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I don't understand the Skarmony / Blissey combo.
http://www.psypokes.com/forums/viewtopic.php?f=27&t=19752
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Author:  bjk_personal [ Sun Sep 30, 2007 8:58 am ]
Post subject:  I don't understand the Skarmony / Blissey combo.

I've heard of it alot, and it's used it Double Battles, and I've heard that it's really hard to get past, but I just don't understand. Yes, Blissey has rediculous amounts of HP and Special Defense, and Skarmory has 140 Defense, plus great resistances, but then how does it work? I mean, if they're both on the field at once, couldn't you just use a Physical attack on Blissey, and a Fire or Electric attack on Skarmory to take them down? It doesn't make sense to me, because the only way I can see it working is as if only Special attacks can hit Blissey, and only Physical attacks can hit Skarmory, which doesn't make any sense to me.

Author:  thekiller0703 [ Sun Sep 30, 2007 9:15 am ]
Post subject: 

Who told you it was a double battle combo? I've never heard that...

Basically, in singles, if they have a special sweeper out you switch to Blissey, if they have a physical sweeper out you switch to Skarmory. Mostly used with Spikes/SR out, and it can decimate unprepared teams.

The easiest counter is a mixed sweeper, like an Infernape with Close Combat and Flamethrower.

Author:  dunsparce [ Sun Sep 30, 2007 9:35 am ]
Post subject: 

The BEST counter is manezone, kill skarm dead.

Author:  Blubbles [ Sun Sep 30, 2007 10:26 am ]
Post subject: 

Actually I gave my Skarmory Shed Shell and when they switch in magnezone I switch to E-vire to absorb the thunder attack and then sweep their team. Its very evil :twisted:

Author:  The Jonatron [ Sun Sep 30, 2007 12:39 pm ]
Post subject: 

that's also a pretty smart thing to do. Brains Win Battles. Not Power. That's why Ubers are banned!

Author:  Last_Redeemer [ Sun Sep 30, 2007 1:57 pm ]
Post subject: 

how does shed sheel work again?

Author:  4ever_bug_catcher [ Sun Sep 30, 2007 2:01 pm ]
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Last_Redeemer wrote:
how does shed sheel work again?


i believe it lets u switch out regardless of mean look, shadow tag, magnet pull, arena trap, etc.

Author:  Sion9 [ Sun Sep 30, 2007 2:38 pm ]
Post subject: 

dunsparce wrote:
The BEST counter is manezone, kill skarm dead.

or Dugtrio to Blissey. Except for CMBliss, Dugtrio against Blissey is almost a guaranteed kill, unless you don't have a high enough HP IV to survive 2 Seismic Tosses.

Author:  ShadowTyranitar [ Sun Sep 30, 2007 5:37 pm ]
Post subject: 

Sion9 wrote:
dunsparce wrote:
The BEST counter is manezone, kill skarm dead.

or Dugtrio to Blissey. Except for CMBliss, Dugtrio against Blissey is almost a guaranteed kill, unless you don't have a high enough HP IV to survive 2 Seismic Tosses.
True Sion but Bliss might be packing Ice Beam.

Author:  bjk_personal [ Sun Sep 30, 2007 5:53 pm ]
Post subject: 

dunsparce wrote:
The BEST counter is manezone, kill skarm dead.


Garchomp will OHKO a Magnezone with EQ, before he can use Magnet Lift [or whatever it's called].

Author:  bjk_personal [ Sun Sep 30, 2007 5:55 pm ]
Post subject: 

thekiller0703 wrote:
Who told you it was a double battle combo? I've never heard that...

Basically, in singles, if they have a special sweeper out you switch to Blissey, if they have a physical sweeper out you switch to Skarmory. Mostly used with Spikes/SR out, and it can decimate unprepared teams.

The easiest counter is a mixed sweeper, like an Infernape with Close Combat and Flamethrower.


How about a Dusknoir with Brick Break [pretty sure he can learn it] and a combo of WoW and Fire/Thunder Punch? It'd take a while with Skarmory's 140 Defense, but that would work out fine, right? Or do either of them have a good Dark or Ghost move?

Author:  4ever_bug_catcher [ Sun Sep 30, 2007 6:03 pm ]
Post subject: 

bjk_personal wrote:
thekiller0703 wrote:
Who told you it was a double battle combo? I've never heard that...

Basically, in singles, if they have a special sweeper out you switch to Blissey, if they have a physical sweeper out you switch to Skarmory. Mostly used with Spikes/SR out, and it can decimate unprepared teams.

The easiest counter is a mixed sweeper, like an Infernape with Close Combat and Flamethrower.


How about a Dusknoir with Brick Break [pretty sure he can learn it] and a combo of WoW and Fire/Thunder Punch? It'd take a while with Skarmory's 140 Defense, but that would work out fine, right? Or do either of them have a good Dark or Ghost move?


it'll take awhile and skarms usually, if not always, have roar/whirlwind so u gotta take it down in one turn. a fire/thunderpunch from a dusknoir wont do the job
i agree that a mixed sweeper is the quickest and therefore the easiest way to take down skarmbliss. other than an infernape, an electivire w/ t-bolt and cross chop works just as good. t-bolt is to pick on skarm's horrid spDef and cross chop, if CH, can 1hko bliss

Author:  luxray strike [ Mon Oct 01, 2007 3:23 am ]
Post subject: 

you could also toxic the blissey and/or burn skarm. it'd kinda fail to aromatherapy/heal bell though...

Author:  mead1ey [ Mon Oct 01, 2007 3:44 am ]
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Mixmence is the best.

Author:  thekiller0703 [ Mon Oct 01, 2007 6:46 am ]
Post subject: 

A Mixed sweeper is the BEST way to do it. ANYTHING that can mix-sweep and nuetrally hit both will work fine. I just gave an example.

Another example is an Electivire with Thunderbolt over Thunderpunch, to hit Skarm and other physical walls.

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