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2v2 Battling Guide Version 4.5 (see last post) http://www.psypokes.com/forums/viewtopic.php?f=34&t=718 |
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Author: | Neo_Matrix [ Wed Mar 30, 2005 2:17 am ] |
Post subject: | |
here is another 2v2 team: Pokemon: @ Shell Bell Stats: HP: 385 Attack: 316 Defense: 272 SP. Attack : 447 SP. Defense : 272 Speed: 360 Traits: Pressure Moves: Psychic Substitute Flamethrower Recover @ leftovers Stats: HP: 353 Attack: 232 Defense: 242 SP. Attack: 218 SP. Defense: 238 Speed: 220 Traits: Poison Point Moves: Flatter Toxic Double Kick Ice beam Strategy: Mewtwo substitutes while Nidoqueen Flatters. Flatter 2 more times and mewtwo is a wreckage machine!! Double Kick takes care of Dark Types while toxic is there to poison those tanks. Mewtwo recovers when necessary, but mainly Mewtwo sweep with Flamethrower/Psychic, and Nidoqueen is there as a back up. Nuff said!! |
Author: | Neo_Matrix [ Wed Mar 30, 2005 2:19 am ] |
Post subject: | |
where has Dr. Double Duel gone?? |
Author: | Kari Kagome & Mewtwo [ Mon Apr 04, 2005 6:34 pm ] |
Post subject: | |
steinerrecliner wrote: here is another team:
Focus Band Rock Head Explosion Rest Double Edge Rock Slide Anything Volt Absorb Protect Thunderbolt Sweet Kiss Thunder Wave Raichu protects, while Golem Explodes. HOPEFULLY, Golem will endure the hit with Focus Band . Next turn Golem rests, while Raichu Paralyses the opponents and then confuses them.Thunderbolt all other pokemon, while Golem uses Double Edge/Rock Slide to KO opponent. If you play your cards right, then you can redo the whole setup, and KO two more pokemon. That won't work. Not only does Focus Band work only 10% of the time, but Explosion always ignores Focus Band, and has been that way since GSC. |
Author: | Neo_Matrix [ Tue Apr 05, 2005 3:33 am ] |
Post subject: | |
How can you be so sure?? |
Author: | Benjamin [ Tue Apr 05, 2005 1:28 pm ] |
Post subject: | |
I personaly tested it. Explosion ignores focus band. Unless You want to test it more that 20 times. |
Author: | tiger10x [ Fri Apr 08, 2005 1:55 pm ] |
Post subject: | |
How's this: @ Lefties Nature: Naive / Ability: Natural Cure EV's: 129 Defense; 129 Speed; 252 HP Moves: Seismic Toss (lvl: 100) Skill Swap Attract Softboiled @ Focus Band Nature: Speed up / Ability: Wonder Guard EV's: 255 Speed... that's it Moves: Grudge Protect Endure Toxic Skill Swap on Shedinja while it uses Endure. Grudge and Toxic when you think it's safe. Attract on Males. Softboiled when/if injured. |
Author: | dragonfan149 [ Fri Apr 08, 2005 2:07 pm ] |
Post subject: | |
That is a I don'y want to face. Wonder Guard on it would make onlt fighting attacks work, and if you don't have a pkmn to counter you're as good as dead. |
Author: | tiger10x [ Fri Apr 08, 2005 3:02 pm ] |
Post subject: | |
Wonder Guard can't be Skill Swaped... my bad I do agree that Blissey like this would be tough... |
Author: | Neo_Matrix [ Sat Apr 09, 2005 11:46 am ] |
Post subject: | |
WHERE THE HELL IS DR. DOUBLE DUEL!!!!!! |
Author: | sN0wBaLL [ Sat Apr 09, 2005 6:13 pm ] |
Post subject: | |
He's busy, duh. Don't expect every member to be around most of the time. |
Author: | tessa7338 [ Sat Apr 09, 2005 8:27 pm ] |
Post subject: | |
Can I suggest a few? So far these are unbeaten by everything i can think of. <p>{blaziken} | Blaze @ Charcoal <p>Flamethrower <p>Double Kick <p>Bulk Up <p>Slash <p> </p> <p>{glalie} | Inner Focus @ Lax Incense <p>Sheer Cold <p>Crunch <p>Blizzard <p>Protect <p> </p> <p>Double Kick guards against Rock, and Crunch guards against Psychic. <p> </p> <p>{ludicolo} | Rain Dish @ Shell Bell <p>Rain Dance <p>Giga Drain <p>Surf/ H Pump <p>Nature Power <p>{magneton} | Sturdy @ Lefties <p>Thunder <p>Tri Attack <p>Thunder Wave <p>Screech <p> </p> <p>Rain Dance activates Rain Dish and jacks up Thunder. Then, attack away! <p> </p> <p>{skarmory} | Sturdy @ King's Rock <p>Aerial Ace <p>Steel Wing <p>Roar <p>Metal Sound / Spikes <p> </p> <p>{tyranitar} | Sand Stream @ Chesto Berry <p>Earthquake <p>Crunch <p>Rock Slide <p>Rest <p> </p> <p>Skarmory won't get hit by EQ or Sand Stream. AA also guards against Fighting, and Rock Slide guards against Fire. |
Author: | Kari Kagome & Mewtwo [ Sun Apr 10, 2005 10:13 pm ] |
Post subject: | |
Blissey is as good as dead in 2vs2, mainly due to the popularity of Earthquake and Explosion, as well as the sudden surge of AeroPluff starting combos on most competitive 2vs2 teams on NB. |
Author: | Dr.DoubleDuel [ Wed Apr 13, 2005 3:27 pm ] |
Post subject: | I'm Back |
WOW! I have been gone for sooooo long. I am sorry... I kinda quit Pokemon because I found a new game... Sorry again... I will update the guide and rate the teams later on today... SORRY! |
Author: | Neo_Matrix [ Thu Apr 14, 2005 1:47 am ] |
Post subject: | Re: I'm Back |
Dr.DoubleDuel wrote: WOW! I have been gone for sooooo long. I am sorry...
I kinda quit Pokemon because I found a new game... Sorry again... I will update the guide and rate the teams later on today... SORRY! Finally, Dr. Double Duel is back!!!!!!! |
Author: | Benjamin [ Tue Apr 19, 2005 3:00 pm ] |
Post subject: | |
I have a new team, how about this: @Lefties o-+ Static -Attack, +Defense Nature/252 Defense/ 252 Special Attack, 6 HP ~Thunder Wave ~Attract ~Double Team/OMIT/Substitute ~Thunderbolt/HP Grass @Lefties o-> Volt Absorb Same stuff here as raichu. =P ~Confuse Ray ~Attract ~Double Team/OMIT/Substitute ~Surf/Ice Beam Double annoyers. Both genders will attract everything attracted, and confuse ray is more accurate than sweet kiss. Heavy in defense to protect from a random EQ out of nowhere. |
Author: | Aerodactyl727 [ Tue Apr 26, 2005 5:29 am ] |
Post subject: | |
I have a question about double battles. How long does Follow Me last? |
Author: | dragonfan149 [ Tue Apr 26, 2005 7:20 am ] |
Post subject: | |
One turn. |
Author: | Neo_Matrix [ Wed Apr 27, 2005 10:02 am ] |
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Howz this: @ Lefties Protect Toxic Ice Beam/Flamethrower/Thunderbolt Barrier @ Lefties Earthquake Rock Slide Protect Brick break First Turn, Mewtwo Toxics, and Tyran Protects, just to see what moves the opponent is planning. You can either switch accordingly, or hit em hard with some well planned moves. Next Turn, Tyran Earthquakes and Mewtwo Protects for the same reason as Tyran. For the next few turns just have mewtwo Barrier, and Tyran Rock Slide. Next turn you do Mewtwo Protect and Tyran Quake. Keep alternating from these to combos . This combo can take out a good 2-4 pokemon depending on PP. |
Author: | Benjamin [ Tue May 03, 2005 3:26 pm ] |
Post subject: | |
How about an evil draining team? @Lefties -Attack, +Defense|252 HP, 129 Defense, 129 Sp. Defense ~Ingrain ~Leech Seed ~Giga Drain (PP maxed out) ~OMIT @Lefties Same as Meganium here. ;o ~Psychic ~Toxic ~Reflect ~Light Screen Evil. Meganium heals almost half of it's HP every turn. Mr. Mime is there for more tankage. |
Author: | Aerodactyl727 [ Wed May 04, 2005 5:35 am ] |
Post subject: | |
What about: @lefties l Ability Chlorophill Poisinpowder Sunny Day OMIT OMit @lefties l Ability Slack off Facade Skill Swap Healing move OMIT My bad ahead off time if this doesn't work has been taken or just stinks. First Vilplume uses Sunny Day to speed up then Slacking Skill Swaps Abilitys So hes fast and doesn't lose turns then you posin Slacking and Facade for lots of Damage cuz your posined and all.Finnaly Heal when nessisary |
Author: | Vanilla Ice [ Wed May 04, 2005 1:16 pm ] |
Post subject: | |
Aerodactyl727 wrote: What about:
@lefties l Ability Chlorophill Poisinpowder Sunny Day OMIT OMit @lefties l Ability Slack off Facade Skill Swap Healing move OMIT My bad ahead off time if this doesn't work has been taken or just stinks. First Vilplume uses Sunny Day to speed up then Slacking Skill Swaps Abilitys So hes fast and doesn't lose turns then you posin Slacking and Facade for lots of Damage cuz your posined and all.Finnaly Heal when nessisary That would be cool, but is flawed as Slaking cannot learn Skill Swap |
Author: | Aerodactyl727 [ Wed May 04, 2005 1:34 pm ] |
Post subject: | |
Vanilla Ice wrote: Aerodactyl727 wrote: What about:
@lefties l Ability Chlorophill Poisinpowder Sunny Day OMIT OMit @lefties l Ability Slack off Facade Skill Swap Healing move OMIT My bad ahead off time if this doesn't work has been taken or just stinks. First Vilplume uses Sunny Day to speed up then Slacking Skill Swaps Abilitys So hes fast and doesn't lose turns then you posin Slacking and Facade for lots of Damage cuz your posined and all.Finnaly Heal when nessisary That would be cool, but is flawed as Slaking cannot learn Skill Swap |
Author: | Evil Pikachu [ Wed May 04, 2005 1:39 pm ] |
Post subject: | |
Well, we can work on that to make it work. We can change Vileplume for Exeggutor, since it can learn Poisonpowder, Sunny Day, AND Skill Swap. And since it's Exeggutor with the Skill Swap now, it can swap Traunt with the opponent, making it harder for it to attack. So... @ Leftovers Modest | Chlorophyll - Sunny Day - Skill Swap - Poisonpowder - Solarbeam (since it needs no recharge in Sunny Day) @ Leftovers / Shell Bell Adamant | Traunt - Facade - Slack Off (this is the healing move) - Shadow Ball / Earthquake / Rock Slide - Shadow Ball / Earthquake / Rock Slide EDIT: No, Vileplume can't learn Skill Swap. That's why I changed it with Exeggutor. |
Author: | Sneaky Sneasel [ Wed May 04, 2005 1:53 pm ] |
Post subject: | |
My first one, not too familiar with double battles. @ Lefties | Quirky (Or another Neutral Nature) EVs: 252 Att; 252 Sp. Att; 6 HP ~Surf ~Ice Beam ~EQ ~HP Ghost @ Lefties | Neutral EVs: 252 Att; 252 Sp. Att; 6 Def. ~Flamethrower ~Brick Break ~Aerial Ace ~HP Electric This is specificaly made for really fast battles, so the longer this battle goes on, the chance of you winning decreases. But here's the trick, these movesets get rid of ALL 17 TYPES. So, what do you think? |
Author: | Neo_Matrix [ Thu May 05, 2005 8:26 am ] |
Post subject: | |
Sneaky_Sneasel wrote: My first one, not too familiar with double battles.
@ Lefties | Quirky (Or another Neutral Nature) EVs: 252 Att; 252 Sp. Att; 6 HP ~Surf ~Ice Beam ~EQ ~HP Ghost @ Lefties | Neutral EVs: 252 Att; 252 Sp. Att; 6 Def. ~Flamethrower ~Brick Break ~Aerial Ace ~HP Electric This is specificaly made for really fast battles, so the longer this battle goes on, the chance of you winning decreases. But here's the trick, these movesets get rid of ALL 17 TYPES. So, what do you think? Thats a good start, nice stratagy by the way. Dr. Double Duel is bound to add that to the HOF 2v2 Combo list. |
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