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 Status effects vs types 
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Bug Catcher
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I know that certain moves don't cause status effects, like toxic doesn't poison a poison type, and leech seed doesn't seed grass types. But there are some moves I'm not sure about:

Sleep Powder (grass) Can I sleep a grass type with it?
Will Will-O-Wisp burn a fire type (that doesn't have Flash Fire)?
And basically, so-on and so-forth.

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Sat Oct 06, 2007 9:45 am
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WoW - IIRC, doesn't affect Fire types
Twave - does affect Electric

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Sat Oct 06, 2007 10:46 am
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Thunder wave effects electric types? That's unusual, I was expecting it not to work. Ahh, well you learn something new every day... however unusual it may be.

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Wait, the guy who made this topic plays runescape? So 3rd grade.

From my "Stupid Insults" thread, where people tell eachother how people insulted them in a hilariously stupid manner, how ironic!


Sat Oct 06, 2007 10:56 am
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I think I've used it against electrics in the past...

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Sat Oct 06, 2007 10:58 am
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Yeah, it does work, as does secondary paralysis (ie, Thundershock can paralyze a Pikachu). I've had my Luxray paralyzed a lot in the Battle Tower.

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Sat Oct 06, 2007 10:59 am
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Oh yeah, and I have a very strong feeling sleep powder effects grass types.

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typhlosion blaze wrote:
Wait, the guy who made this topic plays runescape? So 3rd grade.

From my "Stupid Insults" thread, where people tell eachother how people insulted them in a hilariously stupid manner, how ironic!


Sat Oct 06, 2007 11:00 am
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I am pretty certain it does as well.

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Sat Oct 06, 2007 1:19 pm
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Thanks a lot.

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Sat Oct 06, 2007 1:30 pm
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ALso T-wave doesn't affect grounds or Motor Drive (Electivire).


Sat Oct 06, 2007 1:38 pm
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What about Volt Absorb?

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Sat Oct 06, 2007 2:16 pm
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DaltonTrigger wrote:
What about Volt Absorb?


i think T-wave is nullified, but no HP is restored by volt absorb, since t-wave doesnt deal damage to absorb in the first place.


Sat Oct 06, 2007 3:00 pm
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4ever_bug_catcher wrote:
DaltonTrigger wrote:
What about Volt Absorb?


i think T-wave is nullified, but no HP is restored by volt absorb, since t-wave doesnt deal damage to absorb in the first place.



But that's also a Jolt, RIGHT ?

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Tue Oct 09, 2007 8:34 am
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Steel and poison types have toxic immunity.

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Tue Oct 09, 2007 1:42 pm
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and poison types destroy toxic spikes (from my experience, may be wrong)

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Tue Oct 09, 2007 1:53 pm
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chickenlick wrote:
and poison types destroy toxic spikes (from my experience, may be wrong)

no, it's right.

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Tue Oct 09, 2007 3:31 pm
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electrics can definitely be paralysed, even from thunderwave (maybe someone has already said this). but a pokemon with volt absorb isnt effected by thunderwave - this is a new improvement in the 4th gen, since it used to work in the 3rd gen. the only things to watch out for are: fire types cant be burnt; poison and steel types cant be poisoned; grass types cant be leech seeded. then you just have to remember other basic resistences, like electric moves not working on ground types (thunderwave included) - but something that has always bothered me is that a ground type can become paralysed from (say) a pikachu's static ability.

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Tue Oct 09, 2007 3:52 pm
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Yeah, that annoyed me to no end when my Sandslash got paralyzed time after time during battles with Pikachus in Pearl.

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Tue Oct 09, 2007 4:03 pm
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