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 Starter types 
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Pokemon Ranger
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Well I was thinking about why they decided to use Plant, Fire, and Water types ans the starting type choices in every game. So I started thinking it must have something to do with RBY. So as I was thinking it made more sense to have it be Fire, Water, and Electric with RBY but I remembered there was the first game never ever released to America, the Green Version. Do you think they made it Plant, Fire, and Water just because of the original 3 versions and decided sticking with it was a good idea because they have had plenty of opportunities to change the starting types.

I don't know, this maybe a stupid topic but I think the starter types were based off of the original cartriges and they never incorporated Electric types as starters just because the Special Pikachu edition was different.

Post your thoughts on this.

- ClassicK


Last edited by Zero Cool on Thu Aug 09, 2007 3:20 pm, edited 1 time in total.



Thu Aug 09, 2007 2:12 pm
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Ace Trainer
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Fire, Water and Grass are good types to use because they're super effective against each other in a circle. There aren't too many types that are like that in the game.

Yellow existed in Japan the same way it existed here - a third game with a slightly different story because Pikachu is way too popular. We got the graphics and sounds from Green in our Red and Blue, just FYI.

But, yeah. I think it's always been Fire/Water/Grass for the sake of something being the same from game to game. It seems like everyone tends to identify with a certain type and always uses that as the starter (for example, I pick the grass starter more often than the others).

This is just me throwing down ideas, though.

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Thu Aug 09, 2007 2:50 pm
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Pokemon Ranger
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Their's lots of mini-circles in the game... for example, dark, psychic, and fighting.

The starters are just tradition. Remember, Blue didn't come out at the same time as green and red in japan.

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Thu Aug 09, 2007 2:53 pm
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Red and GREEN were the first two Pokemon games in Japan. They are the games that have the sprites that Psypoke has called "Green" sprites in the Psydex. Later, Japan released Blue, which was really just an updated version of Red and Green with a new art library, a few different wild Pokemon locations, and a new Unknown Dungeon.

When Nintendo brought the game to America, they decided to go with Red and Blue versions instead of Red and Green ones. They took most of the new updates from the Japanese Blue version and released the two games in America. Yellow was the same thing in both countries: an updated game based on the events of the Anime up until that point. To make things more confusing, Nintendo of America decided to keep "LeafGreen" when FRLG was released in America.

As for the type match-ups, it's to give a balance between the starters, as people have already mentioned in this thread. One starter is strong against one and weak against another. There aren't many trios of types in Pokemon that work out this nicely. Dark, Psychic and Fighting is the only one that comes remotely close, and the Psychic Pokemon is at a disadvantage because the Dark Pokemon has a total immunity. Flying, Ground and Electric similar.

I guess they pick Grass, Fire and Water because they're the only trio that is a nice circle and, at the same time, doesn't leave one of the Pokemon at a disadvantage via an immunity. Ideally, I would like the generation five starters to be Grass/Dark, Fire/Psychic and Water/Fighting so that the starters would be evenly matched. It seems like they were trying to do this in DP, but Empoleon ended up weak against both of the others' secondary types.


Thu Aug 09, 2007 3:13 pm
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Pokemon Ranger
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Frost wrote:
Red and GREEN were the first two Pokemon games in Japan. They are the games that have the sprites that Psypoke has called "Green" sprites in the Psydex. Later, Japan released Blue, which was really just an updated version of Red and Green with a new art library, a few different wild Pokemon locations, and a new Unknown Dungeon.

When Nintendo brought the game to America, they decided to go with Red and Blue versions instead of Red and Green ones. They took most of the new updates from the Japanese Blue version and released the two games in America. Yellow was the same thing in both countries: an updated game based on the events of the Anime up until that point. To make things more confusing, Nintendo of America decided to keep "LeafGreen" when FRLG was released in America.

As for the type match-ups, it's to give a balance between the starters, as people have already mentioned in this thread. One starter is strong against one and weak against another. There aren't many trios of types in Pokemon that work out this nicely. Dark, Psychic and Fighting is the only one that comes remotely close, and the Psychic Pokemon is at a disadvantage because the Dark Pokemon has a total immunity. Flying, Ground and Electric similar.

I guess they pick Grass, Fire and Water because they're the only trio that is a nice circle and, at the same time, doesn't leave one of the Pokemon at a disadvantage via an immunity.


Thats a good point from both yourself and Pixel Twist, for some reasonthe type circle never even came to me when I made this and I tend to talk about it all th etime seeing as DP made it so the pokes they were originally weak against they are now also strong against. I have the feeling the color cartriges were based around the starters and the starters around the type circle. Yellow was just thrown in there as Frost said just for the sake of the anime. It would have been interesting to see a Blue version of LGFR but this entertwines with a whole other story Frost wrote about.

I have to agree with PT here it must be about the starters, but why the sudden tossup in the final Evos. What pokes were once weak to they are now strong agaisnt. Infernapes CC could more than likely OHKO an Emoleon with a level disadvantage so it seems odd to me. But I can't think of too many other circles such as the one Killer mentioned that come any closer.


Thu Aug 09, 2007 3:19 pm
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The Johto generation of starters are the most balanced of all, as they were all monotyped. They all had a 2x weakness against one and a .5x resistance against the other.

In Kanto, Charizard had a .25x resistance against Venusaur.
In Hoenn, Swampert had a 4x weakness to Sceptile.
And in Sinnoh they really messed it up.

Torterra had a 2x against the other two (due to Earthquake), and no resistance at all to Water.
Empoleon was not resistant to Fire, and had a weakness to Fighting also.
(If I said something about Infernape it'd be repeating what I already said.)

And I do find LeafGreen a bit confusing myself; they could've stuck with Aqua Blue or something like that. Instead they had to bring back the game never released into America, and upgrade that instead.
Ah, I can't really think of anything else to say to this. DNA out.
- DNA

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Thu Aug 09, 2007 3:32 pm
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Actually, there are four triangles possible: Fire/Grass/Water, Rock/Flying/Fighting, Grass/Ground/Poison, and Fire/Steel/Rock.

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Thu Aug 09, 2007 4:08 pm
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Well, who would honestly want a rock or poison type as their starter? Not me, that's for sure...

And "water blue"? Names sell games too, you know...

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Thu Aug 09, 2007 4:57 pm
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Blue and Yellow don't work for names with a type prefix...

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Fri Aug 10, 2007 4:30 am
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I think that they should always be fire/water/grass. however, they could change the second type to dark/psychic/fighting for at least one generation. the fifth maybe?


Tue Aug 14, 2007 3:36 pm
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