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 No Guard VS. Guts 
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Ace Trainer
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Joined: Sun Apr 22, 2007 3:51 pm
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For competitive battling, I want to specially train a Machamp, and I'm kind of torn between which ability to get.

Moveset: (if paired with No Guard: makes all moves have 100% accuracy)
Dynamicpunch
Earthquake
Fling (while holding Iron Ball)
Thunderpunch

Moveset: (if paired with Guts: increases Machamp's attack by 50% when inflicted with a status condition)
Close Combat
Earthquake
Fling (while holding Iron Ball)
Thunderpunch

100% chance of confusing the foe with the Dynamicpunch + No Guard combo would be great, but is it worth it if the foe's attacks can't miss either? Opinions are appreciated.


Mon May 28, 2007 2:48 pm
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Psychic Trainer
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Taser wrote:
For competitive battling, I want to specially train a Machamp, and I'm kind of torn between which ability to get.

Moveset: (if paired with No Armor: makes all moves have 100% accuracy)
Dynamicpunch
Earthquake
Fling (while holding Iron Ball)
Thunderpunch

Moveset: (if paired with Guts: increases Machamp's attack by 50% when inflicted with a status condition)
Close Combat
Earthquake
Fling (while holding Iron Ball)
Thunderpunch

100% chance of confusing the foe with the Dynamicpunch + No Armor combo would be great, but is it worth it if the foe's attacks can't miss either? Opinions are appreciated.


I believe No Armor also applies to your opponent. I like the first moveset, since most times Machamp won't be able to utilize Guts because of it's Low speed. Another nice combo to try: No Armor and OHKO moves. (Double Battle only, as Machamp doesn't learn any OHKO moves)

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Mon May 28, 2007 3:07 pm
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Well think of it this way, if you have a 100% chance to confuse, once they are confused, they wont have a 100% chance they'll even get in a move :)

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Mon May 28, 2007 3:07 pm
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As to me, both movesets are quite similar to each other, but still I will suggest some things.

No Guard

Probably one of the most excellent abilities out there because you can make, say Lapras/Glalie, score as many Sheer Colds as it can in a double battle. Therefore, there have been cases of Anti-Machamp @ No Guard metagames, such as Anti-Blissey @ Soft Boiled metagames.

If this is not a case of those, and you're facing someone in an 1-on-1 battle, then go Dynamicpunch'em all.

Guts

Accurately enough, this ability has gained a nick as the Facader, and now that you got Toxic Orb, you don't need them to poison you, so you can deal horrendous damage with a 140 Base Power move with 1.5 times your actual power in no time.

Note: If you got a Toxic Orb, I suggest to get rid of Fling in favour of Facade, and teaching Machamp Cross Chop instead of Close Combat would be an option too.

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Mon May 28, 2007 3:40 pm
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Bug Catcher
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The only issue I see with No Armor is a fast pokemon with a 1HKO move. Granted, this is uncommon, so, it shouldn't be an issue. And, for the Guts move set, I would agree with what was previously stated. Toxic Orb + Guts + Facade.

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Mon May 28, 2007 3:56 pm
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Ace Trainer
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I like the idea of Toxic Orb + Facade + Guts, but then, is it worth it to ditch my Psychic-trumping move? The reason I liked my original moveset is because it can get rid of most anything with a type advantage.


Mon May 28, 2007 4:06 pm
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at the same time, Machamp is slower than your typical Psychic type (Which has High speed and Sp. Atk., but, crap other stats). So, you see Alakazam/Xatu/Guardevoir, and, are probably better off switching into a Dark /Steel Type.

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Mon May 28, 2007 4:21 pm
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Is the Toxic Orb an item that you can only win with BP? Because if so, *UGH*. And if so, is there any other suggestion as to how to easily utilize the Guts ability? (I think I'm going to train two different Machamps. :P)


Mon May 28, 2007 7:31 pm
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Hey Taser.

I think that you should go with No Armor, because it really helps with moves like Dynamicpunch, even if your opponet can do the same.

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Mon May 28, 2007 8:14 pm
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