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Pokemon Master
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Lol not really....


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So posting my team on SuMo thus far, just editing this since I'm too lazy to use google docs.....

Chef's Knife (Doublade) (M) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 244 HP / 120 Atk / 60 Def / 84 SpD
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Wide Guard /Protect
- Iron Head
- Swords Dance

Evs allow it to survive Z-EQ from Garchomp, Gengar's Shadow ball, and Flare Blitz for A-Marowak is a 37% OHKO.

Convection (Rotom-Heat) @ Firium Z
Ability: Levitate
EVs: 120 HP / 156 SpA / 4 SpD / 228 Spe
Modest Nature
IVs: 0 Atk
- Light Screen
- Volt Switch
- Thunder
- Overheat

Ev. Outspeed Politoed by 1 and OHKOs with thunder. Survives Lele's boosted Psychic. OHKOs Landorus-T with Overdrive

Shichimi (Hariyama) (M) @ Flame Orb
Ability: Guts
Level: 50
EVs: 4 HP / 252 Atk / 28 Def / 220 S.Def / 4 Spe
Adamant Nature
- Fake Out
- Heavy Slam
- Rock Slide
- Close Combat

Survives M-Garde's Hyper voice, Fini's unboosted Moonblast. Can OHKO Bulu/Lele with Heavy slam and Koko w/Fake out damage prior. Fini is a 3hko due to lack of guts, but can be swag boosted by aromatisse in misty.

Gunkanmaki (Gyarados) (F) @ Gyaradosite
Ability: Intimidate
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
IVs: 30 Def / 7 SpA
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake

Evs outpace smeargle and koko/M-manectric at +1 survives bulu's -1 wood hammer and -1 horn leech when M-gyarados

Truffle (Amoonguss) (F) @ Sitrus Berry
Ability: Regenerator
EVs: 244 HP / 212 Def / 52 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Protect
- Sludge Bomb
- Foul Play

Evs survive M-metagross Zen headbutt, round up sitrus/regen recovery.

Sucrose (Aromatisse) (F) @ Lum Berry
Ability: Aroma Veil
EVs: 244 HP / 220 Def / 44 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Protect
- Moonblast
- Swagger

Survives Celesteela's Heavy slam, Bisharp's LO Iron head, Nihilego's sludge bomb, A-muk's Gunk shot is 6.3% ohko

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Sat Dec 03, 2016 5:31 pm
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Pokemon Master
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Update posted on /r/Stunfisk a bit ago after working on the team for a weekend.

So I put this team together back in 2014 for VGC and spot Doubles where it performed great, VGC 2015 it did well with a few tweaks, and has just hung around the last two years in spot and doubles OU. With VGC 18 around the corner and the team being almost completely legal as is. (Foul Play on Amoonguss is the only wait-and-see) I want to ride the spot ladder this coming year and see how far I can go with it.



Sucrose (Aromatisse) (F) @ Lum Berry
Ability: Aroma Veil
EVs: 244 HP / 220 Def / 44 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Protect
- Moonblast
- Swagger

Most often leading the team and setting TR up is Aromatisse. I choose Aromatisse for my TR setter for it's respectable bulk, Fairy typing and Aroma Veil's protection for both itself and it's team mates. Trick room is vital against most offensive teams. with Aroma veil and Lum protecting status and Fake out/Rage Powder supporting it can set up flawlessly barring a surprise Z-move KO. Once TR is in play it can chip with Moonblast or disrupt with Swagger.

EVs are solely optimized for defense to survive most super effective hits and the hardest neutral hitters.

252+ Atk Muk-Alola Gunk Shot vs. 244 HP / 220+ Def Aromatisse: 176-210 (85 - 101.4%) -- 6.3% chance to OHKO
252 SpA Gengar Sludge Bomb vs. 244 HP / 44 SpD Aromatisse: 162-192 (78.2 - 92.7%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Flash Cannon vs. 244 HP / 44 SpD Aromatisse: 174-206 (84 - 99.5%) -- guaranteed 2HKO
252+ Atk Life Orb Bisharp Iron Head vs. 244 HP / 220+ Def Aromatisse: 174-205 (84 - 99%) -- guaranteed 2HKO

252+ SpA Life Orb Tapu Lele Psychic vs. 244 HP / 44 SpD Aromatisse in Psychic Terrain: 173-204 (83.5 - 98.5%) -- guaranteed 2HKO
252+ Atk Tapu Bulu Wood Hammer vs. 244 HP / 220+ Def Aromatisse in Grassy Terrain: 156-184 (75.3 - 88.8%) -- guaranteed 2HKO after Grassy Terrain recovery
+2 252+ Atk Krookodile Power Trip (220 BP) vs. 244 HP / 220+ Def Aromatisse: 174-204 (84 - 98.5%) -- guaranteed 2HKO


Shichimi (Hariyama) @ Flame Orb
Ability: Guts
EVs: 28 HP / 252 Atk / 4 Def / 220 SpD / 4 Spe
Adamant Nature
- Fake Out
- Heavy Slam
- Rock Slide
- Close Combat

Usually leading alongside Aromatisse on any non-TR or Lele team is Hariyama. One of if not the most powerful slow Fake Out users in the game. Fake out gives Aromatisse support to set without a double target and lures opposing Fake out users to aim at Hariyama. Once up and Guts activates it can run through most neutral targets with Close Combat, Heavy Slam for Tapus, Fairies and rare Minimize users. Rock Slide covers Flying threats such as Charizard-Y, Thundrus and Drifblim while providing a spread move and flinch.

EVs are a bit all over the place.
252 attack for maximum attack power
28 HP rounds down burn damage
4 speed keeps him above 0spd Scrafty sets
220 to make him as bulky as possible against special attacks.
4 Defense was leftover filler


252+ Atk Guts Hariyama Close Combat vs. 252 HP / 0 Def Muk-Alola: 202-238 (95.2 - 112.2%) -- 68.8% chance to OHKO
252+ Atk Hariyama Heavy Slam (120 BP) vs. 252 HP / 0 Def Tapu Lele: 180-214 (101.6 - 120.9%) -- guaranteed OHKO
252+ Atk Guts Hariyama Heavy Slam (120 BP) vs. 4 HP / 0 Def Tapu Koko: 122-144 (83.5 - 98.6%) -- guaranteed 2HKO (KO w/ fake out)
252+ Atk Guts Hariyama Heavy Slam (120 BP) vs. 252 HP / 20 Def Tapu Fini: 93-110 (52.5 - 62.1%) -- guaranteed 2HKO (Aroma can Swagger Hariyama in misty terrain to make this a OHKO)
252+ Atk Guts Hariyama Heavy Slam (120 BP) vs. 252 HP / 252+ Def Eviolite Clefairy: 156-184 (88.1 - 103.9%) -- 25% chance to OHKO
252+ Atk Hariyama Rock Slide vs. 4 HP / 0 Def Mega Charizard Y: 164-196 (106.4 - 127.2%) -- guaranteed OHKO
252+ Atk Guts Hariyama Heavy Slam (120 BP) vs. 252 HP / 252+ Def Amoonguss: 96-113 (43.4 - 51.1%) -- 4.7% chance to 2HKO




Truffle (Amoonguss) (F) @ Focus sash
Ability: Regenerator
EVs: 244 HP / 212 Def / 52 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Sludge Bomb
- Foul Play

Amoonguss has been a doubles staple since it's introduction for it's typing, bulk and spore/rage powder. He is the more defensive lead for matchups involving Lele or opposing TR teams. While focus sash seems bad for a bulky build it's the only way to survive a Z-Psychic from Lele and either live to enjoy TR or lure an additional attack. Spore is it's awesome 100% sleep and appreciates Aroma Veil's immunity to taunt/encore, Sludge Bomb is a STAB and hits the other Tapus and grass types hard. Foul Play is an interesting coverage move and feeds well off of Swagger boosts from Aromatisse or from opposing Belly Drums.

EVs are for bulk despite focus sash, as speed is best low and gains no 2-OHKOs by investing into S.atk.
244 rounds up Regen recovery by a point (and Sitrus recovery as was used prior on the set)
212 Defense allows Amoonguss to survive Jolly M-Metagross's Zen Headbutt
44 S. Defense hits no particular goal on this set, It made HP ice from Thundrus a 4hko with Sitrus.
4 speed keeps him above most 0speed TR threats and even the rare 31IV base 30 to avoid a speed tie, letting me reliably spore first if I can keep the opponent from using their own trick room.
4 S.atk is leftover filler


0 Atk Amoonguss Foul Play vs. 220 HP / 36 Def Metagross: 96-114 (52.4 - 62.2%) -- guaranteed 2HKO (Ohko if Swag'd)
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 244 HP / 212+ Def Amoonguss: 182-216 (82.7 - 98.1%) -- guaranteed 2HKO
4 SpA Amoonguss Sludge Bomb vs. 252 HP / 0 SpD Tapu Bulu: 192-228 (108.4 - 128.8%) -- guaranteed OHKO
4 SpA Amoonguss Sludge Bomb vs. 252 HP / 0 SpD Whimsicott: 228-268 (136.5 - 160.4%) -- guaranteed OHKO



Chef's Knife (Doublade) (F) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 244 HP / 120 Atk / 60 Def / 84 SpD
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Iron Head
- Swords Dance
- Wide Guard

Doublade is an interesting tank and pivot for my team. Admittedly Doublade is largely here out of personal preference, but it still has the typing, stats and movepool to be a effective team member. It can come in easily on everything the three pokemon above fear except fire and provide cover for spread moves and pick off weakened opponents with Shadow Sneak. Iron Head is a solid STAB and can flinch under TR. Swords dance is a risk but can clean up late game with.

EVs were set to survive some of the strongest SE hits he could take. With enough attack to still have some damage potential.
252 Atk Garchomp Tectonic Rage (180 BP) vs. 244 HP / 60 Def Eviolite Doublade: 138-164 (83.6 - 99.3%) -- guaranteed 2HKO
252 SpA Gengar Shadow Ball vs. 244 HP / 84 SpD Eviolite Doublade: 138-164 (83.6 - 99.3%) -- guaranteed 2HKO
252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 244 HP / 60 Def Eviolite Doublade: 150-176 (90.9 - 106.6%) -- 37.5% chance to OHKO


120+ Atk Doublade Iron Head vs. 4 HP / 0 Def Tapu Lele: 152-180 (104.1 - 123.2%) -- guaranteed OHKO
120+ Atk Doublade Shadow Sneak vs. 4 HP / 0 Def Mega Gardevoir: 84-102 (58.3 - 70.8%) -- guaranteed 2HKO
120+ Atk Doublade Iron Head vs. 4 HP / 0 Def Mimikyu: 144-170 (109.9 - 129.7%) -- guaranteed OHKO


Convection (Rotom-Heat) @ Firium Z
Ability: Levitate
EVs: 132 HP / 4 Def / 140 SpA / 4 SpD / 228 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Light Screen
- Volt Switch
- Overheat

Rotom is the much more fire resistant pivot that can switch in and support the team. It's Electric/Fire typing grants some of the best non-steel resistances. Sometimes used as a lead against weather teams as it can usually block Torkoal or Pelipper. Z-Overheat is the hidden nuke that can punch holes in teams.

EVs are a bit of a mixed bag here
228 speed to beat Politoed so I can smack it and run with Volt Switch.
140 S.atk to OHKO Landorus-T with Z-Overheat
132 HP and 4 S.def keep it alive against Lele's Psychic
4 Def was leftover filler

252+ SpA Tapu Lele Psychic vs. 132 HP / 4 SpD Rotom-H in Psychic Terrain: 118-141 (83 - 99.2%) -- guaranteed 2HKO after Sitrus Berry recovery
140+ SpA Rotom-H Inferno Overdrive (195 BP) vs. 4 HP / 0 SpD Landorus-T: 172-204 (104.2 - 123.6%) -- guaranteed OHKO
140+ SpA Rotom-H Volt Switch vs. 4 HP / 0 SpD Pelipper: 276-328 (202.9 - 241.1%) -- guaranteed OHKO
140+ SpA Rotom-H Inferno Overdrive (195 BP) vs. 252 HP / 4 SpD Torkoal in Sun: 143-168 (80.7 - 94.9%) -- guaranteed 2HKO
140+ SpA Rotom-H Inferno Overdrive (195 BP) vs. 252 HP / 4 SpD Aegislash-Shield: 204-240 (122.1 - 143.7%) -- guaranteed OHKO
140+ SpA Rotom-H Inferno Overdrive (195 BP) vs. 180 HP / 148+ SpD Celesteela: 224-266 (114.8 - 136.4%) -- guaranteed OHKO


Gunkanmaki (Gyarados) (F) @ Gyaradosite
Ability: Intimidate
EVs: 28 HP / 4 Def / 252 Atk / 4 SpD / 224 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake

Gyarados is one of the best pokemon in doubles and one of the best Mega evolutions due to it's well placed abilities and type change that flips most of it's weakness and resists making it difficult to remove quickly. It can be played early along Aromatisse or Hariyama to bring Intimidate support and quick offensive pressure against teams weak to it. Likewise it can also function as a the late game cleaner when TR is on it's last turns or gone. Dragon dance can punish opponents stalling out the last TR turn or set a win condition while Amoonguss/Doublade can protect it. Waterfall, Ice Fang, and EQ are the General STAB and coverage moves. While Mold Breaker allows him to bypass Storm Drain, Mulitscale, and Levitate to further increase coverage, as well as Entrainment + Sturdy/Wonder Guard gimmicks.

EVs Maximize attack and give enough speed to outpace Smeargle and Bulu prior to boosting ,and Tapu Koko/Base 130s after a boost. Hp was mostly filler but can ensure it's survival against Lele's unboosted Moonblast

Calcs:
252+ SpA Tapu Lele Moonblast vs. 28 HP / 4 SpD Mega Gyarados: 144-170 (82.7 - 97.7%) -- guaranteed 2HKO

252 Atk Mold Breaker Mega Gyarados Ice Fang vs. 0 HP / 0 Def Dragonite: 180-212 (108.4 - 127.7%) -- guaranteed OHKO
252 Atk Mold Breaker Mega Gyarados Ice Fang vs. 4 HP / 0 Def Landorus-T: 184-220 (111.5 - 133.3%) -- guaranteed OHKO
+1 252 Atk Mold Breaker Mega Gyarados Waterfall vs. 244 HP / 108+ Def Gastrodon: 126-148 (58 - 68.2%) -- guaranteed 2HKO
252 Atk Mold Breaker Mega Gyarados Earthquake vs. 244 HP / 0 Def Bronzong: 86-102 (49.7 - 58.9%) -- 98.4% chance to 2HKO


Videos:
http://replay.pokemonshowdown.com/gen7b ... -578767213
Crit z-move takes out Aromatisse, Gyara and Rage Powder take the win.
http://replay.pokemonshowdown.com/gen7b ... -644972403
Sash Amoonguss strat against Tapu Lele
http://replay.pokemonshowdown.com/gen7b ... -646644977
Rotom being an effective lead and pivot with volt switch, Doublade cleaning late game


Overall I'm quite happy with this team and hope to use it in the coming year for VGC 18. I do have some misgiving on a few EVs spreads and moves on the team that I would like input or opinions on:


Aromatisse:
Swagger is pure luck hax, although Amoonguss can abuse the boosts and it helps counterplay Tapu Fini. Would like something more reliable here.
Hariyama:
Not sure how to level it's EVs on S.def? I could push some into def to survive something, or add a bit of speed to outpace something outside of Trick room?
Amoonguss:
Foul Play is still up in the air until USUM release. Not sure if I should keep Regenerator or if I should try Effect Spore for a hax sleep/para chance?
Rotom-H:
Light Screen is useful but I feel something could work better here? It's EV spread works but I feel it's a bit overthought and probably hinders it.
Doublade:
Think that it's the best it can do given it's a pretty gimmick choice. Maybe refocus the EVs into attack?
Gyarados:
Ice Fang is a filler move, would like something better to hit Tapu Fini with, but Stone Edge's accuracy is terrible...

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Wed May 10, 2017 5:16 pm
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Pokemon Master
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So for VGC18 I decided to change up my team for a bit, Namely I want to make a team that an Articuno can be even somewhat viable in, so Tailwind offensive is the way to go!

The team's goal to to set up Tailwind and wear down the opponent's team. With Articuno/Kartana being the Tailwinders. Hariyama/Aegislash being the initial support and heavy offence. Rotom/Gyarados functioning as defensive support and anti-setup for opposing TR and Tailwind.

Akutaq (Articuno) @ Icium Z
Ability: Pressure
Level: 50
EVs: 212 HP / 4 Def / 124 SpA / 164 SpD / 4 Spe
Calm Nature
- Tailwind
- Freeze-Dry
- Sky Drop
- Blizzard

Articuno's best use is as a bulky Tailwind user and pelting strong Ice attacks. Freeze-Dry OHKOs most 4x weak targets barring AV Ludicolo and M-Swampert. Sky drop is a Pseudo-Protect and can buy an open turn when Tailwind fades. Blizzard is a bit of unreliable spread damage, but it's 185BP Subzero Slammer can OHKO Zapdos, Tapu Koko.

EVs built for special bulk and can survive Koko's LO T-bolt and Heatran's overheat. Rest poured into SpA to sting a bit harder and gain a few OHKOS
252 SpA Life Orb Tapu Koko Thunderbolt vs. 212 HP / 164+ SpD Articuno in Electric Terrain: 159-190 (82.8 - 98.9%) -- guaranteed 2HKO
252+ SpA Heatran Overheat vs. 212 HP / 164+ SpD Articuno: 162-192 (84.3 - 100%) -- 6.3% chance to OHKO

124 SpA Articuno Freeze-Dry vs. 244 HP / 88 SpD Gastrodon: 184-220 (84.7 - 101.3%) -- 6.3% chance to OHKO
124 SpA Articuno Freeze-Dry vs. 0 HP / 0 SpD Mega Salamence: 192-228 (112.9 - 134.1%) -- guaranteed OHKO
124 SpA Articuno Subzero Slammer (185 BP) vs. 252 HP / 0 SpD Zapdos: 248-294 (125.8 - 149.2%) -- guaranteed OHKO
124 SpA Articuno Subzero Slammer (185 BP) vs. 4 HP / 0 SpD Tapu Koko: 144-171 (98.6 - 117.1%) -- 93.8% chance to OHKO

Santoku (Kartana) @ Focus Sash
Ability: Beast Boost
Level: 50
Shiny: Yes
EVs: 68 HP / 244 Atk / 4 Def / 76 SpD / 116 Spe
Adamant Nature
- Detect
- Tailwind
- Leaf Blade
- Sacred Sword

Kartana was chosen for the other Tailwind setter as it covers some leads that threaten Articuno (Landorus-T, TTar, Metagross, Heatran to an extent) and likewise Articuno can better handle Salamence and Zapdos. Leaf Blade for STAB and can occasionally OHKO Tapu lele and koko with the investment, Sacred Sword can OHKO Heatran with chip damage from Hariyama's Fake out/Feint.

EVs make standard Landorus-T EQ a 3HKO and Tapu Fini's Scald a 3hko. 116Spd Outpace max Heatran.

244+ Atk Kartana Leaf Blade vs. 4 HP / 0 Def Tapu Lele: 136-162 (93.1 - 110.9%) -- 62.5% chance to OHKO
244+ Atk Kartana Sacred Sword vs. 4 HP / 0 Def Heatran: 138-164 (82.6 - 98.2%) -- guaranteed 2HKO
244+ Atk Kartana Sacred Sword vs. 4 HP / 0 Def Mega Tyranitar: 204-244 (115.9 - 138.6%) -- guaranteed OHKO
244+ Atk Kartana Sacred Sword vs. 4 HP / 0 Def Excadrill: 216-256 (116.1 - 137.6%) -- guaranteed OHKO

252+ SpA Tapu Fini Scald vs. 68 HP / 76 SpD Kartana: 59-70 (41.2 - 48.9%) -- guaranteed 3HKO
252+ Atk Landorus-T Earthquake vs. 68 HP / 4 Def Kartana: 60-72 (41.9 - 50.3%) -- 0.4% chance to 2HKO

Shichimi (Hariyama) @ Flame Orb
Ability: Guts
Level: 50
EVs: 28 HP / 252 Atk / 12 Def / 12 SpD / 204 Spe
Adamant Nature
- Fake Out
- Feint
- Rock Slide
- Close Combat

Hariyama is the main lead support for Kartana/Articuno using Fake Out to hold a threat off to get tailwind up and can strike hard turn two with Guts boosted attacks. Feint is invaluable to eliminate threats hoping to stall down turns to regain speed control. Rock Slide helps put out the many Fire-types that Kartana/Articuno fear.

EVs 28HP round down Burn Damage, Max Atk for raw Power, 204Spe hits 96 Not only outpacing uninvested Hitmontop but all other slow Fake out users and in Tailwind brings him up to outpace Greninja and Nagandel.

252+ Atk Hariyama Rock Slide vs. 0 HP / 0 Def Mega Charizard Y: 164-196 (107.1 - 128.1%) -- guaranteed OHKO
252+ Atk Guts Hariyama Close Combat vs. +1 68 HP / 188 Def Snorlax: 236-278 (96.7 - 113.9%) -- 75% chance to OHKO

Chef's Knife (Aegislash) @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 236 HP / 12 Def / 100 SpA / 76 SpD / 84 Spe
Modest Nature
IVs: 0 Atk
- Wide Guard
- King's Shield
- Shadow Ball
- Flash Cannon

Aegislash is the other support+Heavy hitter on the team. Wide Guard protects from the Rock Slides/Heatwaves/Hypervoices and the bulk helps activate Weakness Policy to sweep when Tailwind is up. Speed on Aegislash seems so odd but works quite well even against standard Aegislash if I KS their Z-move and OHKO back with +2 Shadow Ball. In tailwind it outpaces base 111 such as Thundurus.

EVs Bulk survives M-Char-Y's Heat wave, Speed to outpace TR Mimikyu and Gothitelle prior to tailwind and base 111's after.

252 SpA Mega Charizard Y Heat Wave vs. 236 HP / 76 SpD Aegislash-Shield in Sun: 138-164 (82.6 - 98.2%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 236 HP / 76 SpD Aegislash-Shield through Protect: 55-66 (32.9 - 39.5%) -- 99.9% chance to 3HKO

+2 100+ SpA Aegislash-Blade Shadow Ball vs. 4 HP / 0 SpD Landorus-T: 181-214 (109.6 - 129.6%) -- guaranteed OHKO
+2 100+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 4 SpD Aegislash-Shield: 212-252 (126.9 - 150.8%) -- guaranteed OHKO
+2 100+ SpA Aegislash-Blade Flash Cannon vs. 4 HP / 0 SpD Hydreigon: 165-195 (98.2 - 116%) -- 87.5% chance to OHKO
100+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 4 SpD Mega Metagross: 140-168 (74.8 - 89.8%) -- guaranteed 2HKO

Gunkanmaki (Gyarados) (F) @ Gyaradosite
Ability: Intimidate
Level: 50
EVs: 28 HP / 252 Atk / 4 Def / 4 SpD / 220 Spe
Jolly Nature
- Dragon Dance
- Taunt
- Waterfall
- Crunch

Gyarados is the team's Intimidate user and helps add fire resistance to my three weak teammates. Taunt shuts down most TR setters, Dragon Dance helps keep momentum once Tailwind fades and Waterfall/Crunch are STABs that help take out Charizard/Metagross and Cresselia.

Evs 220 speed Outpace Smeargle and at +1 outpaces Tapu Koko and base 130's, Max Attack to hit hard and the rest into bulk.

+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 252 HP / 0 Def Mega Metagross: 168-198 (89.8 - 105.8%) -- 31.3% chance to OHKO
+1 252 Atk Mold Breaker Mega Gyarados Waterfall vs. 0 HP / 0 Def Mega Charizard Y in Sun: 140-168 (91.5 - 109.8%) -- 50% chance to OHKO
252 Atk Mold Breaker Mega Gyarados Waterfall vs. 4 HP / 0 Def Landorus-T: 170-204 (103 - 123.6%) -- guaranteed OHKO
252 Atk Mold Breaker Mega Gyarados Crunch vs. 220 HP / 172 Def Cresselia: 116-138 (52 - 61.8%) -- guaranteed 2HKO

Convection (Rotom-Heat) @ Wiki Berry
Ability: Levitate
Level: 50
EVs: 228 HP / 4 Def / 164 SpA / 100 SpD / 12 Spe
Calm Nature
- Ally Switch
- Light Screen
- Electroweb
- Overheat

Rotom is the other Fire resist brought on my team, it's bulk, resistances and access to electroweb and Ally switch makes him great at slowing down the opposing team and keeping them from hitting my more offensive teammates. (Or into hitting Aegislash's King Shield) Overheat is a small nuke that takes a large chunk from Celesteela and Amoonguss. Light Screen has been helpful it some cases in slower battles and helping Aegislash activate WP.

EVs are to survive Lele's LO Psychic. 12 Spd to creep above Tapu fini and outpace max Mimikyu at -1 Spd. Rest into S.atk to hit harder

164 SpA Rotom-H Overheat vs. 252 HP / 4 SpD Amoonguss: 212-252 (95.9 - 114%) -- 75% chance to OHKO
164 SpA Rotom-H Overheat vs. 252 HP / 4 SpD Celesteela: 176-210 (86.2 - 102.9%) -- 18.8% chance to OHKO

252+ SpA Life Orb Tapu Lele Psychic vs. 228 HP / 100+ SpD Rotom-H in Psychic Terrain: 130-153 (84.4 - 99.3%) -- guaranteed 2HKO
252 SpA Politoed Scald vs. 228 HP / 100+ SpD Rotom-H in Rain: 128-152 (83.1 - 98.7%) -- guaranteed 2HKO
252+ SpA Choice Specs Tapu Fini Muddy Water vs. 228 HP / 100+ SpD Rotom-H: 116-140 (75.3 - 90.9%) -- guaranteed 2HKO

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Mon Jan 08, 2018 4:54 pm
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Pokemon Master
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So after running that above team for a bit I decided to return to the old reliable team, using a few new ideas.

And yes I'm still too lazy to use google docs...

The main goal of this team is to set Trick Room up with Aromatisse and hammer through with Hariyama/Aegislash with Gyarados/Rotom-H acting as switch-ins to clean up when trick room fades.

Hariyama/Aromatisse leads most games.

Aegislash/Aromatisse leads Lele/Gross teams

Amoonguss/Aromatisse leads against hard TR teams, Torkoal and Whimiscott leads and Evoboost.

Sucrose (Aromatisse) (F) @ Wiki Berry
Ability: Aroma Veil
EVs: 244 HP / 220 Def / 44 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Ally Switch
- Moonblast
- Disable

While Aromatisse lacks the bulk of Cresselia it has enough bulk to survive some of the strongest SE hits thrown at it and recover with the pinch berry. Also it's Aroma Veil make my team immune to any counterplay involving Taunt/Encore useless. Ally Switch helps play mind games with the opponent and along with Aegislash's King's Shield can trick threats like M-Metagross and M-Khan to hitting the shield. Moonblast is reliable STAB. Disable can stop an opponent for a turn played well or can open up a chance for an ally to act safely knowing a certain move is unusable.

EVs are set to maximize bulk and survive some of the most powerful SE moves.
252+ Atk Muk-Alola Gunk Shot vs. 244 HP / 220+ Def Aromatisse: 176-210 (85 - 101.4%) -- 6.3% chance to OHKO
252 SpA Gengar Sludge Bomb vs. 244 HP / 44 SpD Aromatisse: 162-192 (78.2 - 92.7%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Flash Cannon vs. 244 HP / 44 SpD Aromatisse: 174-206 (84 - 99.5%) -- guaranteed 2HKO
252+ Atk Life Orb Bisharp Iron Head vs. 244 HP / 220+ Def Aromatisse: 174-205 (84 - 99%) -- guaranteed 2HKO
252+ SpA Life Orb Tapu Lele Psychic vs. 244 HP / 44 SpD Aromatisse in Psychic Terrain: 173-204 (83.5 - 98.5%) -- guaranteed 2HKO
252+ Atk Tapu Bulu Wood Hammer vs. 244 HP / 220+ Def Aromatisse in Grassy Terrain: 156-184 (75.3 - 88.8%) -- guaranteed 2HKO after Grassy Terrain recovery



Shichimi (Hariyama) @ Flame Orb
Ability: Guts
EVs: 28 HP / 252 Atk / 12 Def / 212 SpD / 4 Spe
Adamant Nature
- Fake Out
- Ice Punch
- Rock Slide
- Close Combat

Hariyama is the main lead alongside Aromatisse to set up Trick Room, Fake Out prevents a double target or a Sleep user hindering Aromatisse and gives time to activate Burn/Guts. Turn two it can barrel it's way through teams with Close Combat. Salamence and Landorus are handled with Ice Punch even after Intimidate, and Rock Slide takes out Charizard and Volcarona. If Hariyama is in a tight spot I can bring in Aegislash,Amonguss to sponge hits and use Hariyama later to threaten Fake out..


Evs for maximum attack, 28HP rounds burn damage, 212 S.def survives Pelliper's Hurricane and 4 Speed puts him above other Hariyama, TR Scrafty, and Sableye to Fake Out first.
-1 252+ Atk Guts Hariyama Ice Punch vs. 4 HP / 0 Def Landorus-T: 196-232 (118.7 - 140.6%) -- guaranteed OHKO
-1 252+ Atk Guts Hariyama Ice Punch vs. 0 HP / 0 Def Mega Salamence: 144-172 (84.7 - 101.1%) -- 6.3% chance to OHKO (Fake out needed)
252+ Atk Guts Hariyama Rock Slide vs. 0 HP / 0 Def Mega Charizard Y: 248-292 (162 - 190.8%) -- guaranteed OHKO
-1 252+ Atk Guts Hariyama Close Combat vs. 248 HP / 0 Def Scrafty: 188-224 (109.9 - 130.9%) -- guaranteed OHKO

252+ SpA Pelipper Hurricane vs. 28 HP / 212 SpD Hariyama: 186-222 (83.4 - 99.5%) -- guaranteed 2HKO after burn damage
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 28 HP / 212 SpD Hariyama: 187-222 (83.8 - 99.5%) -- guaranteed 2HKO after burn damage


Truffle (Amoonguss) (F) @ Focus Sash
Ability: Regenerator
EVs: 252 HP / 60 Def / 4 SpA / 188 SpD / 4 Spe
Calm Nature
- Spore
- Rage Powder
- Clear Smog
- Foul Play

Amoonguss is best leading against teams that will try and set up Trick room or boost up with Evoboost/Belly Drum. Spore takes out most TR setter variants out barring a Tapu Koko or Fini on the field, in which he can Rage Powder their attacks to hold them off. Clear Smog robs Fini of CM boosts and any evoboost attempt while Aromatisse can disable the Follow me user. Foul Play is for Aegislash, Metagross and deals a fair amount to most Landorus and Kartana sets. Focus sash is a bit redundant for a bulky set but serves as a good emergency tool to survive a boosted or SE hit that would otherwise OHKO it and Spore/Smog the attacker and switch to regen or lure one more time with Rage Powder.

EVs are largely invested in bulk, enough on the physical side to make Landorus-T's EQ a 3hko and the rest to sponge special attacks. 4 speed puts him above any base 30 mon to spore first.

252+ Atk Landorus-T Earthquake vs. 252 HP / 60 Def Amoonguss: 93-109 (42 - 49.3%) -- guaranteed 3HKO
0 Atk Amoonguss Foul Play vs. 220 HP / 36 Def Metagross: 96-114 (52.4 - 62.2%) -- guaranteed 2HKO
0- Atk Amoonguss Foul Play vs. 252 HP / 0 Def Aegislash-Blade: 158-188 (94.6 - 112.5%) -- 68.8% chance to OHKO
4 SpA Amoonguss Clear Smog vs. 252 HP / 0 SpD Whimsicott: 132-156 (79 - 93.4%) -- guaranteed 2HKO




Chef's Knife (Aegislash) @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 236 HP / 12 Atk / 4 Def / 180 SpA / 76 SpD
Quiet Nature
IVs: 0 Atk
- Wide Guard
- King's Shield
- Shadow Ball
- Sacred Sword

Aegislash is my answer to Lele+Gross teams and can function as a great pivot and guard for the team. King's Shield pairs wonderfully with Ally Switch to catch any Z-moves or Physical attacks aimed at Aromatisse turn one. Wide Guard gives protection from spread moves. Shadow Ball hits everything barring Dark/Normal and Sacred Sword handles the latter better than Flash Cannon including Chansey, Curselax and evoboost, should Weakness Policy activate it will OHKO most threats. The 31 speed IVs are a bit unusual from the standard, as it gives better function in Trick room against TR teams and can win against standard Aegislash sets if I can KS their Z-Shadow Ball, activate WP, then OHKO in their Shield Forme.

EVs are set to give a bit of bulk, the rest dumped in S.atk

252 SpA Mega Charizard Y Heat Wave vs. 236 HP / 76 SpD Aegislash-Shield in Sun: 138-164 (82.6 - 98.2%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 236 HP / 76 SpD Aegislash-Shield through Protect: 55-66 (32.9 - 39.5%) -- 99.9% chance to 3HKO

+2 180+ SpA Aegislash-Blade Shadow Ball vs. 4 HP / 0 SpD Landorus-T: 192-226 (116.3 - 136.9%) -- guaranteed OHKO
+2 12 Atk Aegislash-Blade Sacred Sword vs. 4 HP / 0 Def Mega Kangaskhan: 194-230 (107.1 - 127%) -- guaranteed OHKO
+2 180+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 4 SpD Aegislash-Shield: 224-266 (134.1 - 159.2%) -- guaranteed OHKO

180+ SpA Aegislash-Blade Shadow Ball vs. 4 HP / 0 SpD Tapu Lele: 144-170 (98.6 - 116.4%) -- 93.8% chance to OHKO
180+ SpA Aegislash-Blade Shadow Ball vs. 4 HP / 4 SpD Mega Metagross: 146-174 (93.5 - 111.5%) -- 68.8% chance to OHKO
180+ SpA Aegislash-Blade Shadow Ball vs. 220 HP / 92+ SpD Cresselia: 108-128 (48.4 - 57.3%) -- 90.6% chance to 2HKO



Convection (Rotom-Heat) @ Firium Z
Ability: Levitate
Level: 50
EVs: 116 HP / 156 SpA / 4 SpD / 220 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Sunny Day
- Thunderbolt
- Overheat

Rotom-H's role is to help counterplay rain teams and be a surprise nuke. Sunny Day can throw rain teams off completely and even make Rotom shrug off water attacks. Tbolt OHKOs Pelliper and nearly Politoed and 2HKO Tapu Fini. Z-Overheat can OHKO standard Landorus and most neutral targets. Z-sunny Day has a niche on a called protect or last turn of TR to boost its speed and follow up with a sun-boosted Overheat that's just as powerful.

EVs in speed allow it to outpace Politoed and Pelipper barring scarf and base 130's should I Z-Sunny Day. S.atk set to OHKO Landorus-T with Z-Overheat, rest into bulk to live a bit better.

148+ SpA Rotom-H Inferno Overdrive (195 BP) vs. 4 HP / 0 SpD Landorus-T: 174-205 (105.4 - 124.2%) -- guaranteed OHKO
148+ SpA Rotom-H Overheat vs. 4 HP / 0 SpD Landorus-T in Sun: 175-207 (106 - 125.4%) -- guaranteed OHKO
148+ SpA Rotom-H Overheat vs. 252 HP / 4 SpD Amoonguss: 230-272 (104 - 123%) -- guaranteed OHKO
148+ SpA Rotom-H Thunderbolt vs. 252 HP / 44+ SpD Tapu Fini: 96-114 (54.2 - 64.4%) -- guaranteed 2HKO after Leftovers recovery
148+ SpA Rotom-H Thunderbolt vs. 0 HP / 4 SpD Mega Charizard Y: 120-144 (78.4 - 94.1%) -- guaranteed 2HKO


252 SpA Politoed Hydro Pump vs. 116 HP / 20 SpD Rotom-H in Sun: 66-80 (47.1 - 57.1%) -- 90.6% chance to 2HKO
252+ SpA Tapu Lele Psychic vs. 116 HP / 20 SpD Rotom-H in Psychic Terrain: 118-139 (84.2 - 99.2%) -- guaranteed 2HKO




Gunkanmaki (Gyarados) (F) @ Gyaradosite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 28 Def / 4 SpD / 220 Spe
Jolly Nature
- Dragon Dance
- Aqua Tail
- Crunch
- Earthquake

Gyarados is the team's Intimidate user and forms a great FWG core with Rotom and Amoonguss. Dragon Dance helps keep momentum once TR fades to keep momentum going. Aqua Tail is largely inferior to Waterfall, but it turns a 50% OHKO on Char-Y to a 90% at +1 and 90% takes most variants of Landorus-T and Tapu Koko. Crunch helps break down Cresselia and Mimikyu.

Evs 220 speed Outpace Smeargle and at +1 outpaces Tapu Koko and base 130's, Max Attack to hit hard and the rest into bulk.

+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 252 HP / 0 Def Mega Metagross: 168-198 (89.8 - 105.8%) -- 31.3% chance to OHKO
+1 252 Atk Mold Breaker Mega Gyarados Waterfall vs. 0 HP / 0 Def Mega Charizard Y in Sun: 140-168 (91.5 - 109.8%) -- 50% chance to OHKO
252 Atk Mold Breaker Mega Gyarados Waterfall vs. 4 HP / 0 Def Landorus-T: 170-204 (103 - 123.6%) -- guaranteed OHKO
252 Atk Mold Breaker Mega Gyarados Crunch vs. 220 HP / 172 Def Cresselia: 116-138 (52 - 61.8%) -- guaranteed 2HKO

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Wed Jan 17, 2018 5:26 pm
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