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Gary's Movesets Analysis (Post-Sevii Islands) http://www.psypokes.com/forums/viewtopic.php?f=5&t=6513 |
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Author: | daveshan [ Thu Dec 22, 2005 10:21 am ] |
Post subject: | Gary's Movesets Analysis (Post-Sevii Islands) |
Since I don't know the EV's or Natures for these guys I can only list/give opinion on the movesets. -Heracross*unknown Megahorn=Rock Tomb=Earthquake=Counter Pros: Good physical sweeper, covers 11 types. Rock Tomb and EQ cover its weaknesses. Counter makes you pay if you use flying moves that can't deliver the coup de grace. Cons: Doesn't take advantage of being a fighting type. Not a good opener. -Alakasam*unknown to me Psychic=Calm Mind=Shadow Ball=Reflect Pros: CM and reflect togther increases special and physical Def, Shadow Ball makes quick work of other psychics type Cons: Only covers 4 types. At the mercy of Dark and Steel types. If going to build up defenses and not have recover it should be given leftovers. -Tyranitar*Sandsteam Crunch=Thunderbolt=Earthquake=Aerial Ace Pros: Covers 11 types. All weaknesses except ground covered. Cons: No physical STAB and Physical Attack is its best stat. Ground pokemon not covered. Sandstorm hurts other teammates and is useless if being faced by a ground, rock, or steel type. -Exeggutor*Chlorophyll Sleep Powder=Giga Drain=Psychic=Light Screen Pros: Good moveset to kill those its supposed to. Generally will get first attack in if sunny day is used. Cons:Only covers 5 types. Light Screen should be replaced with reflect since it has more physical weeknesses than special ones -Arcanine*Intimidate Extreme Speed=Overheat=Iron Tail=Aerial Ace Pros:Intimaidate saves it from ground and rock. Extreme Speed gets in first strike. Iron Tail covers rock weakness Cons:Only covers 5 types. Overheat drops Sp Attack, should be replaced with fire blast/flamethower/heat wave. Aerial Ace and Overheat cover 2 of the same types. -Gyarados*Intimidate Hyper Beam=Hydro Pump=Earthquake=Dragon Dance Pros: Covers 7 types. Intimidate saves it from rock. Covers all weaknesses. Cons:Hyper Beam leaves it open to attack, should be replaced with Return/Frustration. Easily defeated by a flying or levitating pokemon with an electric attack. -Venusaur*Overgrow Sludge Bomb=Solar Beam=Sunny Day=Earthquake Pros: Covers 8 types. 2 of 4 weaknesses covered. Takes advantage of ability. Cons:2 of 4 weaknesses not covered. Sunny Day helps fire attacks. Useless against skarmories, gengars, and crobats. -Charizard*Blaze Fire Blast=Earthquake=Dragon Claw=Aerial Ace Pros:Covers 10 types. All weakness except water covered. Takes advantage of ability. Cons: Vunerable to Water types. Aerial Ace and Fire Blast cover 2 of the same types, one should be replaced with Rock Slide. -Blastoise*Torrent Earthquake=Rain Dance=Hydro Pump=Ice Beam Pros:Covers 10 types. All weaknesses covered. Rain Dance stops SolarBeam attacks and fire attack bonus as well as boosting Hydro Pump's power. Takes advantage of ability. Cons: Rain Dance leaves it vunerable to Thunder. Difficulty facing other water types. That's my take on his team: 7 out of 10 |
Author: | Rhapsody [ Thu Dec 22, 2005 2:44 pm ] |
Post subject: | |
I give him 6/10. you wrote: Cons: Rain Dance leaves it vulnerable to Thunder. ZAPDOS used CHARGE! BLASTOISE used RAIN DANCE! ZAPDOS useed THUNDER! *kills* Mind you, it was lv 63 against the lv 74 my rival had. -Gardevoir~ |
Author: | Dark_Yoshi [ Thu Dec 22, 2005 5:19 pm ] |
Post subject: | |
His first pokemon can be taken out with one move each (At least thats what happend to me). Heracross-Psychic Alakazam-Shadow Ball Tyranitar- Hypnosis then Focus Punch Exeggutor- Fire Blast Arcanine- Hydro Pump Gyarados-Thunderbolt Then you could take out Venusaur with Fire Blast after Sunny Day. Take out Charizard with a Rock Slide or two. Then take out Blastoise with Gardevoir~'s strategy. His team is very easy if you have your pokemon in the 70's. I rate it 6/10 |
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