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New abilities: Uses
http://www.psypokes.com/forums/viewtopic.php?f=27&t=27533
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Author:  /vXv\ [ Wed Nov 03, 2010 9:49 am ]
Post subject:  New abilities: Uses

New Abilities that are pretty epic

Contrarian:
This Pokemon's stat modifiers, including self-inflicted ones, are reversed; i.e., negative modifiers become positive while positive ones become negative.
Jarooda w/ Leaf storm raises SA 2 stages Each use! This is extremely powerful!

Regeneration:
When this Pokemon switches out, it recovers 1/3 of its max HP.
Ho-oh- Heal even under stealth rock!
Slowbro/king - super bulky waters!
Tangrowth

Encourage:
When using attacks that have secondary effects, this Pokemon does not inflict the secondary effect but the move's power receives a 30% boost.
Great for sweepers Super Power! Giga imact?! Hyper Beam?! Outrage?!
Kingler
Nidoking/queen
Tauros
Feraligatr
Etc.

Overconfidence:
When this Pokemon knocks out another Pokemon, its Attack is raised by one level.
Again Great for Sweepers
Pinsir
Gyarados
Heracross
Salamence
Mightyena
Etc.

Sand Throw:
This Pokemon's Speed doubles during Sandstorm.
Dugtrio
Randorosu

Mischievous Heart :
The non-damaging moves of this Pokemon have one priority stage higher than usual.
Priority Status! Taunt, Mean look, Recovery, Stat boosts!
sableye
Illumise
Volbeat
Etc.

Poison Rampage:
This Pokemon's Attack increases when it is poisoned.
Zangoose - toxic orb

Burn Rampage:
This Pokemon's Special Attack increases when it is burned.
Drifblim - Flame orb

Cursed Body:
When this Pokemon is attacked, there is a 30% chance that the opponent's attack will be disabled.
Auto Disable!
Bannete
froslass
Burungeru

Telepathy:
This Pokemon avoids damage from its teammates in Double or Triple Battles.
Dialga
Palkia
Giratina

Victory Star:
The Accuracy of this Pokemon and its partners in Double and Triple Battles receives a 10% boost.
Bikutini

Sand Power:
The power of this Pokemon's Rock-, Ground- and Steel-type moves increases during Sandstorm.
Sandslash
Muurando
Doryuuzu

Healing Heart:
The user has a 30% chance to heal its allies of status conditions in Double or Triple Battles.
Auto Heal Bell!
Tabunne
Blissey
Bellosom
Mamanbou

Mummy:
When this Pokemon is hit with a contact move, the attacking Pokemon's ability becomes Mummy.
Like Gastro acid
Desukaan

Author:  MUNCHLAX :) [ Wed Nov 03, 2010 10:33 am ]
Post subject:  Re: New abilities: Uses

i am liking regeneration a lot as well as sand throw although tis incredibly broken as doryuzu and rankorusu

mischevious heart is awesome as well encourage [nbz made a video of this] which negates superpower stat loses however it doesn't stop recoil

Author:  GofD [ Wed Nov 03, 2010 10:42 am ]
Post subject:  Re: New abilities: Uses

OOoooooo... Im liking this. Contrarian looks the most intersting to me. Too bad smergale cant get it.

Regeneration is MEH. I dont do a lot od switching in battles.

Encourage is ok but I may change my mind once I play it.

Overconfidence IS SWEET!

Sand power, nice.

The rest are just get a nod.

Author:  shinashu taji [ Wed Nov 03, 2010 11:35 am ]
Post subject:  Re: New abilities: Uses

Most of the new abilities are just lost on me. I really just don't care. Frankly to me it seems like they are trying to make the metagame easier for smaller tykes. Still some abilities can see their uses.

Author:  Blastiose_ex [ Wed Nov 03, 2010 12:38 pm ]
Post subject:  Re: New abilities: Uses

Jarooda with Contrarian could become a serious pain in the arse.... have to test that out on PO

Author:  shinashu taji [ Wed Nov 03, 2010 12:57 pm ]
Post subject:  Re: New abilities: Uses

Jarooda won't become anything, even with Contrarian. Grass is a horrible type to use offensively, and it is just as bad defensively. If it got some special moves that were actually half decent, then maybe it could, but not just with Contrarian and Leaf Storm.

One ability you forgot to mention is Inconsistency. What that does every turn it raises a random stat by two stages, while lowering a random stat by two stages.

Author:  MUNCHLAX :) [ Wed Nov 03, 2010 12:59 pm ]
Post subject:  Re: New abilities: Uses

i thought it was perversity not contratian

Author:  MasonTheChef [ Wed Nov 03, 2010 1:15 pm ]
Post subject:  Re: New abilities: Uses

There's also Eccentric which ditto learns that transforms him as soon as he enters battle. Making him actually useful.

As far as the ability "Competive Spirit" goes (Attack increase when stats drop) does it raise attack when you decrease your own stats with moves like Close Combat.

Author:  Ethereal Ice [ Wed Nov 03, 2010 2:27 pm ]
Post subject:  Re: New abilities: Uses

I think these new abilities are amazing and will put a new spin on things (especial regeneration and contrarian)

Quote:
Encourage:When using attacks that have secondary effects, this Pokemon does not inflict the secondary effect but the move's power receives a 30% boost.
Great for sweepers Super Power! Giga imact?! Hyper Beam?! Outrage?!

I think it's referring to things such is burning, freezing, and paralysis.( e.g. Body Slam). Not the side effects of the Pokemon using it, it wouldn't really be fair to give hyper beam a 30% increase and be able to use it the next turn now would it =/

Author:  MasonTheChef [ Wed Nov 03, 2010 2:50 pm ]
Post subject:  Re: New abilities: Uses

Ethereal Ice wrote:
I think these new abilities are amazing and will put a new spin on things (especial regeneration and contrarian)

Quote:
Encourage:When using attacks that have secondary effects, this Pokemon does not inflict the secondary effect but the move's power receives a 30% boost.
Great for sweepers Super Power! Giga imact?! Hyper Beam?! Outrage?!

I think it's referring to things such is burning, freezing, and paralysis.( e.g. Body Slam). Not the side effects of the Pokemon using it, it wouldn't really be fair to give hyper beam a 30% increase and be able to use it the next turn now would it =/



Any effect that would get a boost from serene grace will work with encourage. Hididaruma+Flare Blitz is probably the most powerful combo of this. Feraligatar DD+Waterfall is potent as well.

Super Power! Giga imact?! Hyper Beam?! Outrage?!
None of these moves are affected by encourage.

Author:  GofD [ Wed Nov 03, 2010 5:42 pm ]
Post subject:  Re: New abilities: Uses

MasterChef wrote:
There's also Eccentric which ditto learns that transforms him as soon as he enters battle. Making him actually useful.



I dont see how thats gonna make ditto more usefull. I honestly dont. I see ditto as one of the worst pokemon to use in any kind of battle situation. Also what the point of ditto even having transform anymore. They could have at least have got rid of transform and give it a move that it keeps even after it transfoms.

Author:  MasonTheChef [ Wed Nov 03, 2010 6:10 pm ]
Post subject:  Re: New abilities: Uses

Ditto can switch in easily by being able to take the attack as the opponent's poke, including copying their ability making it similar to trace switch-ins. You can in many cases use it simply to scout an opponent's set, making it less risky to set up on with something else. There's still the problem of your opponent knowing the set, stats and 5pp, but it's is infinitely more useful then the old tactic of wasting a turn transforming while hoping not to die.

With that ability it's doesn't need a move other than transform because it will never even see it's own moves as it will instantly know the opponent's.

Author:  MUNCHLAX :) [ Thu Nov 04, 2010 9:18 am ]
Post subject:  Re: New abilities: Uses

superpower drops are negated by encourage

and a tip if you bring out your ditto with the instant transform ability and you don't transform the opposing pokemon is a zoarak

Author:  MasonTheChef [ Sun Nov 07, 2010 8:02 am ]
Post subject:  Re: New abilities: Uses

According to bulbipedia (though they translate it to Brute Force)
Quote:
In battle
Brute Force raises the base power of all moves that have any secondary effects by 30%, but the secondary effects are ignored. However, this ability is not applied to moves that have a negative effect on the user, such as recoil, two-turn moves, and stat reduction after using certain moves. If a Pok

Author:  /vXv\ [ Sun Nov 07, 2010 9:09 pm ]
Post subject:  Re: New abilities: Uses

That makes less sense.. it'd be cool but then (with the life orb) the pokemon would get a 1.6 booost in damage With out ANY side effects?!
Thats more that choice band. and not move locking. speaking of chocie band would it remove its effect as well?

Author:  MasonTheChef [ Tue Nov 09, 2010 6:18 am ]
Post subject:  Re: New abilities: Uses

Choice band effect still applies.

Bar Life orb only moves that would receive effect from serene grace are affected by encourage.

/vXv\ wrote:
Ho-oh- Heal even under stealth rock!


SR cuts 50% from Ho-oh, it would still take damage.

Author:  /vXv\ [ Tue Nov 09, 2010 11:38 pm ]
Post subject:  Re: New abilities: Uses

I forgot an interesting one Harvester: allows for unlimited Berry use
Can be learned by tropius and Exeggutor
Unlimited lum berries, stat boosting berries (including Critical hit)
Though neither pokemon can utilize this that well on its own, exeggutor can learn skill swap Imagine passing it to your Raikou which is holding shuca berry, No weaknesses!

Author:  MasonTheChef [ Wed Nov 10, 2010 7:15 am ]
Post subject:  Re: New abilities: Uses

Custap berry would work great with a CM+endure Exeggutor. Downside is that there is a fair few pokemon with the tension ability which blocks eating berries.

Author:  EvilPenguin [ Fri Nov 12, 2010 2:28 pm ]
Post subject:  Re: New abilities: Uses

MasterChef wrote:
Downside is that there is a fair few pokemon with the tension ability which blocks eating berries.


True, but the vast majority of them either have much better abilities or have no business being used in regular battles.


Arbok Intimidate Shed Skin Tension
Persian Limber Technician Tension
Aerodactyl Rock Head Pressure Tension
Mewtwo Pressure None Tension
Ursaring Guts Quick Feet Tension
Houndoom Early Bird Flash Fire Tension
Tyranitar Sand Stream None Tension
Masquerain Intimidate None Tension - lol masquerain
Vespiquen Pressure None Tension - lol vespiquen
Denchura Compoundeyes Tension Swarm
Ononokus Rivalry Mold Breaker Tension

The only ones that I see using Tension are sweeping Aerodactyl that don't have Double edge, and Tyranitar that don't want to put up sand. Everything else either has better options or is useless.

Author:  MasonTheChef [ Fri Nov 12, 2010 3:10 pm ]
Post subject:  Re: New abilities: Uses

I should of put "in comparison to the harvest users"

Really any Aerodactyl is going to use Tension. Revenge and Lead sets don't last long enough to get mileage from pressure. Double-edge is rarely used, Wi-fi will see it even less since it's tutored from 2 gens ago also it's almost outclassed now by Claw Sharpen+Stone edge, while Tension stops Pinch+BP leads and to a lesser extent, Unburden+BP leads cold.



And **** YEAH Masquerain w/ tension!! you'll see this EVERYWHERE!!!

Author:  EvilPenguin [ Sat Nov 13, 2010 12:52 pm ]
Post subject:  Re: New abilities: Uses

I still think Pressure will be more useful on Leadactyl than Tension. There are a bunch of moves that leads use on Aero that have only 8 PP - Close Combat, Gyro Ball, and Stone Edge, to name a few - and being able to cut the amount of times they can be used in half (since it takes two hits to kill thanks to Focus Sash) is really helpful in the long run. Plus, if a Leadactyl is matched up against a berry-passer, it can just Taunt them and be done with it.

Author:  GofD [ Sat Nov 13, 2010 1:24 pm ]
Post subject:  Re: New abilities: Uses

For me overconfindence suites my battle style the best, The rest just dont seem like me..

Posion rampage-Why the heck would I posion MY OWN POKEMON?? This just doesnt make sense to me.

Author:  shinashu taji [ Sat Nov 13, 2010 1:26 pm ]
Post subject:  Re: New abilities: Uses

GofD wrote:
Posion rampage-Why the heck would I posion MY OWN POKEMON?? This just doesnt make sense to me.


A few select reasons. Swellow-Guts STAB Facade. Ursaring-Guts STAB Facade, or Quick Feet STAB Facade. Did I mention how Facade DOUBLES its Base Power when the Pokemon using it has a status condition?

Author:  MasonTheChef [ Sat Nov 13, 2010 1:30 pm ]
Post subject:  Re: New abilities: Uses

EvilPenguin wrote:
I still think Pressure will be more useful on Leadactyl than Tension. There are a bunch of moves that leads use on Aero that have only 8 PP - Close Combat, Gyro Ball, and Stone Edge, to name a few - and being able to cut the amount of times they can be used in half (since it takes two hits to kill thanks to Focus Sash) is really helpful in the long run. Plus, if a Leadactyl is matched up against a berry-passer, it can just Taunt them and be done with it.


Forgot about Taunt :/

Though I laugh at the person that CCs Aero's last HP. SE and gyro ball are plausible since it's usually paired with EQ.

Author:  EvilPenguin [ Sat Nov 13, 2010 2:27 pm ]
Post subject:  Re: New abilities: Uses

Well, its not like Inferanpe that run FB/CC/SR/Taunt are uncommon.

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