Kaori Sakura wrote:
So, just to make sure I understand correctly. There's a fighting type that evolves into something that has a ridiculous amount of variations depending on how you train, but they all evolve into the same thing at 42nd LV? Now, I'm assuming that the final evolution stage has a static type and stat, otherwise it would also have incredible variations, and thus, variable abilities like it's previous evolutionary stage.
If this is correct, why not change it from a three stage evolution chain to a two stage? Otherwise, there's no real reason for the final stage as it's static and all the flexibility is mid-way.
Sorry, I should have specified. Mastersei does not have a specific stat set that all other Apprentisamas get when they evolve, but his stats are simply an embellishment of his previous form. For example, when the tiger form evolves, all of its base stats increase, but the ratios stay the same (high atk). It's not a very complicated evolution, and the sprites would be very similar to Apprentisama (same fighting pose ect) just with a robe and an epic beard! =P. I made it as simple as possible because I wanted a third evo, but there are so many it would be very difficult to make otherwise.