweeper


Tue Sep 11, 2007 9:25 pm
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Not bad at all, Crow. I only have a few recommendations for moveset adjustments...

You may want to replace {dragonite}'s Outrage with Dragon Claw, which won't confuse it after a couple of turns. Unless you give it a Persim Berry, and even then you can only use it for a few turns before there's a risk of {dragonite} hurting itself in its confusion. {dragonite} does a lot of damage to itself when it's confused, because its Attack is so high.

{dusclops}'s last slot move should be Night Shade, just in case you get stuck in battle against a Poison-type or Steel-type Pokemon, neither of which are affected by Toxic. If you're up against a Pokemon that has a super-effective move against Ghosts, you can use Confuse Ray, or else teach Rest to {dusclops}.

Good idea, teaching Aerial Ace to {tyranitar} - giving it Dragon Dance as well would help cover its low Speed, and raise its Attack so its moves have more power. Then you can just sweep once it's nice and quick, and its Attack has risen through the ceiling. (If you teach it Brick Break, you have a physical sweeper through-and-through, but it may be outpaced in battle.) If you do use Dragon Dance, you don't need the Salac Berry - give it Lum instead.

{armaldo} might be better off with Return, since that has a huge 102 base power once its Happiness is maxed out. Slash only has 70 power, and Iron Tail is not as accurate. Oh, and if CB stands for Choice Band... you're better off with Quick Claw, in case your opponent switches out for a Pokemon wiith a resistance to your chosen attack.

You may want to teach {metagross} Rock Slide for its last move. Rock Slide is super-effective against Fire-type Pokemon (so is Earthquake, but then you'll miss if your opponent is a Flying or Levitating Pokemon). Maybe Return or Aerial Ace in place of Explosion, too, since Explosion makes you faint (and is useless against Ghosts). If you want a supporting move, maybe teach it Light Screen, which halves damage from Fire moves. Also watch out for Ground moves - switch in {dragonite} if your opponent's Pokemon has Earthquake.

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Thu Sep 13, 2007 7:50 am
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Thanks alot! That really helps!! :D


Thu Sep 13, 2007 8:42 pm
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Sorry people, I have been away :( I've had college, and that sort of takes precedence (wow, never thought I'd be saying that)

crow:
{metagross} STAB fire moves do hurt, especially from the 2 fire type-non-legends that have the highest special attacks (understood, or bad grammar)? However, this metagross is about standard. Eq, Rock Slide, Meteor Mash, Agility/Explosion, @Leftovers/Choice Band is the true standard (Though, there might not be, simply because metagross can do what you want).

{tyranitar} - it has the possibility of running over 400 speed with 2 Dragon Dances, that doesn't give it the ability/right to hold a salac berry, simply because it won't do much. @Leftovers or Choice Band is typical (one can run @Shell Bell if Dragon Dance is on, and in-game). Rock Slide for STAB, Earthquake for power and combo, Aerial Ace for fighters, the last move either helps with sweeping (Dragon Dance) or increases versatility (Brick Break hitting normals/t-tars/darks). Jolly...not terrible, but adamant is better. get the speed to 200 or 210 (your choice), then pile the rest into HP.

{kingdra} is bait for new people - they see one weakness,a nd a couple of resistances. So why is it not seen? Its shallow movepool. Though yours runs about standard (except Rain Dance > Rest), thats a moveset almost every water has, and most pull it off better in terms of coverage. Take Lapras or Lanturn, Starmie, Slowbro, Dragonite even - they all do it better, even without the dragon breath. This is okay though.

{dusclops} is cool. This is about what I used for my first dusclops, but then I saw true potential. Toxi-trapping is simply stalling, and not effective at killing. Burn from Will-o-Wisp not only takes damage from them, but it lowers their attack (as in, increasing your defense). and with meanlook necessary, you can run things like focus punch, and shadow ball, shaodw punch, curse, etc. Relaxed isn't a good nature - Impish (+Def, -SpAtk) or Careful (+SpDef, -Atk) is better. Good with maxing the HP, but the defense/spdef needs more (as in, you can run 252/128/128 and not go over the limit).

You know what {armaldo} looks like? An inferior tyranitar that will never be used so long as the other guy is there, and the other guy doesn't die. Consider switching for something else.

{dragonite} (moreso than {metagross} ) has such a movepool that you can do anything with it. As mentioned by dark ariados - dragon claw > outrage. and yes, a versatile special sweeper.

The problem with your team - I'm seeing a lack of special walling, status healing (except possible lum-dra). Do what everyone else does - use Blissey :D And, you need special sweeping anyway, so go with Softboiled, Heal Bell/Aromatherapy, Thunderbolt, and ice beam, (with serene grace). Now its a special sweeper in addition :lol:

ChampionWallace/DarkAriados - while Will-o-wisp totally owns (I do agree), the purpose of CMclops is only to be a bigger special pain than it normally is. Meaning,

{dusclops} @Leftovers
Calm/Modest | 252 HP, ~180 SpDef, rest in Speed/SpAtk
~Calm Mind
~Rest/Pain Split
~Ice Beam
~Psychic/Thunderbolt

Though, some do consider W-o-W in, its usually instead of psychic (because ice beam is better with coverage and power).


Here's an all-in-one dusclops analysis:
Dusclops
EVs - ALWAYS MAX THE HP! that is a given seeing as Caterpie has a higher base HP than it (I'm serious). Also note that it usually is not wise to even out the defenses, but to take one and run with it (ie, Careful with 200 SpDef EVs)
Common strategies:
Toxi-trappign - with toxic and mean look, you are left with two moves, and in plenty of combos - S-toss and Shadow ball gives you STAB and constant 100 HP damage. Shadow Ball + Brick break hits certain pokemon very hard (like tyranitar, houndoom, shiftry, cacturne, darks in general). Another combo is Curse + Rest - you trap, toxice them, curse, and rest. They take 25% from curse, + 12.5% per turn (increasing to 25 % after turn 2, etc).
Standard: Will-o-Wisp, Pain Split/Rest, Shadow Ball, and Focus Punch - the hope is that they switch, and you punch on the switch. Or they rest, ro do something thats indirect.
Calm Mind (CMclops) - Given above, it uses Calm Mind to increase Special attack, ice beam for freeze and wide range of super offective hits, and your choice of psychic, will-o-wisp, rest, pain split, and thunderbolt.


Yeah mini-analysis because it jumped in popularity for an odd reason.





elite42 - if he is running curse-lax (as in, he's been reading up on movesets), you need someone with a monstrous attack and good fighting move. {hariyama} / {medicham} / {breloom} are best, in that order (knock off against the leftovers, or pseudo haze his curses; medicham might ohko immediately with high jump kick; breloom leech seeds).
Gardy's t-bolt will take care of omastar.
I wouldn't use your charizard against him because of the fact that he might be running Rock Slide (your death).
Metagross - excellent t-tar counter with meteor mash and sandstorm immunity. Run agiligross, or your screwed (especially if he has dragon-dancer). Scout him out.

Its that crucial 6th pokemon you need to think of. If its a ninjask, you'll want whirlwind. if its a spiker, use a spinner. If its a Starmie, you're screwed (t-bolt killes charizard/vaporeon, ice beam destroys salamence). I truly don't know how advanced the friend is.

If anyone would like a rate from the previous page pm me.


Fri Sep 14, 2007 12:02 am
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These teams are for battle tower in saph. I dont have a link cable so items that can only be attained in emerald/fr/lg wont work. I dont really care about evs or dvs, or even natures. Abilities and items do matter, however.

Team 1: almost ready

{lanturn} @ ? | Volt Absorb

Ice Beam
Surf
T-Bolt
Confuse Ray

{dusclops} @ ? | Levitate

Confuse Ray
?/Focus Punch
Shadow Ball
Will-o-Wisp

{claydol} @ ?/Shell Bell | Levitate

Ancientpower
Sandstorm
Toxic
Cosmic Power

OR

{torkoal} @ ?/Shell Bell | White Smoke

Flamethrower/Fire Spin
Toxic
Iron Defense
Amnesia

Notes: Lanturn > *, so dont think i'm going to change much there. I'm not sure whether Duskull makes a good physical sweeper. I'm leaning towards Claydol rather than Torkoal. Depending on which one I pick, it's either 2 weaknesses against dark or 2 weaknesses against ground. I need help with picking items...if you use berries in bt, you dont lose them, right?

Team 2: getting there

{gardevoir} @ ? | Synchronize

Will-o-Wisp
Calm Mind
Psychic
T-bolt

{ludicolo} @ Shell Bell | Rain Dish

Surf
Mega/Giga Drain
Leech Seed
Rain Dance

{salamence} @ ? | Intimidate

Dragon Dance
Earthquake
Rock Slide/?
?/Aerial Ace

Notes: I can switch Gardevoir for Alakazam, or a non-sweeper (Blissey is not an option). Ludicolo pwns. I'll accept almost anything for the last 2 spots for Salamence. Again, I need item help, but I dont think there's anything better than Shell Bell for Ludicolo.

I won't be as open to changes with the first team as with the second, because the former is just about ready and, for the latter, The only thing I've done is figure out which pokemon I want, and their movesets (and my ralts has the right moveset and a good nature, but that doesnt really count)

s :arrow: S OuT!

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Sat Sep 15, 2007 11:10 am
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my {heracross} knows EQ, Brick break, and mega horn (physical...)
(Dont offer suggestions for those Im not changing them)

my question is, should I put swords dance or bulk up for the last move (note, its max possible defense DV is 4) or any other move


Mon Sep 17, 2007 5:31 pm
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Cherrygrove wrote:
my {heracross} knows EQ, Brick break, and mega horn (physical...)
(Dont offer suggestions for those Im not changing them)

my question is, should I put swords dance or bulk up for the last move (note, its max possible defense DV is 4) or any other move


Rock Slide. Then you have a super-effective move against the Flying type.
I've always found a pure sweeping moveset works great with {heracross}. My experience in the Battle Factory taught me that if you have a sweeper, you need to give it a move that's super-effective against its major weakness, if it has one (e.g. Ice Beam on a Water/Ground type, which is hugely weak against Grass attacks). Rock-type moves are the only physical moves that are super-effective against birds.

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Tue Sep 18, 2007 12:29 am
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Sinnoh Searcher wrote:
These teams are for battle tower in saph. I dont have a link cable so items that can only be attained in emerald/fr/lg wont work. I dont really care about evs or dvs, or even natures. Abilities and items do matter, however.

Team 1: almost ready

{lanturn} @ ? | Volt Absorb

Ice Beam
Surf
T-Bolt
Confuse Ray
Looks normal. @Leftovers/Lum berry.

{dusclops} @ ? | Levitate

Confuse Ray
?/Focus Punch
Shadow Ball
Will-o-Wisp
@Leftovers, it GETS PRESSURE! Curse > Confuse Ray (Will-o-Wisp lowers attack, so confusion damage would decrease). Focus punch is cool.

{claydol} @ ?/Shell Bell | Levitate

Ancientpower
Sandstorm
Toxic
Cosmic Power
Not sandstorm - it'll hurt the rest of your team. Rest > Sandstorm, thus. somethign > Ancient power - Ice beam, or Earthquake. @Leftovers.

<s>OR

{torkoal} @ ?/Shell Bell | White Smoke

Flamethrower/Fire Spin
Toxic
Iron Defense
Amnesia</s>

Notes: Lanturn > *, so dont think i'm going to change much there. I'm not sure whether Duskull makes a good physical sweeper. I'm leaning towards Claydol rather than Torkoal. Depending on which one I pick, it's either 2 weaknesses against dark or 2 weaknesses against ground. I need help with picking items...if you use berries in bt, you dont lose them, right?
Claydol - you get an immunity to ground, better defenses (so it doesn't die to Shadow Ball).

Team 2: getting there

{gardevoir} @ ? | Synchronize

Will-o-Wisp
Calm Mind
Psychic
T-bolt
@Leftovers here, again.

{ludicolo} @ Shell Bell | Rain Dish

Surf
Mega/Giga Drain
Leech Seed
Rain Dance
I like mega drain for pp. Dive > Surf, simply because you evade damage.

{salamence} @ ? | Intimidate

Dragon Dance
Earthquake
Rock Slide/?
?/Aerial Ace
Don't touch it - @Shell Bell.

Notes: I can switch Gardevoir for Alakazam, or a non-sweeper (Blissey is not an option). Ludicolo pwns. I'll accept almost anything for the last 2 spots for Salamence. Again, I need item help, but I dont think there's anything better than Shell Bell for Ludicolo.

I won't be as open to changes with the first team as with the second, because the former is just about ready and, for the latter, The only thing I've done is figure out which pokemon I want, and their movesets (and my ralts has the right moveset and a good nature, but that doesnt really count)

s :arrow: S OuT!


Wed Sep 19, 2007 4:24 pm
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DarkAriados wrote:
Cherrygrove wrote:
my {heracross} knows EQ, Brick break, and mega horn (physical...)
(Dont offer suggestions for those Im not changing them)

my question is, should I put swords dance or bulk up for the last move (note, its max possible defense DV is 4) or any other move


Rock Slide. Then you have a super-effective move against the Flying type.
I've always found a pure sweeping moveset works great with {heracross}. My experience in the Battle Factory taught me that if you have a sweeper, you need to give it a move that's super-effective against its major weakness, if it has one (e.g. Ice Beam on a Water/Ground type, which is hugely weak against Grass attacks). Rock-type moves are the only physical moves that are super-effective against birds.



Hmm I guess having rock, fighting , ground, and bug type moves on one pokemon is good. With those my {heracross} will be super effective against 13 of 17 types, and there will be no pokemon resistant to it (I ran the attack analyser thing) So I suppose that rock slide might be a good addition as it does give me something on {heracross}'s worst weakness. Ill just hope that its 252 spd EVs give it a boost over the quick flying types ( my {heracross} has 31 DVs for speed aswell :D )


Fri Sep 21, 2007 5:29 pm
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i need comments and helpful advices about my new line up please.. thank you!

{alakazam} timid/leftovers
40 HP, 200 SPD, 200 SA, 64 SD
Calm Mind
Psychic
Fire Punch
Recover

{blaziken} hasty/salac berry
200 ATK, 200 SPD, 110 SA
Flamethrower
Sky Uppercut
Rock Slide
Revearsal

{electabuzz} lonely/choice band
90 SPD, 250 ATK, 170 SA
Thunder Bolt
Light Screen
Return
Cross Chop

{swampert} brave/left overs
108 HP, 96 ATK, 96 DEF, 136 SA, 72 SD
Surf
Ice Beam
Earthquake
Hidden Power (Bug)

{venusaur} modest/left overs
150 HP, 150 SA, 150 SD, 50 DEF
Sunny day
Solar beam
Synthesis
Sludge bomb

{scizor} adamant/choice band
80 HP, 245 ATK, 185 SPD
Swords Dance
Slash
Silver Wind
Swagger


I followed the suggested movesets to some of my pokemon in the psypokes. My big problem right now is my venusaur. I don't know how to make him any stronger.

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Sun Sep 23, 2007 8:59 pm
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{gardevoir} @ Leftovers
Modest nature.
252 SpA 252 Spd 6 Hp
-Calm mind
-Psychic
-Thunderbolt
-Will-o-Wisp

{metagross} @ Choice band
Adamant nature
252 Att 252 Spd 6 Hp
-Meteor mash
-Earthquake
-Rock slide
-Shadow ball

{tyranitar} @ Leftovers
Adamant nature
252 Att 252 Hp 4 Spd
-Dragon dance
-Substitute
-Focus punch
-Earthquake

{aerodactyl} @ Leftovers
Jolly nature
252 Att 252 Spd 4 Hp
-Double-edge (Rock head)
-Earthquke
-Rock slide
-Hidden Power flying

{sceptile} @ Leftovers
Modest nature
252 SpA 252 Spd 4 Hp
-Crunch
-Thunderpunch
-Leaf blade
-Hidden Power ice

{blissey} @ Leftovers
Bold nature
252 Def 252 Hp 4 SpD
-Softboiled
-Aromatherapy
-Seismic toss
-Toxic

What in this team can done better? Should I change pokemon? I can get almost every pokemon in the game. (Except events pokemon)


Mon Sep 24, 2007 10:52 am
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I need a fourth attcack on my {salamence} seeing as I just figured out that dragon type moves a special and well dragon claw wont be much on it.....and well I came down to Putting a normal attacck in the last spot... I was just wondering.. which is better double edge, or body slam??? The other attacks Are earthquake, rock slide, and dragon dance Btw, so if you want to suggest something other than Body slam/ DE for the last move, you also know what I already have (I cant get aerial ace cause I had wasted the tm before, and I dont feel like breeding for natures again and redoing EV training+levelling up)

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Tue Sep 25, 2007 2:55 pm
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Cherrygrove wrote:
I need a fourth attcack on my {salamence} seeing as I just figured out that dragon type moves a special and well dragon claw wont be much on it.....and well I came down to Putting a normal attacck in the last spot... I was just wondering.. which is better double edge, or body slam??? The other attacks Are earthquake, rock slide, and dragon dance Btw, so if you want to suggest something other than Body slam/ DE for the last move, you also know what I already have (I cant get aerial ace cause I had wasted the tm before, and I dont feel like breeding for natures again and redoing EV training+levelling up)

If you want a Normal move, you can always go for Return, if your {salamence} likes you, has a lot of power (102 base). Double-Edge causes recoil damage, and Body Slam isn't as powerful (even though it can cause paralysis). Hyper Beam is powerful, but your Pokemon has to recharge the next turn, so Return is the move I think is best. The TM Return can be obtained for free in Pacifidlog once a week.
Speaking of TMs, {salamence} can also learn Steel Wing or Brick Break (I'd recommend the latter, since it has more type coverage) - that is, if you still have those TMs. (Brick Break can be bought in Celadon in FR/LG and traded over.) It's a pity you don't have Aerial Ace...

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Wed Sep 26, 2007 1:21 am
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Oh man I totally forgot about return... My salamence will eventually have full happiness (Ithink from all the training and egg hatching) I dont really want to teach it brick break because then it will have almost the same moveset as my heracross. And uh you can always get the tm for brick break back in emerald at the trainer hill

Thanks DarkAriados... once again


Wed Sep 26, 2007 3:44 pm
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{gardevoir} @ Leftovers
Modest nature.
252 SpA 252 Spd 6 Hp
-Calm mind
-Psychic
-Thunderbolt
-Will-o-Wisp

{metagross} @ Choice band
Adamant nature
252 Att 252 Spd 6 Hp
-Meteor mash
-Earthquake
-Explosion
-Shadow ball

{tyranitar} @ Leftovers
Adamant nature
252 Att 252 Hp 4 Spd
-Dragon dance
-Substitute
-Focus punch
-Earthquake

{aerodactyl} @ Choice band
Jolly nature
252 Att 252 Spd 4 Hp
-Double-edge (Rock head)
-Earthquke
-Rock slide
-Hidden Power flying

{sceptile} @ Leftovers
Modest nature
252 SpA 252 Spd 4 Hp
-Substitute
-Leech seed
-Leaf blade
-Hidden Power ice

{blissey} @ Leftovers
Bold nature
252 Def 252 Hp 4 SpD
-Softboiled
-Aromatherapy
-Seismic toss
-Thunder wawe

What in this team can done better? Should I change pokemon? I can get almost every pokemon in the game. (Except events pokemon)


Thu Sep 27, 2007 2:49 am
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koipen wrote:
{gardevoir} @ Leftovers
Modest nature.
252 SpA 252 Spd 6 Hp
-Calm mind
-Psychic
-Thunderbolt
-Will-o-Wisp

Superb. Even better with Synchronise.

koipen wrote:
{metagross} @ Choice band
Adamant nature
252 Att 252 Spd 6 Hp
-Meteor mash
-Earthquake
-Explosion
-Shadow ball

Very good, but I'd go for Bulk Up in place of Explosion. Or maybe Rest and a Lum berry, so it can regain lost HP and recover from status ailments.

koipen wrote:
{tyranitar} @ Leftovers
Adamant nature
252 Att 252 Hp 4 Spd
-Dragon dance
-Substitute
-Focus punch
-Earthquake

Aerial Ace and Rock Slide would be a better choice than Sub-Punch, I think. You need Aerial Ace to stand a fighting chance against the Fighting type. Er, pun intended.
Definitely back this one up with another of your Sandstorm-resistant Pokemon, depending on what covers its weaknesses best, if it gets knocked out.

koipen wrote:
{aerodactyl} @ Choice band
Jolly nature
252 Att 252 Spd 4 Hp
-Double-edge (Rock head)
-Earthquake
-Rock slide
-Hidden Power flying

The Rock Head and Double-Edge combo is great - if you get Pressure, use Return. I'd go for Wing Attack or Aerial Ace in place of Hidden Power; Wing Attack is generally more powerful, not to mention much more PP, and Aerial Ace won't miss Pokemon that use Double Team. An Adamant nature is better than Jolly, with a pure physical-sweeping moveset.

koipen wrote:
{sceptile} @ Leftovers
Modest nature
252 SpA 252 Spd 4 Hp
-Substitute
-Leech seed
-Leaf blade
-Hidden Power ice

If you're playing Emerald, you can teach it Thunderpunch, which is more powerful and just as effective against birds as HP Ice. With Leftovers and Leech Seed, this is a real annoyer - if you aren't playing Emerald, I'd go for Double Team in place of Hidden Power.

koipen wrote:
{blissey} @ Leftovers
Bold nature
252 Def 252 Hp 4 SpD
-Softboiled
-Aromatherapy
-Seismic toss
-Thunder wave

Beautiful. Even better would be a Calm nature, which raises Special Defense. Perhaps Refresh in place of Thunder Wave would help against Toxic Pokemon. Watch out for Ghosts, though.

Overall, a very good team with wide type coverage. I might choose {starmie} over {sceptile} because its sweeping movepool is deeper. However, this team is very commendable. Well done!

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Sat Sep 29, 2007 7:20 am
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Quote:
Beautiful. Even better would be a Calm nature, which raises Special Defense. Perhaps Refresh in place of Thunder Wave would help against Toxic Pokemon. Watch out for Ghosts, though.


A calm nature would be better as it probably wouldnt be helped out by a boost in the defense stat anyway. The move set for the Blissey is at its finest, however. Thunderwave is better than refresh as Blissey can have natural cure anyway.....


Sat Sep 29, 2007 10:35 am
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whipwhip wrote:
i need comments and helpful advices about my new line up please.. thank you!

{alakazam} timid/leftovers
40 HP, 200 SPD, 200 SA, 64 SD
Calm Mind
Psychic
Fire Punch
Recover
Thunderpunch and Ice punch > fire punch and calm mind. You aren't stable enough to power up.

{blaziken} hasty/salac berry
200 ATK, 200 SPD, 110 SA
Flamethrower
Sky Uppercut
Rock Slide
Revearsal
Swords Dance > Reversal, or Endure > Sky Uppercut.

{electabuzz} lonely/choice band
90 SPD, 250 ATK, 170 SA
Thunder Bolt
Light Screen
Return
Cross Chop
Ice Punch > Return. @Leftovers.

{swampert} brave/left overs
108 HP, 96 ATK, 96 DEF, 136 SA, 72 SD
Surf
Ice Beam
Earthquake
Hidden Power (Bug)
Looks good. You got HP Bug - quite an accomplishment.

{venusaur} modest/left overs
150 HP, 150 SA, 150 SD, 50 DEF
Sunny day
Solar beam
Synthesis
Sludge bomb
Looks okay, though a better set for venusaur is more tankish - Curse, Leech Seed, Sludge Bomb, Sleep Powder. An excellent tank. Calm Nature, and you've got a beautiful tank.

{scizor} adamant/choice band
80 HP, 245 ATK, 185 SPD
Swords Dance
Slash
Silver Wind
Swagger
Steel Wing > Slash, simply for STAB. Baton Pass > Swagger (don't risk that they will break out of confusion). @Leftovers.

I followed the suggested movesets to some of my pokemon in the psypokes. My big problem right now is my venusaur. I don't know how to make him any stronger.


DarkAriados wrote:
koipen wrote:
{gardevoir} @ Leftovers
Modest nature.
252 SpA 252 Spd 6 Hp
-Calm mind
-Psychic
-Thunderbolt
-Will-o-Wisp

Superb. Even better with Synchronise.

koipen wrote:
{metagross} @ Choice band
Adamant nature
252 Att 252 Spd 6 Hp
-Meteor mash
-Earthquake
-Explosion
-Shadow ball

Very good, but I'd go for Bulk Up in place of Explosion. Or maybe Rest and a Lum berry, so it can regain lost HP and recover from status ailments.
Doesn't get Bulk Up, and doesn't rest well. Agility > Shadow Ball, as Meteor Mash will deal with ghosts.

koipen wrote:
{tyranitar} @ Leftovers
Adamant nature
252 Att 252 Hp 4 Spd
-Dragon dance
-Substitute
-Focus punch
-Earthquake

Aerial Ace and Rock Slide would be a better choice than Sub-Punch, I think. You need Aerial Ace to stand a fighting chance against the Fighting type. Er, pun intended.
Definitely back this one up with another of your Sandstorm-resistant Pokemon, depending on what covers its weaknesses best, if it gets knocked out.
You probably seen Tyraniboah, the most notorious pokemon that took out the 3 biggest headaches back when it was created - Blissey, Skarmory, and Genga. Sub-Punch for Blissey (you needed max HP to work), T-bolt for skarmory, and Crunch for gengar. Others saw the same opportunities in substitute - namely, powering up without a threat from ailments. It takes a tremendous amount of IV breeding, and ev training to perfect this, and even then it is sometimes screwy (people adjust EVs and movesets). A common one now (at leasst, in-game) is Choice Banded, with Rock Slide, Earthquake, aBrick Break, and Aerial Ace.


koipen wrote:
{aerodactyl} @ Choice band
Jolly nature
252 Att 252 Spd 4 Hp
-Double-edge (Rock head)
-Earthquake
-Rock slide
-Hidden Power flying

The Rock Head and Double-Edge combo is great - if you get Pressure, use Return. I'd go for Wing Attack or Aerial Ace in place of Hidden Power; Wing Attack is generally more powerful, not to mention much more PP, and Aerial Ace won't miss Pokemon that use Double Team. An Adamant nature is better than Jolly, with a pure physical-sweeping moveset.
HP Flying is good if you know that the base power is more than 60. Otherwise, go for Aerial Ace. Now, about Jolly vs. Adamant - Jolly helps it when it fights Jolteon, and it ends up being a speed match.

koipen wrote:
{sceptile} @ Leftovers
Modest nature
252 SpA 252 Spd 4 Hp
-Substitute
-Leech seed
-Leaf blade
-Hidden Power ice

If you're playing Emerald, you can teach it Thunderpunch, which is more powerful and just as effective against birds as HP Ice. With Leftovers and Leech Seed, this is a real annoyer - if you aren't playing Emerald, I'd go for Double Team in place of Hidden Power.
I'd go with T-punch if you don't have that HP Ice at at least base 60. Go with hp ice or fire - mostly meant to kill grasses. Aerial Ace could also work, but not as well. Otherwise...Safeguard. OR go with a Special Sweeping set (Crunch, Dragon Claw/Dragon Breath, Leaf Blade, Thunderpunch).

koipen wrote:
{blissey} @ Leftovers
Bold nature
252 Def 252 Hp 4 SpD
-Softboiled
-Aromatherapy
-Seismic toss
-Thunder wave

Beautiful. Even better would be a Calm nature, which raises Special Defense. Perhaps Refresh in place of Thunder Wave would help against Toxic Pokemon. Watch out for Ghosts, though.
With natural cure and aromatherapy, refresh is useless. Bold is usuallly needed to help it survive Earthquakes, a few fighting moves, and STABed rock Slides. Also REALLY helps with explosions.

Overall, a very good team with wide type coverage. I might choose {starmie} over {sceptile} because its sweeping movepool is deeper. However, this team is very commendable. Well done!
I'll agree to that - well done.


Sat Sep 29, 2007 1:24 pm
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