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Shedinja In PMD http://www.psypokes.com/forums/viewtopic.php?f=5&t=20213 |
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Author: | fatherarc [ Sun Nov 04, 2007 2:48 am ] |
Post subject: | Shedinja In PMD |
Why does the shedinja in PMD have more than 1 hp? And when it leveled up it gained hp! That means its like every normal pokemon so the wonderguard is for what? |
Author: | DNA [ Sun Nov 04, 2007 10:25 pm ] |
Post subject: | |
When Shedinja levels up it gains a random point in any one stat. And it having more than 1 HP is to prevent it from being killed with just a normal attacks, which always do 1 damage to Shedinja, due to Wonder Guard. (The dungeon ones have 5 HP.) All non-super-effective moves do 0 damage, but the Wonder Guard cannot block thrown items (i.e. a Gravelerock still will do 20 damage, and a Stick/Iron Thorn/Silver Spike will do damage according to your attack stat. For me, it was about 550 with a STICK, but that's because of the lvl 100 bit.) Super-effective moves, however, will do at least 100 damage on average if you're around lvl 30 or so (higher with a higher level, but they only have 5 HP normally so there's no real point to that). - DNA |
Author: | fatherarc [ Sun Nov 04, 2007 11:15 pm ] |
Post subject: | |
thanks for solving that |
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