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 Garchomp...Uber or OU ??? 

In what Tier Garchomp should be? (Please read topic first?Plz?)
OU:It won't do any good on ubers Metagame... 70%  70%  [ 32 ]
Uber:Too much strong for being OU... 26%  26%  [ 12 ]
None of those:He way strong than ubers... 4%  4%  [ 2 ]
Total votes : 46

 Garchomp...Uber or OU ??? 
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Pokemon Ranger
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This is a topic i have seen in many forums...

Xcfrisco from Smogon Forums wrote:
Let me start by warning everyone that this thread is gonna be very tl;dr. So if you're not interested in READING EVERY SINGLE THING I SAY please don't even bother posting and stop right now and move to a different thread.

Lets being with some background on Garchomp; a Ground/Dragon pokemon whose ability is Sand Veil, which causes an automatic +20% Evasion in Sandstorm. These are his base stats (Garchomp is a 600 Base Stat Total pokemon)

HP:108
Attack:130
Defense:95
Special Attack:80
Special Defense: 85
Speed:102

Garchomp's most notable moves are Swords Dance, Substitute, Earthquake, Outrage, Dragon Claw, Draco Meteor, Fire Blast, Fire Fang, Crunch, and Stone Edge. All of the sets on Smogon's analysis index use a combination of 4 of the above moves.

**Why is Garchomp too broken for OU?**

Before I go any further please note that a pokemon's viability in OU has ABSOLUTELY NOTHING to do with how good a pokemon plays in the Uber metagame. A pokemon can completely suck and be outclassed in Ubers (See regular Deoxys) and this does not matter at all. As long as a pokemon is deemed broken in the OU metagame, it'll be banned to Ubers.

A "counter" is a pokemon that takes little risk when switching into an enemy pokemon and provides an immediate threat.

There are three primary reasons why I believe Garchomp is too broken for the OU metagame and should be moved to Ubers.
1.) Garchomp's excellent movepool and STAB options allow it to beat every single one of its "counters"
2.) Garchomp's excellent defenses and only two weaknesses require Ice/Dragon move users to have a lot of stat points in order to OHKO him.
3.) Sand Veil gives Garchomp +20% evasion under Sandstorm, allowing him to beat otherwise guaranteed counters/revenge killers.

Let me explain each of these points in greater detail.

1.)

The fact that no one pokemon can safely switch into Garchomp is an understatement. Let me present to you damage calculations on how much damage an Adamant Choice Band Garchomp with 252 Attack EV's does to its so called "counters." The most common of which are pokemon with a high Defense stat that are not weak to any of it STAB moves (a counter that's weak to any of Garchomp's STAB isn't going to be a counter much longer). The most common of these pokemon are: Cresselia, Bronzong, Skarmory, Gyarados (Intimidate factored), Gliscor, Weezing, Hippowdon, Donphan, Suicune, Slowbro. The EV spreads I used were either the ones meant to counter Garchomp or the one listed first in the analysis index on Smogon's website.

Using MetalKid's online calculator:
Crunch to 20Hp/252Def Modest Cresselia 53-62%
Fire Fang to 252Hp/4Def Relaxed Bronzong 56-66%
Fire Blast to 252Hp/0SpDef Impish Skarmory 64-75%
Stone Edge to 212Hp/180Def Adamant Gyarados 62-73%
Dragon Claw to 252Hp/252Def Impish Gliscor 38-45%
Outrage to 252Hp/252Def Impish Gliscor 54-64%
Dragon Claw to 252Hp/252Def Impish Weezing 42-49%
Outrage to 252Hp/252Def Impish Weezing 62-73%
Earthquake to 252Hp/252Def Impish Hippowdon 42-49%
Outrage to 252Hp/252Def Impish Hippowdon 50-59%
Earthquake to 252Hp/252Def Impish Donphan 45-53%
Outrage to 252Hp/252Def Impish Donphan 54-63%
Earthquake to 252Hp/252Def Bold Suicune 44-52%
Outrage to 252Hp/252Def Bold Suicune 53-63%
Crunch to 252Hp/252Def Bold Slowbro 56-65%

Every single pokemon on this list gets 2hko'd by CB Chomp except for Hippowdon (Hippowdon loses to SD Chomp). The ones that are only 2hko'd by Outrage (which is important cause this means Garchomp can't switch out until it ends) are Gliscor, Weezing, Hippowdon, Donphan, Suicune. None of these pokemon are capable of OHKOing Garchomp with these spreads. This means that all the pokemon without a reliable recovery moves WILL lose because they will get 3hko'd while the try to 2hko Garchomp. That means Suicune is out. Gliscor only wins with Roost (depleting Dragon Claw's pp), Donphan has Ice Shard (and NEEDS CB) to 2hko Garchomp before it gets 3hko'd, Weezing can Will o Wisp Garchomp (pray to good that it lands).

And remember this, if you attempt to revenge kill Garchomp by sacrificing one of the above pokes to Outrage, you also pray that garchomp doesn't get confused after only two turns (which means he can switch out again.)

I hope I've illustrated just how dangerous CBchomp is. The only "counter", Hippowdon, loses to the even more popular form of Garchomp because Swords Danced Earthquake will 2hko Hippowdon before you 2hko with Ice Fang.

CBChomp isn't the only version of Garchomp one must counter, however. Keep in mind that it can SD, SubSD that abuses Sand Veil, Scarf, and Chain Chomp. I'm not gonna post any specifics about the above sets (look on the analysis index to get more details) because I'm not as familiar with them as I am with the CB version. But, these sets provide other options for Garchomp to deal with the OU metgame. Garchomp is no one trick pony.

2.)

Now for all the people who like to revenge kill out there (Completely ignoring that Garchomp has the ability to be Choice Scarfed). First you must beat 333 speed if you are sure Garchomp isn't wearing a Choice Scarf. Second, take into account Garchomp's solid defenses. If your not relying on Ice or Dragon moves to OHKO Garchomp, then good luck because you're going to need it! These are the minimum stats one needs to OHKO Garchomp with the following moves, unSTAB'd: Ice pebble, Ice Fang, Ice Punch, Hidden Power Ice, Ice Beam, Dragon Claw, Dragon Pulse (I consider these to be the most common moves for dealing with Garchomp). Additionally, this is assuming Garchomp has absolutely no defensive EV's.

693 Attack Stat to OHKO with Ice Pebble
426 Attack Stat to OHKO with Ice Fang
370 Attack Stat to OHKO with Ice Punch
361 Special Attack Stat to OHKO with Hidden Power Ice
266 Special Attack Stat to OHKO with Ice Beam
693 Attack Stat to OHKO with Dragon Claw
567 Special Attack Stat to OHKO with Dragon Pulse

If you want to add in STAB or a Choice Item, divide these numbers by 1.5 or 1.3 for Life Orb. What these numbers suggest is that unless your an Ice type pokemon or going to lock yourself into an Ice move, be prepared to use A LOT of EV's to get your attack stats to these numbers. 2hkoing Garchomp is a little trickier because A.) you have to sometimes account for leftovers, (but just divide these numbers by two) B.) if your faster than Garchomp, must be able to survive an Earthquake or Outrage C.) if your slower than Garchomp, must be able to survive three of the above moves (good luck!)

So if you want to revenge kill Garchomp, be prepared to have amazing attack and speed stats or force yourself to lock into an Ice move (the Choice items can supplement your stat needs). And even once you've met all these requirements...

3.)

Sand Veil grants Garchomp +20% Evasion for free in a Sandstorm. This means that (assuming Sandstorm to be the near-ubiquitous enviroment that it is) at least 1 out 5 times, Garchomp will get a FREE turn because your move will miss. This is also assuming your moves are 100% accurate to begin with! For all those players who attempt to incapacitate Garchomp with WoW, Hypnosis, Sleep/Stun Spore, good luck because your going to need it for those moves to land. Here's a list of how accurate moves are on Garchomp under Sandstorm:

100% accurate moves turn to 80% (Almost all the Ice moves)
95% accurate moves turn to 76% (Ice fang)
90% accurate moves turn to 72% (Draco Meteor, Toxic)
80% accurate moves turn to 64% (Hydro Pump, Fire Blast, etc)
75% accurate moves turn to 60% (Sleep/Stun Spore, WoW)
70% accurate moves turn to 56% (Hypnosis)

So even if you've taken all the necessary precautions, the most dangerous pokemon in the game has at least a 1 in 5 chance to get a completely free turn. Better hope Garchomp isn't abusing Substitute or BrightPowder, that would get insanely frustrating.

There you have it. I've outlined all my reasons for Garchomp being too broken for OU. Now for some counterarguments that I heard in the previous thread.

What about all the countless other pokemon that need more than one "counter"?

Please explain why said pokemon is as dangerous as Garchomp. Most of these double counter pokemon are either really frail or have STAB options much inferior to Garchomp. Remember that Garchomp only has two weaknesses and solid defenses. In addition, Garchomp is immune Thunder Wave and can double his attack at a moment's notice. Please point out all the reasons that another pokemon is even more broken than Garchomp.

But Garchomp is too bad for Ubers and no one will use him there!

Read the big bold thing at the start of this thread (both of them)

Salamence, Tyranitar, Dragonite, etc, are really bulky pokemon that are hard to kill and sweep good, why not ban them?

Like I said, please bring up ways in which said pokemon are superior to Garchomp. Let me give you some examples and how they are worse:
-Salamence, Dragonite, Gyarados have a Stealth Rock weakness. This is HUGE. This means that every time that said pokemon switches in, you are 1/4 of a step closer to completely eliminating them (they have to sacrifice coverage to use Roost, dont bring it up). Garchomp actually resists Stealth Rock.
-The 4 main Dragon Dancers need that boost just to outspeed many of their counters (In other words, most bulky pokemon are really slow). Garchomp's speed is already fantastic as its 2 points above all the countless Base 100 speed pokemon.
-Swords Dance is practically the perfect move to aid a fast pokemon with amazing type coverage. All the other threats wish they were as fast and could double their attack stat at a moments notice.
-Garchomp's STAB options absolutely HURT at 150bp and 180bp and are only resisted by two pokemon, Skarmory and Bronzong. This is why most Garchomp's pack fire moves for unparalled type coverage.
-Tyranitar (IMO the only other debateable poke) has five x2 weaknesses and one x4 weak and is really slow. Garchomp has one x2 weak and one x4.

Blissey [insert any pokemon] are more overcentralizing than Garchomp, why arent we banning them?

Blissey isn't broken, and neither are those other pokemon. If you want to debate this, start a thread and list all the reasons why [insert any pokemon] here is broken.

I love Garchomp!

As do I, its the best pokemon in OU. This doesn't mean he isn't broken though, we have to get rid of our biases in order to create the most balanced OU metagame.

I hoped I addressed every issue as to why I think Garchomp is not only the deadliest pokemon in OU, but too broken as well. Just so this thread doesn't die, I would like it if all people in support of my view, or holding a tournament, or whatever would sign this thread with their opinion.

And if you want to argue against me, then go right ahead :) I'm looking forward to the rebuttals.

P.S. I am more than aware that a similar topic got closed yesterday. I would like people to know that I got permission from multiple Smogon admins to post this thread :p


Actually i like {garchomp} too...(It Took weeks breeding by my SabakuRyuu..)
But it is way too broken...

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Mon Feb 25, 2008 11:27 am
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I have used my Awesome Garchomp in an uber battle before and it won. I think it is an Uber, because of it's stats being WAAAAY too strong. I love it though, great Pokemon it is.

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Mon Feb 25, 2008 2:30 pm
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I voted for OU, mainly because I've never had much problems fighting them. buy maybe I've just been lucky



Also here's a decent counter I've thought up (while bored at work) for taking Garchomp out.

{cloyster}
Sassy @ Skill link. Sleep-curing berry
252HP 252 S.DEF
-Icicle spear (including 4x weakness, skill link and STAB it does 300 damage as well as breaking subs.)
-Rain dance (Weakens fire blast further as well as removing sandstorm, Hail can be adequate as well)
-Rest (w/berry is a full heal,best to recover from draco meteor)
-Ice shard (4x weak STAB priority move) or Iron Defence

From the moves you listed only stone edge is super effective, but cloyster still absorbs it as well as other physical moves with it's 180 base def. otherwise the only other moves of garchomp's he has to fear is Draco meteor, which if he survives/rests won't be a further threat.


Mon Feb 25, 2008 3:00 pm
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It seems that it can do way too much damage to its counters with its STAB attacks. Although it probably would be Jolly, not Adamant, it still seems like Garchomp would almost get a 2HKO - and require a 2HKO to kill.

However, it'd be nice if you could get damage calculations for pokemon like Salamence, Ttar, etc. using their best STAB moves to compare with Garchomp...

bushin wrote:
Xcfrisco from Smogon Forums wrote:
693 Attack Stat to OHKO with Ice Pebble

Ice Shard, right?

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Mon Feb 25, 2008 3:32 pm
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MasterChef wrote:
I voted for OU, mainly because I've never had much problems fighting them. buy maybe I've just been lucky



Also here's a decent counter I've thought up (while bored at work) for taking Garchomp out.

{cloyster}
Sassy @ Skill link. Sleep-curing berry
252HP 252 S.DEF
-Icicle spear (including 4x weakness, skill link and STAB it does 300 damage as well as breaking subs.)
-Rain dance (Weakens fire blast further as well as removing sandstorm, Hail can be adequate as well)
-Rest (w/berry is a full heal,best to recover from draco meteor)
-Ice shard (4x weak STAB priority move) or Iron Defence

From the moves you listed only stone edge is super effective, but cloyster still absorbs it as well as other physical moves with it's 180 base def. otherwise the only other moves of garchomp's he has to fear is Draco meteor, which if he survives/rests won't be a further threat.


But it would kinda bad to have a {cloyster} on the team just for taking down {garchomp} ...
Or better... dragons,grasses and flyings...And Chomp still could switch out to anything that resist Ice...
Like a {shedinja} {empoleon} {infernape}...or send his big buddy {tyranitar} Boah,then do two options:

1)
Finish off {cloyster} with Thunderbolt/Stone Edge/Subs Focus Punch(Which maybe will work if the {tyranitar} has enough defense...)Any Super effective move......

2)Set up freely while you wait the poor incoming counter...

Well i dunno...But i battle against ubers way more easily than i battle garchomps ...

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Mon Feb 25, 2008 8:19 pm
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Garchomp may be deadly but it certainly fails a lot in the Uber aspect. It falls to almost all the other Ubers. OU is where it stood, where it stands and where it shall msot likely continue to do so for ages to come. :)


Tue Feb 26, 2008 6:43 am
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Sapphirath wrote:
Garchomp may be deadly but it certainly fails a lot in the Uber aspect. It falls to almost all the other Ubers. OU is where it stood, where it stands and where it shall msot likely continue to do so for ages to come. :)


Quote:
Before I go any further please note that a pokemon's viability in OU has ABSOLUTELY NOTHING to do with how good a pokemon plays in the Uber metagame. A pokemon can completely suck and be outclassed in Ubers (See regular Deoxys) and this does not matter at all. As long as a pokemon is deemed broken in the OU metagame, it'll be banned to Ubers.


Regardless of how crap Garchomp would do in Ubers, if it's too strong for OU, shove it up into Ubers.

And I wouldn't mind it being banished there; it winds me up when I face it, and the one I trained was pretty poor, so I wouldn't complain if it fell off the face of OU. :)

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Tue Feb 26, 2008 7:20 am
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I've almost given up bothering to train another competitive team just because of the prevalence of Garchomp. Frankly, none of the accepted counters really fit into any team I've considered making, and if I have to play a team full of critters that I don't like to play just because I might run across a Garchomp, then it's time to play a different game.

If Wobuffet is uber, then certainly Garchomp oughta be.

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Tue Feb 26, 2008 8:55 am
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You guys should stop crying. It isn't that hard to take down. Focus sash, Ice shard weavile. Works every time.

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Tue Feb 26, 2008 9:41 am
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Quote:
You guys should stop crying. It isn't that hard to take down. Focus sash, Ice shard weavile. Works every time.


Considering a lot of people take advantage of Chomp's Sandstorm-inducing ability, Focus Sash is a pretty poor item to consider as a viable counter.

The more I think about it, the harder it is to come up with reasons why Chomp should remain Uber. I personally think it'll stay OU because people like the Pokemon itself too much to let it be banished.

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Tue Feb 26, 2008 10:23 am
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KOL40 wrote:
You guys should stop crying. It isn't that hard to take down. Focus sash, Ice shard weavile. Works every time.


Weavile is a great dragon-killer, but if your team is built around something other than just taking down specific critters, then toting around assassins like Weavile is a liability. Not only do they take up slots of their own, but now you also have to have other critters which will cover their blind spots. More slots wasted.

There's always been this argument that everyone should shut up and swallow teams full of top 15 OU critters. Those who don't choose to use the top 15 - or at least design their teams around encountering them in every battle - are frowned upon. Why don't we just make the top 15 their own tier already, so the OU elitists can have their TTars and Garchomps rumble all day long while those who want to actually explore options other than nuclear weapons can do so in peace?

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ryan_dan wrote:
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Tue Feb 26, 2008 11:20 am
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KOL40 wrote:
You guys should stop crying. It isn't that hard to take down. Focus sash, Ice shard weavile. Works every time.


First...Nobody is crying here...( :shock: At least i'm not...)
Ok then...Assuming you got to switch in {weavile} ...
Let's see ...Outrage,Dragon Claw,Earthquake,Fire Fang,Stone Edge...
What are the chances of {weavile} survive any of these attack with his 65 base defense?
Not to great ...The best you could do is a revenge kill,or try to to OHKO him if both of switch in together,
Unless of course you have Focus sash,that would give you 1 turn to OHKO him,Might be enough or no :twisted: ...
Now {garchomp} can have some other options of ownage...

1)Abuse SandStorm/SandStream for some evasion and damage...(Bye-bye,Focus Sash...)

2)Yache Berry,With this he can survive most ice type attacks...(Ice Shard ? Bring it on!)

3)Focus Sash...I can survive your attack and OHKO you with mine...

4)If evasion is permited...Brightpowder...(With Sand Veil it will be hard to land a hit...)

5)Fire Blast and Draco Meteor...(Bye-Bye {skarmory} , {bronzong} other stallers...)

6)Others i forgot now........

Sapphirath wrote:
Garchomp may be deadly but it certainly fails a lot in the Uber aspect. It falls to almost all the other Ubers. OU is where it stood, where it stands and where it shall msot likely continue to do so for ages to come. :)


An Pokemon isn't considered a Uber by owning everyone on Ubers Metagame
,He is considered a uber when he owns every thing else... :shock:
(Wobbie And Wynaut Ubers WTF???)
And plz see this topic i found in smogon...
http://www.smogon.com/forums/showthread.php?t=36631

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Tue Feb 26, 2008 12:10 pm
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It outruns most Ubers, the only one's he don't outrun are Mewtwo and Arceus. I think... whereas in OU, Weavile beats him, except if he's got a Focus Sash or he has a Yache berry(Ice Shard). Also Focus Sash+SD+Ice Shard Weavile destroys Chomp, providing that Chomp does not have a Focus Sash or Sandstorm is not in play. In Ou many things outspeed him, in Ubers, many things outpower him.

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Tue Feb 26, 2008 12:30 pm
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Quote:
It outruns most Ubers, the only one's he don't outrun are Mewtwo and Arceus. I think... whereas in OU, Weavile beats him, except if he's got a Focus Sash or he has a Yache berry(Ice Shard). Also Focus Sash+SD+Ice Shard Weavile destroys Chomp, providing that Chomp does not have a Focus Sash or Sandstorm is not in play. In Ou many things outspeed him, in Ubers, many things outpower him.


Did you not read the massive chunk of text?

Weavile does not OHKO Garchomp, and as I have already said, if sandstorm is in play, Weavile is stuffed. And besides, Weavile needs a Focus Sash in order to contend with the Chomp, and if it holds that, then there's no room for Band / Orb.

Nida, if you had read her post, also pointed out the fact that you can't just have Weavile there to take out Garchomp; otherwise Chomp really is over-centralising the OU metagame and needs to be moved up to Ubers.

693 Attack Stat to OHKO with Ice Shard

That's the stat you need in order to take out said Garchomp, and we've already established the fact that Weavile can only come in on a revenge kill, meaning that Chomp would have run riot on your team before you've had a chance to bring out a counter.

And you're totally ignoring the Sand Veil factor.

Could people please stop making the whole 'lololol, garchomp is well easy to counter, lololl' argument, because the post at the top explains why it is not.

Quote:
In Ou many things outspeed him, in Ubers, many things outpower him.


ARGH! Do you not effing read?!

Regardless of outspeeding him (as is already said at the top of this topic) there aren't any Pokemon that can OHKO him without centralising their moveset / item / evs into taking out just ONE Pokemon of the OU Metagame.

And for god's sake, READ:

Quote:
Before I go any further please note that a pokemon's viability in OU has ABSOLUTELY NOTHING to do with how good a pokemon plays in the Uber metagame. A pokemon can completely suck and be outclassed in Ubers (See regular Deoxys) and this does not matter at all. As long as a pokemon is deemed broken in the OU metagame, it'll be banned to Ubers.


Quote:
Regardless of how crap Garchomp would do in Ubers, if it's too strong for OU, shove it up into Ubers.


Quote:
An Pokemon isn't considered a Uber by owning everyone on Ubers Metagame
,He is considered a uber when he owns every thing else... :shock:


God, you people get me so worked up...no wonder I left. :(

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Tue Feb 26, 2008 1:02 pm
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Let's make things clear. Garchomp is no way too powerful for OU cos it doesn't own that much. Really. I have absolutely no problem in dealing with it.
2: A little bit of misunderstanding here. Garchomp Fails in the Uber Aspect because it can't really own as much as the other Ubers can. It's stopped very soon once it fails to 1HKO someone. As is all other OU Sweepers. And there are plenty of cases like that because Garchomp's movepool isn't that great and it can often only rely on STAB powered moves which don't KO other Pokemon as well as Super Effective attacks. Uber pokemon like Mewtwo and the Lati twins are Uber because they have Godly Stats along the ability to deal Super Effective attacks most of the time. Garchomps may have near Godly stats but they don't have the movepools to back it up.


Wed Feb 27, 2008 3:23 am
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Well the way I see it is that Garchomp is gonna take down a few Pokes before it goes down itself. When I thought of how to stop it, I was thinking Avalanche.


Wed Feb 27, 2008 5:05 am
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Sapphirath wrote:
Let's make things clear. Garchomp is no way too powerful for OU cos it doesn't own that much. Really. I have absolutely no problem in dealing with it.
2: A little bit of misunderstanding here. Garchomp Fails in the Uber Aspect because it can't really own as much as the other Ubers can. It's stopped very soon once it fails to 1HKO someone. As is all other OU Sweepers. And there are plenty of cases like that because Garchomp's movepool isn't that great and it can often only rely on STAB powered moves which don't KO other Pokemon as well as Super Effective attacks. Uber pokemon like Mewtwo and the Lati twins are Uber because they have Godly Stats along the ability to deal Super Effective attacks most of the time. Garchomps may have near Godly stats but they don't have the movepools to back it up.

Yeah...I don't think many people have problems with {groudon} , {kyogre} ,
{wobbuffet} , {wynaut} :lol: {mew} , {rayquaza} {darkrai} {manaphy} either...

2:Are we speaking about the same {garchomp} ???
Who resist Ground,Fire and Dragon???

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Wed Feb 27, 2008 5:39 am
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Once more, it seems that I have to post This Video in order to promote my feelings regarding this beast.

I must admit that once, a Garchomp swept my entire team clean (Luxray/Ledian/Mismagius/Claydol/Hitmontop/Flygon, no wonder, huh?). But this outcome would have been different if there wasn't Sandstorm support, if SR wasn't up, if my Flygon had complete health AND if I hadn't make the terrible mistake of letting him settle with sub and a SD.

In other words, Garchomp is nice if it has one or another means of support behind him (namely S-Storm or SD) just like any other good (not even OU) pkmn, the trick is to know him very well, to have a switch in ready and to consider it as one of the most deadly (yet predictable) threats in OU.

If you know what is Chomp able to do, and you can exploit his predictableness (EQ, at least <.<) you're half way through.

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Wed Feb 27, 2008 11:28 am
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Again: having Garchomp dominate OU means that the maximum size a team can be is five critters. And that's assuming your assassin can take care of itself without needing backup of its own.

Having a slot taken up by the practical requirement of an assassin which is keyed toward a single pokemon - that is to say, if it can handle anything else as easily, it's not necessarily due to elegance of design - changes the demeanor of the entire team. The obvious examples are specialty teams like weather abusers, but every team is hindered in the long run by being forced to carry such a narrowly-focused critter around.

Alton Brown of "Good Eats" taught us that single-operation kitchen equipment is bad, save for the fire extinguisher. And like a fire extinguisher, you don't carry a narrow assassin pokemon around with you all the time just in case a fire breaks out wherever you go.

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(S)ome dumb kids looked at Mewtwo and thought "Hey he can clone things and move objects with his mind and be weak to Ghost attacks, why can't I?" Because it is a freaking game!!! Not something you should actaully practice in real life!!!


Wed Feb 27, 2008 12:48 pm
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Nida wrote:

Alton Brown of "Good Eats" taught us that single-operation kitchen equipment is bad, save for the fire extinguisher. And like a fire extinguisher, you don't carry a narrow assassin pokemon around with you all the time just in case a fire breaks out wherever you go.


Alton Brown FTW :D


Wed Feb 27, 2008 1:19 pm
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Garchomp is formidable, and it has good options, great coverage, fun typing, high stats, and is less predictable than say weavile.

I just don't think that's a big deal. I mean, in all honesty I've been screwed over by a garchomp before, but I really don't think it's all that big a deal.

It's great for countering and applying pressure, but I generally don't lose to the same chomp twice. He can't sub/sword and choice scarf at once.

And each version on it's own is not a big deal. His electric immunity is pretty balanced by his ice weakness and the habit of ice to be on the same moveset as electric. Sandveil I find annoying, I mean sandstream has enough going for it already, but it hasn't caused any trouble.

Lots of pokemon have movesets that can always do at least neutral damage. It's not that hard to get, Garchomp just has a very nice one.


Thu Feb 28, 2008 6:27 am
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To Nida:

If you don't want to play TTAR/chomp/bliss/skarm/etc., then you need to be playing BL, UU, or NU. Haveing a "top 15 OU" teir is the most rediculous thing I have ever heard. In my life.


To TOW:

Yes, weavile is not a direct counter, he must revenge. Gyarados can work, sans stone edge. Intimidate lowers chomps attack.

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Thu Feb 28, 2008 10:47 am
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KOL40 wrote:
To Nida:

If you don't want to play TTAR/chomp/bliss/skarm/etc., then you need to be playing BL, UU, or NU. Haveing a "top 15 OU" teir is the most rediculous thing I have ever heard. In my life.


It's not a serious suggestion. It's hyperbole used in order to demonstrate how dumb OU is these days.

Look at the uber tier. Seventeen critters long, and five of those are events (which doesn't matter so much for netbattle, but it does for wi-fi to some extent). Given a list that short, you can feasibly expect that the strongest three or four will show up in the huge majority of uber-tier battles; however, no single critter is so dominating that it requres a specialized assassin. The closest thing to a 100% threat is friggin' Wobuffet, but that's more a matter of a clairvoyant trainer than a dominating critter. I dunno. Mewtwo, maybe, but even it doesn't pwn the rest of the tier.

BL is seventy-eight critters long, and there aren't even any who are so strongly dominant that the slight majority of teams will carry them! You've got most of the starters in there, a bunch of legends, several showcase critters (Lucario, etc.), and again, nothing is so dangerous that it requires a permanent assassin spot.

UU and NU are so wack that they don't even play by normal rules, for all practical purposes. Even so, still no critter so threatening that every team has to carry a counter.

I have no problem playing the top group of OU critters. I have a SkarmBliss team, and another general-purpose Blissey. I've got a TTar IV breeding chain going now. Yes, the top 15 are individually more dangerous in a team situation than the "lesser" OU critters, at least from a stats / moveset / typing / etc. standpoint. But none of them can trash an entire team - a decently made team run by a good trainer - without switching once. No, Garchomp can't do that all the time. But he can do it more than he has any right to.

To put another perspective on it: I'm in favor of the Speed Deoxys drop to OU. It's a threat on the level of SkarmBliss, which is to say that it's powerful, but you don't have to sacrifice team diversity in order to trash it.

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ryan_dan wrote:
(S)ome dumb kids looked at Mewtwo and thought "Hey he can clone things and move objects with his mind and be weak to Ghost attacks, why can't I?" Because it is a freaking game!!! Not something you should actaully practice in real life!!!


Thu Feb 28, 2008 2:02 pm
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tell me if i'm wrong or if i'm right...but by that person's post...he made it sound like the only way you can OHKO a garchomp is to revenge kill it...and taking into consideration that ALL of it's moves defeat OHKOs and 2HKOs every pokemon that try to switch in....but once you find out about the garchomp then you'll be able to take it down... however can't we say the same for many other pokemon...lucario for example...taking in all his considerations and movepools...it's very hard to switch in on him too, is that right? in other words you might have to sacrifice ONE before you can take him on too? if someone can say a counter to lucario, please say so..i'm probably wrong about this...but i'll say a counter back at them for it...just to show that if we can say that about garchomp then we can the say the say about other pokemon...


Mon Mar 24, 2008 6:26 pm
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myself runnning with garchomp it definitly is a hard hitter with a baton pass its pretty much easy sweeping
i vote uber its stats are just ridiclous for an OU in my opinion

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