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2v2 Battling Guide Version 4.5 (see last post)
http://www.psypokes.com/forums/viewtopic.php?f=34&t=718
Page 5 of 13

Author:  Dr.DoubleDuel [ Fri Jan 21, 2005 6:56 am ]
Post subject: 

Sorry guys! Finals are coming next week, and I have been doing schoolwork like crazy!!! OMG! School is sooo annoying~~~!!!! Anyway... I am updating the guide now with the previously added teams. Once again, sorry for the major set back.

Author:  Dr.DoubleDuel [ Fri Jan 21, 2005 7:01 am ]
Post subject: 

Finally! I updated... *sigh* Is the guide really gonna get deleted?

Author:  RaichuLatias [ Fri Jan 21, 2005 2:10 pm ]
Post subject: 

No, it's not going to get deleted.

Author:  psycho_freak [ Fri Jan 21, 2005 4:35 pm ]
Post subject: 

<font color=ACEACE>Water Pokemon Master, is just being a Wannabe Moderator. Only we can hurt, but we won't, but we can, but we won't, we'll I can't since I don't mod here, but some of use can, but they won't, I think.

Author:  Dr.DoubleDuel [ Fri Jan 21, 2005 6:08 pm ]
Post subject: 

Omg dude... that's confusing... I get it though... I think...

Author:  Dr.DoubleDuel [ Wed Jan 26, 2005 9:17 pm ]
Post subject: 

Okay guys. I will have a fresh new Teams and maybe even a new version by Friday. Since Midterms have come up for me, I get time to think of new teams while I am done with tests. I will try to make the guide easier to read too! Anyway, I hope this can come true. If it does, there will be over 15 new teams :D.

~Dr.DoubleDuel

Author:  Groudon King [ Thu Feb 03, 2005 1:35 pm ]
Post subject: 

I got a new team

{mr. mime} @leftovers
Ability: Soundproof

Moves:
Toxic
Rest
Light Screen
Magical Leaf

{mr. mime} @leftovers
Ability: Soundproof

Toxic
Rest
Reflect
Magical Leaf

This is a well balanced team using defensive moves. In the start of the battle they use Toxic on the opponents. The Mr. Mimes then follows with Light Screen and Reflect. Because what is better than one pokemon tank? Two of them! When health is running two low then it's time to use rest. Your enemies will be down and your guys will be itching for the next fight. I highly recommend using PP ups to increase their moves to the max, making them a major pest to the enemy. And with Magical Leaf you can't miss. Please note that this team is not recommended for opposing teams with steel pokemon.

Note: Thanks sNOwBaLL, I read in a book that it worked differently, but it does have alot of type-o's (bad spelling) :P

Author:  sN0wBaLL [ Fri Feb 04, 2005 6:28 am ]
Post subject: 

Maybe you can have Light Screen on one of them, and Reflect on the other? Since it's quite of a waste to have them both know both moves when the effects do not stack.

Author:  Dr.DoubleDuel [ Wed Feb 09, 2005 6:47 pm ]
Post subject: 

Sorry I haven't been here... I kind of lost interest in Pokemon now. Since I just turned 16 (yesterday), im starting to move on. Don't worry though, I will still be around here for a while.

Author:  Kari Kagome & Mewtwo [ Thu Feb 17, 2005 10:32 pm ]
Post subject: 

Heres a couple of 2vs2 guides I came up with on another board (I'm too lazy to repost everything so I might as well link you all instead)

Generic Guts/Facade Strategies
Generic Follow Me Strategies
Shiftry/Exeggutor + Moltres Combo
Generic Swagger/Flatter Combos
Zapdos + Kingdra/Ludicolo/Omastar Combo

Author:  Neo_Matrix [ Sun Feb 20, 2005 7:39 am ]
Post subject: 

Can u add this team??:

{dusclops} @ Leftovers/Chesto Berry

Psych Up
Shadow Punch
Seismic Toss/Rest
Toxic

{umbreon} @ Salac Berry

Double Team
Psychic
Moonlight
Shadow ball

Umbreon keeps on using Double Team while Dusclops Toxics the opponent. Then Dusclops uses Psych Up on Umbreon so they can stay in battle for a long while. Psychic covers Umbreon's Fighting weakness and if you chose Seismic Toss over Rest then that can defeat the Dark types. Attack with Psychic, Shadow Ball and Shadow Punch and Rest/Moonlight when necessary. Basically annoy your opponent and WIN WIN WIN!!!

Author:  tessa7338 [ Sun Feb 20, 2005 10:02 pm ]
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Sand Stream belongs to Tyranitar, BTW.

Author:  Kari Kagome & Mewtwo [ Tue Feb 22, 2005 5:50 pm ]
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Helping Hand

Author:  Benjamin [ Sun Feb 27, 2005 10:38 am ]
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That sounds like a good set, but seismic toss doesn't do any REAL damage, it does damage based on the user's level.

Author:  Kari Kagome & Mewtwo [ Thu Mar 03, 2005 3:07 pm ]
Post subject: 

List of moves changed in 2vs2

Author:  leet for [ Sat Mar 12, 2005 7:24 am ]
Post subject: 

wow this thread is dying i hope people post more

Author:  Neo_Matrix [ Sun Mar 13, 2005 3:49 am ]
Post subject: 

this is the first thread i ever posted on and i always check this post to see if my team has been added to the main list of teams. But it hasn't

*Boohoo*

lol

Author:  Myuutsuu [ Sun Mar 27, 2005 3:54 am ]
Post subject:  Please Rate This Double Battle Combo.

Can someone rate this Double-Battle combo:

Image

Item: Lefties
Lv. 60
Swift
Psybeam
Morning Sun
Psychic

I'll send out Espeon with:

Image

Item: Blackglasses
Lv. 60
Faint Attack
Quick Attack
Moonlight
Confuse Ray

I do have a back-up Espeon & Umbreon from Colosseum:

Image

Item: Lefties
Lv. 80
Confusion
Psychic
Psybeam
Helping Hand

Image

Item: Blackglasses
Lv. 80
Faint Attack
Bite
Helping Hand
Confuse Ray

I'd prefer not to use the Back-ups however they are more powerful in my opinion.

Author:  Blaziken386 [ Sun Mar 27, 2005 3:25 pm ]
Post subject: 

{venusaur}
Over Grow|Shell Bell

Sleep Powder
Sunny Day
Synthesis
Solar Beam

~and~

{magmar}
Flame Body| :?:

Flame Thower
Substitute
Thunder Punch
Focus Punch
______________

{politoed}
Damp|Shell Bell

Surf
Perish Song
Ice Beam
Belly Drum

~and~

{electrode}
Sound Proof|Focus Band

Thunder Bolt
Mirror Coat
Protect
Return
______________

{mewtwo}
Synchronize| :?:

Psychic
Brick Break
Earth Quake
Amnesia

~and~

{umbreon}
Synchronize|Left Overs

Double Team
Rest
Shadow Ball
Baton Pass
______________

This is also my new team for FR

Author:  Sneaky Sneasel [ Mon Mar 28, 2005 5:48 am ]
Post subject: 

Snowball, not to sound rude, but that's what he did; he just put 3 2-Pokemon teams, not 1 big one. He just mentioned off topic that that's his team for FR.

Author:  sN0wBaLL [ Tue Mar 29, 2005 7:06 am ]
Post subject: 

Yeah I just realised. Don't know what's happening to me nowadays; I seem to miss a lot of obvious stuff :roll:

Sorry, Blaziken386!

PS: Somehow I can't delete that post, so I've changed it to some rubbish (orth or something like that). Can a mod delete that post for me? Thanks.

Author:  Neo_Matrix [ Tue Mar 29, 2005 12:34 pm ]
Post subject: 

here is another team:

{golem}

Focus Band

Rock Head

Explosion
Rest
Double Edge
Rock Slide

{raichu}

Anything

Volt Absorb

Protect
Thunderbolt
Sweet Kiss
Thunder Wave

Raichu protects, while Golem Explodes. HOPEFULLY, Golem will endure the hit with Focus Band . Next turn Golem rests, while Raichu Paralyses the opponents and then confuses them.Thunderbolt all other pokemon, while Golem uses Double Edge/Rock Slide to KO opponent. If you play your cards right, then you can redo the whole setup, and KO two more pokemon.

Author:  RaichuLatias [ Tue Mar 29, 2005 12:51 pm ]
Post subject: 

sN0wBaLL wrote:
PS: Somehow I can't delete that post, so I've changed it to some rubbish (orth or something like that). Can a mod delete that post for me? Thanks.


Do you have any other internet connections like Internet Explorer?
For some reason AOL won't work for me, but Internet Explorer will.

Author:  Magus [ Tue Mar 29, 2005 12:52 pm ]
Post subject: 

Here is my 2-on-2 team:

{flygon}
w/Petaya Berry
Solarbeam
Sunny Day
Dragon Claw
Iron Tail

{houndoom}
w/Focus Band
Flamethrower
Crunch
Torment
Shadow Ball

This works pretty well, the only real bad issue is protecting Houndoom from fighters, but it's still good.

Author:  Kari Kagome & Mewtwo [ Tue Mar 29, 2005 6:15 pm ]
Post subject: 

Hey guys guess whos back with another 2vs2 strat?

Image Image

Aerodactyl
Max Stats lvl 100: HP: 364 - ATTACK: 309 - DEFENSE: 229 - SP. ATK: 219 - SP. DEF: 249 - SPEED: 359
Traits:
Pressure- Every move that hits Aerodactyl costs 1 extra PP. Don't use it, because you'll see why.
Rock Head- Prevents Recoil. Go with this.

Jumpluff
Max Stats lvl 100: HP: 354 - ATTACK: 209 - DEFENSE: 239 - SP. ATK: 209 - SP. DEF: 269 - SPEED: 319
Traits:
Chlorophyll- doubles speed in the sunshine. This is a wasted effort as Jumpluff is fast enough. Plus you'll want Jumpluff to be slower than aero anyways.

This isnt just an individual combo but rather a combination of multiple 2vs2 strats. Both Aerodactyl and Jumpluff are fast enough to pull these strats off before taking a beating from the opponent.

Aerodactyl @;leftovers
- Substitute
- Rock Slide
- Earthquake/Double-Edge
- HP Flying

Jumpluff @;leftovers
- Swagger
- Sleep Powder
- Helping Hand
- Leech Seed/Substitute/Protect

The first of the strat is pretty obvious: Aero subs while Jumpluff swaggers Aerodactyl. Aero gets the attack boost but not the confusion. More than often though I've found myself having Jumpluff use sleep Powder the first turn instead of Swagger. Once you feel Aerodactyl has enough swagger boosts to start beating the **** out of other pokes, just have Jumpluff use Helping Hand. Earthquake is nice on Aero seeing as Jumpluff is immune to it, but Flying/Levitate Pokemon are common in 2vs2, so Double edge works just as good.

EVs:

Aerodactyl- 252 Attack/Speed, 6 HP w/ Jolly. Same as a 1vs1 Aero
Jumpluff- Jumpluff is gonna need more defenses than it would in 1vs1. I recommend max HP, near max speed (this is in case you come up against this combo, so you'll at least be able to outspeed your opponent's jumpluff) and the rest towards the defenses, if any.

Counters: Starmie should get rid of Jumpluff fairly easily, as would anything with at least 351 speed and an ice move. This strat also counters itself, giving you a 50/50 chance however. Electrode takes aerodactyl apart, leaving the next poke to come in with a confusion problem. Things with great defense (ie: Skarmory, Claydol) should be able to withstand the hits (just remember that Rock Slide's base power is halved in 2vs2).

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