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Trainer's Guide
http://www.psypokes.com/forums/viewtopic.php?f=34&t=17
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Author:  JsXtm [ Fri Aug 11, 2006 4:00 pm ]
Post subject: 

Protein does indeed raise attack, and yes, you would get +70 Attack EV's (assuming you wouldn't go above the 255 Attack EV limit by using those) from using 7 Proteins.

Author:  tiVo16 [ Fri Aug 25, 2006 12:50 pm ]
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Thank you so much with this! It helped me alot!

Author:  R-cubed [ Sun Sep 17, 2006 3:10 pm ]
Post subject: 

you forgot sky attack for flying moves.

Author:  sN0wBaLL [ Sun Sep 17, 2006 6:20 pm ]
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R-cubed wrote:
you forgot sky attack for flying moves.


Er, to be more specific, which part of the guide? Are you referring to the recommended moves of each type? If that's what you are referring to, Sky Attack isn't recommended as a Flying type offensive move as single-turn moves like Drill Peck still work better.

Author:  phenomenon [ Sat Oct 14, 2006 7:35 am ]
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sky attack was a TM is RBY, now days not many pokemon learn it lvling up...anyway good guide nido :)

Author:  Spawn_of_Chaos [ Mon Oct 23, 2006 8:28 am ]
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I am soooo bookmarkign this thread. Thanks to you guys, I now know what EV's do.... :P

Author:  Meeps [ Thu Dec 28, 2006 2:52 pm ]
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The one tank I HATE is Shuckle. It has the best Defense and Sp.Defense EVER.

Author:  Gnaaye [ Sun Jan 14, 2007 10:36 am ]
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Mr. Saturn wrote:
Groudon King wrote:
Nido....

I think it is wrong that you say attacks like fly and dig are bad. They may have their down sides but they have good sides too, just like a pokemon is strong or week against others.

Think of the battle scene, a {skarmory} just defeated the second last pokemon and {skarmory} is week and is the last pokemon. Now it's one on one and the pokemon is {shiftry}. Now {skarmory} used Aerial Ace and did less than half the HP. {shiftry} started to use solar beam which would KO {skarmory} since it has little HP. Using Aerial Ace would only leave {shiftry} will HP in the red, but {skarmory} can use fly and because it is more powerfull it will defeat it and miss Solar Beam. Which would you pick Aerial Ace or Fly I would pick fly.


first off, it would be silly to have Fly AND aerial ace on there to begin with. and second, Fly is basically a move that tells your opponent what you have planned. Shiftry might well have protect. besides, If Aerial Ace did less than half HP, you're likely to not do much better with Fly. hell, Fly could give Shiftry a chance to do a number of things: Synthesis, Protect, Sunny Day, all of which will make things a lot worse than they started. And in all honesty, Sunny Day would be up anyway, so the knowledge of Shiftry charging it wouldn't even play a factor. moves where the pokemon charges before attacking (skull bash, dig, fly, dive, solarbeam, sky attack, razor wind, whatever) are just like giving away your hand in poker. There's no bluffing, your opponent knows what you're going to do, and how to get around it.


I agree with Dig, Fly, Dive, SBeam and Sky Attack, but not w/Skull Bash. It's helpful on Physical Sweepers. I don't agree because;
1- It does NOT waste your turn, It raises your defense by %50
2- It is a move with 100 BP and %100 Acc, enough to KO a non EV-Trained Weezing.

Author:  The Obsidian Wolf [ Sun Jan 14, 2007 11:50 am ]
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Yes, but I imagine that it would alert the opponent as to what you are going to do, giving them chance to switch out to something resistant (say, Gengar) which then fails, and then they knock out your Blastoise (I imagine its Blastoise, since its the most well known Skull Basher) with Thunder/bolt.

I don't like those moves either. Sozzles. Nice guide though, congrats!

Author:  goldenquagsire [ Sun Jan 14, 2007 12:19 pm ]
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In-game, against 90% of the AI, it doesn't really matter. Seriously, the trainers are SO dumb they actually do stuff like Ember a Blastoise. So, unless you're fighting a real person, it doesn't make a huge difference. On the other hand, most two-turn moves are outclassed anyway, i.e. Dig < Earthquake, Fly < Aerial Ace/Drill Peck, Dive < Surf, so really you shouldn't use them even in the described situations.

Finally, I've seen an error. In the DIFFERENT TYPES OF BATTLING POKEMON: section, "Physical Sweepers" has lost it's "h".

Author:  Gnaaye [ Fri Jan 19, 2007 10:48 am ]
Post subject: 

goldenquagsire wrote:
In-game, against 90% of the AI, it doesn't really matter. Seriously, the trainers are SO dumb they actually do stuff like Ember a Blastoise. So, unless you're fighting a real person, it doesn't make a huge difference. On the other hand, most two-turn moves are outclassed anyway, i.e. Dig < Earthquake, Fly < Aerial Ace/Drill Peck, Dive < Surf, so really you shouldn't use them even in the described situations.

Finally, I've seen an error. In the DIFFERENT TYPES OF BATTLING POKEMON: section, "Physical Sweepers" has lost it's "h".


It's just a minor mistake. It doesn't make any diffrence whatsoever, but thanks for pointing it out.

Author:  vhanix [ Sun Mar 04, 2007 12:04 pm ]
Post subject:  This is a trainer guide, isn't it?

As a trainer guide called on this thread, I need help. I just want to know how to use the rods in Hoenn Region, because whenever I use rods it always ended up by saying "It got away."

How am I going to deal about it?

Author:  hunter160 [ Wed Mar 14, 2007 5:56 pm ]
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Rods aren't really that hard to use. Whenever the game says there is a bite, press the "A" button right away. Some Pokemon need you to do this a number of times but eventually you'll battle them.

Author:  roughlove [ Thu Mar 15, 2007 4:45 pm ]
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i hope i'm not posting in the wrong section. I haven't found much mention of my question in guides I've read.
When u are breeding pokemon, I've noticed that all the babies are within a point or two of each other in every stat. Is there a way to increase the quality of your DV/IV's for a pokemon through breeding? It seems like its more random to catch them in the wild (they might be way better or way worse) but I'm tired of catching slakoths in petalburg forest to get a hi-hp hi-atk adamant/jolly slakoth
so can u train your breeding pokemon thru ev training to produce better iv stats in the children??
thx thx

Author:  Peanut-Lover [ Thu Mar 15, 2007 7:11 pm ]
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1.) Back in GSC, the DVs (IVs, now) were passed down by the father.
Now, its determined upon egg hatching. It is all by chace, trust me. (However, you could save in front of the breeding guy, accept the egg, hatch it and check gender/personality. If it isn't the stats you want, restart. It takes a lot of work, time, and effort (patience helps)).

2.) EVs have nothing to do with IVs, they don't influence one another.

Author:  roughlove [ Thu Mar 15, 2007 7:30 pm ]
Post subject: 

thx very much.
what about the differences in iv between a caught pokemon and a bred pokemon?
still totally random or what?

btw where do ppl get all these technical terms and info from?? how do u know that it takes +10k steps to hatch a dratina?? u guys are crazy h a r d c o r e ^^

Author:  benjibob [ Wed May 23, 2007 12:38 pm ]
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wow, this is so usefull, thnx!

btw, nice little cometry of you battle with spinda!

Author:  koipen [ Sun May 11, 2008 12:05 am ]
Post subject:  Re: Trainer's Guide

For flying, probably best alternative is HP Flying.

And Defense EV:s, use fiery path.

Any two of a Pokemon may learn the same skills at the same level, but they will NEVER be identical.
Wrong. I have breeded two LArvitar with Exactly same IV:s. So they can be identical. Ofcourse it's very rare.

2. Check the amount of PP each skill has. Fire Blast may be powerful, but with a PP of only 5, it will be totally spent after 5 uses. Instead, replace it with Flamethrower for higher PP (though it has lower base power)
No. The only thing that matters is Accuracy. 5 PP is just fine for a one battle. Ofcourse this dont work in ingame; Magikarp work in ingame.

Recommended Moves Of Each Type

OFFENSIVE:

Normal: Body Slam, Explosion, Extremespeed, Return/Frustration, Tri Attack
Fire: Flamethrower, Fire Punch + HP Fire (in magneton)
Water: Surf
Electric: Thunderbolt, Thunderpunch, Thunder (if with Rain Dance)
Grass: Giga Drain, Leaf Blade, Solarbeam (if with Sunny Day) + HP grass (in some pokemon)
Ice: Ice Beam, Ice Punch + Hp Ice (in some pokemon)
Fighting: Brick Break, Sky Uppercut, Cross Chop + Focus punch (Great power, can take Blissey in One shot)
Poison: Sludge Bomb
Ground: Earthquake
Flying: Drill Peck, Wing Attack, Aerial Ace (HP Flying, best Flying type move after Drill peck)
Psychic: Psychic
Bug: Megahorn, Signal Beam, Silver Wind (HP bug, see below)
Rock: Ancientpower, Rock Slide + HP Rock (Only 5 less power than Rock slide, but 100% accuracy. Any pokemon can learn and it's easy to get (TM, not right type))
Ghost: Shadow Ball, Shadow Punch (DONT use Shadow punch, weak)
Dragon: Dragon Claw, Dragonbreath
Steel: Metal Claw, Steel Wing + Meteor mash (Best steelmove in the game)
Dark: Crunch, Bite

DEFENSIVE/STAT RAISING/OTHER:

Normal: Attract, Baton Pass, Heal Bell, Moonlight, Morning Sun, Perish Song, Refresh, Recover, Roar, Swords Dance
Fire: Sunny Day, Will-O-Wisp
Water: Rain Dance
Electric: Thunder Wave
Grass: Aromatherapy, Leech Seed, Spore, Synthesis
Ice: Haze
Fighting: Bulk Up, Counter
Poison: Toxic
Ground: Spikes
Flying: Featherdance
Psychic: Calm Mind, Cosmic Power, Light Screen, Mirror Coat, Reflect, Rest + Hypnosis (Puts sleep. Dont need other explanations)
Bug: Tail Glow
Rock: Sandstorm (Not good, damages all pokemon)
Ghost: Confuse Ray, Destiny Bond
Dragon: Dragon Dance
Steel: Iron Defense + Metal sound (Magneton expesially)
Dark: Taunt, Torment

Any two of a Pokemon may learn the same skills at the same level, but they will NEVER be identical. Two zigzagoons, for example, will have different Stats. One may have higher defense, while the other may have higher special attack. This is due to them having different DVs, or Deter Values. DVs are like built-in Pokemon genes - they determine how strong a certain Pokemon can be. Each Pokemon that you fight has a random DV for every stat, ranging from 0 - 31. If the Pokemon has 15 for a DV, then it can have the max possible stat for that specie. Likewise, if it has a DV of 0, then it will have the lowest possible stat. For more information, Psypoke's DV page (which is about GSC, but the basics apply for R/S as well) can be found here: DV Guide.

WRONG! WRONG! WRONG!
The max possible IV is 31. So if you celebrate that your pokemon had all IV:s 15, it wont have. That individual is actually quite sucky. Also, you dont need to get DV:s to Stats you dont use. For example; I breeded a LArvitar with these IV:s
Hp 31
Attack 30
Defense 20
Special Defense 31
Special Attack 00
Speed 31
It's pretty good except SpAtt. But because Tyranitar (Unless TyraniBoah) dont use Special attacks you can look it like this:
Hp 31
Attack 30
Defense 20
Special Defense 31
Speed 31
So now we see that this is a good Larvitar that can be trained.

Author:  Typhon [ Sun May 11, 2008 12:34 pm ]
Post subject:  Re: Trainer's Guide

nice guide i now understand more about breeding and about what IVs are and how you get them. thank you to everyone who contributed to this im sure it helps a lot of new trainers

Author:  LSA2013 [ Mon Jun 30, 2008 2:44 pm ]
Post subject:  Re: Trainer's Guide

I am trying to raise my blissey's Defense EV value. Where are the Firered/Leafgreen EV places?

Author:  koipen [ Tue Jul 01, 2008 8:32 am ]
Post subject:  Re: Trainer's Guide

Route 21, just south of Pallet town, Tangelas. Gives 1 Ev, 2 with Macho brace to Defense.

Author:  rumetz [ Sun Aug 17, 2008 1:49 pm ]
Post subject:  Re:

[quote="Groudon King"]Nido....

I think it is wrong that you say attacks like fly and dig are bad. They may have their down sides but they have good sides too, just like a pokemon is strong or week against others.

Think of the battle scene, a {skarmory} just defeated the second last pokemon and {skarmory} is week and is the last pokemon. Now it's one on one and the pokemon is {shiftry}. Now {skarmory} used Aerial Ace and did less than half the HP. {shiftry} started to use solar beam which would KO {skarmory} since it has little HP. Using Aerial Ace would only leave {shiftry} will HP in the red, but {skarmory} can use fly and because it is more powerfull it will defeat it and miss Solar Beam. Which would you pick Aerial Ace or Fly I would pick fly.[/quote]

and with dig-

DUGTRIO used DIG!
INFERNAPE used EARTHQUAKE!
because dugtrio is uderground, earthquake has two hundred base power! stabbed up, it's threehundred!
DUGTRO was OWNED!

why anyone would use dig when they could have earthquake is a mystery many of smogon's greatest researchers are attempting to solve.

Author:  sN0wBaLL [ Sun Aug 17, 2008 9:00 pm ]
Post subject:  Re: Trainer's Guide

Wait, your point about dig agrees with the guide that Dig is bad, you know :/

Fly isn't good in general, (because of reasons listed above such as the foe being able to switch to a stronger Pokemon), but of course there are instances where it could be useful. The guide does not dispute that. As such, you have given an example of where Fly could be good, that's all =)

Author:  linkfan57x [ Sat Mar 07, 2009 7:29 pm ]
Post subject:  Re: Trainer's Guide

Toxic...Like others have said. Toxic is amazing against very stubborn tanks (but not if they are poison or steel (DARN YOU BRONZONG!)

Author:  koolcull [ Tue May 12, 2009 8:54 pm ]
Post subject:  Re: Trainer's Guide

wow thanks!

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