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 Diamond/Pearl/Platinum Q&A [ALL QUESTIONS HERE] 
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I'm planning to sell all of my games from before Diamond and Perl versions (anything other than the DS games) and I just wanted to double check-

The only things you need the advance games for is for 1. Pal Park or 2. Insertion. Right? You don't need them for swarms or poke-radar, right? I REALLY don't want to sell these games and then find out that I needed one of them because the radar or swarms needed the dual slot system.

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Sat Jan 30, 2010 3:07 pm
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Certain Pokemon appear on certain routes depending on what game you have inserted. I can only think of Magby and Elekid presently, but I know there's more. I'm sure it's somewhere in the Psydex.

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Sat Jan 30, 2010 4:38 pm
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My nieces deleted the move Crunch from my Tyranitar. Is there a way to get it back or have it learn it again?

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Tue Feb 02, 2010 12:08 am
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McMandaFoo wrote:
My nieces deleted the move Crunch from my Tyranitar. Is there a way to get it back or have it learn it again?

Tyranitar learns the move through level-up. You can use the Move Relearner to relearn the move. (Cost: 1 Heart Scale)

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Tue Feb 02, 2010 7:21 am
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Dan Roswald wrote:
I'm planning to sell all of my games from before Diamond and Perl versions (anything other than the DS games) and I just wanted to double check-

The only things you need the advance games for is for 1. Pal Park or 2. Insertion. Right? You don't need them for swarms or poke-radar, right? I REALLY don't want to sell these games and then find out that I needed one of them because the radar or swarms needed the dual slot system.


If you haven't already sold your games then I must tell you that some pokemon in DPPt are only available via those games as Insertion pokemon meaning you need the GBA pokemon games inserted in your DS while playing the DS pokemon games to encounter them in the DS games at all...some examples are {vulpix} leafgreen {growlithe} firered {seviper} sapphire {zangoose} ruby & {shuckle} emerald & also the move Volt Tackle can only be gotten from Emerald so...if you have all of them in your DS games then sell away but if not... :| yeah...

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Wed Feb 03, 2010 11:39 am
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Lawence Codye wrote:
Dan Roswald wrote:
I'm planning to sell all of my games from before Diamond and Perl versions (anything other than the DS games) and I just wanted to double check-

The only things you need the advance games for is for 1. Pal Park or 2. Insertion. Right? You don't need them for swarms or poke-radar, right? I REALLY don't want to sell these games and then find out that I needed one of them because the radar or swarms needed the dual slot system.


If you haven't already sold your games then I must tell you that some pokemon in DPPt are only available via those games as Insertion pokemon meaning you need the GBA pokemon games inserted in your DS while playing the DS pokemon games to encounter them in the DS games at all...some examples are {vulpix} leafgreen {growlithe} firered {seviper} sapphire {zangoose} ruby & {shuckle} emerald & also the move Volt Tackle can only be gotten from Emerald so...if you have all of them in your DS games then sell away but if not... :| yeah...


Cool, thanks. No I haven't yet. Does the site list ALL of the pokemon you need to get from those games (weather it be insertion or pal park) so I can run through the list and check them off? If they were all in one spot, that'd be great, if not, I'll gust wait and bake sure I got a relative of each.

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Wed Feb 03, 2010 2:29 pm
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Dan Roswald wrote:
Cool, thanks. No I haven't yet. Does the site list ALL of the pokemon you need to get from those games (weather it be insertion or pal park) so I can run through the list and check them off? If they were all in one spot, that'd be great, if not, I'll gust wait and bake sure I got a relative of each.


Yes Psypokes does have a list of ALL the pokemon that require GBA cart insertion to catch...they can be found in the "Capture Method Guide" in the "Daimond Pearl Platinum" section of the site in the nav bar...

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Thu Feb 04, 2010 8:05 pm
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I realize this may be a stupid question, but if you use Thief and your opponent has an item will it take the item on the first shot?

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Sat Feb 13, 2010 6:59 pm
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Dan Roswald wrote:
I realize this may be a stupid question, but if you use Thief and your opponent has an item will it take the item on the first shot?

I don't believe Thief can fail. However, depending on the type of battle the stolen item may or may not be retained after the battle ends.

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Sun Feb 14, 2010 3:07 pm
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Sion9 wrote:
Dan Roswald wrote:
I realize this may be a stupid question, but if you use Thief and your opponent has an item will it take the item on the first shot?

I don't believe Thief can fail. However, depending on the type of battle the stolen item may or may not be retained after the battle ends.


I'm just fighting wild Pokemon, I need kings rocks and a dragon scale.

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Sun Feb 14, 2010 4:38 pm
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hello everyone
so how do i get a honchkrow/murkrow to learn skyattack?
i breed a noctowl that knows skyattack and a murkrow, and i got two hoothoots in a row >.>


Sun Feb 14, 2010 8:28 pm
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Is the Noctowl female? That's the only way you could get a Hoothoot. You would need a female Murkrow/Honchkrow with a Male Noctowl that knows Sky Attack, in order to get a Murkrow that knows Sky Attack.

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Sun Feb 14, 2010 11:09 pm
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ok i see
dam now i have to trade for a female murkrow lol xD
but thank you so much =D
oh but one more question. when i breed my murkrow and noctowl, i got a hoothoot but he doesnt know skyattack. would i have to go to the relearner?


Sun Feb 14, 2010 11:26 pm
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That's because your Noctowl is female, and the baby only inherits the Male's Egg move. No, you wouldn't be able to go to the Move Tutor to learn the move. You would need a Male Noctowl that knows Sky Attack in the Day Care with Female Noctowl. For more details, please click on the site Breeding Section Link below.

http://www.psypokes.com/lab/breeding.php

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Mon Feb 15, 2010 12:05 am
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I was wondering does Clefables magic guard ability cancle out the hp loss of belly drum? on various sites ive seen it mention that life orb, toxic hail and stealth rock's damage is negated but never seen a mention of belly drum, i know there are a few expetions to this, fire spin and burns being the main 2


Wed Feb 17, 2010 6:25 am
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I can't seem to find an FAQ-ish type page for Platinum that explains this and the search is useless for the info I want so I hope this hasn't been asked.

Q: How do I 'unlearn' an HM attack? or How do I Forget an HM to learn a new level-up move?

Explanation: I gave my Turtwig "Rock Smash" from HM6 as it was better than tackle or whatever he had before. Now I have the great move "Razor Leaf" and don't need "RS".
- As I was leveling up he tried to learn "Curse" and I want to learn this and give up "RS" as I can't bear to give up my current moves "Withdraw" / "Absorb" / "Razor Leaf" so I just turned off my Gameboy and started leveling other poke'mon.
- I know Curse on a non-ghost type will lower his speed and raise his att / def making keeping "Withdraw" redundant but I like to have option that don't lower stats in favor of others.


Wed Feb 17, 2010 11:36 am
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RubicantX wrote:
I can't seem to find an FAQ-ish type page for Platinum that explains this and the search is useless for the info I want so I hope this hasn't been asked.

Q: How do I 'unlearn' an HM attack? or How do I Forget an HM to learn a new level-up move?

Explanation: I gave my Turtwig "Rock Smash" from HM6 as it was better than tackle or whatever he had before. Now I have the great move "Razor Leaf" and don't need "RS".
- As I was leveling up he tried to learn "Curse" and I want to learn this and give up "RS" as I can't bear to give up my current moves "Withdraw" / "Absorb" / "Razor Leaf" so I just turned off my Gameboy and started leveling other pokemon.
- I know Curse on a non-ghost type will lower his speed and raise his att / def making keeping "Withdraw" redundant but I like to have option that don't lower stats in favor of others.


To forget an HM move you have to go to the Move Deleter. He is in the house under the Pokemart or Pokemon Center in Canalave city.



Also, I have a question.

Can anybody explain to me in the simplest of terms how to get a certain type hidden power? I tried reading on Bulbapedia, but it involves EV's and IV's, which I also don't understand.

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Wed Feb 17, 2010 2:54 pm
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Ryanh181 wrote:
Also, I have a question.

Can anybody explain to me in the simplest of terms how to get a certain type hidden power? I tried reading on Bulbapedia, but it involves EV's and IV's, which I also don't understand.

Hidden Power type and base power is based on IVs, which are random. So basically, trying to get a certain type hidden power is a matter of chance. You can try to influence the IVs through breeding, but getting a certain Hidden Power requires an exact combination of IVs not just generally high IVs.

You can determine your pokemon's IVs, and therefore Hidden Power, if you know its EVs, using a stat calculator.

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Thu Feb 18, 2010 7:12 am
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Can you do a soft reset on the swarms? nevermind...

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Fri Feb 19, 2010 8:26 pm
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Okay...now I have a good idea of what HPs are needed for but besides the fact that 0 HPs means fainted pokemon, etc. I need to know...how exactly is having more HPs better for a pokemon besides making them worth more exp when defeated in the wild cause I'm pretty sure damage is inflicted from an equation that makes having more HPs irrelivent, no? In short, what is the point of HP EV training on pokemon with low defense & special defense stats? (I really wish HP were explained like ATK & DEF is explained...)

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Wed Feb 24, 2010 10:01 pm
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Lawence Codye wrote:
I'm pretty sure damage is inflicted from an equation that makes having more HPs irrelivent, no?

Damage is calculated as a integer value, not a percentage. Having more HP increases the amount of damage you can take.

Lawence Codye wrote:
In short, what is the point of HP EV training on pokemon with low defense & special defense stats?

It is true that you may be able to get more defensive benefit by raising defense EVs as opposed to HP EVs on some pokemon. On the other hand, pokemon like Dusknoir and Shuckle need HP EVs more than Def because of their relatively low HP. For more detailed information on the calculations, look here.

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Sat Feb 27, 2010 10:46 am
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hey any one give me a cod efor munchlax


Sat Feb 27, 2010 9:13 pm
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Sion9 wrote:
Lawence Codye wrote:
I'm pretty sure damage is inflicted from an equation that makes having more HPs irrelivent, no?

Damage is calculated as a integer value, not a percentage. Having more HP increases the amount of damage you can take.

Lawence Codye wrote:
In short, what is the point of HP EV training on pokemon with low defense & special defense stats?

It is true that you may be able to get more defensive benefit by raising defense EVs as opposed to HP EVs on some pokemon. On the other hand, pokemon like Dusknoir and Shuckle need HP EVs more than Def because of their relatively low HP. For more detailed information on the calculations, look here.


Aww...thanks "Sion9" very much, now I understand HPs the way I'm suppose to...though I knew having more HPs increased the amount of damage the pokemon takes from attack...just not everything else...as for this...

koolrokz wrote:
hey any one give me a cod efor munchlax


It would be better for you just to breed it from a {snorlax} with the "Full Incense" item seeing as it is it's parent or just do it the patient way...in the wild & "code" means you have a device capable of getting Snorlax so...

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Sun Feb 28, 2010 8:17 am
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Lawence Codye wrote:
though I knew having more HPs increased the amount of damage the pokemon takes from attack

Not true.

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Sun Feb 28, 2010 7:39 pm
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Sion9 wrote:
Lawence Codye wrote:
though I knew having more HPs increased the amount of damage the pokemon takes from attack
Not true.


Ohh...I miss stated that last statement...but I do get it now...again, thanks...

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Sun Feb 28, 2010 9:03 pm
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