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 Suggestions for my Fire Red team 
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Bug Catcher
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Joined: Fri Jan 29, 2010 6:59 am
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as the topic says, anyone has any suggestions for improving my team somehow?

Venusaur

Razor leaf
sleep powder
solarbeam
sunny day

Arcanine

Flamethrower
Extremespeed
Bite
Flame Wheel

Vaporeon

Ice beam
Surf
Water pulse
bite

Areodactyl

aerial ace
double-edge
steel wing
earthquake

gengar

hypnosis
dream eater
psychic
shadow ball

alakazam

psychic
calm mind
recover
thunderbolt


Fri Jan 29, 2010 7:08 am
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Bug Catcher
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If possible, change Alakazam for Metagross. Other than that it's a great team.


Fri Jan 29, 2010 9:48 am
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Bug Catcher
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that would be awsome, except i'd have to trade metagross from emerald. i thought of the team that can be created only with fire red


Fri Jan 29, 2010 10:34 am
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Bug Catcher
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You could put in a {tyranitar}, though I'm not quite sure who to remove from the team. If you're using {alakazam} to KO poison types, then it would be a fair switch, what with ground also being super effective against them.


Fri Jan 29, 2010 10:46 am
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Pokemon Trainer
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i suggest you teach venasor frenzy plant(learned in the old lady's house in two island)

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Mon Feb 15, 2010 12:10 pm
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Kintoru wrote:
i suggest you teach venasor frenzy plant(learned in the old lady's house in two island)


I strongly disagree. Frenzy plant requires 2 moves for a base damage of 150. Your current sunny day/solarbeam gives you 1 move attacks with a base damage of 120.

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Tue Feb 16, 2010 9:26 pm
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Pokemon Ranger
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Umm, OK, let's see:

{venusaur}

Razor leaf
sleep powder
solarbeam
sunny day

Two grass type moves are unnessary; this moveset is only super effective against three types, while deals half-damage to seven types. What happens if your opponent is a Gloom? Or Magneton? Personally I dislike Sunny Day on grass pokemon because it leaves you vulnerable to a Fire type switch. Some alternatives would be Sludge Bomb, Earthquake or Return. It's up to you though.

{arcanine}

Flamethrower
Extremespeed
Bite
Flame Wheel

Once again, two fire moves is unnessary. Try and get crunch if you can (I can't remember if arcanine learns it or not) and get rid of flame wheel for a support move (Roar, rest...etc)

{vaporeon}

Ice beam
Surf
Water pulse
bite

Remove water pulse for rest or acid armour

{aerodactyl}

aerial ace
double-edge
steel wing
earthquake

Nice.

{gengar}

hypnosis
dream eater
psychic
shadow ball

Not a fan of the hypnosis/dream eater combo because hypnosis isn't very accurate and your pokemon could wake up at anytime. Try Thunderbolt and Toxic instead.

{alakazam}

psychic
calm mind
recover
thunderbolt

Good.


You don't have to take my advice but they're the recommendations I would make...

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Wed Feb 17, 2010 4:19 am
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Pokemon Trainer
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Location: In the Kanto or Hoenn Region
JsXtm wrote:
Kintoru wrote:
i suggest you teach venasor frenzy plant(learned in the old lady's house in two island)


I strongly disagree. Frenzy plant requires 2 moves for a base damage of 150. Your current sunny day/solarbeam gives you 1 move attacks with a base damage of 120.

well in that case yeah

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My current Team:
Blastoise Lv.100
Blaziken Lv.40
Pupitar Lv.40
Jolteon Lv.31
Dragonair Lv.30
Blissey Lv.30


Wed Feb 17, 2010 12:09 pm
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Pokemon Ranger
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Arcanine could have a better moveset, like teaching it crunch instead of bite, and fire blast or sunny day instead of flame wheel.

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Wed Mar 17, 2010 5:19 pm
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Dragon Tamer
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Slade421 wrote:
If possible, change Alakazam for Metagross. Other than that it's a great team.


Kay, you really can't obtain a metagross in fire red or leaf green for that matter

But don't change that team, it's pretty wicked.

Maybe a Snorlax could be thrown in there. Meh


Wed Mar 24, 2010 5:17 pm
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