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 TechMath's Sprites 

How are my sprites?
Awesome 0%  0%  [ 0 ]
Good 50%  50%  [ 3 ]
Okay 33%  33%  [ 2 ]
Bad 0%  0%  [ 0 ]
Horrible 17%  17%  [ 1 ]
Other 0%  0%  [ 0 ]
Total votes : 6

 TechMath's Sprites 
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Psychic Trainer
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My First Sprites on Psypokes: :D :cry: :wink:

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Click on the Pic to get a link to copy it. Just don't take credit for it. :wink:

Edit: Now it isn't blurry, forgot to save it as a PNG. :wink:

Edit2: Please Rate. I forgot to mention that before, but I thought you would do it by now. I will only send in more sprites after some people post.

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Last edited by TechMath on Thu Dec 13, 2007 10:16 am, edited 1 time in total.



Tue Oct 23, 2007 3:20 pm
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Cool {castform} s! My fav is that recolor of rain {castform}!
8.4/10

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Sun Oct 28, 2007 11:25 pm
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Recolors: Okay....
Devamps: Okay....
Splices: Changing the clouds on the two Castforms isn't really a noticable splice. I had trouble telling if you just stuck the Sun and Rain Castforms on there under splices by mistake.
Pixel-overs: Casform looks weird and there's something about your Porygon Z. I just can't put my finger on it.

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Mon Oct 29, 2007 5:45 am
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Recolours - Hard to mess up...

Devamps - Good... though the outline on the Porygon looks a bit odd where it is shaded...

Splices - Swapping the clouds is a bit... lame :( and the Porychu needs some colouring work.

Pixel Overs - A bit big... but some people like 'em big. The outline should be shaded too, to look like a proper sprite... and the outline in general could be drawn a bit smoother.

P.S. Next time, try to spend more time on Splices and Pixel Overs, and post each one individually...

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Mon Oct 29, 2007 12:45 pm
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New Sprites! :D

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Enjoy! And keep sending your ratings. :wink:

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Last edited by TechMath on Sun Dec 23, 2007 2:23 pm, edited 1 time in total.



Tue Oct 30, 2007 4:07 pm
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There is something wrong about those devamps :?

The colours look far too bright, and they don't have enough contrast - if you look at a typical R/B sprite they use a lot of black...

The best one is the 4th row down, especially the fire one :)

Remember - Devamps are definitely NOT just recolours ;)

Rotom-z - OK... the plasma bits look wierd at those angles...

Castform PO - Needs to be smoother, and don't put the outline round the eyes... Make your pixel overs about 65x65, it makes them a lot easier... small ones are especially hard ;)

Porygon - Good! Though it still is a bit big (for my preference, maybe not anyone elses ;) ) Don't worry about stealing the shading, though the nearest right hand side looks like it should have a bit of shadow from the head...

Pory Devamps - I like the left hand one better, though it seems to have very few colours :?

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Last edited by Joey90 on Wed Oct 31, 2007 11:32 pm, edited 1 time in total.



Wed Oct 31, 2007 12:05 pm
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Do you seriously want to call those Burmys and Wormadams recolors?....

....or plain pe2k sprites? :?

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Wed Oct 31, 2007 4:01 pm
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I made a Fake Pokemon and Scratch Sprites in the Pokemon Fake Pokedex, Jack-O-Ghost.

@ psynvrn: thx and which recolor

@ Dark Scyther127: it's those circles for shininess (not shiny pkmn, shiny...shiny :? )

@ Joey90: what recoloring work, and I do them big cause its easy to outline that way, the colors are from Emerald-Milotic, so don't blame me for the RB colors, theth row?, they have few colors because they use GS colors

@ Fearow: look harder :wink:

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Last edited by TechMath on Sun Dec 23, 2007 2:40 pm, edited 1 time in total.



Wed Oct 31, 2007 5:40 pm
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Very good!

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Wed Oct 31, 2007 8:49 pm
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TechMath wrote:
@ Joey90: what recoloring work, and I do them big cause its easy to outline that way, the colors are from Emerald-Milotic, so don't blame me for the RB colors, theth row?, they have few colors because they use GS colors


4th row... I type wierdly when I am tired.

Doing them big is fine :) I just prefer them smaller...

If you use Advance colours on a R/B sprite it will look bad ;)

And you are right about the G/S/C colours, however if you look at G/S/C sprites (especially those that require 2 distinct colours like pory) they have a lot of hatched shading ;) ...though actually not that much on the original porygon2 :oops:

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Wed Oct 31, 2007 11:40 pm
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Joey90 wrote:
TechMath wrote:
@ Joey90: what recoloring work, and I do them big cause its easy to outline that way, the colors are from Emerald-Milotic, so don't blame me for the RB colors, theth row?, they have few colors because they use GS colors


4th row... I type wierdly when I am tired.

Doing them big is fine :) I just prefer them smaller...

If you use Advance colours on a R/B sprite it will look bad ;)

And you are right about the G/S/C colours, however if you look at G/S/C sprites (especially those that require 2 distinct colours like pory) they have a lot of hatched shading ;) ...though actually not that much on the original porygon2 :oops:


I am using R/B colors on the R/B sprites, get some sprites from http://www.pokemonelite2000.com/sprites.html and compare them with my sprites. 8-)

What is hatched shading? :?

I knew revamping was more than just recolors, but how is devamping? And what more do I do? :shock:

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Last edited by TechMath on Sun Dec 23, 2007 2:45 pm, edited 1 time in total.



Fri Nov 02, 2007 4:38 pm
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OK... Then it must just be the style...

Hatched shading is basically alternating between two colours...

Think about it... if you need to do stuff to make R/B sprites into Advance/DS sprites, then you must need to do something the other way around...

Just compare your sprite with some similar R/B sprites :)

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Sat Nov 03, 2007 4:21 am
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I really like your red Vaporeon. ^_^ As for the Devamps, lovely job! <3 It looks to me like you did both Gold and Silver versions- that's a really nice extra touch.

Your pixel-overs look pretty good; I'd try shading the outlines as well- that ought to make them look pretty spiffy. :wink:

I think what Joey90's talking about is, when going from, say, a base shade to a dark shade, is to have a part with both shades in a checkerboard pattern. Light, Dark, Light, Dark, etc. For an example look at the dark shading on a Gold Ursaring. See the pattern?


Last edited by Jodi on Tue Nov 27, 2007 4:48 pm, edited 1 time in total.



Sat Nov 03, 2007 6:52 pm
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How do I hatched shade the Castform Forms, the second lightest color covers most of the sprite, it would be awkward for most of the sprite to be checkerboarded. :shock:

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Last edited by TechMath on Sun Dec 23, 2007 2:57 pm, edited 1 time in total.



Sun Nov 04, 2007 1:39 pm
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Hmm... why don't you try making a Sandstorm sprite for Castform? The Sunny Day, Rain Dance and Hail already have sprites.

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Tue Nov 06, 2007 2:17 am
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Some new sprites.

Image

The Porygon A2Z & 123 (the fusion), is kind of a rough draft, I haven't really finalized the colors (they are still the original colors).

The Metapod, Dratini, and Dragonair are from Yellow; the Mew is from Gold. Yes, those are my first revamps (just in case you don't believe so :wink: )

So, what do you think. 8-)


More sprites:

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Boy, I just love devamping Gold (top) and Silver (bottom) sprites. They look more authentic. :wink:

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Last edited by TechMath on Sun Dec 23, 2007 3:01 pm, edited 1 time in total.



Thu Nov 08, 2007 3:41 pm
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BUMP!

I just realized what this was. :lol: Please rate, as always. I am planning to merge this with my shop (which I will advertise soon), if I can.

Edit: This is the first time I am using a font size other than normal. :wink:

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Last edited by TechMath on Sun Dec 23, 2007 3:07 pm, edited 1 time in total.



Fri Nov 23, 2007 7:45 pm
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they are really good
great job ^^

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Sat Dec 01, 2007 2:04 pm
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