It is currently Tue Apr 16, 2024 12:38 pm



Reply to topic  [ 3 posts ] 
 Balancing the Types 
Author Message
Dragon Tamer
Dragon Tamer

Joined: Thu Apr 22, 2010 9:08 pm
Posts: 173
OK so throughout my travels of this forum, I have found numerous complaints about how the current elemental types are not balanced (like grass sucking and such). So this post is meant to discuss possible ways of fixing the unbalanced Type Chart.

_____

I came up with two ways of redoing the Type Chart; Simplistic and Points Based.

The two different approaches are shown below:

Simplistic

In the Simplistic approach of dealing with the unbalanced Type Chart in Pokemon, I simply established 2 types that each type are strong against, and 2 types it is ineffective against. The following is what I came up with. Some are completely new (like flying being strong against fire due to wind being able to put out a fire) and some are familiar.

Strong Against:
Fire is strong against - grass, steel
Water - fire, ground
Grass - water, ground
Ground - electric, steel
Rock - flying, electric
Steel - rock, ice
Electric - flying, water
Flying - fire, fighting
Bug - dark, psychic
Fighting - ice, rock
Psychic - fighting, poison
Dark - psychic, poison
Poison - dark, bug
Ice - bug, grass
Normal - none
Ghost - ghost
Dragon - dragon

and

Weak Against:
Fire is weak against - water, flying
Water - grass, electric
Grass - fire, ice
Ground - grass, water
Rock - fighting, steel
Steel - fire, ground
Electric - ground, rock
Flyling - rock, electric
Bug - poison, ice
Fighting - psychic, flying
Psychic - dark, bug
Dark - poison, bug
Poison - dark, psychic
Ice - steel, fighting
Normal - none
Ghost - none
Dragon - none

_____

Pros: Very balanced.

Cons: Boring. No Immunities. Dragon and Ghost are essentially identical. No type can be a "defensive" type or "offensive" type because every type has the same amount of strengths and weaknesses.

Comments: The amount of weaknesses/strengths can easily be changed from 2 to 1 or 3 or more. As long as the amount for each type is the same, the priciple remains the same.

_____

Points Based

In the Points Based approach, the types are given a number of points to assign. Immunities and Super-Effectives are worth 2 points, and Resistances are worth 1 point. In my example, I assigned 10 points total to each type. Fire gets 8 points from being super-effective against ice, grass, bug, and steel ( 4 times 2). Fire gets an additional 2 points from being resistant to grass and fire (1 times 2).

Fire
- strong against: bug, grass, ice, steel (8 points there)
- resistant to: grass, fire (2 points there)
- immune to: none (0 points there)

=10 points

Water
- strong against: fire, ground, rock
- resistant to: fire, ice, steel, water
- immune to: none

Grass
- strong against: water, ground, rock
- resistant to: electric, grass, ground, water
- immune to: none

Ground
- strong against: electric, fire, rock, steel
- resistant to: none
- immune to: electric

Rock
- strong against: bug, flying, ice
- resistant to: electric, fire, flying, poison
- immune to: none

Steel
- strong against: none
- resistant to: bug, dark, flying, grass, ice, steel, psychic, rock,
- immune to: poison

Electric
- strong against: flying, water
- resistant to: electric, flying, steel, ice
- immune to: water

Flying
- strong against: bug, fighting, fire
- resistant to: fighting, grass
- immune to: ground

Bug
- strong against: dark, grass, psychic
- resistant to: fighting, grass, dark, psychic
- immune to: none

Fighting
- strong against: normal, rock, steel, ice, dark
- resistant to: none
- immune to: none

Psychic
- strong against: fighting, poison
- resistant to: fighting, psychic, normal, dragon
- immune to: poison

Dark
- strong against: psychic, ghost
- resistant to: dark, ghost, dragon, poison
- immune to: psychic

Poison
- strong against: grass, bug
- resistant to: bug, fighting, ghost, grass
- immune to: poison

Ice
- strong against: dragon, flying, grass, ground
- resistant to: none
- immmune to: ice

Normal
- strong against: none
- resistant to: none
- immune to: ghost

Ghost
- strong against: ghost, psychic
- resistant to: bug, poison
- immune to: fight, normal

Dragon
- strong against: dragon
- resistant to: electric, fire, grass, water
- immune to: none

_____

Pros: Interesting, more strategy involved, stays much closer to the original Type Chart.

Cons: Not as directly balanced as Simplistic.

Comments: Normal and Dragon do not follow the 10 point rule. The amount of points that can be assigned to each type can range a lot.

_____

OK so what do you guys think? Do either method effectively "balance" the type chart like everyone wants, or not really at all?

_________________
Image Image Image
I'm the Ice Champ!
Smell You Later!


Sat May 08, 2010 12:31 am
Profile
Ace Trainer
Ace Trainer
User avatar

Joined: Thu Nov 23, 2006 3:19 am
Posts: 403
Location: Pallet Town (Kanto)
For your steel strenghts you have none isnt steel strong against rock, Ice

_________________
Image


Sat May 08, 2010 12:46 pm
Profile
Dragon Tamer
Dragon Tamer

Joined: Thu Apr 22, 2010 9:08 pm
Posts: 173
That's kind of the whole point, I redid who is strong and weak against what in an attempt to balance out the types.

_________________
Image Image Image
I'm the Ice Champ!
Smell You Later!


Sat May 08, 2010 1:37 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3 posts ] 

Who is online

Users browsing this forum: No registered users and 23 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by STSoftware for PTF.