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 "Apparently Sapphirath Has the Right to be Arrogant"-Thread 
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If you think Garchomp will overcentralize metagame, should be Uer, or wanna be experimental, try Shoddy battle's Smogon server's Suspect test ladder. That's a ladder that will test certain clauses, which have been voted on. The first month is for Garchomp ban. See yourself. There's been alot of fun, even when I never didn't have problem's with Garchomp. (Well, once ScarfChomp came in and my only remaining pokemon were Magnezone and Electivire)

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Mon Aug 11, 2008 5:21 am
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Sapphirath wrote:
Hmmm...I don't remember seeing that many Tyranitars and Hippowdons in Shoddy. And, any team that sets up Sandstorm permanently IS considered a Sandstorm team.

Uh, no it isn't. Tyranitar is the #11 most-used Pokemon on shoddybattle, so I have no idea why you haven't seen one. And this means that every team that uses Tyranitar is a Sandstorm team now? Based on how popular he is, I would say not. I also overestimated Hippowdon's usage, but he still shows up enough on shoddybattle to make the cut-off for OU by Smogon's standards, so that means he's common enough.

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Hmm...you haven't realised have you, Bronzong and Skarmory are extremely commonly used Pokemon, and are also counters for Garchomp. Stabbed moves sure don't do as much as most super effective attacks. That you have to admit. That is one big reason why Garchomp can be countered before it causes too much damgae and is also one of the reasons why we should not ban Garchomp. It DOESN'T perform 1HKOs that often to centralize the metagame because it relies more on STAB then Type Coverage. :)

STAB moves don't always do less than super-effective attacks. Garchomp's Outrage has 180 BP and its Earthquake has 150 BP. That means any unstabbed move that is 95 BP or lower is obsolete unless it covers Pokemon that resist Dragon and Ground such as Skarmory and Bronzong.

Skarmory is not a Garchomp counter. A Garchomp with 0 SA EVs and a nature that doesn't affect Special Attack two-hit KOs a Skarmory with no Special Defense EVs (which is the standard) via Fire Blast. That means if Skarmory eats a Fire Blast on the switch-in, it'll be screwed because it's slower than Garchomp. That requires prediction on the Garchomp user's behalf, but Fire Blast still kills Skarmory's potential as a Garchomp counter because he can't safely switch in. Even if Skarmory does get in safely and Garchomp doesn't have Fire Blast/Fang, Skarmory has no offense against Garchomp other than phazing it out. Bronzong is reasonably safe bet against Garchomp, but if everybody has to start using one Pokemon to counter another, that's overcentralization.

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If you have a Garchomp and the opponent has Sandstorm set up for his or her Garchomp, Don't you think it's pretty much equal?

Yeah, great. The battle becomes a crapshoot to see who can hit through Sand Veil. In other words, the reason why Double Team is banned because it tilts the battle in favor of luck rather than skill.

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And, you still haven't been able to counter my argument about why a Pokemon should be banned just because of something that happens least of the time.

For the third time, the problem with Garchomp is a combination of his ability, his stats and his movepool.

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You have also done nothing to dent arguments about having to banning the rest of the pseudo-legendaries just because you wanna ban Garchomp. You have done nothing to counter the argument that Garchomp is no stronger than the rest of the pseudo-legendaries.

And, yet again, I've outlined at least two other times why Garchomp is up for debate and Dragonite, Tyranitar, Salamence and Metagross are not. One is usage. Garchomp's usage far eclipses everything else in its tier, which is almost always a sign of overcentralization. Dragonite is slow, requires at least one turn to set up before he can do much of anything, and is barely even making the cut-off for OU right now. The other three are all hovering around the top ten in usage but Tyranitar is also very slow and has tons of weaknesses, and, unlike Garchomp, there are solid counters for Metagross and Salamence that go beyond using Bronzong on every team.


Mon Aug 11, 2008 5:52 am
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Pokemon Ranger
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Yawn...so much said, but You still HAVE NOT been able to counter the argument that something that happens only 25% of the time should not result in the ban of a Pokemon. I'm repeating this for the 3rd time, Sandveil on Garchomp CANNOT be used as a reason to ban Garchomp because it does NOT make it imbalanced for a huge 75% of the time. it is absolutely unfair to Ban Garchomp because of this.

I did NOT say I didn't see any, I didn't see MANY Tyranitars.

Hmm...send out a Skarmory/Foretress against an Outraging Garchomp, what do you get? 2 Layers of Spikes, perhaps more. Very nice huh? Most teams DON'T have Rapid spinners cos the Pokemon that wield that move AREN'T that popular. Garchomp becomes a tripping stone for the team here. :)

I didn't put MOST for my statement about Stab Moves for nothing. Pity you didn't read it right. ALWAYS? Hmm....I spoke nothing of that. It is always important to take note that Type Coverage > Stab when it comes to damaging the opponent, you can't deny this fact, else you're denying logic. Sure Outrage has a whooping 180 Power, but that doesn't do as much as a Fire Blast on a Skarmory etc. not forgetting the fact that you'll be stuck at that attack for 2 to 3 turns.

Garchomp doesn't have Solid Counters? Come one, Soild counters for Garchomp come in many ways. Any Pokemon with an Ice Attack capable of surviving the initial assualt from Garchomp or anything faster is more than capable of taking care of Garchomp. MANY Pokemon can survive its initial attack and retaliate with an Ice Attack. Quite a few can outspeed it and subdue it before it even attacks. A Few can actually outspeed and still survive an attack from Garchomp should their initial attacks fail. Salamence, Tyranitar, Gyaradoses and Dragonites easily outspeed it with 1 Dragon Dance. Don't give me crap about switching Garchomp out and the counters would be useless. The moment Garchomp switches out, it has been effectively countered. The Free turns gained from these kind of situations come in very useful. What happens when you switch out Garchomp when the opponent has a Dragon Dancing Gyarados or a Swords dancing Weavile?

Dragonite, Salamence, Gyarados and Tyranitar ALL exceed Garchomp in power with 1 Dragon Dance. Yaya Garchomp doesn't need to set up to be strong, but that doesn't change the fact that the 4 above all set up quite easily. Tyranitar isn't exactly slow after 1 Dragon Dance. Tons of weakensses yes, but it is more than capable of tanking most of them, Garchomp on the other hand, can't. Close Combatting Lucarios & Infernapes can do nothing against a Tyranitar after it sets up with 1 DD. A DD boosted Outrage from Dragonite certainly is more Fearsome than that of Garchomp's. In short, Garchomp's power isn't necessarily higher than the rest of the pseudo-legendaries. Perhaps you can try explaining WHY it is completelys tronger if you disagree. :)

Usage has a lot to do with personal preference, Garchomp just happens to be a hot favourite among many. You can ban Garchomp and still see the same kind of effect, another Pokemon will have a higher usage ranking than the rest. Does that mean the next Pokemon is centralizing the metagame?


Mon Aug 11, 2008 8:24 am
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Interesting...
But you know,a pokémon having a ability that is exactly the same as a move that is banned might be a reason...
Not a GOOD reason but one,none less.... >_>

I really was wanting that Garchomp got Banned some time ago,but i don't care anymore...
It's not all that "Uber", it's dangerous,powerful and broken,but it's not perfect...

My good old {cresselia} and {forretress} take good care of all Chomps that dare to show their faces...

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Mon Aug 11, 2008 11:11 am
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Since you're just debating around in circles at this point, and seem to be glossing over my posts in which I'm not even saying Sand Veil is the sole reason why I think Garchomp should be banned, I'm going to make my corrections and then stop arguing. I also don't appreciate your wonderfully arrogant tone. :)

Quote:
Hmm...send out a Skarmory/Foretress against an Outraging Garchomp, what do you get? 2 Layers of Spikes, perhaps more. Very nice huh? Most teams DON'T have Rapid spinners cos the Pokemon that wield that move AREN'T that popular. Garchomp becomes a tripping stone for the team here. :)

After a Swords Dance, a max Attack Garchomp is fully able to 3HKO a max Defense Skarmory with Outrage, maybe even a 2HKO if Stealth Rock is up. Which means Skarmory is either going to die or have to Roost before Outrage ends, which means that it won't have multiple layers of Spikes up. It eats an Outrage on the switch-in, then takes a second Outrage because it's slower than Garchomp, gets up its first layer of Spikes, and then either Garchomp kills it or Skarmory has to Roost or retreat. And by then Outrage will be over anyway.

I made a long paragraph explaining why Garchomp doesn't have any counters, and why Skarmory is NOT a Garchomp counter, but I scrapped that in favor of simply quoting Smogon: "Since the definition of a Garchomp counter is 'a Pokemon that can switch into Garchomp and pose an immediate threat', the Swords Dancer moveset is literally uncounterable with Outrage and Yache Berry. No Pokemon can safely switch into Garchomp's powerful STAB attacks and threaten it before it is 2HKOd at worst except for a faster Lugia with almost maximum HP, Reflect and Roost/Recover. Even the majority of Pokemon with super effective Ice-type moves cannot outspeed and OHKO Garchomp. Some exceptions are a Choice Band Weavile with Ice Punch, Starmie, Gengar and Deoxys-S, which all fail to work as counters since Weavile will not switch in without taking huge amounts of damage and the other three can not OHKO Garchomp due to its Yache Berry. Because of this fact, beating Garchomp will often require at least two Pokemon that can handle its attacks or outspeed it."

And I don't know why you're under the impression that "most teams DON'T have Rapid Spinners." Starmie, Tentacruel, Forretress and Donphan are all OU (or, in the case of Donphan, very very close to the OU cut-off). Rapid Spin is on 60% of all Starmie, 80% of all Tentacruel, 86% of all Forretress and 88% of all Donphan.

Quote:
It is always important to take note that Type Coverage > Stab when it comes to damaging the opponent, you can't deny this fact, else you're denying logic.

Where did I ever deny this? Garchomp GETS STAB on two types that have EXCELLENT COVERAGE TOGETHER. And it can round out its moveset with a tertiary move that takes out anything resisting the STAB combo. And, in my last post, all I did was state that Garchomp happens to get STAB on two moves with enough power to make "type coverage" for anything but Fire attacks obsolete.

Quote:
Usage has a lot to do with personal preference, Garchomp just happens to be a hot favourite among many

People who play on shoddybattle, for the most part, do not play favorites in OU because they are competitive, and competitive battlers subscribe to the strategy of playing to win, not playing with favorites. Charizard is probably even more popular than Garchomp, but Charizard isn't OU, is it? Charizard isn't the #1 most-used Pokemon, ahead of everything else by 30,000 usages per month, is it? Garchomp is so far ahead of Gengar that it wouldn't even matter if a few outliers were using Garchomp only because it was their "hot favorite."

Also, Garchomp's 108/95/85 defensive stats compared to Tyranitar's 100/110/85 stats means that Garchomp takes hits only marginally worse than Tyranitar in exchange for having a much better typing.

And with that, I'm finished with this thread.


Mon Aug 11, 2008 11:40 am
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Sapphirath wrote:
I didn't put MOST for my statement about Stab Moves for nothing. Pity you didn't read it right. ALWAYS? Hmm....I spoke nothing of that. It is always important to take note that Type Coverage > Stab when it comes to damaging the opponent, you can't deny this fact, else you're denying logic. Sure Outrage has a whooping 180 Power, but that doesn't do as much as a Fire Blast on a Skarmory etc. not forgetting the fact that you'll be stuck at that attack for 2 to 3 turns.

Yeah, like what Frost said, Dragon Claw (or some other dragon attack)/Earthquake/Fire Fang hits pretty much everything for at least neutral damage, AND he gets STAB on two of them. Ground has great type coverage and dragon hits for neutral on almost everything. Fire is there for the occasional bumps in the road such as Scizor and Forretress.

Sapphirath wrote:
Garchomp doesn't have Solid Counters? Come one, Soild counters for Garchomp come in many ways. Any Pokemon with an Ice Attack capable of surviving the initial assualt from Garchomp or anything faster is more than capable of taking care of Garchomp. MANY Pokemon can survive its initial attack and retaliate with an Ice Attack.

Well sure, any Ice Beamers who can withstand Garchomp's assault can KO it, but most of the time the counter is going to be wrecked so badly that its walling ability is pretty much gone. If Garchomp has Yache Berry, or even Focus Sash, then that's even more trouble.

In most of my battles against a Garchomp, around one or two of my Pokemon get banged up to the point of uselessness (especially if they have Yache Berry or FS).

Sapphirath wrote:
Quite a few can outspeed it and subdue it before it even attacks. A Few can actually outspeed and still survive an attack from Garchomp should their initial attacks fail. Salamence, Tyranitar, Gyaradoses and Dragonites easily outspeed it with 1 Dragon Dance.

Hardly any fast Pokemon can switch in. Maybe revenge kill, but that's still not a counter. You'd have to predict EQ or switch in when they SD, but it's only truly effective when you know what set they're running. Afterall, it could be a Scarfchomp. As for outspeeding it with Dragon Dance, how do you expect to do that when you have no time? Salamence and Dragonite surely will die, unless you have Focus Sash and dodge an EQ. Not horribly difficult, but not only is FS not common on them, it's a bit specific just to counter a pokemon, don't you think? *remembers Stealth Rock* :cry: Tyranitar won't have time either. He switches in when Garchomp sets up. Then he'd have to either set up or attack, assuming he survives a SE Earthquake. Oh, and Sand Stream helped activate Garchomp's Sand Veil. I have nothing on Gyarados other than....Gyarados isn't THAT bulky. Intimidate helps soften the blow, but not by much since it has SD.

Sapphirath wrote:
Don't give me crap about switching Garchomp out and the counters would be useless. The moment Garchomp switches out, it has been effectively countered. The Free turns gained from these kind of situations come in very useful. What happens when you switch out Garchomp when the opponent has a Dragon Dancing Gyarados or a Swords dancing Weavile?

How would you switch it in and survive? I don't think Gyara can take many onslaughts from Garchomp (correct me if I'm wrong). I suppose Weavile is possible if it has FS and the Garchomp player is afraid of Ice Punch/Shard. :?

Sapphirath wrote:
Dragonite, Salamence, Gyarados and Tyranitar ALL exceed Garchomp in power with 1 Dragon Dance. Yaya Garchomp doesn't need to set up to be strong, but that doesn't change the fact that the 4 above all set up quite easily. Tyranitar isn't exactly slow after 1 Dragon Dance. Tons of weakensses yes, but it is more than capable of tanking most of them, Garchomp on the other hand, can't. Close Combatting Lucarios & Infernapes can do nothing against a Tyranitar after it sets up with 1 DD. A DD boosted Outrage from Dragonite certainly is more Fearsome than that of Garchomp's. In short, Garchomp's power isn't necessarily higher than the rest of the pseudo-legendaries. Perhaps you can try explaining WHY it is completelys tronger if you disagree. :)

The ease of set up and the doubling of power thanks to SD. Let's face it Garchomp sets up just as easily as the other guys. Besides, Garchomp's base attack isn't THAT much lower. It's only 4-5 points below the other guys. It'd matter more if it was speed though (base 102 makes a difference). What they have over him is speed (after DD). I'm not saying one is better than the other, just neither one can "counter" each other. It all depends on what set you're running (Scarfchomp, I'm looking at you), and who sets up first.

Just pointing out the flaws of the argument. Do I think it should be banned? Well, I don't know...

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Mon Aug 11, 2008 7:41 pm
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Volke wrote:
Sapphirath wrote:
Don't give me crap about switching Garchomp out and the counters would be useless. The moment Garchomp switches out, it has been effectively countered. The Free turns gained from these kind of situations come in very useful. What happens when you switch out Garchomp when the opponent has a Dragon Dancing Gyarados or a Swords dancing Weavile?

How would you switch it in and survive? I don't think Gyara can take many onslaughts from Garchomp (correct me if I'm wrong). I suppose Weavile is possible if it has FS and the Garchomp player is afraid of Ice Punch/Shard. :?


*runs some damage calculations*

Code:
1. Outrage from Choice Banded, Intimidated, Neutral nat. Garchomp vs. Gyarados: Min 147 Avg 160.94 Max 173
2. Outrage from Choice Banded, Intimidated, Atk+ nat. Garchomp vs. Gyarados: Min 162 Avg 176.22 Max 190
3. Stone Edge from Choice Banded, Intimidated, Neutral nat. Garchomp vs. Gyarados: Min 164 Avg 179.44 Max 193
4. Stone Edge from Choice Banded, Intimidated, Atk+ nat. Garchomp vs. Gyarados: Min 180 Avg 196.42 Max 212
5. Outrage from Choice Scarfed, Intimidated, Neutral nat. Garchomp vs. Gyarados: Min 99 Avg 108.02 Max 116
6. Outrage from Choice Scarfed, Intimidated, Atk+ nat. Garchomp vs. Gyarados: Min 109 Avg 118.6 Max 128
7. Stone Edge from Choice Scarfed, Intimidated, Neutral nat. Garchomp vs. Gyarados: Min 110 Avg 120.64 Max 130
8. Stone Edge from Choice Scarfed, Intimidated, Atk+ nat. Garchomp vs. Gyarados: Min 121 Avg 132.4 Max 143
9. Outrage from Swords Danced, Life Orb, Intimidated, Neutral nat. Garchomp vs. Gyarados: Min 254 Avg 278 Max 300
10. Outrage from Swords Danced, Life Orb, Nitimidated, Atk+ nat. Garchomp vs. Gyarados: Min 279 Avg 304 Max 328
11. Outrage from Swords Danced, Intimidated, Neutral nat. Garchomp vs. Gyarados: Min 196 Avg 213.85 Max 231
12. Outrage from Swords Danced, Intimidated, Atk+ nat. Garchomp vs. Gyarados : Min 215 Avg 234.43 Max 253


All Gyarados have a spread of Neutral Nature, 216 HP, 176 Def. EVs [from smogon's BulkyGyara set], and 31 IVs. The Garchomp has 252 Attack EVs and 31 IVs, and Swords Danced on the turn Gyarados switched in. Stone Edge is not put with any of the Swords Dancing sets because they are genreally not run together. I didnt bother running calculations on Weavile because I'm too lazy it dies in one shot if it gets hit no matter what, barring a Focus sash, which is useless anyway if Stealth Rock/Spikes/Sandstorm/etc is on the field, which happens a fair amount : .

Anyway, what I'm showing is that Gyarados is awesome and whatnot when it gets a DD in on Garchomp. The problem is that Gyara has some trouble actually getting the Dragon Dance in, espcially when Stealth Rock is in play (Losing a full quarter of his health is not something Gyarados like doing, not to mention that Gyarados dies to a garchomp EVERY time with it out, short of some hax going into effect). To break it down;

1. If you didnt come in on Stealth Rock, you are in luck. Garchomp did less than half health if you aren't using some ridiculously low HP thing, so you should be able to DD next turn, live through the hit, and kill with Ice Fang. If SR is around, then you are at about a quarter health and r b ded
2. If you didnt come in on Stealth Rock, you are in luck. Garchomp did less than half health if you aren't using some ridiculously low HP thing, so you should be able to DD next turn, live through the hit, and kill with Ice Fang. If SR is around, then you are at about a quarter health and r b ded
3. If you didnt come in on Stealth Rock, you are in luck. Garchomp did less than half health (unless it got that one-in-255 chance of max damage or whatever) if you aren't using some ridiculously low HP thing, so you should be able to DD next turn, live through the hit (unless it gets the max damage again, in which case you lose), and kill with Ice Fang. If SR is around, then you are at about a quarter health and r b ded
4. This is where it gets a bit iffy. If you are lucky, it will get less than half twice in a row, but the average for this one is actually over half your health. Just hope to be lucky.
5. The issue with Scarfchomp is that after a DD, Gyarados still doesn't outspeed Chomp, meaning it gets 3 hits on you minimum (one as you switch, one before you DD, and one before you attack). However, your sucess depends solely on if you switched to SR: if not, garchomp never kill you; if yes, it always kills you.
6. The issue with Scarfchomp is that after a DD, Gyarados still doesn't outspeed Chomp, meaning it gets 3 hits on you minimum (one as you switch, one before you DD, and one before you attack). However, your sucess depends soleyl on if you switched to SR: if not, garchomp never kill you; if yes, it always kills you.
7. This one actually has the ability to kill you on its own, but its not very likely. As usual, Stealth Rock = ded
8. This one will kill you more often than not, so yeah.
9. Of all the stuff that can kill you easily, this may be the one you stand the best chance against - even if you came in on Stealth Rock, you will usually not die to its attack on the turn you Dragon Dance, and you can Ice Fang in peace.
10. Similar to the last one, but coming in on SR is more dangerous. Yaddah yaddah
11. This is where Gyarados always loses. If Chomp Outrages on the turn you DD, and then you use Ice fang, Yache (which Garchomp has 99% of the time when it hasnt got Life Orb) will allow it to survive and kill you with another Outrage. And note that this is the most common Garchop set in the game iirc.
12. See above.

So to summarize, Gyarados dies if it faces stealth rock or a yache user. Those two things are insanely common in this metagame. Not a counter, tyvm.
I know I got lazy the last bit, christ :

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Mon Aug 11, 2008 9:55 pm
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Even these days, I still e more afraid of Mence. Whereas Garchomp has few physical versions and ChainChomp, Salamence has MixMEnce, SpecsMence, BandMence, DDMence, Bulky Mence and more. So after all, Garchomp is easier to fight against; You now what it can carry, but you really can't counter all sets of Mence. So, if Mence and Chomp would be the dragons, Mence user would still hav the sility of unknown set, because after Intimidate Chomp oculdn't Dragon Claw it, While Mence threatened KO with Draco Meteor - Or Something else.

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Mon Aug 11, 2008 10:07 pm
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Hmmm...unlike many of you who take part in this debate, I for one, don't look at things that take place least of the time and use it as a reason to ban something. I'm not gonna talk much about Spinners cos they ARE weaker than most of the OU Pokemon. The Pokemon you listed are no where near as good as good as many other OU Pokemon. Having to replace a powerful OU Pokemon with a not so mighty OU Pokemon just to counter a move isn't really a well-liked strategy by many.

I know you are saying that the combination of Garchomp's stats and ability etc. is the reason why it should be banned. The problem is, that is not a Valid reason because Garchomp's ability should not even be taken into consideration simply because it only occurs 25% of the time in Sandstorms and is useless without Sandstorms. Not banning Garchomp just because of it's ability? Garchomp is equal to the rest of the pseudo-legendaries based on its Stats and Movepool, how can you NOT be saying that you wanna ban Garchomp because of its ability?

Hmm....Garchomp can set up with SD yes, but it will never be as good as Dragon Dancers. Take that in mind when you compare the pseudo-legendaries with Garchomp. They don't have the weakness that Garchomp has after setting up, lack of Speed Supremecy.

Look, if you can Stop DD boosted Dragonites, Tyranitars, Gyaradoses, Salamences, I see no reason why you can't stop an Unboosted Garchomp. Not forgetting the fact that most Chomps DON'T set up cos they use Scarves and Bands. Compared with the Rest of the pseudo-legendaries, Garchomp's movepool really does not provide it with wonderful type coverage. Ok, maybe you guys misread me when I said TYPE COVERAGE. I meant type coverage in terms of Super Effective hits. Garchomp can only rely on STAB moves to kill most of the time, the rest of the pseudo-legendaries don't really need to rely on STAB moves so much because they can Score super effective attacks on plenty of Pokemon. And Super Effective attacks are certainly better that STAB moves most of the time. I don't think an Outrage on a Gyarados etc. will do as much as a Thunderbolt or Stone Edge. :)

The truth hurts. Perhaps that is why You guys just cannot accept the fact that Garchomp isn't better than the rest of the pseudo-legendaries. Not to mention that there are many teams without Sandstorms and that it is unfair to ban Garchomp because of its combination of Stats, Movepool and ability because the ability is useless in many battles and not really that obscene in Sandstorms.

Yaya you can't switch in many counters on Garchomp. But you fail to realise that the rest of the pseudo-legendaries and plenty of other OU Pokemon ALSO don't have many "counters" who can switch in on them safely. That is why I think the current defination of "counter" is heavily flawed. Many Pokemon would become inbalanced if that were to be the defination of counter. :?

Arrogant? I CAN and MAY be arrogant here cos both Smogon & Shoddy says no to banning Garchomp. If the pros there say it is wrong to ban Garchomp, do you think you still can be right? I'm not making statements without backing you know? That is the difference between your statements and mine, I can safely say you're wrong and most of the people in Smogon & Shoody are right but you CAN'T safely say you're right and most people in Smogon & Shoddy are wrong. (I know Smogon's having running a suspect test for Garchomp, but still, the people who are totally against the idea because they can counter Garchomp without too much difficulty number like bees in a hive.):lol:


Fri Aug 15, 2008 1:27 am
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Quote:
Hmmm...unlike many of you who take part in this debate, I for one, don't look at things that take place least of the time and use it as a reason to ban something. I'm not gonna talk much about Spinners cos they ARE weaker than most of the OU Pokemon. The Pokemon you listed are no where near as good as good as many other OU Pokemon. Having to replace a powerful OU Pokemon with a not so mighty OU Pokemon just to counter a move isn't really a well-liked strategy by many.



Since when are Starmie, Tentacruel, Forretress and Donphan weaker than other pokemon? My Starmie on Shoddy usually kills 1-2 pokemon before it goes down, and you call that weaker than most OU?


Fri Aug 15, 2008 7:24 am
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Mega_Horn wrote:
Quote:
Hmmm...unlike many of you who take part in this debate, I for one, don't look at things that take place least of the time and use it as a reason to ban something. I'm not gonna talk much about Spinners cos they ARE weaker than most of the OU Pokemon. The Pokemon you listed are no where near as good as good as many other OU Pokemon. Having to replace a powerful OU Pokemon with a not so mighty OU Pokemon just to counter a move isn't really a well-liked strategy by many.



Since when are Starmie, Tentacruel, Forretress and Donphan weaker than other pokemon? My Starmie on Shoddy usually kills 1-2 pokemon before it goes down, and you call that weaker than most OU?


Hmmm, compared with Weavile, Garchomp, Dragonite, Salamence, Electrivire, Gyarados, Azelf, Heatran, Infernape, Lucario, Gengar, Masmowine, Togekiss, Porygon-Z......etc. Starmie isn't really that powerful. The rest of the 3 pale even more in comparison. 1HKOs on Starmies are quite common as it has little HP, eventhough its defenses are good. Most Starmies faint after taking out just 1 Pokemon. Pokemon like Weavile usually do more. Forretress doesn't really take out Pokemon very well, Tentacruel isn't really a strong sweeper cos it doesn't have the power nor the sufficient speed to make up for it and Donphan has a pathetic Sp. Def along with Snail Speed. Not weak, just not as good. :wink:


Fri Aug 15, 2008 7:59 am
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Sappirath, why do you keep arguing the same points over and over again that people have already addressed?

Also, take another look at Smogon again. There is such a significant amount of changes that people have discussed that just proves how badly Chomp overcentralizes the metagame.

http://www.smogon.com/forums/showthread.php?t=44508

^Look at all the major changes that people notice. There's just no way you can argue that Chomp doesnt overcentralize and dull down the metagame.


Fri Aug 15, 2008 9:05 am
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Sapphirath wrote:
Hmmm, compared with Weavile, Garchomp, Dragonite, Salamence, Electrivire, Gyarados, Azelf, Heatran, Infernape, Lucario, Gengar, Masmowine, Togekiss, Porygon-Z......etc. Starmie isn't really that powerful.


the thirteenth most used pokemon on smogon's SB server in the month of july begs to differ
a shortened form here:
Quote:
JULY 2008 STANDARD USAGE
+------+------------+-------+
| Rank | Name | Used |
+------+------------+-------+
| 1 | Garchomp | 83003 |
| 2 | Gengar | 63925 |
| 3 | Gyarados | 51694 |
| 4 | Lucario | 47699 |
| 5 | Heatran | 42276 |
| 11 | Salamence | 33582 |
| 12 | Infernape | 30639 |
| 13 | Starmie | 27098 |
| 16 | Azelf | 24831 |
| 19 | Weavile | 21551 |
| 29 | Mamoswine | 15495 |
| 32 | Togekiss | 14107 |
| 35 | Electivire | 12743 |
| 38 | Dragonite | 10999 |
| 43 | Porygonz | 9972 |

Starmie is used more than a full half of that list you made up. Hell, it has TWICE as much usage as electivire, dragonite, AND porygon-z. If it "isn't really that powerful", explain the usage by so many people.

Try a bit of reasearch before you make stupid claims that can be shown wrong with a simple google search.

Edit:
[12:17:07] <@NinjaBlack> `calc 27098 * .6
[12:17:08] <@GameServ> NinjaBlack: 27098 * .6 = 16258.8
[12:17:32] <@NinjaBlack> it should also be pointed out that Rapid Spin Starmie is used more than ANY Mamoswine, Togekiss, Electivire, Dragonite or Porygon-Z ;o

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Last edited by EvilPenguin on Fri Aug 15, 2008 9:57 am, edited 2 times in total.



Fri Aug 15, 2008 9:10 am
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Darjulok wrote:

So yeah, giving Garchomp a suitable ability for cave dwellers would be nice, or at least an ability related to his biology, Dex description, etc.


It's the mach pokemon so Speed boost!

but seriously. Apparantly it never allows it's prey to escape, o how about arena trap?


Fri Aug 15, 2008 9:51 am
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Sapphirath wrote:
Hmm....Garchomp can set up with SD yes, but it will never be as good as Dragon Dancers. Take that in mind when you compare the pseudo-legendaries with Garchomp. They don't have the weakness that Garchomp has after setting up, lack of Speed Supremecy.

Never be as good? Apparently good enough to get spot #1. :? Imo, the OU dragons are equal, or very close.

Side note: I deal with Ddancer's speed boost (for any sweeper, actually) by paralyzing them. Garchomp can't be paralyzed by T-Wave...makes me mad. >.< It's not like it's hard enough to take out the other dragons. That's why I find Garchomp harder/more annoying to counter. That, and almost every SDer have Yache Berry.


Compared with the Rest of the pseudo-legendaries, Garchomp's movepool really does not provide it with wonderful type coverage. Ok, maybe you guys misread me when I said TYPE COVERAGE. I meant type coverage in terms of Super Effective hits. Garchomp can only rely on STAB moves to kill most of the time, the rest of the pseudo-legendaries don't really need to rely on STAB moves so much because they can Score super effective attacks on plenty of Pokemon. And Super Effective attacks are certainly better that STAB moves most of the time. I don't think an Outrage on a Gyarados etc. will do as much as a Thunderbolt or Stone Edge. :)

Well duh, if something is 4x weak to an attack, it's going to be better than any STAB. Okay, you're right about Stone Edge doing more damage to Gyara than Outrage, but really, it's not THAT different.

It's not always true that SE > STAB. For example, Fire Fang vs. Earthquake/Outrage on a Weavile (he get's pwned regardless, but that's besides the point). STAB Earthquake and Outrage does more damage than a Fire Fang. Okay, so the difference between Fire Fang and Earthquake is marginal, but the fact that Earthquake is better proves that SE doesn't always mean it's better.

Yes, we know what you meant by type coverage (or at least I did :P), but really, let's not forget that 4-move syndrome is still rampant. I'll be back to that later. Garchomp's combination of 4 moves has enough type coverage. Earthquake hits 5 types (one of the types is uncommon, but that's besides the point), hence why ground moves are so common. Dragon Claw/Outrage hits one thing for SE, but its main purpose is to hit things that the other moves can't hit for higher damage. Fire Fang is there to deal with the few resisting types such as steel (especially ones that float). It hits 4 things for SE. Garchomp can hit ~8-9 pokes for SE damage with that moveset alone.

Let's pretend that Garchomp has some other moves, say, ThunderPunch? If it's used on a water type, such as Milotic, it'll do the same damage as a STAB Earthquake. Outrage would even do more. Garchomp doesn't really need more type coverage. It's welcome (maybe Focus Punch?), but even then you can only have 4 moves. Okay, maybe more moves isn't such a good idea, since Garchomp has everything he needs.

I checked Salamence's and Dragonite's movepool, and their movepool isn't THAT much bigger (by that, I mean useable moves) than Garchomp, barring from a Brick Break or a Focus Punch. Their movesets aren't all that different from Garchomp's, at least physically, and they don't cover an amazing amount more. Just look at the Dragon Dance movesets and you'll see what I mean. Dragonite has a very similar type coverage. Yeah, you can change it up a little, maybe a Focus Punch or ThunderPunch instead, or even Stone Edge (imo, Stone Edge isn't that great, covering primarily flying).

Specsmence's main goal is to hit everything for neutral. Hydro Pump and Flamethrower is there for steels who resist dragons. On mixed sets and DD sets, the main # of types covered is ~8-10, which isn't many more than Garchomp's type coverage. Dragonite isn't all too different from the other dragons, aside from maybe a Focus Punch.

You see, when building a dragon moveset, there will almost always be a dragon attack for STAB and consistent, massive damage. Then you'll need an attack that takes care of steels who resist your main attack. If you use a stat-up move, then that leaves you with 1 slot to play around with. Needless to say, if you don't use a stat-up move, then you have 2 moveslots to play around with. These slots are mainly filler/ attacks to take care of any hulls in your offense. The end result: similar movesets, following the same guidelines. I'm not sure where you're getting the idea that other dragons have better type coverage.

I don't care one way or another if Garchomp gets banned. I'm just playing the devil's advocate. :)

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Fri Aug 15, 2008 1:39 pm
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ShadowTyranitar wrote:
Pokemaniac wrote:
Quote:
Wow....shut up. You didnt even read this thread, because it's been explained why Garchomp is so more cheap than other Sand Veilers/Snow Cloakers and you wouldnt have posted anything like this,


Listen, I have been watching this topic since it was started by Peanut-Lover.


Quote:
Sandslash and Cacturne are UU, and Dugtrio and Gliscor have a second ability. BTW, why should your list of Pokes be banned again?


The reason why I listed was because they have the ability. REGARDLESS of what "tier" they are in. They have those ability's and always will.

Salamence
Tyranitar
Hippowdon
Dragonite
Gyarados
Garchomp

Why is it I didn't list the reason why these Pokemon should be banned? Because it should be obvious that these Pokemon all are stronger a by a few points than Garchomp. Not to mention mention the fact that 4 of the Pokemon on this list can learn Dragon Dance which I find a lot more threatening than a Swords Dance. The reason why I listed Hippowdon was because everyone here says "Sandstorm is EVERYWHERE" which it isn't by the way and usually teams are just teams rather being one giant whether team like all of you try to play it off as.


Quote:
unless you're just that retarded which I bet you are.


I love how you call me a retard when your using something little kids use for an insult.
Oh boy.

1. Sandslash and Cacturne being in a tier other than the Standard means that they dont matter. They are nowhere near as powerful as Garchomp and they have counters and are easily stopped by other UU Pokes.

2. What do you mean, "stronger by a few points"? It's been explained why none of those Pokemon are as cheap as Chomp. All of them have dependable counters while Garchomp doesnt, for one. And Hippowdon is cheap because of Sandstorm? LOLOLOLOLOL, then why didn't you list Abomasnow?

3. That's not an insult at all, it's the truth. You are clearly retarded because you lack the ability to read and comprehend and it looks like this will never get through your head. Read Frost's post, read Peanut Lover's post. Again and again and again, until you understand why you fail at this argument. Until then, shut up.


Jesus christ people. This is a video game. Can you at least try to act like mature people instead of 5 year olds fighting? I love a debate as much as the next guy, but the flaming is unnessecery.


Fri Aug 15, 2008 2:00 pm
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Quote:
This is a video game.


Exactly my point. A children's game by the way. :|

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Fri Aug 15, 2008 2:19 pm
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I was talking to you as well.

Pokemaniac wrote:
Quote:

Quote:
Sandslash and Cacturne are UU, and Dugtrio and Gliscor have a second ability. BTW, why should your list of Pokes be banned again?


The reason why I listed was because they have the ability. REGARDLESS of what "tier" they are in. They have those ability's and always will.


However, they don't have the power to fully utilise them. Garchomp on the other hand, has monstrous attack/speed, two great stab types, only two weaknesses, both of which it can take out almost effortlessly with draco meteor/fire attacks, swords dance, earthquake, SANDSTORM, etc. etc.

Gliscor is only one you listed that has sand veil as it's best ability


Last edited by rumetz on Fri Aug 15, 2008 3:04 pm, edited 1 time in total.



Fri Aug 15, 2008 2:20 pm
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Quote:
I was talking to you as well.


I knew that. No need to point it out. :lol:

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Fri Aug 15, 2008 2:40 pm
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I think what a lot of people are trying to say in the "for" side of banning Garchomp, is that Garchomp's stats are fine by themselves, Garchomp's moveset is fine by itself, Garchomp's STAB moves are fine by themselves, and Garchomp's ability is fine by itself, but it's the combination of all of them that makes it deadly.

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Fri Aug 15, 2008 3:21 pm
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rumetz wrote:
Jesus christ people. This is a video game. Can you at least try to act like mature people instead of 5 year olds fighting?


Welcome to Battle Tower.

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Fri Aug 15, 2008 5:00 pm
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rumetz wrote:
Jesus christ people. This is a video game. Can you at least try to act like mature people instead of 5 year olds fighting? I love a debate as much as the next guy, but the flaming is unnessecery.
Apparently it's okay since I havent been banned yet. Either that or Psypokes has the worst moderators ever.


Fri Aug 15, 2008 5:44 pm
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ShadowTyranitar wrote:
Apparently it's okay since I haven't been banned yet.

Members squabbling and being little idiots has become commonplace here. You haven't done anything radical enough to be banned. You basically told someone to STFU, which is more than OK on my part in this declining thread. :0

ShadowTyranitar wrote:
Either that or Psypokes has the worst moderators ever.

I'm going to go cry in a corner now. :(

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Fri Aug 15, 2008 6:08 pm
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ShadowTyranitar wrote:
Sappirath, why do you keep arguing the same points over and over again that people have already addressed?

Also, take another look at Smogon again. There is such a significant amount of changes that people have discussed that just proves how badly Chomp overcentralizes the metagame.

http://www.smogon.com/forums/showthread.php?t=44508

^Look at all the major changes that people notice. There's just no way you can argue that Chomp doesnt overcentralize and dull down the metagame.


You know why I'm posting the same points? You guys provided pathetic reasons why Garchomp should be banned. I don't support unjust banning reasons like you guys do ok? You CANNOT deny the fact that Garchomp is equal to the pseudo-legendaries, I've explained a handful of times why and it's the TRUTH. Nor can you deny the fact that you guys are simply using Sandveil as a pathetic excuse to ban Garchomp when it SHOULD NOT even be taken into consideration. Since I've countered the very basis of your argument, you shouldn't have any more reasons to ban Garchomp.

I've succesfully countered points about Garchomp being inbalanced and have also explained that Sandveil should not be taken into consideration for banning Garchomp. You guys just refuse to accept it, even when it's perfectly logical and truthful.

Major changes? What? 1 Weavile in the team? A Bronzong? Should that be why Garchomp should be banned? I have Bronzongs in my team, but I don't use them to counter Garchomps. Weaviles are used not only because they can Revenge Kill Garchomps, they kill Azelfs, Gengars, Dragonites & Salamences and many more too.
:wink:

EvilPenguin wrote:
Sapphirath wrote:
Hmmm, compared with Weavile, Garchomp, Dragonite, Salamence, Electrivire, Gyarados, Azelf, Heatran, Infernape, Lucario, Gengar, Masmowine, Togekiss, Porygon-Z......etc. Starmie isn't really that powerful.


the thirteenth most used pokemon on smogon's SB server in the month of july begs to differ
a shortened form here:
Quote:
JULY 2008 STANDARD USAGE
+------+------------+-------+
| Rank | Name | Used |
+------+------------+-------+
| 1 | Garchomp | 83003 |
| 2 | Gengar | 63925 |
| 3 | Gyarados | 51694 |
| 4 | Lucario | 47699 |
| 5 | Heatran | 42276 |
| 11 | Salamence | 33582 |
| 12 | Infernape | 30639 |
| 13 | Starmie | 27098 |
| 16 | Azelf | 24831 |
| 19 | Weavile | 21551 |
| 29 | Mamoswine | 15495 |
| 32 | Togekiss | 14107 |
| 35 | Electivire | 12743 |
| 38 | Dragonite | 10999 |
| 43 | Porygonz | 9972 |

Starmie is used more than a full half of that list you made up. Hell, it has TWICE as much usage as electivire, dragonite, AND porygon-z. If it "isn't really that powerful", explain the usage by so many people.

Try a bit of reasearch before you make stupid claims that can be shown wrong with a simple google search.

Edit:
[12:17:07] <@NinjaBlack> `calc 27098 * .6
[12:17:08] <@GameServ> NinjaBlack: 27098 * .6 = 16258.8
[12:17:32] <@NinjaBlack> it should also be pointed out that Rapid Spin Starmie is used more than ANY Mamoswine, Togekiss, Electivire, Dragonite or Porygon-Z ;o


Yawn....how does that proof that Starmie isn't weaker than the Pokemon I mentioned? Please, one who does research on irrelevant topics has no rights to tell a person to do research for the right topic. Usage does not necessary reflect strength, pity you didn't figure that out. Starmie's usage has gotten up because of the ever-common Spikes and Stealth Rocks, quite foolish if you ask me....you spin off the Stealth Rocks. So what? I'll just set them up again. Starmie isn't used because it has tremendous power. It's used because of Rapid Spin. Meaning it IS weaker than the Pokemon I've mentioned. :wink:


Fri Aug 15, 2008 7:07 pm
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Sapphirath wrote:
ShadowTyranitar wrote:
Sappirath, why do you keep arguing the same points over and over again that people have already addressed?

Also, take another look at Smogon again. There is such a significant amount of changes that people have discussed that just proves how badly Chomp overcentralizes the metagame.

http://www.smogon.com/forums/showthread.php?t=44508

^Look at all the major changes that people notice. There's just no way you can argue that Chomp doesnt overcentralize and dull down the metagame.


You know why I'm posting the same points? You guys provided pathetic reasons why Garchomp should be banned. I don't support unjust banning reasons like you guys do ok? You CANNOT deny the fact that Garchomp is equal to the pseudo-legendaries, I've explained a handful of times why and it's the TRUTH. Nor can you deny the fact that you guys are simply using Sandveil as a pathetic excuse to ban Garchomp when it SHOULD NOT even be taken into consideration. Since I've countered the very basis of your argument, you shouldn't have any more reasons to ban Garchomp.

I've succesfully countered points about Garchomp being inbalanced and have also explained that Sandveil should not be taken into consideration for banning Garchomp. You guys just refuse to accept it, even when it's perfectly logical and truthful.

Major changes? What? 1 Weavile in the team? A Bronzong? Should that be why Garchomp should be banned? I have Bronzongs in my team, but I don't use them to counter Garchomps. Weaviles are used not only because they can Revenge Kill Garchomps, they kill Azelfs, Gengars, Dragonites & Salamences and many more too.
:wink:
Wow. From now i on ill just say that "YOUR ARGUMENTS ARE NOT VALID" over and over again the next time I'm in a debate because it's what you're doing and it clearly gives you that winning feeling.


Fri Aug 15, 2008 7:39 pm
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