Creative Movesets *Announcement over DP: see first post*
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Author:  tiger10x [ Wed Jan 17, 2007 2:22 pm ]
Post subject: 

Dusclops and Gardevoir are pretty much the standards with a Snatch thrown in. That one move doesn't change the strategy that significantly for it to be really "creative" or to be tested. Sorry. :?

Kingdra looks familiar somehow. I know I've done a Gyarados like that before, and I might have tested something like it with Kingdra before, but that doesn't really matter. The idea looks to be worth a test.

Some people don't seem to be understanding what is meant by "creative" in this thread. It's a word that seems kind of loose anyway, but for reference, you can check out the HoF topic, here, for some information.

Author:  Charizardruler [ Wed Jan 17, 2007 5:51 pm ]
Post subject: 

I got an annoyer moveset here.

{parasect}@ Quick Claw
Nature: Adament (+Att -Sp. Att)
EVs: 252 Atk 126 Def 126 SD 6 HP
Double Team

First use spore. Once opponent is asleep, Attract and Double Team. Make 'em fall asleep again if needed. Then use Return/Slash.
Only problem is the speed. Bit too low.

Author:  Mutant_Mewtwo [ Thu Jan 18, 2007 3:17 am ]
Post subject: 

bushin wrote:
{kingdra} @Liechi B./Swift Swim
Ev:Hp:4(Indivisible by 4) Att & Speed:Max
-Hidro Pump
-Dragon Dance

Looks like a gyarados but kinda works for him too...

Very creative Bushin, you managed to rip a Moveset off of here

Author:  tiger10x [ Thu Jan 18, 2007 10:57 am ]
Post subject: 

I doubt that he copied it directly from that site, but it does make sense that it would be there. More importantly however, I also just noticed that we already have one in the Psydex movesets page. With that, it doesn't really need to be tested or anything, but I don't see any real need to put the set in the hall of fame, so I could just add it to the standards guide. Thanks for the heads-up. :P

Author:  Gnaaye [ Thu Jan 18, 2007 11:46 am ]
Post subject: 

{butterfree} @ Lefties
~ Sunny Day
~ Solarbeam
~ Sleep Powder
~ Dream Eater

A drainer, sunnybeamer and special sweeper in one. Use Sleep Powder to make your foe asleep (thanks to Compoundeyes) and set SunnyDay. Then, start SunnyBeamin' or use DreamEater to drain.

And, a very unexpected one:
{octillery} @ Brightpowder
~ Sludge Bomb
~ Thunder Wave
~ Mud-Slap
~ Screech

A physical sweeper. Paralyze your opponent w/TWave, Mud-Slap to deal damage while annoying 'em, Screech them to death and Sludge Bomb to give final shot.

Author:  PsyJosh [ Thu Jan 18, 2007 4:44 pm ]
Post subject:  Gengar

Gengar Lv100

Left over


Attack lists


Shadow Ball/Sludge Bomb


Dream Eater

Whe ur battling someone with ur
Gengar 1)use Hyptosis
2)use Dream Eater
If ur luky the pokemon u attack is still asleep or otherwise it will wake up
3)use nightmare
4)Keep on using ShadowBall/Sludge Bomb

Author:  Bushin [ Mon Jan 22, 2007 5:02 am ]
Post subject: 

Mutant_Mewtwo wrote:
bushin wrote:
{kingdra} @Liechi B./Swift Swim
Ev:Hp:4(Indivisible by 4) Att & Speed:Max
-Hidro Pump
-Dragon Dance

Looks like a gyarados but kinda works for him too...

Very creative Bushin, you managed to rip a Moveset off of here

Yeah it's the same moveset alright.
But i didn't copied that...

But i will try again...

{sceptile} @Bright Power
Bold-Hp:252(Indivisible by 4[must reamin 1 hp only]) Speed:252
-Quick Attack

Only work if he is lucky enough...
Or have some set up made before him enters...
But he can make big time treat like a snorlax or blissey easier
to take down...

Author:  Peanut-Lover [ Mon Jan 22, 2007 8:02 pm ]
Post subject: 

Hmm, Endeavour Sceptile.

Here may be a better one:
~Quick Attack/Pursuit

@Salac to beat out ddmence. Safeguard because paralysis/poison really stops you. Pursuit to get them while they switch out to another poke (wish-er, maybe?), while quick attack ensures safety.

Author:  Gnaaye [ Tue Jan 23, 2007 9:02 am ]
Post subject: 

A VERY unexpected one; A PSweeper Sceptile...
{sceptile}@ Lefties
~ Aerial Ace
~ Earthquake
~ Swords Dance
~ Screech

Heh! Everyone uses Sceppy as a SSweeper, but everyone forgets that it gets Screech & SDance.

Author:  Peanut-Lover [ Tue Jan 23, 2007 11:52 pm ]
Post subject: 

Already mentioned - check the psydex page!

anyway, my ubertile:

~Leech Seed
~Solar Beam
~HP Ice/Thunderpunch

A few key points - SubSeed because you're fast, Solar Beam for groudon switch, HP Ice/T-punch because most ubers are weak to bolt-beam. If you want to, drop sub for the 3rd attack. Thats just because you will be vulnerable. Use this instead of Jumpluff. Oh, lets look at which is more useful in uber - electric or ice?
Ice - Lati@s, Rayquaza, Celebi, CBMence,
Electric - Kyogre on the switch, Paralysis support.
If I may, the guide to the uber metagame (I don't think we have one) -

Author:  Mutant_Mewtwo [ Wed Jan 24, 2007 1:03 pm ]
Post subject: 

Peanut-Lover wrote:
Already mentioned - check the psydex page!

anyway, my ubertile:

~Leech Seed
~Solar Beam
~HP Ice/Thunderpunch

A few key points - SubSeed because you're fast, Solar Beam for groudon switch, HP Ice/T-punch because most ubers are weak to bolt-beam. If you want to, drop sub for the 3rd attack. Thats just because you will be vulnerable. Use this instead of Jumpluff. Oh, lets look at which is more useful in uber - electric or ice?
Ice - Lati@s, Rayquaza, Celebi, CBMence,
Electric - Kyogre on the switch, Paralysis support.
If I may, the guide to the uber metagame (I don't think we have one) -

Just pointing out that you use Smogon as an example put yet don't seem to check about Sceptile, as his main role is to SubSeed

Author:  PsyJosh [ Mon Jan 29, 2007 3:46 pm ]
Post subject:  good move

Ice Beam
Dragon Claw

Author:  garabato [ Tue Jan 30, 2007 2:18 pm ]
Post subject: 

I´m not sure if this has already been posted but 60 pages are a lot to see, sorry if It is.

{umbreon} @Leftovers
Max Special defence and HP
-Double team
-Batton pass

Just another one for the huge alternative set of this: batton passing umbreon, wish or moonlight work well in-game; but in netbattle snatch will help against those nasty calm mind/Rest users, while taunt helps against hazers, wich completely ruin your strategy. I would go with "taunt".

Batton passing attack, evasiness and defence to something like snorlax can make it undefeatable, you can also pass curses to a fast sweeper with white herb, to recover speed lost.

{entei} @ Salac berry
Max attack and 126Spd/126 HP
-Psych up
-Hp ghost

This set works greatly against In-game special sweepers (because most human trainers will switch their pokemon as they get confused). Just swagger-Psych up and then, when your HP gets low, The salac speeds up and... Have fun sweeping. :D

I have a qiestion: Does "imprision" gets healed by switching out?

If it doesnt then:

{ninetales} @Chesto
-Return/substitute /Flamethrower

Disabling rest and toxic screws many tanks, Return/substitute are common moves so disabling them could be good, otherwise Flamethrower is a good stabed move.

If it does then:

{dusclops} @Leftovers
252 Def 252Hp
-Mean look/ Rest for in-game
-Shadow ball/ Rock slide

The idea is to mess up with a physical sweeper; being earthquake, rock slide, return and focus punch the most common moves. Since this ghost is resistant to the lasts ones there is no problem with that. Mean look is obvius in netbattle, since smart foes will switch their pokemon, but in-game, rest is a great alternative, not only for making the foe unable to restore Hp, it also restore yours.

{gardevoir} @Lefties
252 Hp 252Special def
-Mean look/ Rest for in-game
-thunderbolt/Hidenn power
-Calm mind/Psychic

The idea is to mess up with special sweepers, being thunderbolt the most common move on those, HP is always around on low moveset pokemon. Sealing calm minds is also a nice choice against something like suicune, wich you can wall after your third calm mind and slowly seep with thunderbolt. Psychic is nice since most psychic pokes only sweep with that *cough espeon cough* but gradevoir is resistant to it anyway; thats why calm mind is better in my opinion.


{aerodactyl} @The berry that boost defence
252HP 252Speed
Impish or jolly
-Sleep talk

If sleep talk picks roar/whirlwind its not going to make it last, so this is designed to make masive amounts of spikes damage without getting hit.

Sleep talk has a 33% chance of screwing it up with rest, so the extra defence will give it endurance.

Lugia has better defences and can do this too, but I dont like ubers.

Use only with four layers of spikes.


Author:  Peanut-Lover [ Mon Feb 05, 2007 6:41 pm ]
Post subject: 

Sorry, I don't know if we tested a Kabutops flail set in a while:

{kabutops} Kabutops @Salac Berry
252 Speed, Jolly/Adamant Nature. HP must be 1 mod 4 (be it 301, 353, etc.).
~Rain Dance
~HP Ghost/Ancient Power (speed boost)

I don't know the EVs for flail and reversers, but this one is good. Rain Dance Doubles the Speed, Ancient power may raise the speed stat. And, If a t-tar comes in, Kabutops won't be dead to sandstream.

Author:  Charizardruler [ Thu Feb 08, 2007 8:55 am ]
Post subject: 

Here's a Charizard set that I can't seem to put in any categorey... Not quite sure if it would work.

{charizard}@ lefties
Nature: Adament
EVs: 252 HP 129 Def 129 Sp. Def
Fire Spin

Use in decending order. Fly is so toxic will take more effect. It probably won't survive long though.

{grumpig} @ lefties
Nature: Bold
EVs: 252 HP 129 Def 129 Sp. Def
Confuse Ray
Psych Up

I think this is best used against a special sweeper using calm mind. Counter for the physical sweeper. Confuse Ray is there to be annoying.

Author:  tiger10x [ Sun Feb 18, 2007 1:40 pm ]
Post subject: 

Yes, it's been a while, but I've finally got some more extra time to do this stuff. I've cleared the list, updated it based on all these Pokemon, and cleared it once more (yes, I did it all).

Parasect: See test results.

Butterfree: Without Dream Eater, that's pretty much a variation of sweeping that Butterfree can do. However, Dream Eater won't make it that much better or give it a huge advantage. There's still the fact that your opponent has to be asleep when you use it, and although you have Sleep Powder, it doesn't guarantee anything.

Octillery: See results.

Gengar: Relying on Hypnosis to work for basically the whole strategy is ineffective. These ideas may look good on paper to some people, but they just don't work.

Sceptile 1 (bushin): My view on Endeavor is that it only works once, and that after you use it, you'll be gone after your opponent's turn. And hoping that Brightpowder will kick in isn't going to work with Quick Attack. Sure, it can really make taking down Blissey or a tank easy, but if Endeavor is ever used, I'd find it best used how Explosion is used; not as a strategy of its own.

Sceptile 2 (Peanut-Lover): It looks a bit better, but just read the previous comment.

The other two Sceptile aren't creative, although I'm not sure whether they were also meant to be.

Dragonite: Definitely not creative; sorry.

Umbreon: BPing with Umbreon isn't very new. Being an alternative set to the normal idea is also not something that makes a set suddenly creative.

Entei: See Persian's test results, although this deserves it a little more.

garabato, Imprison ceases to have effect after a switch, so I guess Ninetales is out of the question then.

Dusclops and Gardevoir: I don't really see it working very well. Also, you're only taking out two attacks, and a real sweeper should generally have more than that.

Kabutops: First of all, Kabutops doesn't have that bad of speed to need Rain Dance's extra set up, too. Adamant, maxed speed EVs and DVs, and lastly Salac, would result in almost 390 speed, which is usually enough. See results.

Charizard: There have been a few of those ideas lately, or at least in the last few months. Check back a few pages.

Grumpig: I doubt that it would work against a sweeper using Calm Mind. A likely thing result would be a ko in the first turn or the second. Confusion and Counter don't always work together either. Sorry, but no.

And... test results:

Blastoise: It didn't work very well in general; it would take a few hits take out something normally. There are definitely better sweepers out there and better things Blastoise can do.

Persian: It didn't work all that well either, but you can expect that with most Swagger + Psych Up strategies. Either way, I think it's good enough of a set to go in. We are lacking a real Persian annoyer anyway, but that can be taken care of here, too.

Parasect: There are a few problems with this set, too. One is Speed, and this is just an obvious thing with Parasect, but Speed can be extremely important in annoying situations. Another is the fact that practically everyone in NetBattle uses the Sleep Clause, which only allows one Pokemon on a team to be asleep. So if the opponent switches, Spore is useless. Furthermore, you're going to be easily countered with a Fire move before Double Team can take enough effect. Sorry, it just has too much working against it.

Octillery: Looks so-so on paper, it's a neat idea, and although it didn't work just perfectly, it worked well enough.

Kabutops: I edited the moveset a little, and it worked fine. Check the hall of fame for the minor changes based on its comment above.

Well, I don't think I've ever added four movesets to the hall of fame at once, so congratulations to all. :)

Author:  Gnaaye [ Tue Feb 20, 2007 11:37 am ]
Post subject: 

I think the Pellipper movesets' EV spread is wrong.
Pelipper @ Leftovers | Keen Eye | Bold Nature
Toxic - Attract - Pursuit - Surf
EVs: 252 HP, 129 Attack, 129 Special Attack
Submitted by: Achilles

Well; Why 129 Attack EVs if you don't even have ANY phsical moves?

Author:  tiger10x [ Tue Feb 20, 2007 7:49 pm ]
Post subject: 

Thanks for pointing that out; I'll edit it.

Author:  Charizardruler [ Fri Feb 23, 2007 1:07 pm ]
Post subject: 

I think this set works...

{marowak}@ Thick Club
Nature: Adament
Ability: Rock Head
EVs: 252 HP 129 Spd 129 Sp. Def
Double Edge
Belly Drum
HP Ghost/Brick Break

First, this thing gets passed some speed. At least 2 stages of it...

Marowak comes in with some decent defences. Belly Drum then Sweep. I'm pretty sure Thick Club and Belly Drum work together.

If going with HP Ghost, Skarmory will probably laugh in your face. If going with Brick Break, you can't hit Gengar...

Author:  tiger10x [ Fri Feb 23, 2007 1:49 pm ]
Post subject: 

A Physical Marowak set isn't very creative. Defensive EVs won't make much of a difference to the overall idea, sorry. :?

Author:  Gnaaye [ Wed Feb 28, 2007 8:06 am ]
Post subject: 

Well, here it goes:
{medicham} @ Salac Berry
Full EVs on Attack and Speed, the rest on Defense
~ Substitute
~ Focus Punch
~ Mind Reader
~ Dynamicpunch

Use Substitute till Salac activates, and then use Mind Reader. Your opponent will think you are st00pid and switches out and GO GO STABBED FOCUS PUNCH! Then you use MReader again he understands it and doesn't switch. Then, GO DYNAMICPUNCH!

Author:  Saanaito [ Sun Mar 04, 2007 6:55 am ]
Post subject: 

I have an interesting Shiftry set. I got the idea from a Seedot I used in the Battle Tent in Slateport, which was in Emerald. Shiftry doesn't have the best defenses, so I suspect this set would be a lot better if it got Ingrain and defenses boosts through Baton Pass.
{shiftry} @ Leftovers
Ability: Chlorophyll (sp?) | Nature: Bold (+Defense, -Attack)
EVs: 252 HP, 118 Def, 16 Spd, 124 SDef
~Sunny Day
~Leech Seed

First, you use Sunny Day to be faster than almost anything. Next, you Leech Seed the opponent. Next, use Bide to retaliate hits, and when you need to recover, use Synthesis for a large recovery with Sunny Day up. Keep on using Bide and Synthesis. You will get recovery for Bide with Leech Seed and Lefties. You might also need to put Sunny Day back up. Rinse and repeat for the other Pokémon.

Author:  tiger10x [ Sun Mar 04, 2007 6:36 pm ]
Post subject: 

Medicham: First and most obviously, it can't touch a Ghost. Anyway, if you're faster, after the third sub is made, it will get taken away. This won't let you set anything up at all. Hopefully you're slower at first, so that you can use Mind Reader with protection. But after that, you've nothing else to protect you when you if you don't get a OHKO with the next move, especially if the opponent doesn't switch. And if you want to use Mind Reader again, there's no protection with a sub once you're faster and the opponent can just attack you. I just don't see it working.

Shiftry: Even with healing methods and raised HP and defenses, Bide just isn't a good move. You waste turns while your opponent can just do whatever; they don't even have to attack you. And if they do attack you, you have to hope it isn't powerful enough to take you out in two or three turns. And there's not even anything to really stop your opponent from attacking you before you set up Sunny Day and Leech Seed, even though Sunny Day isn't really needed that much. In all, no, I really doubt it would work for real.

Author:  plombol [ Mon Mar 05, 2007 1:58 pm ]
Post subject: 

this is for r/b/y, but ill give it a go any way

Seismic toss

all attacks are dependant on damge done to it/ its level, so you dont have to worry about (horrible) attack stats bide and counter do awesome damage though (beat mewtwo in stadium 1 with one hit, bide)

I dont know if this was mentioned before, but if it was, i appologize

Author:  tiger10x [ Wed Mar 07, 2007 2:45 pm ]
Post subject: 

Generally, the Creative Movesets topic has only dealt with the advanced generation since it is the recent one and by far the easiest to test with. Either way, regarding your Chansey's strategy and as I said with the last Shiftry, Bide strategies just aren't that great. It allows your opponent more time to attack in the middle and makes it more possible to KO you before Bide even retaliates. It might work with its Special stat though, but I'm actually not very familiar with the RBY generation in general. But anyway, since it is RBY, it can't be accepted. Sorry.

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