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Shiro
Bug Catcher
Joined: Tue Jun 26, 2007 7:48 pm Posts: 10
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i was wondering which one is better, i'm not sure if my Dusknoir should have will-o-wisp or toxic
how much damage does burn do each turn and doe sit lower special attack too?
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Tue Jul 31, 2007 8:46 am |
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Sion9
Pokemon Master
Joined: Wed Apr 11, 2007 6:46 pm Posts: 1241
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Will-O-Wisp is useful as Dusknoir is typically used as a Physical wall (or at least Dusclops was in 3rd gen). Burn does 1/8 per turn; Toxic starts at 1/16 but doubles each turn.
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Tue Jul 31, 2007 8:47 am |
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Shiro
Bug Catcher
Joined: Tue Jun 26, 2007 7:48 pm Posts: 10
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so does it lower special attack too?
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Tue Jul 31, 2007 8:52 am |
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IcyHot
Bug Catcher
Joined: Fri Jun 29, 2007 7:04 pm Posts: 18 Location: In a Galaxy Far, Far Away...
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Fire lowers attack....................................
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...................i think..............
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Tue Jul 31, 2007 8:54 am |
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Sion9
Pokemon Master
Joined: Wed Apr 11, 2007 6:46 pm Posts: 1241
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Burn lowers Atk, yes, but I don't think it lowers SpA.
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Tue Jul 31, 2007 8:55 am |
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thekiller0703
Pokemon Ranger
Joined: Fri Jun 22, 2007 12:19 pm Posts: 693 Location: On the left side of the street... Take THAT Society!
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Toxic formula is:
1/16 + 1/16 per turn.
Basically it does 1/16, then 2/16 (1/8), then 3/16...
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Tue Jul 31, 2007 9:03 am |
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Treeckoluv
Pokemon Ranger
Joined: Tue Mar 27, 2007 12:31 pm Posts: 892 Location: In your kitchen, holding a knife. And it's not for the vegetables...
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thekiller0703 wrote: Toxic formula is:
1/16 + 1/16 per turn.
Basically it does 1/16, then 2/16 (1/8), then 3/16...
No, it goes on this formula:
1/16-2/16-4/16-8/16-16/16
But actually, I have a feeling that I'm wrong, but I know you're wrong, Killer, I think.
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Tue Jul 31, 2007 9:09 am |
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Darjulok
Ace Trainer
Joined: Thu Jun 14, 2007 8:31 pm Posts: 362 Location: In the Abyss
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Treeckoluv wrote: No, it goes on this formula:
1/16-2/16-4/16-8/16-16/16
But actually, I have a feeling that I'm wrong, but I know you're wrong, Killer, I think.
That formula is wrong too. If Bad Poison worked like that, Pokemon would get KO'ed in 5 turns (or less if the opponent attacks).
I think theKiller is correct.
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Tue Jul 31, 2007 9:25 am |
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thekiller0703
Pokemon Ranger
Joined: Fri Jun 22, 2007 12:19 pm Posts: 693 Location: On the left side of the street... Take THAT Society!
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Right, but it looks like more because it adds up.
Trust me; Say you have a guy holding lefties and has 160 HP. First turn w/ bad posion, hurt by 10, lefties heals 10. Then:
P- 140
L-150
P-120
L-130
P-90
L-100
P-50
L-60
P-0
The P/L shows how much HP they have after Poision/Leftovers.
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Tue Jul 31, 2007 9:51 am |
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simon777
Dragon Tamer
Joined: Mon Apr 16, 2007 7:18 am Posts: 157 Location: UK
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That looks right, toxic is surprisingly effective.
I think will-o-wisp is better if you want the dusknoir to be countering physical-attacking opponents, and toxic for others. On the other hand, WoW is pretty predictable on it.
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Tue Jul 31, 2007 9:57 am |
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DNA
Trivia Champion
Joined: Sat Mar 10, 2007 5:37 pm Posts: 3170 Location: clegavel
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thekiller0703 wrote: Toxic formula is:
1/16 + 1/16 per turn.
Basically it does 1/16, then 2/16 (1/8), then 3/16...
1/16? I've found it to be more like 1/10 + 1/10 each turn, because I've faced a ton of Pokemon with this (mostly Milotic and Blissey), and they all went down within about 10 turns, despite the amount of recovery moves they used.
Personally I believe you should go with Toxic, as while Burn deals damage and lowers Atk (Special Sweepers can evade that), the Toxic damage all adds up, as a Pokemon inflicted with Toxic, after several turns, will go from all its HP to none of it in just one blow. Good things come to those who wait.
- DNA
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Tue Jul 31, 2007 10:57 am |
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Whitewash
Ace Trainer
Joined: Mon Jun 25, 2007 11:09 am Posts: 325 Location: Location: Location:
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Go with WoW. Steel is sometimes a problem for Toxic, plus the burns stay as potently damaging, even if they switch out and back.
_________________ <center><img src="images/trainercards/whitewash.png"></center> To be a pokemon master you must enslave them all!
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Tue Jul 31, 2007 11:09 am |
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dunsparce
Pokemon Master
Joined: Tue Jun 19, 2007 11:24 am Posts: 1152 Location: IN THE EMOTIONLESS TRAWLING FERVOR'S OF MY INSANE MIND.
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thekiller0703 wrote: Right, but it looks like more because it adds up.
Trust me; Say you have a guy holding lefties and has 160 HP. First turn w/ bad posion, hurt by 10, lefties heals 10. Then:
P- 140
L-150
P-120
L-130
P-90
L-100
P-50
L-60
P-0
The P/L shows how much HP they have after Poision/Leftovers.
Um, that's fainting in five turns, as a matter of fact.
_________________^DarkCosmos, Poems^
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Tue Jul 31, 2007 11:32 am |
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Sinnoh Searcher
Dragon Tamer
Joined: Tue Jul 10, 2007 11:04 am Posts: 234 Location: I...AM...CANADIAN and y'know what? Without us, PANCAKES would SUCK!!!
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dunsparce wrote: thekiller0703 wrote: Right, but it looks like more because it adds up.
Trust me; Say you have a guy holding lefties and has 160 HP. First turn w/ bad posion, hurt by 10, lefties heals 10. Then:
P- 140
L-150
P-120
L-130
P-90
L-100
P-50
L-60
P-0
The P/L shows how much HP they have after Poision/Leftovers.
Um, that's fainting in five turns, as a matter of fact.
Not to buurst your bubble or anything, but that's 6 turns...
He wrote the first turn before the list
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Tue Jul 31, 2007 2:08 pm |
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thekiller0703
Pokemon Ranger
Joined: Fri Jun 22, 2007 12:19 pm Posts: 693 Location: On the left side of the street... Take THAT Society!
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Thanks for pointing that out.
My point was that I found that out because on the first turn it was the same, healing/damage, next turn hurt the same as anti-leftovers (as if lefties hurt you), etc.
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Tue Jul 31, 2007 2:14 pm |
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Cuddles
Pokemon Ranger
Joined: Mon Jul 03, 2006 8:23 pm Posts: 899
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here is the definititive answer. im not adding anything new here, just pointing out the correct answer from above.
toxic does 1/16 damage on the first turn. then 2/16, then 3/16, 4/16 etc. however, and i dont think anyone has pointed this out yet, once it has reached 8/16 (ie 1/2) it keeps doing that from then on. i remember getting a milotic badly poisoned on the colosseum challenges. it kept using recover which got back exactly the damage toxic was doing - i just had to wait 4-5 turns until confusion kicked in (ahhhh trusty umbreon) and then it was all over.
as for dusknoir, i think will-o-wisp is better, even though its predictable. still, switching a physical wall in to counter a physical sweeper is predictable right? the reason i think w-o-w, is that it not only hurts the opponent, but it reduces their capability to hurt your team. a salamence who has used dragon dance twice and gets badly poisoned can still kill 3-4 pokes before it finally succumbs to the poison. speaking of predictable, they will probably bring in blissey to cure the poison/burn anyway.....
_________________ everything you will ever need to know is in my sig.
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Tue Jul 31, 2007 6:22 pm |
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ShadowTyranitar
Dragon Tamer
Joined: Sun May 06, 2007 5:12 pm Posts: 214 Location: Realgam Tower
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Instead of WoW and Toxic on Dusknoir, I would put Fire Punch, seeing as how it deals damage and has the Burn possibility.
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Tue Jul 31, 2007 9:47 pm |
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Cuddles
Pokemon Ranger
Joined: Mon Jul 03, 2006 8:23 pm Posts: 899
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but the point is to ACTUALLY burn them. not hope for the 10% chance.
_________________ everything you will ever need to know is in my sig.
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Wed Aug 01, 2007 1:37 am |
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Bobsymalone
Psychic Trainer
Joined: Fri Jun 08, 2007 3:42 pm Posts: 60
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Let's make this Dusknoir the way small children do
Go out and catch the first Duskull you find. Let's assume it's mild.
Train it against wild Pokemon in the Battle Zone, with no regard for EVs.
Give it only moves it learns through level up.
You end up with this:
Dusknoir
Mild @ Spell Tag
Shadow Punch
Shadow Ball
Nightshade
Shadow Sneak
Woot! =)
_________________ Name: Callum FC: 0945-9052-9882
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Wed Aug 01, 2007 7:10 am |
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The Jonatron
Ace Trainer
Joined: Tue Dec 12, 2006 2:42 pm Posts: 253
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Bobsymalone wrote: Let's make this Dusknoir the way small children do
that;s the way i used to train all my pokes... before i discovered Psypokes!
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Wed Aug 01, 2007 10:05 am |
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Sion9
Pokemon Master
Joined: Wed Apr 11, 2007 6:46 pm Posts: 1241
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Bobsymalone wrote: Let's make this Dusknoir the way small children do
[sarcasm] Great idea...you'll be using it in battle? [/sarcasm]
_________________Need homework help? "Screw the Ivys, I'm applying to Smogon University!"ShiniesRuby: Spinda, Golbat, Duskull Pearl: Purugly Want to be an Official Unofficial Psypoke Gym Leader? Sign up today!
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Wed Aug 01, 2007 12:11 pm |
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