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Werewolf 22: Double Trouble - Day 4 - Ends 30th September
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Author:  SanguinaryScientist [ Sun Aug 04, 2013 6:17 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

DNA wrote:
SanguinaryScientist wrote:
Whats with all thw 1337 sp33k3 all of a sudden?

Mai r0ll r3-ch0irs it.
Eye w00dn't d0 dis if eye h4d a ch01c3, b3l33v m3.

Oh I get it

What I dont get is the deal with te ouiji board

Author:  twistedturtwig [ Sun Aug 04, 2013 6:45 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

The only thing that we know is that the Ouija Board needs to go to me. Although logically, somoene has to have it, so they're the only one who fully knows what it does. But regardless, you should pass it to me. I can make it worth your while.

Author:  SanguinaryScientist [ Sun Aug 04, 2013 9:49 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

And in the theory that this item dosen't exist in this game?
Or the theory that it has a different use?

I would guess it would allow a player to talk to a deceased player
Dont mind me, just passing the time in this useless round

Author:  Argonaut457 [ Sun Aug 04, 2013 10:05 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

The town seems to be coming to a decision here. And, as I have nothing to go off of, I'll go on along with it.

VOTE: NO LYNCH

Author:  DNA [ Sun Aug 04, 2013 10:21 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

VOTE: No Lynch

M1t3 as w3ll, s1nc3 it's appar3ntly t3h h1p & k00l th1ng 2 d0.

Author:  ChillBill [ Sun Aug 04, 2013 10:42 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

Oh god, DNA is forced to write like that... Something tells me that no RNG was used for you mate.
Anyway, no lynch isn't really a choice. You can't go with no lynch until you're sure who the wolves are, that would lead to certain death. And you can learn a lot about some people from their votes. For example, it's really weird seeing DNA voting no lynch. OK, it's h1p & k00l. But I ain't convinced.

Author:  James86134 [ Sun Aug 04, 2013 11:06 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

The Tally:

8 - No Lynch

3 - No Different.

With 20 players, it takes 11 to make a decision.

Author:  DNA [ Sun Aug 04, 2013 11:51 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

ChillBill wrote:
Oh god, DNA is forced to write like that... Something tells me that no RNG was used for you mate.
Anyway, no lynch isn't really a choice. You can't go with no lynch until you're sure who the wolves are, that would lead to certain death. And you can learn a lot about some people from their votes. For example, it's really weird seeing DNA voting no lynch. OK, it's h1p & k00l. But I ain't convinced.

...I w0nd3r.
& I alm05t alvvay5 v0t3 n0 lynch 0n day-starts. I'm n0t sh00r y u f1nd dat w33rd.

Author:  mudkip mistriss [ Mon Aug 05, 2013 2:44 am ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

There's no information on who is scum, so I'll vote no lynch.
VOTE: NO LYNCH

Author:  PMJ [ Mon Aug 05, 2013 7:13 am ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

Vote argo. his post is scummy af

Author:  SanguinaryScientist [ Mon Aug 05, 2013 7:26 am ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

That "No lynch" guy has been alive for too long!

Author:  ChillBill [ Mon Aug 05, 2013 8:57 am ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

Man, I can't stop laughing... OK, sorry DNA, I was under a false impression. I rechecked my WW database and you're right, your no lynch vote isn't something new.
But because I hate no lynch...

Vote: Different55

Author:  Argonaut457 [ Mon Aug 05, 2013 10:48 am ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

PMJ wrote:
Vote argo. his post is scummy af
Argonaut457 wrote:
The town seems to be coming to a decision here. And, as I have nothing to go off of, I'll go on along with it.

VOTE: NO LYNCH


...I'm pretty much saying the exact same thing that most of the town is saying, just differently. Pretty strange that you'd pick me out among everyone else, and give no explanation other than my post being "scummy af".

Why, might I ask, do you think my post is "scummy", rather than, lets say, Mudkip's post?

mudkip mistriss wrote:
There's no information on who is scum, so I'll vote no lynch.
VOTE: NO LYNCH


Or, perhaps, DNA's post?

DNA wrote:
VOTE: No Lynch

M1t3 as w3ll, s1nc3 it's appar3ntly t3h h1p & k00l th1ng 2 d0.


They both say the same thing, that the town is basically deciding not to lynch, and that there's no information. Why is it that my post appears scummy?

Also, let us not forget the very blunt and vague generalization you made earlier:

PMJ wrote:
everyone who votes no lynch is scum


More townsfolk have voted "No Lynch" than the total amount of wolves can possibly be, so this is not true.

As far as day 1 information goes, you, PMJ seem to be sticking out very well as a possible wolf.

Author:  DNA [ Mon Aug 05, 2013 12:01 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

Wat if, & dis is jst a wat if, PMJ haz a r0ll s1m1l4r 2 mien, w1tch puts r3str1ckshuns 0n h0w h3's al0ud 2 tlk in his p0sts? N0tic3 t3h vry l0w w0rd c0unt in 3ach 0f his p0sts.

Dis k00d b jst n0rm4l PMJ, but I c4n't d3ny t3h p0ss1b1l1ty.

Author:  PMJ [ Mon Aug 05, 2013 1:06 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

My pc is broke now and so I post on my phone and it is annoying so I dont say much

I would go into huge detail about how no lynch on d1 is scummiest thing you could ever do but...phone. yeah.

P sure I am gonna get nked rq after last game so threatening to lynch me literally means nothing to me.

I will never ever vote no lynch d1. roll those dice bros. u scared, town?

inb4 dna is faking it trolololol CAN YOU IMAGINE.

Author:  DragoBoy [ Mon Aug 05, 2013 1:30 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

Let's look at the options:
No Lynch: No risk to us, or the wolves. PMJ said that anyone who votes no lynch is scummy. But why would the wolves vote for for this if they could try to get an innocent killed? Maybe they jumped on the bandwagon to protect Different55.
Different55: Quick to vote, and quick to unvote. Suspicious. No other reasons to vote for.

PMJ wrote:
I will never ever vote no lynch d1.

Any ideas for who to vote for instead? Saying that we shouldn't vote no lynch is all fine and well, but not voting at all gives the same result.

If the Ouija board does let you speak to the dead, or if anyone has an ability to speak with the dead, I would suggest using it on me when/if I die. I have an ability that is useless until I die. Bringing me back to life would work too.

VOTE: DIFFERENT55

Author:  twistedturtwig [ Mon Aug 05, 2013 2:14 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

Argonaut457 wrote:
Also, let us not forget the very blunt and vague generalization you made earlier:

PMJ wrote:
everyone who votes no lynch is scum


More townsfolk have voted "No Lynch" than the total amount of wolves can possibly be, so this is not true.

It was a joke. ._.

But at the same time, nothing in your post stood out to me as particular scummy, either.

And I know I'm being super pushy, but I need that Ouija Board passed to me tonight, if you could. I don't think that it would let you speak to dead players, since that does sound a bit OP, but it most likely has something to do with death. Maybe gives you a bit of info on the dead people, maybe?

Author:  James86134 [ Mon Aug 05, 2013 3:12 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

9 ~No Lynch
5 _ Different55

Author:  seems legit [ Mon Aug 05, 2013 3:47 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

I guess you guys aer right. no lynch is porboably better anyways.

UNVOTE: Different55

VOTE: NO LYNCH

Author:  DNA [ Mon Aug 05, 2013 4:43 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

PMJ wrote:
inb4 dna is faking it trolololol CAN YOU IMAGINE.

It w00d b t3h ult1m4t3 tr0ll. L4y3rs up0n l4y3rs 0f numb3rs & d3c3it, 0nly br0k3n by m3 m4k1ng an Inc3pshun r3f.

W3 H4Z 2 G0 D33P3R

Author:  Haunted Water [ Mon Aug 05, 2013 9:05 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

DNA, is it an item that is forcing you to do that? Or is it seriously your role?

Author:  Joe the Conqueror [ Mon Aug 05, 2013 9:33 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

I didn't want to do this, but it seems like no lynch is going to happen anyway so...

Unvote: Different55
Vote: No Lynch

Author:  James86134 [ Mon Aug 05, 2013 10:43 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

GAME FREEZE

Author:  James86134 [ Mon Aug 05, 2013 11:01 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Day 1 - Ends 8th August

The Log - End Of Day 1 wrote:

After a very easy decision between two options, the villagers had decided. They had strung Different55 up on a pedestal to hang him, but many protestors filled the village. Before they could hang Different, he dropped to the ground, unharmed. The group had decided that no lynch was needed, and Joey's death would just be ignored. But, after the sunset, their powers of mind talk had disappeared. After several years of being able to talk without actually talking, they needed to return to primitive stages.
"What... What happened?" Deoxys asked, his voice cracking slightly.
"I don't know... But I think the killer of Joey may have been the cause." Weavile answered.
"Should we do another lynch?" Claydol looked at the villagers.
"No... Its much too late for that." Elder Skarmory answered, motioning towards the beds.

After almost every villager went to sleep, several woke up, ready to go on the hunt.


Ok, here is how the night stage will work. I will expect from every player a single PM. This PM will say either No Action (if you don't want to, or don't have a Night action) or Use _____ (Whatever role) on ______ (whatever player).

With this information, I also expect one compulsory vote: The Night Vote. This vote is either for Team 1, or Team B. the team with most votes will get the kill, the other team gets nothing.

Wolves, you will both send me a kill and the team with the most votes' kill will go through into the game.



With 20 Players alive, it takes at least 7 votes or both teams of wolves get to kill.

Wolf teams, you may not vote; Only Indies or Towns may vote.

EDIT: Because I didn't clarify, Team 1 and Team B are the two wolf teams. You must vote for one of these to decide which wolf team gets the Night Kill

Author:  James86134 [ Sun Aug 11, 2013 3:08 pm ]
Post subject:  Re: Werewolf 22: Double Trouble - Night 2 - Ends 11th August

So... Yeah. Anytime the wolves want to send in the kill. Yeah.

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