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 Deck gareage. now Re-opened! 

Should Psypoke have a Deck Garage?
yes 94%  94%  [ 17 ]
no 6%  6%  [ 1 ]
Total votes : 18

 Deck gareage. now Re-opened! 
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Ace Trainer
Ace Trainer

Joined: Sat Nov 05, 2005 2:05 pm
Posts: 312
Post 
4 evolution lines and two pok

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Tue May 30, 2006 2:37 am
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Pokemon Trainer
Pokemon Trainer

Joined: Fri Mar 31, 2006 9:04 pm
Posts: 39
Location: The Unknown Town of Hollister, Cali
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Argh! ok I thought was a problem with the whole Lunatone and solrock with other evos. ok than what should I do take out all the cards excepth the Lunatones and Solrocks or take the LUns and Sols and put more trainers in there or make it without the Luns and Sols and add more evos to the mix. I am up to either choice. i am just asking out of your perspective. thx.Ohh and Magic Umbreon, I am a man who can take the should I say the truth about my deck. I now see your point and you are absolutely right. so thx, after editong this about 30 freakin times(The post) I am going to try a Lunarock deck

Pokemon:9
Lunatone DX-4
Solrock LM-3
Solrock DX-1
Jirachi DX-1

Trainers:35
Pokemon retriever TRR-1
Holon Mentor DS-2
Swoop! Teleporter TRR-1
Cursed Stone LM-2
Super Scoop up DS-3
Energy Removal 2 UF-4
Potion DS-2
Stevens Advice HL-1
Field Worker LM-1
Marys Request UF-1
Dual Ball DS-2
Rockets Admin TRR-2
Switch DS-4
Curse Powder UF-1
Energy Search UF-3
Energy Root UF-1
Holon Farmer DS-1
Pokemon Reversal FRLG-1
Desert Ruins -2

Energies:16
Fighting-10
Multi Energy-2
Holon FF-2
Metal Energy-2

I hope I did better with this one. If not then I need a whole lot a help

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Tue May 30, 2006 5:04 pm
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Pokemon Ranger
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Joined: Mon Sep 05, 2005 10:02 am
Posts: 525
Location: You don't know either?
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Greetings all! I regret to inform you that due to lack of time, erradic scedual, etc. I am no longer running this deck garage. you may still use it by yourselves, and I have just asked gloom master, (who I beleve just returned to psypoke) if he would be so kind as to officaly run this garage. if anyone else want's the position, please contact me via PM, in the mean time, feel free to carry on with deck fixes. thank you.

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I'm not here all the time, though I do pop back in occasionally, if you want to contact me, you can dropped me a line at http://darthdla.deviantart.com/


Mon Jun 19, 2006 8:39 pm
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Ace Trainer
Ace Trainer

Joined: Sat Nov 05, 2005 2:05 pm
Posts: 312
Post 
I cannot run a deck garage, but I am happy to tell you basic things such as too many energies or not enough stadiums. There are other pokemon tcg forums out there with lots of active users such as pokegym. Mabye you should try there to submit a deck.

The new format is Deoxys on, so state any advance decks beforehand.

Pichu_Bro wrote:
Argh! ok I thought was a problem with the whole Lunatone and solrock with other evos. ok than what should I do take out all the cards excepth the Lunatones and Solrocks or take the LUns and Sols and put more trainers in there or make it without the Luns and Sols and add more evos to the mix. I am up to either choice. i am just asking out of your perspective. thx.Ohh and Magic Umbreon, I am a man who can take the should I say the truth about my deck. I now see your point and you are absolutely right. so thx, after editong this about 30 freakin times(The post) I am going to try a Lunarock deck

Pokemon:9
Lunatone DX-4
Solrock LM-3
Solrock DX-1
Jirachi DX-1

1 purple solrock! They are the heart of your deck incresing lunatone's health. If you don't know anyone with pidgeots, use 4. seriously.

Trainers:35
Pokemon retriever TRR-1

2 would probably better, as you have no great way of searching for them.

Holon Mentor DS-2
Swoop! Teleporter TRR-1

You need as much constistency as you can get. Aim for 4 or 0. I know from experience you will either never get it when you want it or always get it when you have no need for it. It IS an ok strategy with holon energy pokemon if they are your lone starter otherwise nope.

Cursed Stone LM-2
Desert Ruins -2

Stadiums ok, both great in their own situation. If you like winning, and know that at your league poke ex/poker powers are popular, tech 4/0 or 3/1 of the card that best suits your metagame.

Super Scoop up DS-3

I would say no, but I haven't tried tham out myself. I usually let them be koed and charge another in the process, this wouldn't be energy economical but I'm all ears (not literally but it would be cool: EAR-MAN!!!!!!!!!!)

Energy Removal 2 UF-4
Potion DS-2

Why? Everyone I know seems to be using it but it just doesn't work. What else could you use in the situation? Please take this out. I hate the picture it's n00by

Stevens Advice HL-1
Field Worker LM-1
Marys Request UF-1

Errr? Marys = draw 3. Fieldworker = draw 3 + drawback. I like holon adventurer from holon phantoms as you can search/use it when you like with transciever.

Dual Ball DS-2

I have seen these used before and I always get confused. On average they net you one pokemon which is the same as great ball. Use what you want, I hate flipping coins lol.

Rockets Admin TRR-2
Switch DS-4

All your solrocks have free retreat with Lunatone and your lunatones don't need to switch. I'm worried...
I guess this is your answer to status conditions so good strategyish.

EXP. ALL I use to transfer the energy to a new one letting me pounce next turn with another energy.

Curse Powder UF-1

lol I almost put this in. Rofl rofl rofl. You're so lucky that I've noticed this.
It can only be attached to evolved pok

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Tue Jun 20, 2006 10:32 am
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Ace Trainer
Ace Trainer

Joined: Sat Nov 05, 2005 2:05 pm
Posts: 312
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Darth DLA wrote:
I'm not in a position to visit worlds. I live in the backwaters of wisconsin :P . can you give me a link to a site that has it documented?


Lol, neither am I. Check out the theme deck section of pokebeach there are decklists for the decks used at the wordl achampionships and the commercially produced ones available at newsagents and other retailers.

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Tue Jun 20, 2006 10:45 am
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Dragon Tamer
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Joined: Wed Jun 01, 2005 9:05 pm
Posts: 215
Location: tohjo falls
Post 
you call that a

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Tue Jun 20, 2006 12:18 pm
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Ace Trainer
Ace Trainer

Joined: Sat Nov 05, 2005 2:05 pm
Posts: 312
Post 
Good exs for desert ruins? I'm using them as toilet paper, there's so many. I always find it a hard desicion; that or cursed stone/battle frontier. A lot of good exs have poke-powers anyway. Banette ex actually avoids ruins but not cursed stone. My logic for

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Tue Jun 20, 2006 12:37 pm
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Psychic Trainer
Psychic Trainer
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Joined: Tue Sep 19, 2006 5:57 pm
Posts: 60
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:evil: WHY COULDN'T I FIND THIS!!!!!!!!!!! anyway........

Pokemon: 13

1 Dark Tyranitar , EX team rocket returns #20

1 Machamp, EX Legend maker #9

1 Machoke, Base set 2 #49

1 Dark Sandslash, EX team rocket returns #18

2 Dark Pupitar, EX team rocket returns #40

1 machop, Base set #52

1 Sandshrew, Base set #62

1 sandshrew, EX Sandstorm #75

1 machop, Neo........something like a burst, with a double layer, with a blue and white layer, sorry, cant really guess... #73

3 Larvitar, EX Rocket returns #62

Trainer cards: 21

1 Blaines Gamble, The gym leaders set with the white symbol #121

1 Blaines Quiz one, Same set as BLaines Gamble #97

1 blaaines Quiz two, Black gym leadrers symbol #111

1Blaines Quiz three, same set as Q2 #112

1 rockets pokeball, EX team rocket returns #89

1 pokeball, EX ruby & sapphire #86

1 pokeball, Base set two #121

1 super potion, base set #90

2 potion, EX ruby & sapphire #91

4 energy search, EX Ruby & sapphire #90

2 TV reporter, some target looking thing #88

1 professor Birch, EX ruby & sapphire #89

1 professor oak, Base set two #116

1 bill, Base set two #118

1 switch, base set two #123

1 Full heal, base set two #111

Energy: 26

10 Fighting energy, EX ruby & sapphire #105

12 Fighting energy, Base set #92

2 Dark energy, EX ruby & sapphire #93

2 react energy, EX legend makers #82



that's it................FOR NOW! MUAH HAHAHAHAHAHAHA!

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Tue Jan 23, 2007 4:47 pm
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Dragon Tamer
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Joined: Fri Mar 02, 2007 7:06 pm
Posts: 184
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This is my deck, I have named it: Flygon's Fury.

Pokemon (29):

Grass types (5):
3-Venonat; EX Fire Red and Leaf Green, 84/112
2-Venomoth; EX Fire Red and Leaf Green, 49/112

Lightning types (5):
3-Electrike; EX Deoxys, 60/107
2-Manectric; EX Deoxys, 38/107

Fighting types (3):
2-Trapinch; EX Sandstorm, 82/100
1-Trapinch; EX Dragons, 79/97

Water types (3):
2-Marill; EX Sandstorm, 68/100
1-Azumarill; EX Sandstorm, 30/100

Normal types (14):
2-Pidgey; EX Fire Red and Leaf Green, 73/112
2-Pidgeotto; EX Fire Red and Leaf Green, 45/112
1-Pidgeot; EX Fire Red and Leaf Green, 10/112
3-Porygon; EX Fire Red and Leaf Green, 47/112
2-Porygon2; EX Delta Species, 25/113
2-Vibrava; EX Dragons, 22/97
2-Flygon; EX Dragons, 4/97

Trainers (13):
3-Wally's Training; EX Sandstorm, 89/100
3-Celio's Network; EX Fire Red and Leaf Green, 88/112
4-Lady Outing; EX Ruby and Sapphire, 83/109
3-Life Herb; EX Fire Red and Leaf Green, 93/112

Energies (18):
6-Grass Energy
6-Lightning Energy
6-Water Energy

Just three parts to the stratigy: Search, Attach Energies, Sweep with the Energies. I have lost maybe once out of every 25 duals on average with this deck. The Flygon, Pidgeot, Azumarill combo is the deadliest combo that I have/can made/make.

I just put two grass energies on a Venomoth, all but one lightning energies on a Manectric, two water energies on Azumarill, the all of the rest on a Flygon.

With that, Venomoth can do 60 damage, Manectric can do 90, Flygon can do 120 damage, and with Azumarill, I get to flip a coin for each energy attached to all of my pokemon, and for each heads, I cand deal 30 damage. If I forego the Manectric, Venomoth, and Azumarill and have all of my energies attached to it, it can do a whopping 210 damage per turn.

Finding energies is made easy with Pidgeot's quick search pulling out a lady outing, which in turn allows me to pull out 3 more energies, and Porygon2's backup fills my hand up to six every turn, then with Flygon's energy shower and lack of weakness with two resistences allows me to put all of those on in one turn.

My only weaknesses are if I am stalled for to long after all of the searching, and energy removers.

Also, is there a deck rating center, and if so, I did not see one.

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Sat Mar 24, 2007 1:40 pm
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Dragon Tamer
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Joined: Fri Aug 19, 2005 11:14 am
Posts: 223
Location: I DON'T KNOW!! 9999999 Psybucks
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kk so here's my deck. I call it "Aquasmashdown".

btw it's actually hard for me to convince my Mom to buy a pack, so I'm not able to do a lot of multiples.

Pokémon
1 Farfetch'd (EX:FR & LG)
1 Castform (EX: Hidden Legends)
1 Latios (EX: Holon Phantoms) *The one with Dual Aura for Poké-body
1 Gligar (Neo Genesis)
1 Rocket's Hitmonchan ex (EX: Team Rocket Returns)
1 Voltorb (Base Set)
1 Electrode (Base Set)
2 Goldeen (Jungle)
1 Seaking (Jungle)
2 Diglett (Base Set)
1 Dugtrio (EX: Crystal Guardians)
2 Eevee (Jungle)
1 Vaporeon (EX: Sandstorm
2 Seel (Base Set)
1 Dewgong (EX: Dragon Frontiers)
2 Cubone (Jungle)
1 Marowak (Jungle)

Energies
8 Water, 10 Fighting

Trainers
1 Energy Retrieval
2 Recycle
2 Energy Search
1 Bill
1 Power Tree
2 Switch
1 Celio's Network
2 Poké Ball
2 PokéNav
1 Gust of Wind
2 Energy Removal
1 Heal Powder
1 Computer Search
1 Defender

Strategy: Power everything up ASAP, use Electrode's Pokemon Power to turn into a Double Energy, and use Power Tree to fuel Latios since it needs to discard Energy. The other things are self-explanatory.

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The Meadow's End
A new revived fanfic by me :D Come on and read its recent chapters! I'm motivated to continue if others are to read it~ :D

Pokemon Diamond:
Name: Quincy
FC: 4553-8854-9459

The Rating Centre CAN'T be dead... can it??


Sat Jun 30, 2007 3:12 pm
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