Psypoke http://www.psypokes.com/forums/ |
|
I don't understand the Skarmony / Blissey combo. http://www.psypokes.com/forums/viewtopic.php?f=27&t=19752 |
Page 1 of 1 |
Author: | bjk_personal [ Sun Sep 30, 2007 8:58 am ] |
Post subject: | I don't understand the Skarmony / Blissey combo. |
I've heard of it alot, and it's used it Double Battles, and I've heard that it's really hard to get past, but I just don't understand. Yes, Blissey has rediculous amounts of HP and Special Defense, and Skarmory has 140 Defense, plus great resistances, but then how does it work? I mean, if they're both on the field at once, couldn't you just use a Physical attack on Blissey, and a Fire or Electric attack on Skarmory to take them down? It doesn't make sense to me, because the only way I can see it working is as if only Special attacks can hit Blissey, and only Physical attacks can hit Skarmory, which doesn't make any sense to me. |
Author: | thekiller0703 [ Sun Sep 30, 2007 9:15 am ] |
Post subject: | |
Who told you it was a double battle combo? I've never heard that... Basically, in singles, if they have a special sweeper out you switch to Blissey, if they have a physical sweeper out you switch to Skarmory. Mostly used with Spikes/SR out, and it can decimate unprepared teams. The easiest counter is a mixed sweeper, like an Infernape with Close Combat and Flamethrower. |
Author: | dunsparce [ Sun Sep 30, 2007 9:35 am ] |
Post subject: | |
The BEST counter is manezone, kill skarm dead. |
Author: | Blubbles [ Sun Sep 30, 2007 10:26 am ] |
Post subject: | |
Actually I gave my Skarmory Shed Shell and when they switch in magnezone I switch to E-vire to absorb the thunder attack and then sweep their team. Its very evil |
Author: | The Jonatron [ Sun Sep 30, 2007 12:39 pm ] |
Post subject: | |
that's also a pretty smart thing to do. Brains Win Battles. Not Power. That's why Ubers are banned! |
Author: | Last_Redeemer [ Sun Sep 30, 2007 1:57 pm ] |
Post subject: | |
how does shed sheel work again? |
Author: | 4ever_bug_catcher [ Sun Sep 30, 2007 2:01 pm ] |
Post subject: | |
Last_Redeemer wrote: how does shed sheel work again? i believe it lets u switch out regardless of mean look, shadow tag, magnet pull, arena trap, etc. |
Author: | Sion9 [ Sun Sep 30, 2007 2:38 pm ] |
Post subject: | |
dunsparce wrote: The BEST counter is manezone, kill skarm dead. or Dugtrio to Blissey. Except for CMBliss, Dugtrio against Blissey is almost a guaranteed kill, unless you don't have a high enough HP IV to survive 2 Seismic Tosses. |
Author: | ShadowTyranitar [ Sun Sep 30, 2007 5:37 pm ] |
Post subject: | |
Sion9 wrote: dunsparce wrote: The BEST counter is manezone, kill skarm dead. or Dugtrio to Blissey. Except for CMBliss, Dugtrio against Blissey is almost a guaranteed kill, unless you don't have a high enough HP IV to survive 2 Seismic Tosses. |
Author: | bjk_personal [ Sun Sep 30, 2007 5:53 pm ] |
Post subject: | |
dunsparce wrote: The BEST counter is manezone, kill skarm dead. Garchomp will OHKO a Magnezone with EQ, before he can use Magnet Lift [or whatever it's called]. |
Author: | bjk_personal [ Sun Sep 30, 2007 5:55 pm ] |
Post subject: | |
thekiller0703 wrote: Who told you it was a double battle combo? I've never heard that...
Basically, in singles, if they have a special sweeper out you switch to Blissey, if they have a physical sweeper out you switch to Skarmory. Mostly used with Spikes/SR out, and it can decimate unprepared teams. The easiest counter is a mixed sweeper, like an Infernape with Close Combat and Flamethrower. How about a Dusknoir with Brick Break [pretty sure he can learn it] and a combo of WoW and Fire/Thunder Punch? It'd take a while with Skarmory's 140 Defense, but that would work out fine, right? Or do either of them have a good Dark or Ghost move? |
Author: | 4ever_bug_catcher [ Sun Sep 30, 2007 6:03 pm ] |
Post subject: | |
bjk_personal wrote: thekiller0703 wrote: Who told you it was a double battle combo? I've never heard that...
Basically, in singles, if they have a special sweeper out you switch to Blissey, if they have a physical sweeper out you switch to Skarmory. Mostly used with Spikes/SR out, and it can decimate unprepared teams. The easiest counter is a mixed sweeper, like an Infernape with Close Combat and Flamethrower. How about a Dusknoir with Brick Break [pretty sure he can learn it] and a combo of WoW and Fire/Thunder Punch? It'd take a while with Skarmory's 140 Defense, but that would work out fine, right? Or do either of them have a good Dark or Ghost move? it'll take awhile and skarms usually, if not always, have roar/whirlwind so u gotta take it down in one turn. a fire/thunderpunch from a dusknoir wont do the job i agree that a mixed sweeper is the quickest and therefore the easiest way to take down skarmbliss. other than an infernape, an electivire w/ t-bolt and cross chop works just as good. t-bolt is to pick on skarm's horrid spDef and cross chop, if CH, can 1hko bliss |
Author: | luxray strike [ Mon Oct 01, 2007 3:23 am ] |
Post subject: | |
you could also toxic the blissey and/or burn skarm. it'd kinda fail to aromatherapy/heal bell though... |
Author: | mead1ey [ Mon Oct 01, 2007 3:44 am ] |
Post subject: | |
Mixmence is the best. |
Author: | thekiller0703 [ Mon Oct 01, 2007 6:46 am ] |
Post subject: | |
A Mixed sweeper is the BEST way to do it. ANYTHING that can mix-sweep and nuetrally hit both will work fine. I just gave an example. Another example is an Electivire with Thunderbolt over Thunderpunch, to hit Skarm and other physical walls. |
Page 1 of 1 | All times are UTC - 8 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |