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Dragon Tamer
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Joined: Thu Apr 22, 2010 9:08 pm
Posts: 173
thank you for the review :)

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Tue May 04, 2010 2:55 pm
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Dragon Tamer
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Okay, me and a friend have agreed to a 6 on 6 non-legendary water VS water battle at the end of the month.

I need help meta-gaming. Clearly Water Pokemon with "Water Absorb" are a plus, as would water pokemon who can learn non-water moves such as Thunderbolt, Psychic, and the like. Icebeam is less useful in this format though. Any suggestions for moves and/or team members for my team? I've got about 3-4 set in stone (Lapras, Starmie, Blastoise) and am interested in who should round out my team. Any help is appreciated.


Sat May 08, 2010 6:03 pm
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Dragon Tamer
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hmmm I'm gonna say...

totally wrong thread, better luck next time...

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Sat May 08, 2010 6:06 pm
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Bug Catcher
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OK well I'm not very good at Pokémon but here goes... (im not going into detail, any suggestions welcomed)

SCIZOR... 100
DIALGA... 100
GENGAR... 100
ALAKAZAM... 100
STARAPTOR...100
GARCHOMP... 100
GIRATINA... 91
RHYPERIOR...90
GYARADOS... 88
MEWTWO... 80

^^^^^^^^
I want to choose my team out of them, i do not play online, just with friends. Im going to get them all too 100, just need suggestions on my team and possible other pokemon? :) thank you


Tue May 11, 2010 1:50 pm
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Pokemon Master
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matthill72 this thread is for posting teams to be rated not which pokemon you should use, please read the 1st post here for the rules.


Also Dialga, Garchomp, Giratina, and Mewtwo are banned from standard play (allowed in Ubers) so that leaves 6 for ya.


Wed May 12, 2010 6:43 am
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Pokemon Ranger
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Okay this Teamis for the vgwc 2010 I found problems with the other team so I'm going With this New one

So for the most part I going with exetremely well rounded tanks That can Hit really Hard but still last a few turns, Remeber Items are interchangable, 2 Ubers per 4 pokemon Double battle

The first Paring is

Heat Lightning Storm Squad
Groudon {groudon} Life Orb
Sassy EVS HP, AT

Earthquake
Fire Punch
Dragon Claw
Rock Slide

Earthquake blasts both foes while leaving zapdos unharmed, rock slide to hit two foe and Dragon claw for coverage, Fire punch to take advantage of the sun

Zapdos {zapdos} Expert Belt
Bold EVs HP, SD, DF, SA

Discharge
Heat Wave
Air Cutter
HP Ice/Roost

Discharge zaps both foes while leaving groudon untouched, (thus is why thunderbolt is there in case groudon gets KOd before zapdos I don't want to zap my allies. Heat Wave Gets boosted by the sun
STAB air cutter with High CH is surprisingly powerful in doubles, but HP Ice takes out dragons, Roost is great but I'm not sure I'd want it.


Hurricane Titan Squad

Lugia {lugia} Leftovers/Bright Powder
Modest EVs HP SA DF

Aeroblast
Blizzard/Icy wind/Ice Beam
Thunder bolt
Recover

Aeroblast and Psychic STAB, Blizzard= high Power, 2 targetand low acc, Ice beam = high power, single target, high acc, Icy wind = low power, 2 targets, high acc(plus speed drop)
thunder bolt will give coverage to lugia, but wheather ball would be great if there was any wheather in play Which I'm sure there will be.

Metagross {metagross} Life Orb/Expert Belt
Careful EVs HP, AT

Earthquake
Iron Head
Brick Break
Rock Slide

Earthquake works well with Lugia, Iron Head power and accuracy, Brick Break for screens, Rock slide for everything else


Dark and Light Squad

Giratina {giratina} Griseous Orb/Leftovers
Adamant EVs HP, AT

Earthquake
Shadow Claw
Dragon Claw/Outrage
Stone Edge/Shadow sneak

Earthquake does't bother togekiss, shadow claw for High CH, Dragon Claw/Outrage for STAB. Stone edge for Flying Types, shadow sneak to finish them off


Togekiss {togekiss} Serene grace Kings rock/Expert Belt
Bold EVs HP, SD, DF

Air Slash
Aura Sphere
Heat Wave
Swift/Roost

Flinch air slash, STAB Swift (hits 2 target), Heat wave cause it may still be sunny out, and fire helps out giratina majorly

Items that will be available to all pokemon Life Orb, Leftovers, Expert Belt, Bright powder, Grieous Orb and Kings rock


Please Don't Quote This Post I want to be able to remove All my teams info should I get any were in the tortament.


Last edited by /vXv\ on Mon May 17, 2010 9:44 pm, edited 3 times in total.



Sat May 15, 2010 12:01 am
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Bug Catcher
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Now, before i gett into the team i have to sayy i know i use a Regice and to most Trainers butt if i Could Get a Suggestion I'd Glady change it..........

Pokemon HeartGold:

Meganium Lv. 62
Item:???
Atk:124
Def:138
Sp Atk:145
Sp Def:139
Spd:123
-Synthsis
-SolarBeam
-Toxic
-Sunny Day

Yanmega Lv. 63
Item:???
Atk:125
Def:122
Sp Atk:181
Sp Def:68
Spd:137
-Air Slash
-Bug Buzz
-Roost
-Hypnosis

Regice Lv. 63
Item:???
Atk:84
Def:134
Sp Atk:134
Sp Def:301
Spd:72
-Lock On
-Blizzard
-Thunderbolt (until ZapCannon)
-Focous Blast

Charizard Lv. 75
Item:BrightPowder
Atk:166
Def:157
Sp Atk:216
Sp Def:153
Spd:175
-Fly
-ShadowClaw
-Heat Wave
-Rock Slide

Jolteon Lv.66
Item:???
Atk:102
Def:107
Sp Atk:172
Sp Def:138
Spd:198
-Shadow Ball
-Rain Dance
-Thunder
-Thunder Wave

Dragonite Lv. 75
Item:???
Atk:224
Def:181
Sp Atk:199
Sp Def:180
Spd:152
-ExtremeSpeed
-Dragon Rush
-Aqua Tail
-Dragon Dance

So thank you very much!!!!!!!!!!!!!!

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Mon May 17, 2010 2:06 pm
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Pokemon Master
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/vXv\ wrote:
Okay this Teamis for the vgwc 2010 I found problems with the other team so I'm going With this New one

So for the most part I going with exetremely well rounded tanks That can Hit really Hard but still last a few turns, Remeber Items are interchangable, 2 Ubers per 4 pokemon Double battle

You have typical double battle move combinations, but apart from that, your movesets make your team look like a E4 stomp team. You have pure attacking sets - no recovery or stat boosts. You'll want to look up standard movesets on Smogon; keep in mind that serious opponents will be prepared for Earthquake abuse and weather. Additionally, I doubt Metagross will enjoy the sun boosting Fire damage.

@Blaziken_boy: read the first post.

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Mon May 17, 2010 6:59 pm
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Pokemon Ranger
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As far as {metagross} goes It won't be on the same team of 4 as {groudon}

I did look up smogon movesets but I made some changes
Zapdos pairs very well with Groudon
A) Groudon is immune to discharge, Zapdos is Immune to Earthquake
B) Discharge has the high 30% paralyze rate, Which I think in doubles is a suitable replacement to thunder wave
C) Discharge Hurts Flying Types That resist Earthquake
D)Groundons moveset is from smogon except I replaced Stone edge with Rock slide because its a double battle

Lugia is the one I really want some opinons on
First Since it’s a double battle Blizzard is much more powerful than Ice beam, however It has fairly low accuracy, Icy wind Hits two foes and lowers speed but has the low Power, Ice beam is very reliable but it only hits one foe.

Metagross
Is also Smogon Based
But look under the Other Options zone for its move pool
I did switch Hammer Arm with Brick Break so I can tear down screens

Giratina-O is smogon based as well
substitute was replaced with stone edge or some other move like shadow sneak

Togekiss is has swift because I can't get one with tri attack but since its a double battle Its still an OK replacement


Mon May 17, 2010 9:43 pm
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Pokemon Master
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/vXv\ wrote:
I did look up smogon movesets but I made some changes
...
D)Groundons moveset is from smogon except I replaced Stone edge with Rock slide because its a double battle

My point is that your movesets specify all attacking moves, which is almost never used on anything but a Choice item set. But you aren't getting the benefits of Choice items, so you might as well take advantage of stat boosting moves like Swords Dance.

In any case, you should try out your team against online opponents.

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Tue May 18, 2010 4:32 pm
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Dragon Tamer
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PLease rate my team:

Infernape
Jolly
252 Attack, 252 Speed, 4 HP
Life Orb
Fake Out
Blaze Kick
Thunder Punch
Close Combat

Blissey
Bold
252 HP, 252 Defense, 4 Sp. att.
Leftovers
Soft Boiled
Heal Bell (will be, currently Defense Curl)
Ice Beam
Charge Beam

Starmie
Timid
Choice Specs (maybe Choice Scarf?)
252 speed, 252 sp. attack, 4 HP
Thunderbolt
Psychic
Hydro Pump
Grass Knot
(note: Thinking of replacing Grass Knot or Psychic w/ Ice Beam)

World09 Weavile
Jolly
Focus Slash
252 speed, 252 Attack, 4 HP
Night Slash
Fake Out
Ice Shard
Brick Break

That's the core of the team, and complete. I'm also working on the following - and want to make sure I get it right before I start:

Red Metagross
Brave
Leftovers
EV forcast: 252 attack, 252 HP, 4 Def.
Meteor Mash
Zen Headbutt
Rest
Sleeptalk

Salamence
Jolly
? Leftovers ?
EV Forcast: 252 Speed, 252 Attack, 4 HP
Outrage
Earthquake
Crunch
Fly (STAB + stalling).


Sat Jun 05, 2010 4:22 pm
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Dragon Tamer
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OK I'm going to rate you team labarith, and if technically only official raters are allowed to rate, sorry, I didn't see it in the rules!

OK so here we go...

Infernape is a good lead. The biggest change I'd make is from Life Orb to Focus Sash. Infernape is really fragile and especially after one or two uses with Life Orb, your health is going to guarantee 1hitKO's, plus once down to 1hp your Blaze will activate and get a lot more out of a fire move. Jolly works, but you already out-speed most bulky leads, so its tempting to switch to Adamant for more power. Fake Out works great of course. Blaze Kick is good with the chance of critical hit, but you can't depend on those odds, so it might be better to go with the more accurate Firepunch. ThunderPunch I would switch to a rock move that still has coverage over the flying type, but adds a few more as well. U-turn works as well to attack first and then get out of there considering his fragility.

Infernape
Jolly (if you want to risk it on the common slower leads, then switch to Adamant)
252 Attack, 252 Speed, 4 HP (perhaps 0 hp if focus sash)
Life Orb (focus sash)
Fake Out (delicious)
Blaze Kick (firepunch is more reliable, but either is good)
Thunder Punch (works, but its a tough call. U-turn/Stone Edge are potential other calls)
Close Combat (absolutely)

Blissey of course is a great asset to the team. Bold works of course, as does the EV spread. What is its ability? I'm assuming Serene Grace. Anyways I was going to immediately suggest Seismic Toss as soon as I saw it was missing, but I kind of like your plan here with Charge Beam slowly increasing special attack while taking hits and then inevitably become a big hitter.

Blissey
Bold (yup)
252 HP, 252 Defense, 4 Sp. att. (mhm)
Leftovers (of course)
Soft Boiled (necessary, but tempting to consider seismic toss)
Heal Bell (OK)
Ice Beam (right on)
Charge Beam (clever!)

Starmie's a good call of course, and I think Choice Scarf is preferable as you were considering it. Even though he's fast, Gengar is just as fast and Gyarados can get there in a couple of Dragon Dances. With Choice Scarf, Timid isn't absolutely necessary, consider Modest. EV spread is good, and move sets pretty good. If you replace anything with Ice Beam, which is important against the powerful dragons in OU, replace Grass Knot, but I don't think you should as you don't cover the annoying type combo Ground/Water typing, and of course Grass' other coverages. Finally, I was assuming Rapid Spin on this set considering you don't have it anywhere on your team, which could be a problem if someone exploits that of you, but it obviously doesn't work with Choice Scarf.


Starmie
Timid (possibly Modest)
Choice Specs (yes, Choice Scarf)
252 speed, 252 sp. attack, 4 HP (good)
Thunderbolt (mhm)
Psychic (mhm STAB yay)
Hydro Pump (I'd take surf, but its your call on risk)
Grass Knot (mhm)

Weavile. Looks more like another lead, but I suppose it works. Jolly good. EV's good. Only two I'd consider changing is Night Slash to Pursuit and Ice Shard to Ice Beam. Regarding Night Slash, the idea here is that Pursuit will knock out most ghosts and psychics in one move, especially if they decide to run of course. Then you get the serious STAB benefits from Ice Beam. It's tough to dedicate so much to speed in Weavile, yet have two moves in her set that go first regardless of speed.

Weavile
Jolly (yup)
Focus Slash (focus sash you mean :P )
252 speed, 252 Attack, 4 HP (standard)
Night Slash (eh, perhaps Pursuit, but its a tough call)
Fake Out (OK)
Ice Shard (eh, Ice Beam)
Brick Break (OK)

Metagross is good. No point as far as I can see as to why you would pick Brave over Adamant. Leftovers is good, but Life Orb might be better since you already have the backup of Rest. EV spread is pretty good, but you might consider some in speed if you don't want the likes of Smeargle, Heatran, and Togekiss outrunning you. Moves look good.

Metagross
Brave (what? Adamant!)
Leftovers (interchangeable with Life Orb)
EV forecast: 252 attack, 252 HP, 4 Def (mhm, perhaps more speed)
Meteor Mash (delicious)
Zen Headbutt (OK)
Rest (mhm)
Sleeptalk (mhm)

I think your Salamence is unique... But that doesn't make it good, just more unpredictable. I'd aim for Dragon Dance to replace the Fly, I don't care if its stall or STAB or anything, don't do it. It gives the opponent an extra move and you become 100% predictable on the next move. Leftovers is ok, but you could use a Lum Berry to cover crippling burns and confusion at the end of Outrage. Moves are pretty good aside from Fly.

Salamence
Jolly (OK)
Leftovers (consider Lum Berry to counter confusion of Outrage)
EV Forecast: 252 Speed, 252 Attack, 4 HP (delicious)
Outrage (right on)
Earthquake (alright)
Crunch (mhm)
Fly (Dragon Dance)

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Sun Jun 06, 2010 11:01 am
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Dragon Tamer
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Thanks Ajit!

I'm not sure if I want Infernape or Weavile as my lead - I'm glad you picked up on that.
Infernape - I'm so going to go U-Turn on this guy - nice call. Similar base power, covers Dark and Psychic, and lets him get the fudge out of the there if need be. :P
Blissey - Yeah, it's a G4 Blissey, so no seismic toss. Serene Grace + Charge beam = nice, but she still gets stomped by Salamence - we're talking 1 turn KO here. :/ But he might move to the Uber tier soon, so maybe I should train another 6th anyways...
Starmie - Yeah, Choice Scarf, my bad. I know Stealth Rocks are all over the place, but I'm hoping it won't be TOO bad for me as I don't have many weaknesses to stealth rock. Might switch to surf, I need some more testing (When all is said and done, Hydro Pump is it's most powerful attack, but Surf is much more reliable...).
On Weavile I like Ice Shard > Ice beam because, well, Ice Beam's a special attack and his sp. attack is pitiful. The quick attack factor's interesting too. But yeah, if he's not my lead, Focus Sash has to go!
Metagross - I was hoping to use my event one - with RS IVs - rather than raise another one. Oh, well. :P I'm thinking of swapping it out for a different physical wall - we'll see.

Thanks again! You've been of great help!


Sun Jun 06, 2010 1:11 pm
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Ace Trainer
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Location: You remember the twin towers?
ok.... hello

i am working on a new team and this will take effort so please rate it before i start working for hours on it

{mamoswine} @ leftovers
nature adament evs 252 hp 252 attack 6 defence

ice shard [for quick thinking]
earthquake [beastick attack]
stealth rock [also a suicide start]
ice fang/rest/hail [the best set of meh.... moves that can be used]

{swellow} @ toxic orb
nature hasty evs 252 attack 252 speed 6 hp

facade [typical attack swellow]
brave bird [hit mamoswine haters hard]
pursuit [must i explain]
roost [meh...]

{smeargle} @ liechi berry
nature hasty evs 252 speed 252 hp 6 attack

swords dance [you know the dance]
baton pass [to add extra "umph" to swellow from swords dance and substitute]
substitute [try and pass it through baton but to also get the liechi]
spore [to do stuff to the opponent]

{umbreon} @ chople berry
nature modest evs 252 spa 252 spd 6 speed

moonlight [umbreon is so annoying with this]
confuse ray [again annoying]
hidden power elecrtric [to K.O gyrados an old nemises]
dark pulse [STAB for powered hit

{milotic} @ choice scarf/leftovers/burn orb
nature modest evs 252 spa 252 spd 6 hp

confuse ray [to make milotic very annoying]
ice beam [typical STAB move]
recover [for lasting persistance]
surf [for powered STAB]

[people are going to shout at me for this but]

{jirachi} @ choice scarf /choice band
nature adament 252 atk 252 spd 6 hp

iron head [powered STAB with high flinch ability]
u-turn [to get out of danger quick witha powered move]
wish [meh....]
thunder bolt [did i mention the gyrados nemises thing]

i am battling in non uber terratory
trying to work in item clause but not sure

thanks again

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Sun Jun 06, 2010 3:03 pm
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Dragon Tamer
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@labarith ah your welcome, and yeah I don't know what I was thinking about Weavile and Ice Beam, I know its not a physical move! lol

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Sun Jun 06, 2010 3:43 pm
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Dragon Tamer
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MUNCHLAX :) wrote:

{mamoswine} @ leftovers
nature adament evs 252 hp 252 attack 6 defence

ice shard [for quick thinking]
earthquake [beastick attack]
stealth rock [also a suicide start]
ice fang/rest/hail [the best set of meh.... moves that can be used]

Not sure why Stealth Rock is a suicide start... although, it might be more interesting to make this guy more of a wall so he can lay the rocks then stick around...
MUNCHLAX :) wrote:

{swellow} @ toxic orb
nature hasty evs 252 attack 252 speed 6 hp
facade [typical attack swellow]
brave bird [hit mamoswine haters hard]
pursuit [must i explain]
roost [meh...]

Never been a fan of self-poison, but seems fair enough. But seems suicidal. Brave Bird and Roost don't work as well together as you might think,
MUNCHLAX :) wrote:

{smeargle} @ liechi berry
nature hasty evs 252 speed 252 hp 6 attack

swords dance [you know the dance]
baton pass [to add extra "umph" to swellow from swords dance and substitute]
substitute [try and pass it through baton but to also get the liechi]
spore [to do stuff to the opponent]

A pretty decent Baton Passer. Nice, but the 6 attack is absolutely worthless on this guy.
MUNCHLAX :) wrote:

{umbreon} @ chople berry
nature modest evs 252 spa 252 spd 6 speed

moonlight [umbreon is so annoying with this]
confuse ray [again annoying]
hidden power elecrtric [to K.O gyrados an old nemises]
dark pulse [STAB for powered hit

Not sure why you have the 6 speed. How are his speed IVs? If he's got max speed IV, I can see it, else it's random and not very wallish.
MUNCHLAX :) wrote:

{milotic} @ choice scarf/leftovers/burn orb
nature modest evs 252 spa 252 spd 6 hp

confuse ray [to make milotic very annoying]
ice beam [typical STAB move]
recover [for lasting persistance]
surf [for powered STAB]

Not sure why you love Confuse Ray as much as you do. It is, no doubt, annoying, and he really doesn't have a 3rd good attack to offer, but you'd be better off w/ Protect. The EVs make me think he's going to be a sweeper, but Confuse ray does nothing to help this. I would think "Wall" would be the optimum solution, w/ leftovers. And no, Burn Orb is not a viable plan.
MUNCHLAX :) wrote:

[people are going to shout at me for this but]

{jirachi} @ choice scarf /choice band
nature adament 252 atk 252 spd 6 hp

iron head [powered STAB with high flinch ability]
u-turn [to get out of danger quick witha powered move]
wish [meh....]
thunder bolt [did i mention the gyrados nemises thing]

Wish is really good. U-Turn's a good move... thunderbolt seems off though, but it seems fair enough.


Sun Jun 06, 2010 5:05 pm
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Dragon Tamer
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This is my OU team.


Lead Stealth Rocks

Steelix {steelix} @ Passho Berry
Sturdy
252 HP 252 sdef 6 att
Stealth Rock
Roar
Earthquake
Aqua Tail


Baton Passer to Machamp

Umbreon {umbreon} @ Liechi Berry
Synchronize
252 HP 129 def 129 sdef
Curse
Payback
Wish
Baton Pass


Special Sweeper

Azelf {azelf} @ Choice Specs
Levitate
252 spe 252 satt 6 def
Psychic
Fire Blast
Grass Knot
Shadow Ball


Physical Sweeper

Staraptor {staraptor} @ Choice Band
Intimidate
252 att 252 spe 6 def
Brave Bird
Close Combat
Pursuit
U-Turn


Dynamic Puncher

Machamp {machamp} @ Expert Belt
No Guard
252 att 252 spe 6 HP
Dynamic Punch
Ice Punch
Thunderpunch
Earthquake


Rapid Spinner/Defense

Starmie {starmie} @ Leftovers
Natural Cure
156 def 216 spe 136 hp
Rapid Spin
Surf
Thunderbolt
Reflect

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Sun Jun 06, 2010 11:20 pm
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Location: You remember the twin towers?
thanks for the advice i really appreciat [spelling] it

ok roost is on swellow to fill the last space and if the opponent is stalling i can roost back to full when i swap him in before i start to die to much from poison.
mamoswine wall i'm not a fan of wall because he has a lot of weaknesses
umbreon i am breeding new one so i could get a 31 iv umbreon and i am boosting spa and spd for hidden power or was that a bit stupid? [i mean to use him as a lasting pokemon that could survive for a good few turns
milotic i have never used one before so i am open to options about it
smeargle fine
jirachi t bolt there to kill bulky waters

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Sun Jun 06, 2010 11:23 pm
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Before I post a team, I'm just wondering, are battle frontier teams allowed? I'm not really into competitive battling but there are a few ingame movesets I'm stuck on.

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Mon Jun 07, 2010 8:12 pm
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Dragon Tamer
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Hey guyysss. I HAVE A TEAM! and it's MIXED!

Metagross {metagross} @ Occa Berry (or Wide Lens) = Adamant
Clear Body
255 Atk 255 SpDef
Zen Headbutt
Magnet Rise
Hammer Arm
Meteor Mash

Hmm... Occa Berry or Wide Lens? With Occa I have all weaknesses covered, but
my attacks won't always hit, especially with evasive Pokemon.


Toegkiss {togekiss} @ Wise Glasses = Modest
Serene Grace
255 SpAtk, 255 spread through other non-attack/speed stats
Air Slash
Roost
Water Pulse
Hyper Beam

With Serene Grace WP has a 40% chance of confusing, and Air Slash a 60%
chance of causing flinching (I think?)

Dusknoir {dusknoir} @ Sitrus Berry = Jolly
Pressure
255 SpDef 255 Def
Trick Room (or Pain Split)
Attract (it's female)
Confuse Ray
Curse

It supports most of my team's lack of speed.

Electivire {electivire} @ Muscle Band = Adamant
Motor Drive
255 Atk 255 Def
Fire Punch
Ice Punch
Thunder Punch
Earthquake

What do you call these...? Oh yeah. A physical sweeper.

Roserade {roserade} @ Big Root = Modest
Poison Point
255 SpAtk 255 SpDef
Giga Drain
Leech Seed
Grasswhistle
Shadow Ball

It's that thing you hate.

Arcanine {arcanine} @ Shuca Berry = Quirky
Intimidate
255 SpAtk, 255 SpDef
Fire Fang
Thunder Fang
Return
Roar

It's that other Physical Sweeper. It has terrible IVs, but I learned that after I
had raised it significantly. Should I start over?

Okay so my team is mostly offensive but in my opinion has a good mix between
Special and Physical. But I'm not the judge. Tell me whatchu think!

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Tue Jun 08, 2010 1:32 pm
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Pokemon Master
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Joined: Wed Apr 11, 2007 6:46 pm
Posts: 1241
15th century wrote:
Before I post a team, I'm just wondering, are battle frontier teams allowed? I'm not really into competitive battling but there are a few ingame movesets I'm stuck on.

Yes. Winning Battle Frontier requires a competitive team.

LeoTheLion wrote:
Hey guyysss. I HAVE A TEAM! and it's MIXED!

Metagross {metagross} @ Occa Berry
Adamant 252 Atk / 252 HP / 6 Spe
Stealth Rock
Bullet Punch
Explosion
Meteor Mash

Hmm... Occa Berry or Wide Lens? With Occa I have all weaknesses covered, but
my attacks won't always hit, especially with evasive Pokemon.

The goal of lead Metagross is to set up Stealth Rock, do some damage, then exploded to take a weakened enemy with it. Wide Lens is almost never used on any pokemon.


Toegkiss {togekiss} @ Leftovers
Serene Grace
Calm 252HP / 4 Def / 252 SpD
Air Slash
Roost
Aura Sphere
Thunder Wave

With Serene Grace WP has a 40% chance of confusing, and Air Slash a 60%
chance of causing flinching (I think?)
Go with a more specially defensive build. Paralyze opponents, then flinch hax them (yes it is 60%) while Roosting / using Leftovers to heal.

Dusknoir {dusknoir} @ Leftovers
Bold 252 HP / 28 Atk / 228 Def
Pain Split
Will-o-wisp
Earthquake
Ice Punch


Dusknoir is best as a physical tank, able to take large amounts of damage while burning opponents and hitting them for a decent amount. A Trick Room team would be interesting, but you really need to build your entire team around Trick Room if you want to do that.

Now you have a physical and special (sort of) tanks.

Electivire {electivire} @ [color=yellow]Life Orb / Expert Belt

Motor Drive
Adamant 252 Atk / 6 HP / 252 Spe
Cross Chop
Ice Punch
Thunder Punch
Earthquake

What do you call these...? Oh yeah. A physical sweeper.
Why would you put Def EVs instead of Speed on a physical sweeper? Anyways, this is an all-out physical sweeper; you'll want to get it a Motor Drive boost before using it. (Meaning you need a Gyarados or something that draws Electric attacks on your team).

Roserade {roserade} @ [color=yellow]Leftovers

Natural Cure
252 Spe / 4 SpD / 252 SpA
Substitute
Leech Seed
Spikes
Sludge Bomb

It's that thing you hate.
Substitute / Leech Seed opponents to regain HP while constantly sitting behind a substitute. Don't bother with Grasswhistle, it's accuracy is too low. Your opponent will switch pokemon because of the Leech Seed; Spikes (and Stealth Rock from Metagross) will make him take damage every time he switches. If you take a status, switch out to Natural Cure it.

Arcanine {arcanine} @ Shuca Berry = Quirky
Intimidate
255 SpAtk, 255 SpDef
Fire Fang
Thunder Fang
Return
Roar

It's that other Physical Sweeper. It has terrible IVs, but I learned that after I
had raised it significantly. Should I start over?

Arcanine is UU anyways, and you need a pokemon to draw electric attacks. Go with Gyarados:
Gyarados @ Leftovers
Adamant 156 HP / 72 Atk / 96 Def / 184 Spe
Dragon Dance
Taunt
Waterfall
Stone Edge

This is the bulky Dragon Dance set. Switch in on a special wall, then Dragon Dance up. If your opponent switches in an Electric attacker, switch to Electivire to get Motor Drive and sweep. Otherwise, you can Dragon Dance a few times as you're bulky enough to take a few hits (Taunt enemies that try to status you).


Okay so my team is mostly offensive but in my opinion has a good mix between
Special and Physical. But I'm not the judge. Tell me whatchu think!

After fixing the weird items and EVs, your team has some potential. Try it out on shoddybattle.

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Tue Jun 08, 2010 5:59 pm
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Pokemon Trainer
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Alright, this team is for the Battle Frontier on Heartgold.  I have Emerald and Leafgreen, so I have access to the move tutors from there.  I'm open to suggestions for other pokemon that might work better for the same role.  The only thing I can't really do is get the trade evolution pokemon from Gen IV (Electivire, Rhyperior, etc.).  I'm also not too concerned about team construction yet, since I'm still busy thinking about each individual pokemon.


{suicune}
Suicune@Chesto Berry
Bold, Pressure
252 Spd, 129 Sp Atk, 129 Def
Surf
Ice Beam/Shadow Ball
Calm Mind
Rest

This is supposed to be a special sponge or a plain tank.  Calm mind until HP is low, rest up, then attack.  I don't know which secondary attack move to use.  Ice beam hits grass but leaves water with little damage, Shadow ball hits both but isn't super effective against either.


{umbreon}
Umbreon@Leftovers
Calm, Synchronize
252 Def, 252 Sp Def, 6 Hp
Moonlight
Double Team
Toxic
Confuse ray

I know that BP is the standard Umbreon set, but I want an Umbreon that's solely a tank.  I also don't care that I'll be excluded from society because of Double Team.  :)


{blissey}
Blissey@Leftovers
Bold, Natural Cure
252 Def, 129 Hp, 129 Sp Def
Softboiled
Double Team
Toxic
Counter

Not much to explain.  Basically the same idea as Umbreon, with counter to take care of physical trappers.


{charizard}
Charizard@Petaya Berry
Modest, Blaze
252 Sp Atk, 252 Spd, 6 Hp
Flamethrower
Air Slash
Dragon Pulse
Ancientpower

Do I really need to explain?


{hitmonchan}
Hitmonchan@Expert Belt
Adamant, Iron Fist
252 Atk, 129 Def, 129 Spd
Sky Uppercut
Fire Punch
Ice Punch
Thunderpunch

Is it a good idea to have all three punches, or do I just need two?


{gardevoir}
Gardevoir@Lum Berry
Modest, Synchronize
252 Sp Atk, 252 Spd, 6 Def
Psychic
Thunderbolt
Shadow Ball
Hypnosis/Calm Mind

Special sweeper with the Lum/Synchronize combo.  Still not sure about the last move slot.

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Wed Jun 09, 2010 6:15 pm
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Dragon Tamer
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Joined: Fri Feb 19, 2010 1:45 am
Posts: 209
Ajit wrote:
This is my OU team.


Lead Stealth Rocks

Steelix {steelix} @ Passho Berry
Sturdy
252 HP 252 sdef 6 att
Stealth Rock
Roar
Earthquake
Aqua Tail

Interesting. I take it there aren't enough Infernape leads in the metagame right now? Because, unless I miss my mark, this folds to a normal attack Infernape before doing anything, right?
Ajit wrote:

Baton Passer to Machamp
Umbreon {umbreon} @ Liechi Berry
Synchronize
252 HP 129 def 129 sdef
Curse
Payback
Wish
Baton Pass

Looks standard.
Ajit wrote:

Special Sweeper
Azelf {azelf} @ Choice Specs
Levitate
252 spe 252 satt 6 def
Psychic
Fire Blast
Grass Knot
Shadow Ball

I hear phsyic is bad. Don't shoot the messanger. :P What Hidden Power would it have?
Ajit wrote:

Physical Sweeper
Staraptor {staraptor} @ Choice Band
Intimidate
252 att 252 spe 6 def
Brave Bird
Close Combat
Pursuit
U-Turn

I've never been a fan of brave-bird, but this looks fairly decent.
Ajit wrote:

Dynamic Puncher
Machamp {machamp} @ Expert Belt
No Guard
252 att 252 spe 6 HP
Dynamic Punch
Ice Punch
Thunderpunch
Earthquake

Wait... "Dynamic puncher" is a type? I suppose this'd mess over Chansey pretty well, but all in all it's just another physical sweeper.
Ajit wrote:

Rapid Spinner/Defense
Starmie {starmie} @ Leftovers
Natural Cure
156 def 216 spe 136 hp
Rapid Spin
Surf
Thunderbolt
Reflect

Okay, why did you put the EVs into Defense over HP? Crunch is bad, and lightning punch is bad, but it seems to me that Dark Pulse and thunderbolt are just as bad if not much, much worse.
If possible, I suggest Recover over Reflect, with 252 in HP, and then either do 252 in speed and 4 in def or sp. def, or just split the speed Evs between def. and sp. def.

While we're on the subject, if all you're looking for is a good rapid spinner, you might as well go Blastoise - tough stats, has access to ice beam, rapid spin, surf (or better), and a third wild slot.

Overall a nice team, I think. I have only a few reservations, and those might be from lack of metagame experience.


Wed Jun 09, 2010 10:01 pm
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Dragon Tamer
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Joined: Thu Apr 22, 2010 9:08 pm
Posts: 173
Thanks labarith for reviewing. I'd like to start by saying yes, this team was made a while ago by me and usually doesn't do so hot in battle.

Anyways ok Steelix I'm fairly positive can comfortably handle a maxed out EV physical attack from infernape (like Close Combat) and get at least stealth rocks off. If he's a special attack infernape, which is more rare, then fire blast or the like has a chance of a OHKO I think.

I'm not sure where you heard Psychic was bad. Plus it gets STAB.

Anyways lol yeah Dynamic Puncher isn't a "type" but I just that's just my personal name for what his job is on the team :P . Yeah my machamp struggles and I've since then removed one of his attacks and added Substitute.

And for Starmie I much prefer the speed Starmie provides over Blastoise, and he can easily switch into something like Toxic Spikes, get poisoned, rapid spin, then run away and his Natural Cure will take care of the poison. I chose Defense because all of his weaknesses are MOSTLY physical aside from Electric which is almost always special. But yeah dark pulse can be tough. And yeah I need to get Recover in there over Reflect. Good call.

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Wed Jun 09, 2010 11:17 pm
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Bug Catcher
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Posts: 9
Tyranitar @ soft sand
HP:330 ATK:347
DEF: 243 SP. ATK: 225
SP. DEF: 220 SPD: 207

Shock Wave
Crunch
Earthquake
Rock Slide

Togekiss @Wise Glasses
HP: 312 ATK: 166
DEF: 233 SP. ATK: 266
SP. DEF: 259 SPD: 213

Psychic
Aura Sphere
Anchient Power
Fly

Blaziken @ Charcol
HP: 293 ATK: 350
DEF: 188 SP. ATK:238
SP. DEF: 166 SPD:213

Slash
Sky Uppercut
Blaze Kick
Flare Blitz

Dragonite @ Dragon Fang
HP: 297 ATK: 286
DEF: 278 SP. ATK: 219
SP. DEF: 234 SPD: 231

Dragon Pulse
Earthquake
Draco Meteor
Outrage

Feraligatr @ Mystic Water
HP:316 ATK:243
DEF:229 SP. ATK:207
SP. DEF:195 SPD :212

Blizzard
Surf
Hydro Cannon
Strength

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Thu Jun 10, 2010 12:44 am
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