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Ace Trainer
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Joined: Mon Apr 19, 2010 12:19 am
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Location: You remember the twin towers?
also you are lacking a special wall

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Mon Nov 15, 2010 9:27 am
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Bug Catcher
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Posts: 4
Location: california
gallade
adamant nature/steadfast
252 attack/128 speed/128 defense
ice punch/close combat/thunder wave/night slash
leftovers

milotic
modest nature/marvel scale
252 sp atk/128 speed/128 defense
surf/recover/hypnosis or toxic/ice beam
leftovers

porygon-z
modest nature/levitate
180 sp atk/180 speed/194 hp
psychic/thunderbolt/recover/ice beam
berry that weakens fight type moves

dragonite
adamant nature
194 attack/180 speed/180 hp
dragon claw/thunder wave/earthquake/rock slide
sitrus berry

umbreon-
brave nature
256 attack/252 hp
dark pulse/toxic/confuse ray/rest
quick claw

leafeon-
adamant nature
256 attack/252 hp
leaf blade/aerial ace/return/swords dance
focus sash


Tue Nov 23, 2010 2:32 pm
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Pokemon Ranger
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Sorry Pokemon Warrior, but you do not have 25 posts. You can have your team rated when you do. Also specify what this team is for along with the specific role of each pokemon.


Tue Nov 23, 2010 2:37 pm
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Jirachi @ Lum Berry
Trait: Serene Grace
EVs: (104 HP / 252 Att / 152 Spd) or (164 HP / 194 Att / 152 SpD)
Jolly Nature (+Spd, -SAtk)
- Thunder Wave
- Stealth Rock
- Iron Head
- Drain Punch

This, obviously, is my lead. First turn is usually a T-Wave, unless the opposing lead is faster and can possibly OHKO (aka Infernape). Stealth Rock comes after the T-Wave, then use Iron Head to take advantage of Serene Grace. Magnezone is commonly used to counter T-Wave/Iron Head Jirachi, so Drain Punch is used as a second move to do damage to Zone (and also T-tar leads). Lum Berry helps against Machamp leads, as well as status leads like Roserade.

This has huge problems with Heatran and Infernape leads. Against Heatran, all I can do is set up SR and die, while against Ape it simply outspeeds and OHKO's. I've worked out a set to counter these, but gives me less of a chance to KO other leads quickly. An EV spread of 164 HP/194 Att/152 SpD would allow me to survive Ape's Fake Out (4.2% - 5%)/Overheat (80.1% - 94.8%) combo so I can T-Wave and SR, and it would also allow me to survive Heatran's Fire Blast (80.6% - 95.8%) and occasionally it's Overheat (94.2% - 111.5%).

Shaymin @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Hidden Power [Ice]
- Substitute

Shaymin is my Team's main Special Sweeper. Seed Flare's 180 Base Power gives me a great STAb attack, and Earth Power helps against Steel and Fire types. Hidden Power Ice takes care of everything else bu Bronzong and Shedinja. The set is based off of the same idea subTran uses: which is that many pokemon will switch out when Shaymin is sent in, allowing me to set up a Substitute. Leftovers lets me regain some HP from the Subs I set up, letting me put up even more Subs.

Infernape (M) @ Life Orb
Trait: Blaze
EVs: 60 HP / 252 Atk / 196 Spd
Jolly Nature (+Spd, -SAtk)
- Mach Punch
- Fire Punch
- Close Combat
- Stone Edge

My Team's main attacking Pokemon. 196 speed with Jolly nature lets me outspeed most Ape variants. Life Orb gives my attacks extra Power, and Ape won't miss the HP since it's so Defensively weak. Fire Punch is used over Flare Blitz to prevent complete suicide when using my STAB attack. Close Combat is there for STAB as well, and Stone Edge helps against Gyarados, Dragonite, and the occasional Charizard. Mach Punch helps me finish off weakened faster sweepers, as well as helping to take out D-Dance T-tars and other pokemon who may have gotten Speed Boosts earlier in the battle.

Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Substitute
- Surf
- Ice Beam

Suicune is my Team's main wall. After one Calm Mind, Suicune is easily one of the best Walls in the game, especially with a Sub up to protect from Crits. Surf is for STAB, while Ice Beam beats Grass types that can sometimes give Suicune problems. Suicune can beat a large amount of pokemon, even beating Blissey 1-on-1 99% of the time, since Blissey can't break its Subs with Seismic Toss.

Azelf @ Life Orb
Trait: Levitate
EVs: 112 Atk / 180 SAtk / 216 Spd
Naive Nature (+Spd, -SDef)
- Thunderbolt
- Psychic
- Fire Punch
- Explosion

My Team's Mixed Attacker. Psychic is for STAB, and T-bolt/Fire Punch can do neutral damage to everything except the Uber Lati's. Life Orb powers up its attacks, since it too is frail and won't survive much. When its HP becomes low, Explosion is always there to take its opponent down with it.

Gallade (M) @ Life Orb
Trait: Steadfast
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Bulk Up
- Shadow Sneak
- ThunderPunch

The custom set of my team, gotten from someone from a different website. Bulk Up raises Gallade's high attack, while also boosting its poor defense. Thunderpunch takes care of Gyarados, and Shadow Sneak gives it Priority that beats Azelf, Starmie, and Gengar. Drain Punch is used over Close Combat or Brick Break beacuase it can restore the combined lost damage from Life Orb and opponent attacks (the damage is restored before the Life Orb damage takes place). This set, after one Bulk Up, can easily take out up to 3 pokemon.

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Fri Nov 26, 2010 9:37 am
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Pokemon Master
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Corrections will be done ingreen

Megamaster37 wrote:
Jirachi @ Lum Berry
Trait: Serene Grace
EVs: 4 HP/ 252 Attack/ 252 Speed
Jolly Nature (+Spd, -SAtk)
- Fire Punch/Thunder Punch/Ice Punch
- Stealth Rock
- Iron Head
- Trick/U-Turn

This, obviously, is my lead. First turn is usually a T-Wave, unless the opposing lead is faster and can possibly OHKO (aka Infernape). Stealth Rock comes after the T-Wave, then use Iron Head to take advantage of Serene Grace. Magnezone is commonly used to counter T-Wave/Iron Head Jirachi, so Drain Punch is used as a second move to do damage to Zone (and also T-tar leads). Lum Berry helps against Machamp leads, as well as status leads like Roserade.

This has huge problems with Heatran and Infernape leads. Against Heatran, all I can do is set up SR and die, while against Ape it simply outspeeds and OHKO's. I've worked out a set to counter these, but gives me less of a chance to KO other leads quickly. An EV spread of 164 HP/194 Att/152 SpD would allow me to survive Ape's Fake Out (4.2% - 5%)/Overheat (80.1% - 94.8%) combo so I can T-Wave and SR, and it would also allow me to survive Heatran's Fire Blast (80.6% - 95.8%) and occasionally it's Overheat (94.2% - 111.5%).

If you would want to lead with a Jirachi I would have to suggest the standard Choice Scarf lead one. That way you are guaranteed to be faster than anything that leads against you, unless they have a higher base speed and have a Scarf. I would highly suggest Trick over U-Turn, as crippling something later in the match can greatly benefit you.

Shaymin @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Hidden Power [Ice]/Hidden Power [Fire]
- Rest/Leech Seed


Shaymin is my Team's main Special Sweeper. Seed Flare's 180 Base Power gives me a great STAb attack, and Earth Power helps against Steel and Fire types. Hidden Power Ice takes care of everything else bu Bronzong and Shedinja. The set is based off of the same idea subTran uses: which is that many pokemon will switch out when Shaymin is sent in, allowing me to set up a Substitute. Leftovers lets me regain some HP from the Subs I set up, letting me put up even more Subs.

Almost standard. Leech Seed works great on something that would normally wall Shaymin to death, Rest to get back health. The only other attacking move I could recommend is Hidden Power [Fire] for Pokemon like Scizor and Skarmory. You could switch out the Life Orb for some Lefties

Infernape (M) @ Life Orb
Trait: Blaze
EVs: 4 HP/ 252 Attack/ 252 Speed
Jolly Nature (+Spd, -SAtk)
- Mach Punch
- Flare Blitz
- Close Combat
- Stone Edge/Thunderpunch

My Team's main attacking Pokemon. 196 speed with Jolly nature lets me outspeed most Ape variants. Life Orb gives my attacks extra Power, and Ape won't miss the HP since it's so Defensively weak. Fire Punch is used over Flare Blitz to prevent complete suicide when using my STAB attack. Close Combat is there for STAB as well, and Stone Edge helps against Gyarados, Dragonite, and the occasional Charizard. Mach Punch helps me finish off weakened faster sweepers, as well as helping to take out D-Dance T-tars and other pokemon who may have gotten Speed Boosts earlier in the battle.

On any physical sweeper always max out attack and speed. Flare Blitz is more powerful than Fire Punch any day. More power could always make the difference between a crucial KO or a loss. You could opt out Stone Edge for Thunderpunch.

Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Substitute
- Surf
- Ice Beam/Hidden Power [Electric]

Suicune is my Team's main wall. After one Calm Mind, Suicune is easily one of the best Walls in the game, especially with a Sub up to protect from Crits. Surf is for STAB, while Ice Beam beats Grass types that can sometimes give Suicune problems. Suicune can beat a large amount of pokemon, even beating Blissey 1-on-1 99% of the time, since Blissey can't break its Subs with Seismic Toss.

Pretty much standard Calm Mind Cune.

Azelf @ Life Orb
Trait: Levitate
EVs: 40 Attack/ 252 Special Attack/ 216 Speed
Naive Nature (+Spd, -SDef)
- Psychic
-Fire Blast/Flamethrower
-Explosion
-Hidden Power [Ground]/Grass Knot/U-Turn


My Team's Mixed Attacker. Psychic is for STAB, and T-bolt/Fire Punch can do neutral damage to everything except the Uber Lati's. Life Orb powers up its attacks, since it too is frail and won't survive much. When its HP becomes low, Explosion is always there to take its opponent down with it.

The only thing I can say is that I wouldn't run a Mix Azelf the way you are. I would rather use the standard Smogon set. Even though it would be mainly special, and the only physical attack would be Explosion.

Gallade (M) @ Life Orb
Trait: Steadfast
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Bulk Up
- Shadow Sneak
- ThunderPunch

The custom set of my team, gotten from someone from a different website. Bulk Up raises Gallade's high attack, while also boosting its poor defense. Thunderpunch takes care of Gyarados, and Shadow Sneak gives it Priority that beats Azelf, Starmie, and Gengar. Drain Punch is used over Close Combat or Brick Break beacuase it can restore the combined lost damage from Life Orb and opponent attacks (the damage is restored before the Life Orb damage takes place). This set, after one Bulk Up, can easily take out up to 3 pokemon.

I see no real problem with your Gallade. Really the only thing I would do is drop some HP EVs for some more Speed EVs.


Overall the team seems to be quite good. This is jut me I wouldn't want three Life Orb users, as the prevalence of Sand Storm and Stealth Rocks will seriously hurt and limit their use. You could drop one of them for the appropriate move booster. Muscle Band for physical attacks and Wise Glasses for special attacks. Or on Azelf instead of Life Orb you could use an Expert Belt.

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Fri Nov 26, 2010 12:55 pm
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I'm new to EV's, so I might not use them right.
I havn't created this team yet, thats why im posting it here for help.
This is for Double Battling (Me and my friends always double battle)


Machamp {machamp} @ Muscle Band
Trait: No Guard
EVs: 252 Atk / 110 Def / 110 Sp.Def / 38 Spd
Adamant Nature
- DynamicPunch
- Stone Edge
- Earthquake
- Scary Face
No Guard allows these 90, 85, and 50 hit chance moves go up to 100.
DynamicPunch is main attack (i'll use some PP ups),
with Stone Edge and EQ as backup against anything Fighting is weak against.
Scary Face is just in case i want to slow pokes down.

Claydol {claydol} @ Focus Sash
Trait: Levitate
EVs: 252 Spd / 252 Def / 6 SpDef
Nature: Any that increase Speed
- Skill Swap
- Protect
- Rapid Spin
- Solar Beam
Skill Swap Levitate to Machamp, so that it gains No Guard.
Rapid Spin if there are spikes.
The Sash is for getting in one more skill swap
Skill Swap also works on Most other of my pokes, giving them Levitate.
Hmm... I notice a weakness to ground on my team.

Rapidash {rapidash} @ Choice Scarf
Trait: Flash Fire
EVs: 252 Spd / 252 Hp / 6 SpAtk
Hasty Nature
- Horn Drill
- Fire Blast
- Poison Jab
- Agility
Switch out Machamp for Rapidash.
Then Claydol uses Skill Swap again.
Rapidash uses Horn Drill till it dies.

Metagross {metagross} @ Leftovers
Trait: Clear Body
EVs: 110 HP/ 252 SpDef / 38 Def / 110 Atk
Adamant Nature
- Meteor Mash
- Earthquake
- Hammer Arm
- Magnet Rise
Metagross is my favorite pokemon.
Meteor Mash and EQ for smashing.
Magnet Rise because my team is weak on ground types
Could change Hammer Arm

Arbok {arbok} @ Wide Lens
Trait: Shed Skin
EVs: 6 HP/ 252 Attack/ 252 Speed
Adamant Nature
- Gunk Shot
- Crunch / Aqua Tail
- Iron Tail / Aqua Tail
- Ice Fang
Sweeper
Gunk Shot STAB, the rest to tackle any other types.

Yanmega {yanmega} @ Wise Glasses
Trait: Speed Boost
EVs: 252 SpAtk / 252 SpDef / 6 HP
Modest Nature
- Bug Buzz
- Air Slash
- Psychic
- Toxic
Sweeper, Toxic is for status messing.
BugBuzz and AirSlash is STAB
Psychic for diveristy

EDIT:
One more thing, is anyone going to post new movesets in the Psydex?
They end at the third series and only include 3rd series moves.
Maybe someone can create some fifth series movesets at least for the older pokes?
Just a shout out if anyone was time and skill to do that. (I'm lacking both)

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Mon Dec 06, 2010 4:09 pm
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Joined: Mon Apr 19, 2010 12:19 am
Posts: 252
Location: You remember the twin towers?
Hey guys i'd love this new team of mine rated

{gyarados}@ life orb
Adamant 252 atk 4 HP 252 spe

waterfall
ice fang
dragon dance
earthquake

Pretty much a standard gyara i lead with it because i don't want to lead with anything else. i have 4 hp because i have 30 hp ivs and need an odd number to survive five stealth rock entries.Waterfall is there for standard STAB and will usually switch out on something thats faster then me or if they have a wall i.e bronzong i'll hit it with a waterfall then switch.Ice fang because its really old school and not expected as much and a really nice way to hit lead of celebi and dragonite.Earthquake for those annoying heatran who are always killing my guys and in general earthquake is a solid move.

{suicune} @ leftovers
Bold 236 HP 252 DEF 12 SP ATK 8 SPE

roar
surf
sleep talk
rest

My physical tank, and overall a beast.Can take physical hits fantasticly.236 HP because at 400 HP i get maximum leftovers recovery and have a nice few EVS for speed and SP ATK.I have 8 SPE because some people pack 4 SPE on suicune to outspeed other suicunes and with 8 i am able to out speed them.Then i want the rest in SP ATK because lack of calmind in favor of roar to phaze leaves me not hitting as hard as i would like.Rest-talk because only HP recovery suicune gets and really it needs sleep talk to work effectively

{umbreon} @ leftovers
Careful 212 HP 4 ATK 40 DEF 252 SP DEF

Payback
wish
curse
yawn

MY special tank a very good wall which takes special attacks for funsies! I carry wish and yawn without protect in favor of curse to tank more and force switches to deal with the curse and by the time they switch in i will have 2 curses and the ability to take many hits. Yawn to sleep things that will annoy me and wish to heal and give my team a second chance, aids gyara after a few SR switch ins. Payback is STAB.

{spinda} @ choice scarf
Modest 252 SP ATK 4 SP DEF 252 SPEED

Swift
psychic
Water pulse
trick

A novelty poke as novelty pokes are very very scary when you see them you're just like OMG!!!!!!! and i can surpirse people very easily.Swift is STAB and therefore useful.Psychic is one of the rare powerful moves that spinda posses. Water pulse is very random and therefore surprising which is the aim of this spinda.Trick is there to cripple things and who would think that this cool little bear would trick a scarf?

{zapdos} @ life orb
Timid 4 DEF 252 SP ATK 252 SPE

Hidden power grass
heat wave
thunderbolt
roost

MY main special attacker as spinda is novelty and i really need this hard hitter. I have the combo of HP grass heat wave and thunderbolt which gives near perfect type coverage. HP grass is for swampert which walls the HP ice set and i badly need this as i lack grass on my team. Heat wave and thunderbolt are standard and roost is for recovery as all the residual damage from SR life orb and the possible sandstorm or hail which are a lot more common now really requires roost and even umbreons wish.

My last poke is my main weakness as i need SR and swampert would be great here or even celebi would work but i really have neither so i opted for a gliscor set which is meant to be a physical wall but i need SR so i needed it. Any trade offers would be great.

{gliscor} @ leftovers
Impish 188 HP 252 DEF 68 SP DEF

Stealth rock
toxic
earthquake
roost

As i said physical wall turned Stealth rocker. Toxic for residual damage on those annoying walls that cause my sweepers so much agony. Earthquake is considered one of the best moves in the game and with STAB on a wall like gliscor its over powered. ROost is there for healing which if i can get it i'll use it and against ice moves using gliscors very reasonable speed i can easily turn them into only x2 effective. 188 HP is wrong meant to be 180 for maximum lefties and then 8 in SPEED but i was bad at maths when i asked for it to be sav'd.

thanks for rating this

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Wed Dec 08, 2010 6:05 am
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well i am new to this forum however i have been playing pokemon for a while i have platinum my team so far is

charzard lvl 68 hold charcoal naive hp 201 atk 149 def 145 spatk 165 spdef 119 speed 190 fireblitz, heat wave, blast burn, fly

blastiose lvl 67 hold splash plate bashful hp 192 atk 132 def 174 spatk 142 spdef 160 speed 152 outrage , hydro cannon , surf , rain dance

venasaur lvl 68 hold amulet coin modest hp 206 atk 131 def 155 spatk 187 spdef 159 speed 132 sleep powder, frenzy plant, leech seed, sludge bomb

dragonite lvl 67 hold dragon fang relaxed hp 208 atk 216 def 184 spatk 171 def 159 speed 117 dragon dance, ice beam , draco meteor , outrage

mew lvl 68 hold mind plate quiet hp 222 atk 143 def 153 spatk 224 spdef 152 speed 183 thunderbolt, psychic, ice beam, fly

tyranitar lvl 68 hold quick claw quiet hp 221 atk 234 def 168 spatk 163 spdef 164 speed 113 dark pulse, crunch, earthquake, stone edge

was just for fun to see how they would do working on gettting them to lvl 100 atm happend to get pokerus so they where all infected at low lvls :)

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Wed Dec 08, 2010 1:09 pm
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Joined: Mon Apr 19, 2010 12:19 am
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Location: You remember the twin towers?
READ THE RULES!!

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Wed Dec 08, 2010 1:34 pm
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mwb123 wrote:
well i am new to this forum however i have been playing pokemon for a while i have platinum my team so far is

mew lvl 68 hold mind plate quiet hp 222 atk 143 def 153 spatk 224 spdef 152 speed 183 thunderbolt, psychic, ice beam, fly

If you've been playing for so long, why would you give Mew {mew} a bad move like fly? It doesn't make any sense.

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Wed Dec 08, 2010 2:01 pm
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i did not know i was not suppsed to not reply in stuff i am sorry and the fly move on mew i admit not a great move for it but i have been haveing a hard time deciding what move to teach it just put my team up just to see if i could get some help inproving it is all just got my internet back so other than the mew with fly what othere issues do you see if you dont mind

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Wed Dec 08, 2010 2:13 pm
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Changes will be made in Green

hammythepig wrote:
I'm new to EV's, so I might not use them right.
I havn't created this team yet, thats why im posting it here for help.
This is for Double Battling (Me and my friends always double battle)


Machamp {machamp} @ Leftovers
Trait: No Guard
EVs: 252 Atk / 110 Def / 110 Sp.Def / 38 HP
Adamant Nature
- DynamicPunch
- Stone Edge
- Earthquake
- Bullet Punch/Payback
No Guard allows these 90, 85, and 50 hit chance moves go up to 100.
DynamicPunch is main attack (i'll use some PP ups),
with Stone Edge and EQ as backup against anything Fighting is weak against.
Scary Face is just in case i want to slow pokes down.

Scary Face is just a useless move in any kind of battle. Replace it with Either Bullet Punch for priority or Payback for some extra coverage. Remove the Speed EVs for HP Evs to give it some more bulk, as well ass using Leftovers as the item.

Claydol {claydol} @ Light Clay/ Lum Berry
Trait: Levitate
EVs: 252 HP / 80 Def / 176 SpD
Nature: Careful
-Reflect
-Light Screen
-Stealth Rock
-Rapid Spin/Explosion

Skill Swap Levitate to Machamp, so that it gains No Guard.
Rapid Spin if there are spikes.
The Sash is for getting in one more skill swap
Skill Swap also works on Most other of my pokes, giving them Levitate.
Hmm... I notice a weakness to ground on my team.

Do the changes on Claydol to give it bulk and let it play a support role for your team by putting up screens. Stealth Rocks is always good and should be on every team. Explosion there to go out with a bang, should switch into Metagross before you use it.

Rapidash {rapidash} @ Choice Scarf
Trait: Flash Fire
EVs: 252 Spd / 252 Attack/ 4 HP
Jolly/Adamant Nature
-Flare Blitz
-Megahorn
-Double Edge
-Bounce/Iron Tail

Switch out Machamp for Rapidash.
Then Claydol uses Skill Swap again.
Rapidash uses Horn Drill till it dies.

I know you said you use this against a friend but OHKO moves are always annoying. Run this Choice Scarf set. It lets Dash get half decent coverage.

Metagross {metagross} @ Life Orb
Trait: Clear Body
EVs: 80 HP / 124 Atk / 252 SpA / 52 Spe
Rash Nature- Meteor Mash
-Psychic
-Bullet Punch
-Grass Knot

Metagross is my favorite pokemon.
Meteor Mash and EQ for smashing.
Magnet Rise because my team is weak on ground types
Could change Hammer Arm

For something interesting run a mixed Metagross set. It gives you something interesting and powerful.

Arbok {arbok} @ Choice Band
Trait: Shed Skin
EVs: 6 HP/ 252 Attack/ 252 Speed
Adamant Nature
-Poison Jab
-Seed Bomb
-Aqua Tail/Earthquake
-Crunch

Sweeper
Gunk Shot STAB, the rest to tackle any other types.

Run a standard Banded snake, works well enough.

Yanmega {yanmega} @ Timid Nature
Trait: Speed Boost
EVs: 252 SpAtk / 252 Speed/ 4 HP
Modest Nature
- Bug Buzz
- Air Slash
- Psychic
- Shadow Ball/Ancient Power
Sweeper, Toxic is for status messing.
BugBuzz and AirSlash is STAB
Psychic for diveristy

Yanmega looks good for the most part, I would remove Toxic as Yanmega doesn't have the bulk for Toxic Stalling. You could tack on Shadow Ball, or use Ancient Power for the off chance of all the stats getting boosted.

EDIT:
One more thing, is anyone going to post new movesets in the Psydex?
They end at the third series and only include 3rd series moves.
Maybe someone can create some fifth series movesets at least for the older pokes?
Just a shout out if anyone was time and skill to do that. (I'm lacking both)


Overall the team is pretty decent, I don't know that much about doing doubles. I really only know about singles teams but I do dabble in the doubles realm from time to time. To Munch I should get to your team in either tonight or tomorrow.

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Wed Dec 08, 2010 4:40 pm
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Ok, thanks a bunch.

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Wed Dec 08, 2010 7:57 pm
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Location: You remember the twin towers?
also i would suggest switcheroo on arbok. a nice little surprise ;)

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Thu Dec 09, 2010 12:06 am
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I really should have mentioned Protect is a very viable option on Yanmega. Not only does it give you a free Speed Boost, but if you run Explosion on Claydol, you can use Protect to avoid any damage you would incur on your own Pokemon from it.

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Thu Dec 09, 2010 12:11 am
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Ok, so Ive been workin on my Ev's and working on ideas for a good power trick shuckle team. Ill be using pokemon i have on hand. I dont now EXACT Evs for them some I have no clue, but im working on it. THIS TEAM HAS NOT BEEN MADE YET. Im just looking for some suggestions.
(Moves my pokemon have will be in white, moves that Im gonna give will be in black). Team will be used in battle fronteir.


{bronzong} lvl 50
Heatproof
naughty nature
Evs- Not sure.... but I am going to reduce speed ev's to 0.

Gyro Ball
Extrasensory->trick room
faint attack
confuse ray->explosion

Yeah, probably not the best set... Bronzong will go first set trick room then explode. However if I decide to use this team in a double battle it will need some attack moves. Im not sure if gyro ball is affect by trick room, but if it is I may have to change it to something else, not sure what though... I may have to get one with levitate if I do double battles though.. no idea on what item to give.

{shuckle} lvl 50
serious nature
sturdy
Ev's- 0 in Sp.att and speed not sure about the rest.

gastro acid-> earthquake
bug bite
power trick
rest-> stone edge

Main attacker.Honeslty I saw a guy on youtube us a power trick shuckle after I came up with the idea of a power trick shuckle. Mine has the same moves except I kept bug bite as another STAB move, rock edge for STAB also and earthquake for type coverage. Also thinking about giving it a leftovers over a life orb like the guy in the video did. If I use shuckle in a double battle bronzong will not survive an earthquake...

Not sure for the third one but I think Ill go with this:

{gallade} lvl 50
Ev's no idea but it does seem to have a decent att and Sp.def
Steadfast

Double team-> ?????
leaf blade
psycho cut
night slash

Gallade is filler and ihere in the event if shuckle faints. Double team has GOT TO GO, but im not sure what the heck to give it, but it will be a fighting type move. The rest, well I just wanted to make a pokemon that could give a supereffective and critical hit, so it will be getting a scope lense to help boost that.

Hopefully this is better than my previous posts. Thanks in advance for the advice.

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Thu Dec 09, 2010 11:13 am
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shinashu taji wrote:
I really should have mentioned Protect is a very viable option on Yanmega. Not only does it give you a free Speed Boost, but if you run Explosion on Claydol, you can use Protect to avoid any damage you would incur on your own Pokemon from it.

That is really smart, I will change that.
MUNCHLAX :) wrote:
also i would suggest switcheroo on arbok. a nice little surprise ;)

What does that do?

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Thu Dec 09, 2010 1:43 pm
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either LOOK IT UP or its the same as trick XD

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Thu Dec 09, 2010 2:38 pm
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hammythepig wrote:
If you've been playing for so long, why would you give {mew} a bad move like fly? It doesn't make any sense.


< 333

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Thu Dec 09, 2010 3:18 pm
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MUNCHLAX :) wrote:
either LOOK IT UP or its the same as trick XD

LOL I could have looked it up. But I just wanted you to sound smart =)

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Thu Dec 09, 2010 3:56 pm
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As per usual corrections will be made in green.

MUNCHLAX :) wrote:
Hey guys i'd love this new team of mine rated

{gyarados}@ Leftovers
Adamant 156 HP/ 72 Attack/ 96 Defense/ 184 Speed

Dragon Dance
Taunt
Waterfall
Bounce/Stone Edge


Pretty much a standard gyara i lead with it because i don't want to lead with anything else. i have 4 hp because i have 30 hp ivs and need an odd number to survive five stealth rock entries.Waterfall is there for standard STAB and will usually switch out on something thats faster then me or if they have a wall i.e bronzong i'll hit it with a waterfall then switch.Ice fang because its really old school and not expected as much and a really nice way to hit lead of celebi and dragonite.Earthquake for those annoying heatran who are always killing my guys and in general earthquake is a solid move.

If you want to lead with a Dos I would highly suggest you use the standard Smogon Bulky Gyarados. It has access to taunt that can help prevent slower leads from setting up Stealth Rocks, and or Spikes. Waterfall should be your main attacking move. The last move is up to choice, Water Flying is resisted only by Empoleon, and Lanturn. While Water Rock is only resisted by Empoleon and Breloom. You could tack on Earthquake if you wanted, but what you hit with Earthquake you can hit just as well with Waterfall.

{suicune} @ leftovers
Bold 236 HP 252 DEF 12 SP ATK 8 SPE

roar
surf
sleep talk
rest

My physical tank, and overall a beast.Can take physical hits fantasticly.236 HP because at 400 HP i get maximum leftovers recovery and have a nice few EVS for speed and SP ATK.I have 8 SPE because some people pack 4 SPE on suicune to outspeed other suicunes and with 8 i am able to out speed them.Then i want the rest in SP ATK because lack of calmind in favor of roar to phaze leaves me not hitting as hard as i would like.Rest-talk because only HP recovery suicune gets and really it needs sleep talk to work effectively

Looks good, the only thing I could say is drop the speed EVs and put them in HP.

{umbreon} @ leftovers
Careful 212 HP 4 ATK 40 DEF 252 SP DEF

Payback
wish
curse
yawn

MY special tank a very good wall which takes special attacks for funsies! I carry wish and yawn without protect in favor of curse to tank more and force switches to deal with the curse and by the time they switch in i will have 2 curses and the ability to take many hits. Yawn to sleep things that will annoy me and wish to heal and give my team a second chance, aids gyara after a few SR switch ins. Payback is STAB.

Good enough. Standard Cursing Umbreon. If you want you can swap out Yawn for Baton Pass. That way you have more reliable Wish support.

{spinda} @ choice scarf
Modest 252 SP ATK 4 SP DEF 252 SPEED

Swift
psychic
Water pulse
trick

A novelty poke as novelty pokes are very very scary when you see them you're just like OMG!!!!!!! and i can surpirse people very easily.Swift is STAB and therefore useful.Psychic is one of the rare powerful moves that spinda posses. Water pulse is very random and therefore surprising which is the aim of this spinda.Trick is there to cripple things and who would think that this cool little bear would trick a scarf?

I don't have much to say. It is a novelty dude, and honestly I wouldn't use this in a real match. The only time I would use it would be for a match against a friend. Spinda has horrible stats.

{zapdos} @ life orb
Timid 4 DEF 252 SP ATK 252 SPE

Hidden power grass
heat wave
thunderbolt
roost

MY main special attacker as spinda is novelty and i really need this hard hitter. I have the combo of HP grass heat wave and thunderbolt which gives near perfect type coverage. HP grass is for swampert which walls the HP ice set and i badly need this as i lack grass on my team. Heat wave and thunderbolt are standard and roost is for recovery as all the residual damage from SR life orb and the possible sandstorm or hail which are a lot more common now really requires roost and even umbreons wish.

Standard Zapdos. Good solid Pokemon defensively on both sides.

My last poke is my main weakness as i need SR and swampert would be great here or even celebi would work but i really have neither so i opted for a gliscor set which is meant to be a physical wall but i need SR so i needed it. Any trade offers would be great.

{gliscor} @ leftovers
Impish 188 HP 252 DEF 68 SP DEF

Stealth rock
toxic
earthquake
roost

As i said physical wall turned Stealth rocker. Toxic for residual damage on those annoying walls that cause my sweepers so much agony. Earthquake is considered one of the best moves in the game and with STAB on a wall like gliscor its over powered. ROost is there for healing which if i can get it i'll use it and against ice moves using gliscors very reasonable speed i can easily turn them into only x2 effective. 188 HP is wrong meant to be 180 for maximum lefties and then 8 in SPEED but i was bad at maths when i asked for it to be sav'd.

Looks good. If you want you can tinker with the EVs making it 252 HP/ 252 Speed and give it Taunt instead of Stealth Rock, so that way in case you get into a stall match you can win it with Gliscor.

thanks for rating this


The team is decent. You lack support for your team by not having a spinner. If you added a Spinner your team will be leagues better. So you wouldn't have to worry about constant Rock, and Sand Storm damage, which really racks up fast. If you were to add a Spinner, drop Spinda completely and add Forrtress. Two other problems I see is that you don't have a true physical sweeper, and a true lead. This can be remedied by making Gliscor a lead by doing this.

Gliscor@Leftovers
Jolly Nature
252 HP/ 252 Speed/ 4 Defense
Taunt/U-Turn
Earthquake
Stealth Rock
Roost/U-Turn

If you do that with Gliscor then you can keep Gyarados as a standard Dragon Dancing Gyarados. Sorry for having this take so long, I have been quite lazy over the holidays, and the days before.

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Fri Dec 17, 2010 3:04 pm
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EDIT:

Ignore this post, it was an old team that will have absolutely no use. I will get another team up in the next few days from the edit...

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Last edited by B-Mac on Tue Jan 18, 2011 8:09 pm, edited 1 time in total.



Fri Dec 17, 2010 5:01 pm
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Hey there, just one pok

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Sat Dec 18, 2010 2:04 pm
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thanks for the advice and the speed evs are to counter other suicune and spinda looked good but only mangaged a trick and nothing more i chuvked it and added this

{rotom} @ choice specs
timid 252 SP ATK 4 SP DEF 252 SPEED
trick
hidden power ice
shadow ball
thunderbolt

also the umbreon was meant to be the physical sweeper as it can e very sneaky like that and helped me take out a few pokes but mostly hitting for damage so rotom could clean up

i am working on a UU and Uber team now do you know much about those tiers i am an uber n00b and its a really fun tier to play in

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Sun Dec 19, 2010 4:41 pm
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I've used this team a couple of times against friends and it seems to work okay, although none of us have much of an idea on how to competetively play.
I'm no too big on the whole EV's and other hidden values and this team is only really going to be used against friends and maybe the odd wi-fi battle.


{gliscor} Jolly - Life Orb

- stealth rock
- earthquake
- roost
- u-turn

my opener who usualy does a good job. Not much to be really said.


{luxray} Naughty - Sitrus Berry

- Thunderbolt
- Crunch
- Superpower
- Ice fang

my luxray is mainly for bringing down bulky opponents and works quite well with its high attack stat.
works well with kingdra to take down formidable water opponents.



{weavile} Hasty - Focus Sash

- counter
- night slash
- ice punch
- fake out

pretty much fake out to start off with to end aerodactyls sash and then night slash and ice punch are used to sweep.
counter is for the less speedy pokemon that come my way..


{umbreon} Careful - Leftovers

- mean look
- baton pass
- toxic
- dark pulse

I was going to try to breed for wish but i got lazy lol. This guy just annoys the crap out of people i verse and as you all know she is just used to pretty much baton pass to a type advantage.
Dark pulse is only there for the odd occassion when she may have to clean the scraps up.


{gengar} Timid - Expert Belt

- psychic
- shadow ball
- (trying to get) hidden power fire/ currently have: thunderbolt
- explosion


This guy is pretty much just to deal with whatever they throw at me as it has a range of special attacks partnered with his good special attack ability he acts as a formidable special sweeper.
Explosion is just to destroy any annoying threat that i didnt anticipate


{kingdra} Naive - Light Orb

- dragon dance
- waterfall
- outrage
- ice beam


Kingdra is my mixed sweeper and quite capably takes out many pokemon that i have versed in the past i am generally happy with this Pokemon role in the team.




Thanks for reading and please offer any ideas if you think one pokemon doesnt belong in this team etc. im open to any idea.

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Thu Dec 30, 2010 6:46 am
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