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 Discussion: Venusaur 
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~Venusaur~

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Suggested Movesets:


Obsidian wrote:

Venusaur@Lefties / Black Sludge
Calm / Bold
252HP + 252 Spdef (or Def) + 6Spd

Leech Seed
Sleep Powder
Energy Ball / Hidden Power Water
Sludge Bomb

Set explanation: Regarding the item, I've listed Black Sludge because it doesn't break Item Clause if you've already attached Lefites to something else.

If you choose Bold, go with 252Def, and if you choose Calm, go for 252 Spdef EVs. Either way, he makes a pretty decent tank and can stop a few of the main OU threats (providing they don't have a boosted physical Ice type attack such as Ice Punch / Fang, Avalanche.) Regardless, 252 HP EVs is pretty paramount.

The moveset is designed to really wind the opponent up and can be a demon when you factor in Stealth Rock / Spikes / Both. If they switch after you sleep them, then they receive a face full of Leech Seed. If they switch again, that Srock/Spikes damage is going to be racking up the damage.

Regarding the two attacking moves, you can choose between Double stab, or go with Hidden Power Water; the latter is weaker, but you get to cover more, though things such as Dialga, Empoleon, Quagsire, Qwilfish, and Tentacruel. (Quagsire because of Water Absorb.)

Anything that is Steel/Psychic resists the Energy Ball / Sludge Bomb combo, which includes stuff like Metagross and Jirachi which are fairly common in OU, which lends weight to the Poison/Water argument. Similarly, the usual set includes a STAB grass attack, so people aren't exactly going to be switching stuff like Quagsire and stuff in.

Anything that has an Ice or Fire attack can put a dent in Venusaur, though the Sleep Seed combo can juggle your opponent's team about while ensuring Lefties restores some HP.

So, criticisms to this set, and suggestions for others if you wouldn't mind. I was inspired by Frost's topic here and thought I might start a few threads to get the discussion going on Pokemon so that he can add them to his main thread. Eventually, we'll have a resource topic that anyone can check out if a certain Pokemon takes their fancy. Then they can just check the topic and click on said Pokemon to see what options they can have. As a result, feedback is paramount so that I can update this post and make it the most useful for others, so any categories that I've missed out and you think should go there, don't hesitate to say.


Sapphirath wrote:
I have an experimental set here that worked quite well for me:
Venusaur:
Nature: Modest
Item: Salac Berry
EVs: 252 in Attack & Speed
Moves:
~Endure
~Synthesis/Hidden Power Fire
~Energy Ball
~Sludge Bomb

This works very well if a Stealth Rock or Spikes has been set up before Venusaur was sent out. The Trick is to know when to use Endure so that Venusaur is kept alive with a pumped Speed along with a 50% boost in Grass Type attacks. This build won't really need to Fear Infernapes or Weaviles cos if set up correctly, it will have a Speed of about 389 assuming you have a maxed Speed DVs Venusaur and that's faster than a maxed Speed Weavile or Infernape. On top of that, a Swicth costs the opponent a turn...something that this Venusaur appreciates very much. Infernapes or weaviles won't be able to even touch this Venusaur if you play your cards correctly. However, if Infernape knows Mach Punch or Weavile Ice Shard then it's a totally different story. Rest assured however, this Venusaur is more than capable of doing serious damage before it faints. :)


Other Moves:

Extra Moves

You could put Giga Drain over Energy Ball, as it works well with the HP-draining theme of the set, but that's only if you don't mind the 20 damage drop in power. (Thanks to Sav for this point.)

Worry Seed is an option that could totally ruin Pokemon that are dependant on its ability (Restalk Milotic anyone?) and could also stop other threats like Suicune from using Rest. I think Insomnia blocks Rest, at least. Someone can check that for me. ;)

Ingrain: This could be used as another form of healing on this tankish Pokemon, though the inability to switch might hurt, and it's not like your terrified of being phazed, seeing as you're not statupping. Combined with Big Root and Leech Seed, you might be pulling off some nice sapping techniques, but by the time you've used Ingrain, they've switched to an effective counter (Charizard) and you're stuck as said counter stat ups / sweeps.

You might also want to use Stun Spore over Sleep Powder so that you don't get caught out by Sleep Clause. Venusaur would certainly benefit from the opponent's drop in Speed, which is another plus pointer for it.

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Last edited by The Obsidian Wolf on Tue Jan 15, 2008 9:35 am, edited 3 times in total.



Mon Jan 14, 2008 7:56 am
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I have a very similar Venusaur, except mine has Giga Drain instaed of energy ball/hidden power water because of the extra health it can draw away. However I may switch to energy ball now.

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Mon Jan 14, 2008 9:59 am
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The only reason I listed Energy Ball over Giga Drain was because of the difference in PP - then I checked and realised they were the same. I always thought Giga Drain had 5PP for some reason. I'll edit it in as another option. Actually, we could have a sub section with Extra Moves. Cheers.

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Mon Jan 14, 2008 10:13 am
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Yes, I am 12, and I am insane. Don't repeat the question after reading the moveset, kthnx.

I run a Scarf (gasp!) Physical Venusaur and seriously no-one sees it coming.

Venusaur @ Choice Scarf
Adamant | Overgrow
252 Spd, 252 Atk, 6 HP
~Return
~Seed Bomb
~Earthquake
~Rock Smash

With this set this beast reaches 289 attack and 389 speed. Pretty impressive, huh?

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Mon Jan 14, 2008 12:37 pm
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Well, the attack isn't all that impressive when Pokemon like Armaldo have their attack hitting the upper 300s and having support moves like Rock Polish to save them from the locking effect of Choice Scarf. I can certainly see its merits, being that it can suprise an opponent, but Scarfed Venusaur isn't going to knock out any major threats, or at least, not from where I'm standing.

I suppose Seed Bomb would be the mainly used attack and it could do some damage on things that it hits super effectively, but other than that, I can't see it doing terribly much. With no s/e support, Return is going to be used rarely too. EQ is alright, though the Flying types that will come in will sort of foil the 'suprise' of the set. As for Rock Smash...I could work on something like Absol that has the ability to boost its attack, but even on something that is 4x weak, it may not end up doing all too much.

I think a Scarf Special set might be stronger, as it'll end up speeding some of its slower counters while managing to deal masses of damage with its decent 100 base Special Attack and strong STAB attacks like Leaf Storm.

Certainly, it has the element of suprise but as I said, I can't see it hitting anything terribly hard. I'll run a few damage calculations to check and edit them into this post in a moment.

Quote:
Damage Calculations:

Venusaur using Seed Bomb:

Tyranitar: 55.13% - 64.81%
Blissey: 28.05% - 32.99%

Venusaur using EQ:

Metagross: 38.74% - 45.60%
Infernape (neutral Def. nature): 80.20% - 94.54%
Infernape (-Def Nature for MixedApe): 89.08% - 104.78%

Venusaur using Rock Smash:

Tyranitar: 37.83% - 44.28%
Weavile: 81.14% - 95.73%



Hm...against things that would switch in against it, like Infernape and Weavile, it does pretty well, given that it has 80 as its base attack stat. However, an OHKO is not assured on even Infernape, and since it has no priority move (lol quick attack on a Saur?) it doesn't look likely that it'll manage to finish it off, even with the help from Scarf. Perhaps if Srock / Spikes were laid down, then yeah, but if they're down in the first place, people aren't going to be bringing in their Infernape and Weavile in to finish off something that isn't all that much of a threat (to them) in the first place.

As I said, perhaps a Scarf Special set:

Venusaur@Scarf
Modest/Timid
252Spatk 252Spd

Leaf Storm
Hidden Power Fire/Ice
Sludge Bomb
Energy Ball

Leaf Storm should provide some massive damage, and it's up to you whether or not you fear Steel Pokemon (Meta / Bronzong / Skarm) or Dragons more regarding the Hidden Power. Sludge Bomb for STAB, and Energy Ball so that you can attack repeatedly and not become useless after one turn. As with all Choice sets, Sleep Talk can be used here so you can switch into a predicted Hypnosis / Spore and then attempt to sweep. Could make a good Breloom counter. *shrugs*

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Mon Jan 14, 2008 1:21 pm
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I'm not a comp battler or anything so my say in this is pretty retarded but I will just post something I generally would think might be nice.

Venasaur@scope lens/kings rock/ salac berry( I think thats the one that raises speed)
Dont ask why


giga drain


EQ


Leech seed/toxic


Synthesis( not sure if it can learn)

Well generall, toxic pokemon, if it is steel or poison, EQ it. Since this thing is bulky it can survive probably a couple of hits. After toxic, consider how much damage you have gotten. If it isnt that great then Giga Drain the opponent to give you some hp while stealing his. If you received a great deal might want to switch out or use the berry and speed yourself up for a synthesis, keep synthesizing until your opponent switches or dies of toxic. Or if they try sweeping you, while they power up with stat enhancing moves, EQ/ Giga drain em for extra damage.

Meh not good to many but hey, I am not a comp. battler...

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Mon Jan 14, 2008 5:53 pm
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Post 
Shallow movepool on this one. Special Sweeper:

Venusaur@Black Sludge
Modest (or +SPD, -ATK)
252SA, 180SPD, remainder DEF

Sleep powder/Stun Spore
Sludge bomb
HP water
Leech seed/EQ/ingrain/worry seed

Powder of your choice. Sleep is usually prefered. STAB'ed bomb, and water hits threats mentioned earlier. The last move is a choice. Leech seed can help out if you face bliss. EQ can be the surprise of the set, to kill off nape and friends. Ingrain gives much staying power, and worry seed makes an ability useless. Unless you want to sleep them. If you choose EQ, go with a negative either DEF or spdef so it won't hamper the damage. Also, if you go with EQ (I would) put the remaining EV's in ATK. Someone can do the speed EV calcs if they want, but hopefully that is enough to beat any possible threats.

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Mon Jan 14, 2008 8:12 pm
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I have an experimental set here that worked quite well for me:
Venusaur:
Nature: Modest
Item: Salac Berry
EVs: 252 in Sp. Atk & Speed
Moves:
~Endure
~Synthesis/Hidden Power Fire
~Energy Ball
~Sludge Bomb

This works very well if a Stealth Rock or Spikes has been set up before Venusaur was sent out. The Trick is to know when to use Endure so that Venusaur is kept alive with a pumped Speed along with a 50% boost in Grass Type attacks. This build won't really need to Fear Infernapes or Weaviles cos if set up correctly, it will have a Speed of about 389 assuming you have a maxed Speed DVs Venusaur and that's faster than a maxed Speed Weavile or Infernape. On top of that, a Switch costs the opponent a turn...something that this Venusaur appreciates very much. Infernapes or weaviles won't be able to even touch this Venusaur if you play your cards correctly. However, if Infernape knows Mach Punch or Weavile Ice Shard then it's a totally different story. Rest assured however, this Venusaur is more than capable of doing serious damage before it faints. :)


Last edited by Sapphirath on Sun Jan 20, 2008 7:06 am, edited 1 time in total.



Tue Jan 15, 2008 8:01 am
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KOL40: The only thing I see different on your set compared to mine is the extra options of Ingrain and Worry Seed. I think EQ is redundant on a Pokemon like Venusaur, as you either have a Modest and very weak EQ, or a Venusaur that sacrifices its very good defences for a non-hindering attack nature that allows it to get one up on things that it should be tanking. I will add Stun Spore / Worry Seed / Ingrain in my post at the top.

Sapphirath, I really liked your set. I like the fact you combined Overgrow, Endure and Salac Berry, it's pretty damn cool, and has put the seeds of thought into my head to grow into a Charizard discussion topic...hm. Your Venusaur would work wonders (with HP Fire as you suggested) on a Sunny Day set. Now that would be impressive.

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Tue Jan 15, 2008 9:30 am
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You could also run a sunny day set, it has the defenses to set up usually even though it isn't ideal:

Sunny day
Solar beam
Sludge bomb
HP water

You could swap any of those moves out for the support moves that I and TOW mentioned in the earlier posts.

The venusaur sapp mentioned is pretty much the standard bellyzard. Only with a diff poke.

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Wed Jan 16, 2008 12:51 am
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which venusaur should i use?


{venusaur} @ Black Sludge
Modest | Overgrow
252 Sp Attack, 129 Sp Def, 129 HP
- Sunny Day
- Solar Beam
- Synthesis
- Sludge Bomb


{venusaur} @ Black Sludge
Calm | Overgrow
252 HP, 129 Def, 129 Sp Def
- Toxic
- Leech Seed
- Ingrain
- Substitute/Sludge Bomb/Energy Ball/Magical Leaf

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Sun Mar 16, 2008 5:27 pm
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I'd go with the 2nd set being that Tangrowth is the only Grass type I feel can set up Sunny Day well (attracts Fire and Ice attacks, all walled by Heatran), and Venusaur doesn't have the attacking stats and/or the ability to take advantage of the sun.

The 2nd set, which I would go for, needs some retooling as well. Subseeding is a nice strategy to have on any Grass type, so keep that. Sleep Powder would be the status-inducing move of choice here IMO. The last spot should be an attack so Venusaur can actually damage something amidst all the Leech Seeding, which can be Grass Knot, Energy Ball, or Sludge Bomb (to hit Grasses unaffected by Leech Seed). Ingrain sorta sucks because you'll meet your end against strong Flamethrowers, Ice Beams, and Psychics.

PS. Although this is a response 2 months later on the dot, but why didn't anyone notice HP Water on KOL's Venusaur?


Sun Mar 16, 2008 6:26 pm
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For me you should go with energy ball, synthesis/giga drain, sludge bomb, and stun spore/sleep powder/sleep powder. Go with modest nature and you might as well ev train it with macho brace.

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Mon Mar 24, 2008 6:40 pm
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DragonSpear wrote:
For me you should go with energy ball, synthesis/giga drain, sludge bomb, and stun spore/sleep powder/sleep powder. Go with modest nature and you might as well ev train it with macho brace.


Haha, what does Macho Brace have to do with its movesets? Might as well also give it vitamins! :-P

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Wed Mar 26, 2008 8:30 pm
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SNAKE wrote:
DragonSpear wrote:
For me you should go with energy ball, synthesis/giga drain, sludge bomb, and stun spore/sleep powder/sleep powder. Go with modest nature and you might as well ev train it with macho brace.


Haha, what does Macho Brace have to do with its movesets? Might as well also give it vitamins! :-P


Vitamins only raise EVs to a maximum of 100. To go beyond that we Ev train on other Pokemon, and the faster way to do it, is give your Pokemon a Macho Brace.


Fri Mar 28, 2008 9:33 pm
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Thanx for backing me out... :lol: . Actually i'm a sceptile freak. Anything dragonlike is good to me!! (execpt altaria) You should put a lot of poisoning or paralyzing attacks because venusuar's speed ain't gonna do much.

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Fri Mar 28, 2008 10:00 pm
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Sapphirath wrote:
SNAKE wrote:
DragonSpear wrote:
For me you should go with energy ball, synthesis/giga drain, sludge bomb, and stun spore/sleep powder/sleep powder. Go with modest nature and you might as well ev train it with macho brace.


Haha, what does Macho Brace have to do with its movesets? Might as well also give it vitamins! :-P


Vitamins only raise EVs to a maximum of 100. To go beyond that we Ev train on other Pokemon, and the faster way to do it, is give your Pokemon a Macho Brace.


Haha, uh duh? I was being sarcastic because "might as well give it a Macho Brace" doesn't have anything to do with the actual movesets or use of the pokemon in battle (Unless were talking Gyro Ball or something). Its just logical EV training use... like vitamins are. And I found the comment random and funny. (No insult intended DragonSpear!)

I had a trusty Annoyer Venusaur that led off many a team in RSE:

Jolly Nature, 252 HP, 252 Spd, 6 Atk

-Sludge Bomb
-Sleep Powder
-Leech Seed
-Synthesis

Of course, after Sludge Bomb switched to a special move in DP, Timid is the preferable nature. And with even more Sandstorms that ever, Synthesis is better replaced with something else... he's pretty much been retired.

He was my original first choice starter back in RBY 10 years ago, so Venusaur will always have a soft spot in my heart.

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Fri Mar 28, 2008 11:35 pm
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None taken Snake. Yeah, I also feel a soft spot for venusaur. And I'll say again: use PARALYZING or POISONING moves. Also use defensive moves. Play disadvantages as an advantage like gyro ball for a slow pokemon. (too lazy to check what venusaur learns)

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Sat Mar 29, 2008 9:37 pm
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