First time competitive battling so be nice :p
Ninjask
Item: focus sash
Nature: Jolly
Ability: Speed boost
EV's: 252 Spe / 252 Hp /4 Atk
Moveset:
swords dance
baton pass
protect
aerial ace
My lead, focus sash and protect are there to keep him alive for a few turns and pull off a swords dance, then baton pass out. Thinking of changing it the standard baton passing ninjask though.
Heracross
Item: Flame Orb
Nature: Adamant
Ability: Guts
ev's: 6 HP / 252 Atk / 252 Spe
Moveset:
Megahorn
Close Combat
Stone edge
Pursuit
After a baton pass this guy will destroy pretty much everything. Pursuit is there to catch anything trying to run away.
Miltank
Item: Leftovers
Nature: Impish
Ability: Scrappy
ev's: 252 HP / 224 Def / 32 Spe
Moveset:
Heal bell
Milk Drink
Stealth Rock
Body Slam
My tank, moveset is pretty self explanatory.
Lucario
Item: Life Orb
Nature: Modest
Ability: Inner focus
ev's: 4 HP / 252 SpA / 252 Spe
Moveset:
Aura Sphere
Shadow ball
Vacuum Wave
Metal Sound
Revenge killer and there to takeout pyshical walls.
Infernape
Item: Choice specs
Nature: Modest
Ability: Blaze
ev's: 4 HP / 252 SpA / 252 Spe
Moveset:
Flamethrower
Vaccum Wave
Grass knot
Roar/Nasty Plot
My special sweeper, roar is there to abuse stealth rock and switch out things he cant handle.
Hitmontop
Item: Leftovers
Nature: Impish
Ability: Intimidate
ev's: 252 HP / 72 Def / 184 Spe
Moveset:
Rapid Spin
Toxic
Close Combat
Aerial Ace
My spinner + Status infector, CC is there so he can do some decent damage.