Psypoke
http://www.psypokes.com/forums/

Werewolf 17 - now without Roman numerals!
http://www.psypokes.com/forums/viewtopic.php?f=3&t=28669
Page 5 of 7

Author:  rex09 [ Fri Sep 30, 2011 4:59 am ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

@Bat-master: Stop spamming in my game. You're not adding to it with your ascii pics.

I'm sorry, I got really busy with school. That sometimes happens. I apologize, but I guarantee that I'll finish this game; we'll go to one round per week if we have to, but it'll get done. In other news, IceArceus12 is dead. I don't have time to write a story right now, but first to four or most after two days is dead.

Author:  IceArceus12 [ Fri Sep 30, 2011 9:58 am ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

Final Words:
Evil Penguin is a Werewolf for sure. When rex posted to start the game he posted literally a few seconds after.
Im 90% certain JsXtm is a Werewolf as he is acting suspicious
Im about 60% certain that Wailord 2 is a werewolf as he hasn't voted yet and he has been online since

EDIT: Of course I wasn't a Werewolf!

Author:  Wailord_2 [ Fri Sep 30, 2011 9:59 am ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

IceArceus12 wrote:
Final Words:
Evil Penguin is a Werewolf for sure. When rex posted to start the game he posted literally a few seconds after.
Im 90% certain JsXtm is a Werewolf as he is acting suspicious
Im about 60% certain that Wailord 2 is a werewolf as he hasn't voted yet and he has been online since

every time i try to vote the round is over that's why i haven't been voting.

Author:  rex09 [ Fri Sep 30, 2011 2:01 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

EP was on the chats at the same time as me, so that's how he knew. IA12 is not a werewolf (i'll tell you guys if one dies); there'll be a twist after this lynching, and dead people can't talk anymore unless I say they can.

That's pretty much it. Continue on.

Author:  rex09 [ Fri Sep 30, 2011 6:55 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

The List wrote:
1. twistedturtwig - Image E.T. GO HOME ROUND 3
2. Cherrygrove - {gligar} WE HATE BATS ROUND 1
3. azul - {sableye}
4. Dare234 - {typhlosion}
5. Mektar - {kabutops} CLEARLY DEADLY ROUND 2
6. Mr. Dude - {ludicolo} OMG TAQUITOS ROUND 4
7. Wailord_2 - {forretress}
8. Edoc'sil - {gengar}
9. IceArceus12 - {jirachi} I CAN'T BELIEVE IT'S NOT BUTTER ROUND 5
10. Aquadude -Image NO WEAKNESSES IS A WEAKNESS ROUND 3
11. EvilPenguin - Broshawott Image
12. Skeleton - Image
13. JsXtm - {wobbuffet}
14. ShinyLucario - Image
15. DragoBoy - {shuckle}
16. sumo12345 - {ponyta} WE HONGRY ROUND 4
17. DNA - {claydol} OM NOM ROUND 2
18. /vXv\ - {golbat} EATEN ROUND 1

Updated list.

Author:  EvilPenguin [ Sat Oct 01, 2011 7:16 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

Since its been a couple days since the new round started and no one has posted...

JsXtm - 1

I don't trust anyone with beady little eyes like him. Plus his name is hard to spell and get correct, the only one worse is sN0WBaLL (don't think i got that correct)

Author:  rex09 [ Sun Oct 02, 2011 9:22 am ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

O_o

It's been 48 hours, and only one vote. I'll let it go fo another 12 hours, just to see; but otherwise, JsXtm will be out.

Author:  Wailord_2 [ Sun Oct 02, 2011 10:30 am ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

MY vote goes to Skeleton. no real reason i just don't think it was JsXtm.
JsXtm- 1

Skeleton-1

Author:  Skeleton [ Sun Oct 02, 2011 12:05 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

JsXtm -2
Skull Man - 1

I dunno what else to do... if you're not a werewolf JsX (TM), sorry! If you are, then, all the better

Author:  azul [ Sun Oct 02, 2011 12:39 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

oops did'nt know the round was on :shock:

jsXtm - 3
skeleton - 1

I don't know who to vote for so my vote goes to jsXtm because this member has bean on this forum long enough to know how to play this game and I can see that this game is going the way of a werewolf.

Author:  DragoBoy [ Sun Oct 02, 2011 1:44 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

JsXtm - 4
Skeleton - 1
Wasn't sure who to vote for but other people seem to think JsXtm is a werewolf and I'm going to trust them (for now)

Author:  rex09 [ Sun Oct 02, 2011 4:36 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

The crowd went after Wobbufet. But, like a boss, he just stood there and deflected them with ninja moves. Nobody could touch him; but then he suddenly disappeared, never to be seen again. But he left behind a gift.

There was a small black stone left where Wobbufet had been standing. Shuckle walked forward and tried to pick it up. Then Forretress tried to pick it up. Finally, Reuniclus was able to use his lolhands to do so. He looked it over. "Huh; this is a resurrection stone. If we throw it at a body, then it will come back to life." He grinned. "We could use this to bring back somebody who's been killed by ourselves, or the werewolves! Come on, we need to decide carefully, however, because it'll disappear after one use." They huddled around the stone, and started voting.

------------


Okay, so, vote on who you want resurrected. I may or may not give a clue to the person you choose, depending on if I can think one up that won't give away the werewolves. First to five votes, or most after two days.

EDIT: JsXtm wasn't a werewolf, btw. you guys suck at this.

Author:  EvilPenguin [ Sun Oct 02, 2011 4:40 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

Well, since JsX obviously isnt a werewolf, and i feel bad about offing him D:

JsXtm - 1

Author:  azul [ Sun Oct 02, 2011 5:00 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

JsXtm - 1
sumo12345 - 1

he was killed by the werewolfs and then we killed the others cuz we thought they were werewolfs.

Author:  Skeleton [ Sun Oct 02, 2011 5:26 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

Reviving someone we killed may not be such a good idea. Being murdered might make one a little grumpy and spiteful towards their killer... all the more reason to revive a werewolf victim

JsXtm - 1
Sumo12345 - 2

Author:  DragoBoy [ Mon Oct 03, 2011 1:17 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

JsXtm - 1
Sumo12345 - 2
/vXv\ - 1
Killed first round. That's just not fair.

Author:  Wailord_2 [ Mon Oct 03, 2011 1:18 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

My vote to resurrect goes to /vXv\ because he always is one of the first people eaten but is uaually very helpful to the game.

sumo12345-2
JsXtm-1
/vXv\-2

Author:  Dare234 [ Mon Oct 03, 2011 1:47 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

I'll vote for /vXv\ because he was voted out first.

sumo12345 -2
JsXtm -1
/vXv\ - 3

Author:  rex09 [ Mon Oct 03, 2011 8:16 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

Oh, I forgot to mention that dead people can post until someone's resurrected >.>;;

ATTN: Dead people, you can make your case as to why you should be resurrected. I only ask that if you are brought back, you are active.

Author:  JsXtm [ Mon Oct 03, 2011 8:47 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

While I appreciate EP's sentiment, you should totally bring back /vXv\ if you want to have a shot at winning this. Bring him back, then follow his lead in voting.

Author:  IceArceus12 [ Mon Oct 03, 2011 11:58 pm ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

Considering I have the help of *cough*Justin Thyme*cough* irl and my brain you should resurrect me. I also have probably made the most justified reasons why ppl could be werewolves. 2 for 1 if you resurrect me!

Author:  twistedturtwig [ Tue Oct 04, 2011 5:00 am ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

I have a good idea of who the Werewolves are. I've done some logic, some reasoning, some behind-the-scenes research, some background checks, and a bit of algebra, and I've come up with a hypothesis. I would share it with you, but I won't unless you vote me back, of course. If I am voted back, I promise I will hold no grudges and will do my best to slay the first werewolf of many!

-your friendly neighborhood extraterrestrial,
TT

Author:  Aquadude [ Tue Oct 04, 2011 8:24 am ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

Spirit of eelektross: I don't expect to be brought back (nor do I want to be) but i'd like to see TT back and I trust he is the man to go with in this scenario but do what you will. I have the feeling if bat master is revived he will likely be killed immediately upon revival. with me all you get is wild mass guessing and no help If you pick me we'll lose. If you pick TT anything could happen and if you pick bat master he will be killed off right away I suspect leaving you out of luck this is because he is that good at this game.

Author:  IceArceus12 [ Tue Oct 04, 2011 11:00 am ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

IceArceus12 wrote:
Considering I have the help of *cough*Justin Thyme*cough* irl and my brain you should resurrect me. I also have probably made the most justified reasons why ppl could be werewolves. 2 for 1 if you resurrect me!


Look^

Author:  Aquadude [ Tue Oct 04, 2011 11:41 am ]
Post subject:  Re: Werewolf 17 - now without Roman numerals!

Spirit of eelektross: nothing needs justifying in this game as in the first post rex09 himself said
"Just as a side note, I won't be giving away any clues. THE DEATHS DON'T TELL YOU ANYTHING; THEY'RE JUST ME WRITING CREATIVELY."
so all it is this time is wild mass guessing.
I have suspicions abound but I don't like the idea of having to catch Blind Squirrel Syndrome (BSS) to get the right answer. "even a blind squirrel finds an acorn every now and then." Also, keep in mind i will not be very active the next couple of weeks, and am likely to be voted off quickly. When you vote for who to bring back, bring back who you think has the highest combination of staying power, werewolf smarts and activity level in your votes. In my mind Twisted Turtwig best fits the criteria I use for bringing someone back so if I were still playing I'd bring him back.

Vindictive = having a strong desire for revenge
abound = 1. to exist in large number or amounts or
2. have in large numbers or amounts

Page 5 of 7 All times are UTC - 8 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/