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 Spiker Duo 
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Bug Catcher
Bug Catcher

Joined: Mon Aug 06, 2007 6:53 pm
Posts: 6
I have never used a spiker and a roar/whirlwind duo before, but here are my prelim ideas:

FORRETRESS @ Leftovers
Relaxed, 252 HP 252 Def

-Spikes
-Toxic Spikes
-Explosion
-Gyro Ball (i managed to find a ditto with 31 HP, 30 Def, and 1 Spd IV, lol perfect!)

edit: and its attack is 29 Holy BEJESUS!

AERODACTYL@???? (need help with that)
Jolly, 252 Spd 129 Def 129 Sp Def

-Roar
-Whirlwind
-Stone Edge
-Fly


so, here's what I surmised should be my plan:

Come out with Forretress, lay down spikes, toxic spikes, then another toxic spikes and then more spikes if I can

If health starts getting low, EXPLODE!

If the opponent starts boosting, Gyro Ball, perhaps? For STAB and a pretty strong attack since his speed is INCREDIBLY low

The only problem is that Forretress is x4 when hit by fire, and his special defense isnt very high....barring use of Fire Fang, he's going to have a hard time getting around fire pokemon...

Well at any rate, hopefully Ive laid down plenty of spikes before forretress goes down, and then out comes Aerodactyl! 130 Base speed and 252 Spd should make it so that he can go before most pokes on someone's team, so he starts Roaring and Whirling away. He has strong attacks in case he comes up against a Wobby (god forbid) or I dont manage to get spikes out

in any case, I only plan to use these two to take out as many pokemon as I can, or to at least make it a lot easier for my sweepers to finish the job


Any suggestions? Comments?

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Fri Aug 31, 2007 1:00 am
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Pokemon Trainer
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Joined: Fri May 25, 2007 3:59 pm
Posts: 36
Location: stalker... o.0
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well first roar and whirl wind always go last... so aerodactyl wouldn't be the best roarer and he has some common weaknesses suck as water electric o.0. btw this is just me but i some times use cloyster over forretress, they both have their big advantages but cloyster has 4 weaknesses... and skarmory works better than aerodactyl BUT heh heh use drapion if u wanna be different only weak to ground and through a butterfree he has whirl wind ^^ he also has 95 base speed 95 hp (i think) and 110 defence not sure bout spec defence i think its 70 or so.. and he can have toxic spikes. btw nice ditto :p

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Fri Aug 31, 2007 8:44 am
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Dragon Tamer
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Joined: Sun Sep 24, 2006 11:51 am
Posts: 105
Post 
gyro ball is better when you have more speed than the opponet


Fri Aug 31, 2007 8:44 am
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Pokemon Trainer
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Joined: Fri May 25, 2007 3:59 pm
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i thought gyro ball was better the SLOWER you were which i think i'm correct you may consider looking that one up.

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ever wanted a place where you could have almost instant battles?
ever wanted a place where you could ask for help on your team? well now there is!
http://www.phpbber.com/phpbb/index.php? ... ulkywaters
an awesome and soon to be growing site, already has a decent amount of active members, join us.


Fri Aug 31, 2007 9:07 am
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Ace Trainer
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Joined: Tue Dec 12, 2006 2:42 pm
Posts: 253
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chickenlick wrote:
i thought gyro ball was better the SLOWER you were which i think i'm correct you may consider looking that one up.


yeah, that's why people use a trickroom/gyroball stratygy.

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Fri Aug 31, 2007 9:11 am
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Dragon Tamer
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Joined: Tue Jun 26, 2007 10:13 am
Posts: 115
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Wilesthegreat wrote:
gyro ball is better when you have more speed than the opponet
its the other way around
its killer on bronzong

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Fri Aug 31, 2007 11:21 am
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Joined: Mon Apr 23, 2007 7:03 am
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Location: canada
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gyroball is depending on OPPONent's speed and YOUR speed.

so basically, for gyroball to have a 150 base power, it needs to be really slow, facing a really fast pokemon such as weavile or dradondance pokemon.


Fri Aug 31, 2007 1:57 pm
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