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 The Rating Center (IMPORTANT UPDATE FOR RATERS) 
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Ace Trainer
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Lol, you're right about sturdy. XD That was a major screw up on my part. I've always equated explosion as a pseudo-OHKO move, since 99% of the time it takes something out.

That's a nice concept with ForreVap...didn't think of it like that. Vaporeon can potentially tank both special and physical attacks fairly well. It'll survive longer this way too. There's a reason why it needs max defense, but it's kinda hard to put into words. Of course, I could try to get into it if you want. :)

You put up a good argument about not using Explosion on Heatran. I commend you for that. :wink: What's gonna be your fourth attack on Salamence? I'm just curious, that's all. :lol:

Yeah, the thing with coverage is:

1. It's about not getting resisted. <-- That's the main thing. Ex: If your entire team gets walled by Bronzong, then you're going to have some trouble.

2. Second priority is to hit the commonly used types for SE (ex: steel). Some types like poison are so unpopular and poses little threat that you normally don't even need to think about "countering" them. Of course, if you can hit more types for SE, then that's more power to you. Depending on what team/strategy you're using, you might not even need to worry about type coverage.

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Image AIM: Fausch 3173 Courtesy of Afonso! ^_^ Time Zone: UTC -4 (EDT) Record: W:66 L:24 Vs. Will: W:18 L:2 I'm always up for a battle! Sorry guys, I've been busy lately.


Last edited by Volke on Mon Nov 10, 2008 3:58 pm, edited 1 time in total.



Wed Oct 08, 2008 3:47 pm
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Dragon Tamer
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Posts: 205
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I redid it to include the aforementioned Mixmence andn Curselax.
so SKY FORCE HYPER TEAM ALPHA MEGA SUPER RAY BEAM EXPLOSION EAGLE... mark 2.

{forretress}@Leftovers
252 HP / 200 Def / 58 Atk
Sturdy / Impish
Toxic Spikes
Skill Swap
Rapid Spin
Explosion

No changes.
Friends: Heatran (gets a boost from a likely fire attack), Dusknoir (stops rapid spinners) & Snorlax (resists fire).


{dusknoir}@Leftovers
252 HP / 193 SpDef / 65 Def
Pressure / Impish
Will-O-Wisp
Pain Split
Shadow Sneak
ThunderPunch

Definately not Destiny Bond & took your advice on the EV's.
Friends: Snorlax (If attracts a ghost attack), Weavile (fragile, but resists dark & ghost) & Heatran (also resists dark & ghost).


{heatran}@Choice Scarf
252 SpAtk / 236 Speed / 20 HP
Flash Fire / Modest
Fire Blast
Earth Power
Dark Pulse
Dragon Pulse

No changes. Actually has quite a slim movepool offensively. I realised a ground-type attack is much more likely (hence Salamence).
Friends: Salamence (If attracts a ground attack, fighting is resisted also), Snorlax (can sport an unexpected Seed Bomb to threatening waters).


{salamence}@Life Orb
252 SpAtk / 120 Atk / 136 Speed
Intimidate / Rash
Brick Break
Draco Meteor
Fire Blast
Earthquake

Meet the new half of the team! My only concern is it's diminishing HP. I put it Rash because I think Special is more temporary thanks to DM.
Friends: Heatran (4x resists Salamences 4x weakness), Snorlax (Resists, not as much as Heatran), Forretress (Physical ice especially).


{snorlax}@Leftovers
160 HP / 220 Def / 120 SpDef / 8 Atk
Thick Fat / Careful
Curse
Rest
Return
Seed Bomb

Literally everyone's friend. Added shock factor with Seed Bomb. Smogon seems to think Curselax rather tank like, more than beefy offensive.
Friends: Dusknoir (immune to Snorlax's only weakness).


{weavile}@Choice Band
40 HP / 252 Atk / 216 Speed
Pressure / Jolly
Pursuit
Ice Shard
Aerial Ace
X-Scissor

This is more the utilized version, with something to catch switchers and something to catch the ridiculously fast. Smogon's has two dark moves :/
Friends: Snorlax (Fire = good, fight = bad), Dusknoir (Immune to most noticable weakness), Heatran (Fire), Salamence (Resists fighting).


I based this team's coverage on the top ten pokemon used on shoddy which is likely to be more helpful than the entire spectrum.
Is this a step up?

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Fri Oct 10, 2008 4:05 pm
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Bug Catcher
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hi, i would prefer these pokemon to be rated separately please, these are in preperation for my final team (some of these wont be included)

1. probopass: leftovers: bold/calm
ev's: 255hp 100def 155sp def
----
----
----
----
i cant decide what moves he should know, persomally there is too much choise for him. i would like sandstorm but i dont know wether to add it or not. i know he has two 4 times weaknesses but he has great defences.

2. espeon: wise glasses: timid
ev's: 255sp atk 255 spd
grass knot
shadow ball
psychic
calm mind
this espeon has worked so well for me. he has over 350 spd and sp atk which i think is pretty good.

3. umbreon: leftovers: impish (really bad iv's in def)
ev's: 255 hp 100 sp def 155 def
toxic
confuse ray
moonlight
protect
this is my annoyer. he has great defences. but the protect, i dont know wether to keep it or not.

4. alacazam: wise glasses/focus sash: hasty (i was hopeing for timid but then he came along with great iv's so i chose him)
ev's: 255 sp atk 255 spd
psychic
energy ball
shadow ball
charge beam
he has about 380 sp atk and spd. same use as espeon but a little better.

i dont know how to train: glaceon, leafeon, vapereon, flareon, jolteon. if you could recomend two for me to use i would be greatful. (you dont have to give me details if you dont want to/if you have more work to do)

final 1: gliscor: jolly: leftovers?
ev's: ??????
ice fang
earthquake
u-turn
----
i dont no what final move for him. and because of his def/spd/atk capabilities i dont know how to ev train him.

thanks very much for rateing my team. its appreciated a lot.

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Sat Oct 11, 2008 2:21 am
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Psychic Trainer
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Posts: 67
Prof. Dom wrote:
I redid it to include the aforementioned Mixmence andn Curselax.
so SKY FORCE HYPER TEAM ALPHA MEGA SUPER RAY BEAM EXPLOSION EAGLE... mark 2.

{forretress}@Leftovers
252 HP / 200 Def / 58 Atk
Sturdy / Impish
Toxic Spikes
Skill SwapWell, I scracthed my head seeing this. This slot normaly gives EQ or Gyro ball a slot.
Rapid Spin
Explosion

No changes.
Skill Swap on a Forrey? I suppose if your oppnent has something nice, but I really recomend an attacking move.
Friends: Heatran (gets a boost from a likely fire attack), Dusknoir (stops rapid spinners) & Snorlax (resists fire).


{dusknoir}@Leftovers
252 HP / 193 SpDef / 65 Def
Pressure / Impish
Will-O-Wisp
Pain Split
Shadow Sneak
ThunderPunch

Definately not Destiny Bond & took your advice on the EV's.
A basic Tank. Only option there is Ice Punch over Thunder Punch, but it makes no difference.
Friends: Snorlax (If attracts a ghost attack), Weavile (fragile, but resists dark & ghost) & Heatran (also resists dark & ghost).


{heatran}@Choice Scarf
252 SpAtk / 236 Speed / 20 HP
Flash Fire / Modest
Fire Blast
Earth Power
Dark PulseUm, you can keep it if you want, but i suggest Explosion
Dragon PulseLack of power to OHKO most Dragons, so use HP Ice if you can.

No changes. Actually has quite a slim movepool offensively. I realised a ground-type attack is much more likely (hence Salamence).
Friends: Salamence (If attracts a ground attack, fighting is resisted also), Snorlax (can sport an unexpected Seed Bomb to threatening waters).


{salamence}@Life Orb
252 SpAtk / 120 Atk / 136 Speed
Intimidate / Rash
Brick Break
Draco Meteor
Fire Blast
EarthquakeCrunch?

Meet the new half of the team! My only concern is it's diminishing HP. I put it Rash because I think Special is more temporary thanks to DM.
It's a Mixmence. Up to you on the last move, but I think Crunch would be nice.
Friends: Heatran (4x resists Salamences 4x weakness), Snorlax (Resists, not as much as Heatran), Forretress (Physical ice especially).


{snorlax}@Leftovers
160 HP / 220 Def / 120 SpDef / 8 Atk
Thick Fat / Careful
Curse
Rest
Return
Seed Bomb

Literally everyone's friend. Added shock factor with Seed Bomb. Smogon seems to think Curselax rather tank like, more than beefy offensive.
Interesting idea with Seed Bomb. But remember, EQ, Fire Punch and Crunch are other options.
Friends: Dusknoir (immune to Snorlax's only weakness).


{weavile}@Choice Band
40 HP / 252 Atk / 216 Speed
Pressure / Jolly
Pursuit
Ice Shard
Aerial Ace
X-Scissor

This is more the utilized version, with something to catch switchers and something to catch the ridiculously fast. Smogon's has two dark moves :/
Smogon's set may have 2 Dark moves, but they are STAB moves too. It's a swap for Nightslash on X-scissor
Friends: Snorlax (Fire = good, fight = bad), Dusknoir (Immune to most noticable weakness), Heatran (Fire), Salamence (Resists fighting).


I based this team's coverage on the top ten pokemon used on shoddy which is likely to be more helpful than the entire spectrum.
Is this a step up?Looks fine overall. Now you can see why they were the top 10


nabashes wrote:
hi, i would prefer these pokemon to be rated separately please, these are in preperation for my final team (some of these wont be included)

1. probopass: leftovers: bold/calm
ev's: 255hp 100def 155sp def
Stealth Rock
Thunder Wave/Toxic
Earth Power
Hidden Power Rock/Flash Canon
i cant decide what moves he should know, persomally there is too much choise for him. i would like sandstorm but i dont know wether to add it or not. i know he has two 4 times weaknesses but he has great defences.
The moves there are the Smogon Set for a walling Probopass.

2. espeon: wise glasses: timid
ev's: 255sp atk 255 spd
grass knot
shadow ball
psychic
calm mind
this espeon has worked so well for me. he has over 350 spd and sp atk which i think is pretty good.
Looks fine to me

3. umbreon: leftovers: impish (really bad iv's in def)
ev's: 255 hp 100 sp def 155 def
toxic
confuse ray
moonlightWish
protectPayback
this is my annoyer. he has great defences. but the protect, i dont know wether to keep it or not.
Normally, no Confuse Ray. But, as you want an Annoyer keep it and change Protect.

4. alacazam: wise glasses/focus sash: hasty (i was hopeing for timid but then he came along with great iv's so i chose him)
ev's: 255 sp atk 255 spd
psychic
energy ball
shadow ball
charge beam
he has about 380 sp atk and spd. same use as espeon but a little better.
Sorry to say, but thats a poor total Speed with that nature. Stick some Choice Specs on him and your off.

i dont know how to train: glaceon, leafeon, vapereon, flareon, jolteon. if you could recomend two for me to use i would be greatful. (you dont have to give me details if you dont want to/if you have more work to do)
Umm, most of the Eeveelutions dont really have many options. Vaporeon is there for a SP Wall, Jolteon is for passing a Sub. Other than that you have only Leafeon as Physical attacker.

final 1: gliscor: jolly: leftovers?Choice Band
ev's: 68HP, 200ATK, 188Spe
ice fang
earthquake
u-turn
Thunder Fang
i dont no what final move for him. and because of his def/spd/atk capabilities i dont know how to ev train him.
normally a Wall, Gliscor has a good ATK. With the moves you have, it's only Thunder Fang away from a Choice Band set

thanks very much for rateing my team. its appreciated a lot.


Well, thats the lot done, the usual PM me with questions or comments.

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Name:Connor
Feel free to add, I'm (almost) always up for a trade.
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Sat Oct 11, 2008 12:30 pm
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Pokemon Master
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Location: Michigan
Twas skipped :(


Sat Oct 11, 2008 3:20 pm
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Ace Trainer
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Joined: Mon Apr 14, 2008 6:08 pm
Posts: 451
Location: Suwanee, GA, USA
conman2k8 wrote:
nabashes wrote:
hi, i would prefer these pokemon to be rated separately please, these are in preperation for my final team (some of these wont be included)

1. probopass: leftovers: bold/calm
ev's: 255hp 100def 155sp def
Stealth Rock
Thunder Wave/Toxic
Earth Power
Hidden Power Rock/Flash Canon
i cant decide what moves he should know, persomally there is too much choise for him. i would like sandstorm but i dont know wether to add it or not. i know he has two 4 times weaknesses but he has great defences.
The moves there are the Smogon Set for a walling Probopass.

2. espeon: wise glasses: timid
ev's: 255sp atk 255 spd
grass knot
shadow ball
psychic
calm mind
this espeon has worked so well for me. he has over 350 spd and sp atk which i think is pretty good.
Looks fine to me

I'd say you're better off with a Life Orb or leftovers, cuz Wise Glasses's 10% boost is really small. See if you can get Hidden Power Fighting. If you can, put it over Grass Knot, otherwise just stick with Grass Knot.

3. umbreon: leftovers: impish (really bad iv's in def)
ev's: 255 hp 100 sp def 155 def
toxic
confuse ray
moonlightWish
protectPayback
this is my annoyer. he has great defences. but the protect, i dont know wether to keep it or not.
Normally, no Confuse Ray. But, as you want an Annoyer keep it and change Protect.

Try and see if you can get better IVs, cuz the nature won't be boosting it as much as it should be. The better the IVs in a particular stat, the more the nature will boost that stat. If you want it to be an annoyer, then Protect is a good way to toxic stall, leftovers stall, pp stall, and confusion stall them. Yeah, wish works better than moonlight.

4. alacazam: wise glasses/focus sash: hasty (i was hopeing for timid but then he came along with great iv's so i chose him)
ev's: 255 sp atk 255 spd
psychic
energy ball
shadow ball
charge beam
he has about 380 sp atk and spd. same use as espeon but a little better.
Sorry to say, but thats a poor total Speed with that nature. Stick some Choice Specs on him and your off.

Poor total speed? Really? 1. Hasty is a speed boosting nature. 2. 372 is the absolute max speed an Alakazam can have. He said that his Alakazam is around 380, so it's safe to assume that it's max/near max. Sorry, rant. :(

Yes, Choice Specs will be great. You can try Calm Mind, but it's hard to set up. Give it Focus Blast (or HP Fighting), so you can take care of steel and Dark types. Put it over either charge beam or energy ball.


i dont know how to train: glaceon, leafeon, vapereon, flareon, jolteon. if you could recomend two for me to use i would be greatful. (you dont have to give me details if you dont want to/if you have more work to do)
Umm, most of the Eeveelutions dont really have many options. Vaporeon is there for a SP Wall, Jolteon is for passing a Sub. Other than that you have only Leafeon as Physical attacker.

final 1: gliscor: jolly: leftovers?Choice Band
ev's: 68HP, 200ATK, 188Spe
ice fang
earthquake
u-turn
Thunder Fang
i dont no what final move for him. and because of his def/spd/atk capabilities i dont know how to ev train him.
normally a Wall, Gliscor has a good ATK. With the moves you have, it's only Thunder Fang away from a Choice Band set

thanks very much for rateing my team. its appreciated a lot.


Well, thats the lot done, the usual PM me with questions or comments.

Make sure your EVs are divisible by 4, so you can make the most out of them. Otherwise, you're just wasting them.

MasterChef wrote:
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Sashimi
Kingdra
Modest @ Haban berry. Swift swim
140 HP, 252 S.ATK, 116 SPEED
-Ice Beam
-Yawn
-Surf
-Rain dance

Purpose:Lead/Dragon Counter

Strategy
Depending on what the opposing lead is likely to do:
Boost stat(s)
Yawn them unless their likely to be carrying a Lum berry. Weville, DD Gyra and BPers are ideal. then set up rain on their switch
Give Status:
Switch out for snorlax/Mismagius, as snorlax absorbs sleep and can rest off anything else and mismagius's Lum heals status. Snorlax walls out common status leads such as Gengar, Bronzong and Yanmega.
Taunts:
Attack.
Sets up weather, rocks, spikes/ stalls or is unlikely to do sufficient damage.
Set up rain and Surf. TTar is unable to OHKO kingdra even w/ a DD and outrage(if haban is there). and without the sand and rain's boost it's an easy OHKO to TTar.(or two hit if it's sashed)
Dragons.
Set rain up if necessary, Haban berry will make any dragon attack a 2HKO, and after rain Kingdra will outspeed all but jolly scarfed ones. Then Ice beam.

Looks alright.

Image
Pinot Noir
Mismagius
Calm @ Lum Berry. Levitate
252 HP, 40 DEF, 52 S.ATK, 164 S.DEF
-Skill Swap
-Destiny Bond
-Icy Wind
-Thunderbolt

Purpose:Status and Stall.

Strategy
Switch in on a KO, status or ground/normal/fight moves, then skill swap or attack with boltbeam. The reasoning behind these off type moves is that most expect at least Shadow ball and switch accordingly to, which can be rendered a free switch in for normals and darks. Icy wind helps break the speed of sweepers. Pain split to stay healthy, Skill swap if she can take advantage of it. When things look bad use Destiny bond to grab a KO.
This is a list of skills that she can throw back in OU/BL:
Type absorbs/Flash fire/Motor Drive:Vaporeon, Launturn, Poli-wrath/toad, Lapras, Heatran, Electrivire, as they are likely to attack w/ their STAB moves since Normal/fight/ground moves are out.
Speed boost: Ninjask and Yanmega. Usually wait a turn as they both protect on the 1st and Lum protects from hypnosis.
Serene grace: Togekiss and Skymin. Neither of these Mismagius can take on well but allows a switch in to not get flinched away, as well as Lum gives her a free turn to take togekiss's T-wave.
Natural cure: Blissey mostly, Allows Mismagius to absorb any status blissey can dish and switch out at the open moment.
Guts/poison heal: Usaring, Breloom, and to a lesser extent Swellow. those who hold toxic/flame orb. Flame orb holders are screwed XD.
Shadow Tag: To get away from wobb
Technician: Now that Scizor pulls bullet punch, this skill is common and swapping it takes off some of his power. Boosts Icy wind.
Swift Swim, Sand veil, Chlorophyll, etc.: many users, though with some better candidates to steal from than others.
Static, Flame body: As mismagius cant take physical hits well, it is more of a take-you-with-me strategy.
Pure/Huge Power: Cuts Medicham and Azumarril's attack in half.
Marvel Scale Makes Milotic more open to status as well as making it think twice about attempting hypnosis.
Scrappy: Makes some miltanks and kangaskhan useless against mismagius, though not advised as both will usually carry their other ability/other type moves.
Intimidate: in 2v2 (1v1 it's kinda pointless, but it noteworthy in 2v2 as it will protect my physical partners from the loss as well as a def. boost.)

I noticed you were talking about 5 moves when you only have 4 slots (where's Pain Split?). For the strategy you're going for, you'll need to have more speed, unless you plan to relying on Icy Wind's speed drop for every Pokemon she faces. It would come in handy to skill swap before they attack, unless you plan to use it when they're switching. Pain Splitting and Destiny Bonding before they attack are handy. You could even throw in status moves like T-wave (well, Icy Wind kinda covers this...) and W-o-W, since it's supposed to status and stall.


Image
The Chef
Alakazam
Timid @ Life Orb. Inner focus
252 S.ATK, 220 SPEED, 38 HP
-Psychic
-Signal Beam
-Future Sight
-Substitute


Purpose:Special Sweeper/Glass Cannon

Strategy
Switch in and Sub, then sweep. Bug/Psychic gives coverage to all besides steel, Future sight hits netural to all but requires good prediction to set up, but can combo off well with Hitmontop's Fake Out, Drapion's Roar or giving Mismagius an extra punch. Substitute is there for status absorption, killing the chance of a sucker punch and if it is set up it'll keep zam from going down in one hit.

Focus Blast takes care of the dark and steel types that hinder you (of course, then you'll be open to psychics walling you -- small price to pay, IMO). You can forego Future Sight for either Calm Mind or Shadow Ball (covers Psychic resistance). Careful when using Life Orb, cuz you're already using Sub. Leftovers is a nice alternate, giving you more opportunities to sub. You may as well max speed, since those HP EVs won't buffer much.

Image
Garlic
Drapion
Adamant @ Black Sludge. Battle armor
138HP 252 ATK 40DEF 80S.DEF
-Roar
-EQ
-Crunch
-Acupressure/Swords Dance

Purpose:Physical Attacker/Tank/Stat booster.

Strategy
Acupressure on switches can turn him into a Sweeper(atk/spd), Phsy wall(def), tank(s.def), or 40% evasion rate. S.atk and accuracy(for the most part) are dud boosts which give acupressure a 72% rate to boost a good stat. Gaining Mismagius's levatiate in doubles via skill swap gives him no weakness. As well as acupressure can boost allies stats. Roar if the opponents poke has set up or if drapion can't kill, if he's lucky the can grab an acupressue if the opponent switches right back out.If luck isn't your game (or evasion clause is strict.) Swords Dance is used.

Looks alright.

Image
Basil
Hitmontop
Adamant @ Focus sash. Technician
252 ATK, 252 HP, 4 SPEED
-Pursuit
-Fake Out
-Mach Punch
-Counter

Purpose: Revenge Killer/Priority Abuser

Strategy
Sent in on fast sweepers of both types, hits and runs. Fake out + Punch on frail sweepers or Sash+counter+punch on the sturdy physical sweepers. Pursuit on ghost/psychics that try and come in for a kill, as well as grabbing a hit on those expecting fake out and switch.

Wow, lots of priority. Looks fine.

Image
Fondant
Snorlax
Sassy @ Thick fat. Leftovers
252 HP, 44 DEF, 160 S.DEF, 52 ATK,
-Rest
-Sleep Talk
-Body Slam
-Fire Punch

Purpose:Status absorber/wall.

Strategy
Can't be really creative with a Sleep talk set. Rest and sleep talk to stay healthy. Body slam for stab+Para support. Fire punch hits steels like bronzong and scizor that think they can set up on him. In 2v2 he's a fine recipient of acupressure.

Hm, I figured you were gonna go for a Curselax set. Looks fine.

_________________
Image AIM: Fausch 3173 Courtesy of Afonso! ^_^ Time Zone: UTC -4 (EDT) Record: W:66 L:24 Vs. Will: W:18 L:2 I'm always up for a battle! Sorry guys, I've been busy lately.


Sat Oct 11, 2008 5:07 pm
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Pokemon Master
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Posts: 1575
Location: Michigan
Volke wrote:


I noticed you were talking about 5 moves when you only have 4 slots (where's Pain Split?). For the strategy you're going for, you'll need to have more speed, unless you plan to relying on Icy Wind's speed drop for every Pokemon she faces. It would come in handy to skill swap before they attack, unless you plan to use it when they're switching. Pain Splitting and Destiny Bonding before they attack are handy. You could even throw in status moves like T-wave (well, Icy Wind kinda covers this...) and W-o-W, since it's supposed to status and stall.





Oops >.< I recently changed pain split to destiny bond. I'm agreeing with moving some EV into speed, perhaps the s.atk and a few s.def EVs? The downside to T-wave + Destiny bond is there a 25% chance the move is spoiled >.<


Volke wrote:


Focus Blast takes care of the dark and steel types that hinder you (of course, then you'll be open to psychics walling you -- small price to pay, IMO). You can forego Future Sight for either Calm Mind or Shadow Ball (covers Psychic resistance). Careful when using Life Orb, cuz you're already using Sub. Leftovers is a nice alternate, giving you more opportunities to sub. You may as well max speed, since those HP EVs won't buffer much.



I got so annoyed with focus blast's accuracy >.< hence it's removal, Signal Beam still super effects TTar and weville, though TTar might not be OHKO'd. HP EVs are there to round the HP to make a sub/berry activate, but forwent that and it's lv100 now....

Ya, Future sight isn't the best of moves, but it's been working surprisingly well. Though I am still debating between that and reflect... If I had infinite patience to breed I'd get one with a good HP fire, That+Signal Beam+Psychic would only be resisted by heatran, and would give Bronzong a nice surprise.

(And besides any chef should have future sight... hell, substitute would be nice too :lol: )


Sat Oct 11, 2008 7:42 pm
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Ace Trainer
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Posts: 451
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What do you mean by spoiled? You mean being blocked by ground and normal types?

Haha, yeah, I figured you were annoyed with Focus Blast's accuracy. You could try giving it Wide Lens, so its accuracy is 77%, but then again you might not want to spend an item slot for one move (at least with Gengar he has both Focus Blast and Hypnosis to benefit from).

I suppose Future Sight isn't too bad, since it is neutral to everything. It's just having to find time to use it/justifying its use when another move could've been used. If it has been working for you, then you can stick with it. Charge Beam and Grass Knot/Energy Ball are good options too. All of them are better than Reflect, IMO, cuz it won't help Alakazam very much. Even if it's for the other team members, I don't think that's what a glass cannon should be doing.

_________________
Image AIM: Fausch 3173 Courtesy of Afonso! ^_^ Time Zone: UTC -4 (EDT) Record: W:66 L:24 Vs. Will: W:18 L:2 I'm always up for a battle! Sorry guys, I've been busy lately.


Sun Oct 12, 2008 11:48 am
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Pokemon Master
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I mean that if they are "fully paralyzed" the turn I DB then they'll know that it's a threat to KO. they'll find a way around it with a status/weather or PP stall it out.

Yup, I got way too tired of that move missing >.<. Maybe I'll sit down with a few movies and try and breed an 65+ HP fire one. Charge beam is good, I used it once before on him and that might pop out future sight. and Grass knot would be nice for some swampert coverage....


Sun Oct 12, 2008 12:09 pm
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Bug Catcher
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Joined: Mon Nov 19, 2007 10:33 pm
Posts: 24
I finally finished EV training a full team to be used, took alot longer then expected (mostly the breeding for natures). Anyway could someone please rate my team, also if you could give me some help with who should be put in the leadoff spot as well as wich items should be used since I can't use the same item on more then one poke.

Here we go...

Rapidash - Jolly - Flash Fire - Wide Lens
EVs - 252 Attack 252 Speed
Megahorn
Hypnosis
Will-O-Wisp
Flare Blitz

Magnezone - Timid - Magnet Pull - Leftovers
EVs - 252 Sp Attack 84 Speed 172 HP
Hidden Power - Ground
Tri Attack
Thunderbolt
Magnet Rise

Sharpedo - Jolly - Rough Skin - Choice Band
EVs - 252 Attack 252 Speed
Ice Fang
Crunch
Earthquake
Aqua Jet

Alakazam - Timid - Synchronize - Focus Band
EVs - 252 Sp Attack 252 Speed
Focus Blast
Shadow Ball
Psychic
Charge Beam

Lucario - Adamant - Steadfast - Life Orb
EVs - 252 Attack 252 Speed
Close Combat
Extreme Speed
Crunch
Swords Dance

Dugtrio - Jolly - Arena Trap - Focus Sash
Evs - 252 Attack 252 Speed
Stone Edge
Earthquake
Aerial Ace
Sucker Punch

I usually do not switch pokemon in and out, wich is why they are all pretty much all offensive.

Also getting ready to train two new pokemon, would they be able to fit into this team?
Flygon / Honchkrow

Thank you in advance for all your help.


Wed Oct 15, 2008 9:29 pm
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Well...I finished a couple pokemon for my Diamond team. Here they are.

EDIT: I changed my original team A LOT. Here's the new one.

{torterra}
Torterra
Adamant | @ Chesto Berry
255 ATT, 255 DEF

Earthquake
Rest
Curse
Razor Leaf

{dusknoir}
Dusknoir
Brave | @ Enigma Berry
255 DEF, 255 SP.DEF

Thunder Punch
Fire Punch
Shadow Punch
Will-o-wisp/Confuse Ray

{salamence}
Salamence
Adamant | @ Choice Band
255 ATT, 255 SPD

Fire Fang
Crunch
Dragon Claw
Earthquake

{slaking}
Slaking
Adamant | @ Muscle Band
255 ATT, 255 SPD

Hammer Arm
Earthquake
Aerial Ace
Rock Slide

{latios}
Latios
Modest | @ Petaya (SP.ATT?) Berry
255 SP.ATT, 255 SP.DEF

Ice Beam
Dragon Pulse
Thunderbolt
Recover

{alakazam}
Alakazam
Modest | @ Wise Glasses
255 SP.ATT, 255 SPD

Energy Ball
Shadow Ball
Psychic
Toxic


There they are. Hope it's better than the other, if anyone had seen it.

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Last edited by Swampert20 on Mon Oct 20, 2008 4:08 am, edited 1 time in total.



Thu Oct 16, 2008 4:14 am
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Wouldn't you rather evolve Dusclops as it gains much more?

and Volke can you rate my team? I value your opinion :]

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Thu Oct 16, 2008 8:36 am
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I have one crappy team I've used for shoddy for about 3 months (Before platinum changes for sure) and now it's retired.


Moltres @ Choice Scarf
Ability: Pressure
EVs: 40 Def/216 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Overheat
- U-turn
- Air Slash
- Hidden Power [Ground]
---
Ludicolo (M) @ Leftovers
Ability: Rain Dish
EVs: 252 HP/76 SAtk/180 SDef
Calm nature (+SDef, -Atk)
- Leech Seed
- Protect
- Ice Beam
- Grass Knot
---
Metagross @ Leftovers
Ability: Clear Body
EVs: 152 HP/252 Atk/104 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Rock Polish
- Earthquake
- Thunderpunch
---
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Calm nature (+SDef, -Atk)
- Avalanche
- Earthquake
- Roar
- Aqua Tail
---
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Signal Beam
---
Scizor (M) @ Life Orb
Ability: Technician
EVs: 42 HP/252 Atk/216 SDef
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- X-Scissor
- Aerial Ace
---

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Wed Oct 22, 2008 7:48 pm
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hi, i would like conman2k8 (doomsday) to rate this, reason: because if i disagree with him i know him personaly and can ask about the rate.
these pokemon i would prefer to be rated seperatly

Lanturn: modest: leftovers
ev's: 252hp, 100sp atk, the rest is shared between def and sp def (i dont know then exactly though)
thunderbolt
ice beam
sockpile
aqua ring
the bolt beam combo works well with type coverage. sockpile is just to set up when i have a chance to, i know it can only be done three times but im not going to get more than that many chances to use it. and leftovers and aqua ring work great together, he gains just over 50 hp per turn

Cloyster: bold: leftovers
ev's: 252hp, 252def, 6sp atk
(i did want to learn rapid spin but now its a bit late)
spikes
toxic spikes
surf ???
ice beam ???
im not too sure about the last two moves. i just use this guy to set up spikes, because in alot of my newly trained pokemon i have the move roar which is a great classic combo.

Mamoswine: serious (but has max iv's in atk and hp) : item?????
ev's: 252atk, 252hp, 6def
roar
slealth rock
ice shard / avalance???
earthquake
i like this guy, he has great atk and hp, well above the average without the ev's given. (10-20 more)

i do want to train a Floatzel but have no idea about ev's or moves, can you suggest something please?

thanks for the rate.

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Sat Oct 25, 2008 2:51 pm
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r8 or die :0


{ambipom} Ambi @ Life Orb
Technician
Timid - 252 SA, 252 Spd, 6 HP
- Nasty Plot
- Swift
- Water Pulse
- Hidden Power [Dark]

NastyPom, a little creation of mine =). I got tired of all the Fake Out sets, so I came up with this little beauty. The idea is to use NP as soon as the chance arises (not against, say, a Gengar), then sweep with the appropriate move. HP Dark has a base 60 power to take advantage of Technician, which can be achieved by having all stats be 31 except Special Attack, which would be 29. But after a Nasty Plot, it doesn't really matter.

Ambi is intended to hit hard, hit fast, and pretty much do a kamikaze mission, so I really won't care if she faints as long as a fair bit of damage has been dished out.

I was also considering this set with a Choice Specs and Thunderbolt, but I already have a few Choicers on my team.


{flygon} Furai @ Choice Scarf
Levitate
Naughty - 252 Atk, 120 SA, 136 Spd
- Draco Meteor
- Earthquake
- Stone Edge
- U-Turn

The awesomeness of Flygon is here! The EVs give a guaranteed OHKO on min HP/SD Salamence with Draco Meteor, and the other moves are all around solid - U-turn scouts stuff, Stone Edge hurts Flyers, and Earthquake is Earthquake, reason enough.


{magnezone} Magz @ Leftovers
Magnet Pull
Modest - 172 HP, 252 SA, 84 Spd
- Substitute
- Magnet Rise
- Thunderbolt
- Hidden Power [Ice]

Steel Killer, and Special Attacker if in a bind. The idea is simple: Come in on a Steel type that won't outspeed you, kill them, and pray they dont have Dugtrio. If the pokemon tends to have something like Earthquake and/or Explosion, I use Sub, then MR, then Sub again to make sure.

{houndoom} Houhon @ Choice Specs
Flash Fire
Timid - 252 SA, 252 Spd, 6 Def
- Flamethrower
- Dark Pulse
- Hidden Power [Ground]
- Sleep Talk

A sleep absorber and attacker =). Flamethrower and Dark Pulse are the obvious STAB abusers, whist HP Ground surprises the Heatran who just switched in

{tangrowth} CUKIMONSTA @ Leftovers
Chlorophyll
Impish - 252 HP, 212 Def, 44 Spd
- Sleep Powder
- Leech Seed
- Power Whip
- Knock Off

Sleeper/Seeder and resident cookie eater. Makes a great Gyarados counter, and deals well with Blissey (the speed EVs let me outspeed her assuming she doesn't have any evs of her own)

{slowbro} Toby @ Leftovers
Own Tempo
Bold - 252 HP, 212 Def, 44 SA
- Calm Mind
- Slack Off
- Surf
- Psychic

Tanker truck: He is slow, but let him build up power and someone is going to get hurt. The idea is simply to Calm Mind as much as possible, Slack Off the damage, repeat, and sweep. GG

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Last edited by EvilPenguin on Sun Oct 26, 2008 2:31 pm, edited 1 time in total.



Sat Oct 25, 2008 11:54 pm
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Posts: 67
TheWarlock187 wrote:
I finally finished EV training a full team to be used, took alot longer then expected (mostly the breeding for natures). Anyway could someone please rate my team, also if you could give me some help with who should be put in the leadoff spot as well as wich items should be used since I can't use the same item on more then one poke.

Here we go...

Rapidash - Jolly - Flash Fire - Wide Lens
EVs - 252 Attack 252 Speed
Megahorn
Hypnosis
Will-O-Wisp
Flare Blitz
Basically standard, use the last few EVs in Def so you don't waste anyway.

Magnezone - Timid - Magnet Pull - Leftovers
EVs - 252 Sp Attack 84 Speed 172 HP
Hidden Power - Ground
Tri Attack
Thunderbolt
Magnet Rise
I don't have a clue about this. You could take out Magnet Rise and give it Choice Specs, but then you could leave it in, and use Sub over Tri-attack. It's down to what you think. And I think a Modest or Mild nature would be better.

Sharpedo - Jolly - Rough Skin - Choice Band
EVs - 252 Attack 252 Speed
Ice Fang
Crunch
Earthquake
Aqua Jet
Last 6 EVs in HP then your good to go.

Alakazam - Timid - Synchronize - Focus Band
EVs - 252 Sp Attack 252 Speed
Focus Blast
Shadow Ball
Psychic
Charge Beam
Due to your Item Clause, I can't suggest Life Orb. Instead, Choice Specs if you dont use them on Magnezone. Last 6 EVs in SP Def

Lucario - Adamant - Steadfast - Life Orb
EVs - 252 Attack 252 Speed
Close Combat
Extreme Speed
Crunch
Swords Dance
Standard SDLuke, last 6 EVs in HP

Dugtrio - Jolly - Arena Trap - Focus Sash
Evs - 252 Attack 252 Speed
Stone Edge
Earthquake
Aerial Ace
Sucker Punch
Basic Dugtrio

I usually do not switch pokemon in and out, wich is why they are all pretty much all offensive.

Also getting ready to train two new pokemon, would they be able to fit into this team?
Flygon / Honchkrow
Well, it depends on how you train them. If you post them here when ready, I'll have a look.

Thank you in advance for all your help. CAn only hope I have helped, and sorry for the slow reply.


Swampert20 wrote:
Well...I finished a couple pokemon for my Diamond team. Here they are.

EDIT: I changed my original team A LOT. Here's the new one.

{torterra}
Torterra
Adamant | @ Chesto Berry
255 ATT, 255 DEF

Earthquake
Rest
Curse
Razor Leaf
The EV spread isn't something I would suggest. If you want a Tank Torterra, use this:

Torterra@Leftovers
Impish:212 HP, 252 Def, 44 Spe
-Woodhammer
-Earthquake/Stone Edge
-Leech Seed
-Stealth Rock/Protect

This set is Fefenseive, but still powerfull. Stone Edge is you fear Salamance and Protect if you have someone else doing the Rocks.


{dusknoir}
Dusknoir
Brave | @ Enigma Berry
255 DEF, 255 SP.DEF

Thunder Punch
Fire Punch
Pain Split
Will-o-wisp
Interesting choice of nature. Go with suggested moves (rebreed for Pain Split) and you have a nice Tank. Remember that using 255 EVs, you waste 6, which I suggest go in health.

{salamence}
Salamence
Adamant | @ Choice Band
255 ATT, 255 SPD

Fire Fang
Crunch
Dragon Claw
Earthquake
Standard and deadly.

{slaking}
Slaking
Adamant | @ Muscle Band
255 ATT, 255 SPD

Hammer Arm
Earthquake
Aerial Ace
Rock Slide
Looks like another Physical Attacker. While haveing to is no bad thing, be careful you dont come up against any Walls. Again, use 252 EVs and but the rest anywhere.

{latios}
Latios
Modest | @ Petaya (SP.ATT?) Berry
255 SP.ATT, 255 SP.DEF

Ice Beam
Dragon Pulse
Thunderbolt
Recover
If you want a Stat boost Item, Soul Dew works wonders. I think Ice Beam is unneeded due to Dragon Pulse, so use Calm Mind. Once again, EVs at 252 and the rest in HP.

{alakazam}
Alakazam
Modest | @ Wise Glasses
255 SP.ATT, 255 SPD

Energy Ball
Shadow Ball
Psychic
Toxic
Looks ok, but use Life Orb as item (he won't be staying long as it is). I think Toxic could work, but with no way of stalling, a bit pointless. In place I suggest Calm Mind or Charge Beam.


There they are. Hope it's better than the other, if anyone had seen it.


Granight, I'm not sure if you wanted me to rate the team or suggest it to others, if you want it rated, post here or PM me.

nabashes wrote:
hi, i would like conman2k8 (doomsday) to rate this, reason: because if i disagree with him i know him personaly and can ask about the rate.
these pokemon i would prefer to be rated seperatly

Lanturn: modest: leftovers
ev's: 252hp, 100sp atk, the rest is shared between def and sp def (i dont know then exactly though)
thunderbolt
ice beam
stockpile
aqua ring
the bolt beam combo works well with type coverage. stockpile is just to set up when i have a chance to, i know it can only be done three times but im not going to get more than that many chances to use it. and leftovers and aqua ring work great together, he gains just over 50 hp per turn
So you use Stockpile for a Def boost? Well, if thats the case, Swallow makes the most of it, by healing Lanturn. If that sounds good, use it over Aqua Ring.

Cloyster: bold: leftovers
ev's: 252hp, 252def, 6sp atk
(i did want to learn rapid spin but now its a bit late)
spikes
toxic spikes
surf ???
ice beam ???
im not too sure about the last two moves. i just use this guy to set up spikes, because in alot of my newly trained pokemon i have the move roar which is a great classic combo.
It's not too late to get Rapid Spin, just rebreed. I think useing both Spikes moves isn't a good idea, as you use multiple turns setting up, so use 1 or the other and fill empty slot with Rapid Spin

Mamoswine: serious (but has max iv's in atk and hp) : Leftovers
ev's: 252atk, 252hp, 6def
roar
slealth rock
ice shard / avalance???
earthquake
i like this guy, he has great atk and hp, well above the average without the ev's given. (10-20 more)
Seeing as Serious doesn't lower anything, it'll do. It looks like a Support Mamoswine, with Roar and Stealth Rock. Ice Shard over Avalanche.

i do want to train a Floatzel but have no idea about ev's or moves, can you suggest something please?
Well, after thinking about it, a Smogon Kristy set is the one I suggest.

Flotazel@Leftovers
Jolly: 40HP, 252 Def, 216 Spe
-Taunt
-Bulk Up
-Baton Pass
-Waterfall
Using the already massive Speed, this set aims to Bulk Up first, then go from there.



thanks for the rate.


I'll rate the rest later.

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Sun Oct 26, 2008 4:38 am
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Sure you can rate it. On other forums I go on I don't usually have to say "Rate it" xD

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Sun Oct 26, 2008 11:31 am
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I asked because you said it was retired.

Graknight wrote:
I have one crappy team I've used for shoddy for about 3 months (Before platinum changes for sure) and now it's retired.


Moltres @ Choice Scarf
Ability: Pressure
EVs: 40 Def/216 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Overheat
- U-turn
- Air Slash
- Hidden Power [Ground]
Standard (other than HP Ground) Scarf Lead. No comments.
---
Ludicolo (M) @ Leftovers
Ability: Rain Dish
EVs: 252 HP/76 SAtk/180 SDef
Calm nature (+SDef, -Atk)
- Leech Seed
- Protect
- Ice Beam
- Grass Knot
Looks fine.
---
Metagross @ Leftovers
Ability: Clear Body
EVs: 152 HP/252 Atk/104 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Rock Polish
- Earthquake
- Thunderpunch
Use Agility over Rock Polish, otherwise, looks ok.
---
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Calm nature (+SDef, -Atk)
- Avalanche
- Earthquake
- Roar
- Aqua Tail
Again, Standard, but Waterfall over Aqua Tail
---
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Signal Beam
Again, standard, although there are better SP ATKers out there (Porygon-Z is my suggestion)
---
Scizor (M) @ Life Orb
Ability: Technician
EVs: 42 HP/252 Atk/216 SDef
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- X-Scissor
- Aerial Ace
The new Platinum Standard if I remember. I really like this, so much so I might buy Plat just to get one.
---
Well, I don't think it's as bad as you think, although team work would improve the team.


EvilPenguin wrote:
r8 or die :0


{ambipom} Ambi @ Life Orb
Technician
Timid - 252 SA, 252 Spd, 6 HP
- Nasty Plot
- Swift
- Water Pulse
- Hidden Power [Dark]

NastyPom, a little creation of mine =). I got tired of all the Fake Out sets, so I came up with this little beauty. The idea is to use NP as soon as the chance arises (not against, say, a Gengar), then sweep with the appropriate move. HP Dark has a base 60 power to take advantage of Technician, which can be achieved by having all stats be 31 except Special Attack, which would be 29. But after a Nasty Plot, it doesn't really matter.

Ambi is intended to hit hard, hit fast, and pretty much do a kamikaze mission, so I really won't care if she faints as long as a fair bit of damage has been dished out.

I agree with all the Fake Out sets. This little thing could be a Nasty suprise if your opponent thinks it's a BP. I like it


{flygon} Furai @ Choice Scarf
Levitate
Naughty - 252 Atk, 120 SA, 136 Spd
- Draco Meteor
- Earthquake
- Stone Edge
- U-Turn

The awesomeness of Flygon is here! The EVs give a guaranteed OHKO on min HP/SD Salamence with Draco Meteor, and the other moves are all around solid - U-turn scouts stuff, Stone Edge hurts Flyers, and Earthquake is Earthquake, reason enough.
Nice.


{magnezone} Magz @ Leftovers
Magnet Pull
Modest - 172 HP, 252 SA, 84 Spd
- Substitute
- Magnet Rise
- Thunderbolt
- Hidden Power [Ice]

Steel Killer, and Special Attacker if in a bind. The idea is simple: Come in on a Steel type that won't outspeed you, kill them, and pray they dont have Dugtrio. If the pokemon tends to have something like Earthquake and/or Explosion, I use Sub, then MR, then Sub again to make sure.
Basic and powerfull.

{houndoom} Houhon @ Choice Specs
Flash Fire
252 SA, 252 Spd, 6 Def
- Flamethrower
- Dark Pulse
- Hidden Power [Ground]
- Sleep Talk

A sleep absorber and attacker =). Flamethrower and Dark Pulse are the obvious STAB abusers, whist HP Ground surprises the Heatran who just switched in
Very interesting, I think this will work a treat.

{tangrowth} CUKIMONSTA @ Leftovers
Chlorophyll
Impish - 252 HP, 212 Def, 44 Spd
- Sleep Powder
- Leech Seed
- Power Whip
- Knock Off

Sleeper/Seeder and resident cookie eater. Makes a great Gyarados counter, and deals well with Blissey (the speed EVs let me outspeed her assuming she doesn't have any evs of her own)
Nice set, awsome name. This team is shapeing up nicely

{slowbro} Toby @ Leftovers
Own Tempo
Bold - 252 HP, 212 Def, 44 SA
- Calm Mind
- Slack Off
- Surf
- Psychic

Tanker truck: He is slow, but let him build up power and someone is going to get hurt. The idea is simply to Calm Mind as much as possible, Slack Off the damage, repeat, and sweep. GG

I like this Slowbro. I like this team. I didn't have to suggest much, but that's because it's a good team.

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Sun Oct 26, 2008 12:59 pm
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Rock polish and agility do the same effect, I felt like switching it up :3 . Jolteon was put for it's Speed and Sp.Atk, Porygon-Z would have to have Scarf in order to attack like Jolt. But w/e, I'm still using a different team :)

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Sun Oct 26, 2008 2:13 pm
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Location: Having a life... failing at it
Hay...I'm back. I got more Pokemon to use just in case. Check 'em out.

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Drapion @Leftovers
Relaxed | Battle Armor
252 DEF, 252 ATT, 6 HP

Toxic Spikes
Roar
Confuse Ray
?

I need to know what a good move for the last spot would be. Also a better Tank-Toxispiker EV spread may help.

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Metagross @Lansat Berry
Adamant | Clear Body
252 ATT, 252 DEF, 6 HP

Hammer Arm/Brick Break
Earthquake
Meteor Mash
Explosion

Paired with my earlier Dusknoir, his explosion is a last minute trump card against non-rock/steel pokemon before death, and with the lansat berry's boost, that explosion could have MORE power, and Dusknoir won't be harmed. All the other moves quite simply own.

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Gengar @?
Modest | Levitate
252 SP.ATT, 252 SPD, 6 HP

Hypnosis
Confuse Ray
Shadow Ball
Dark Pulse/Thunderbolt

I need to decide between dark pulse and thunderbolt, or possibly something else. I also need to know a good item for my Gengar.

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Last edited by Swampert20 on Fri Oct 31, 2008 4:20 am, edited 2 times in total.



Wed Oct 29, 2008 2:00 pm
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Wassup guys? Coul you rate my team please? I intend to use it for wi-fi battling once i hav made it. Here you go:

Armaldo@?
Adamant, Battle Armour
252 Atk. 252 Spd. 6 Hp.
Swords Dance
X-Scissor
Stone Edge
Earthquake

Lapras@?
Adamant, Water Absorb
252 Atk. 252 Spd. 6 Def.
Dragon Dance
Waterfall
Ice Shard/Avalanche Which one should I take?
Return

Togekiss@?
Modest, Serene Grace
252 Sp. Atk. 252 Spd. 6 Hp.
Nasty Plot
Air Slash
Roost
Aura Sphere

Hariyama@ Iron Ball
Adamant, Thick Fat
252 Atk. 252 Spd. 6 Hp.
Fling
Bulk Up
Close Combat
Earthquake

Forretress@ ?
Impish, Sturdy
252 Atk. 252 Def. 6 Spd.
Stealthrock
Rapid Spin
Toxic Spikes
Explosion

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Thu Oct 30, 2008 4:18 am
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Sorry, i forgot my Marowak:

Marowak@ Thick Club
Adamant, Rock Head
252 Atk. 200 Spd. 58 Hp.
Earthquake
Swords Dance
Double Edge
Rockslide

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Thu Oct 30, 2008 6:12 am
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Posts: 204
Location: Riding on Salamence, looking for Bidoof to kill
A unique way of battling, I'll start working on this as soon as I've finished making my other team (which I'm not gonna bother sticking here).

Things that are emboldened are ones that I really want help on.

My plan for the Salamence Team:

{salamence} @ Yache Berry
Nature: Adamant/Mild/???
Trait: Intimidate
EVs: (help)
Role: Chain Mence
~ Outrage
~ Dragon Rush/Earthquake
~ Draco Meteor
~ Fire Blast

Behold my best attempt at a remake of Chain Chomp. Please help.

{salamence} @ Choice Specs
Nature: Modest
Trait: Intimidate
EVs: 252 Sp. Att 252 Spd 6 HP
Role: Special Sweeper
~ Hydro Pump/Hidden Power Ground
~ Flamethrower/Fire Blast
~ Dragon Pulse
~ Draco Meteor

The standard Specsmence.

{salamence} @ Yache Berry
Nature: Calm
Trait: Intimidate
EVs: 252 Sp. Def 252 HP 6 Spd
Role: Special Sponge
~ Roost
~ Draco Meteor/Dragon Pulse
~ Captivate
~ Substitute

A lovely Special Sponging Salamence.

{salamence} @ Yache Berry
Nature: Bold
Trait: Intimidate
EVs: 252 Def 252 HP 6 Spd
Role: Physical Sponge
~ Roost
~ Draco Meteor/Dragon Pulse
~ Iron Defense
~ Substitute

A lovely Physical Sponging Salamence.

{salamence} @ Choice Scarf
Nature: Adamant
Trait: Intimidate
EVs: 252 Att 252 Spd 6 HP
Role: Fast Physical Sweeper
~ Outrage
~ Earthquake
~ Fire Fang/Fire Blast
~ Crunch

A fast Salamence. Crunch is to take out those pesky Cresselias.

{salamence} @ Focus Sash
Nature: Adamant
Trait: Intimidate
EVs: 252 Att 252 Spd 6 HP
Role: Late-game Super Sweep
~ Dragon Dance
~ Dragon Claw
~ Earthquake
~ Fire Fang

This is the Salamence I've been using for ages, and its staying that way.

Well, thanks in advance.

P.S. I don't know if this is relevant or not, but I won't be playing by Species Clause.

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Sun Nov 02, 2008 9:06 am
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Pokemon Trainer
Pokemon Trainer
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Joined: Mon Jun 23, 2008 6:23 pm
Posts: 42
Hello Oficial-Raters... (Bushin, Volke, and others...)

Its been a long time since i posted anything on this thread. I have made a Sandstorm team which composes of the ff: {skarmory} {hippowdon} {metagross} {tyranitar} {garchomp} and {lucario}.

My question is, would it be better if i took out 1 of my pokemon and replace it with a {heatran}@Choice Scarf?
And if so, who?

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Wed Nov 05, 2008 1:09 am
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Bug Catcher
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Joined: Wed Oct 29, 2008 1:48 pm
Posts: 19
Location: Vienna
Can somebody please rate my team??? thanks.

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Wed Nov 05, 2008 8:25 am
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