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POKEMON EMERALD MOVE TUTORS
| MOVE DELETER |
 | The move deleter can be found in the house neighbouring the Lilycove MegaMart. |
| MOVE REMEMBERER |
 | The move maniac can be found in the house next to the Fallarbor Battle Tent. He will teach a move that your Pokemon will have learnt at an earlier level if you give him a Heart Scale. |
| DOUBLE-EDGE |
| The user receives 1/3 recoil damage. | Normal | 15 | 120 | 100% |
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 | The Double-Edge tutor is in the Sootopolis City Pokemon Center. She's in the top left corner. |
| DYNAMICPUNCH |
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 | The DynamicPunch tutor is directly south of the Mossdeep City Pokemon Center. He's standing on the shore. |
| EXPLOSION |
| The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. | Normal | 5 | 250 | 100% |
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 | The Explosion tutor is in bottom right corner of the Pacifidlog Town Pokemon Center. |
| FURY CUTTER |
| The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, or if the user selects another move, base power will be reset to 10 BP on the next turn. | Bug | 20 | 10 | 95% |
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 | The Fury Cutter tutor is in bottom right corner of the Verdanturf Town Pokemon Center. |
| METRONOME |
| The user performs a randomly selected move; almost any move in the game could be picked. Metronome cannot generate itself, Assist, Counter, Covet, Destiny Bond, Detect, Endure, Focus Punch, Follow Me, Helping Hand, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Thief, Trick or any move that the user already knows. | Normal | 10 | N/A | N/A |
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 | The Metronome tutor is in the Fallarbor Town PokeMart. |
| MIMIC |
| This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. | Normal | 10 | N/A | 100% |
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 | The Mimic tutor is in the bottom right house in Lavaridge Town. |
| ROLLOUT |
| The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. | Rock | 20 | 30 | 90% |
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 | The Rollout tutor is standing outside the Mauville City Gym. |
| SLEEP TALK |
| Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) | Normal | 10 | Copy | N/A |
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 | The Sleep Talk tutor is in one of the treehuts in Fortree City. Try the second hut from the left, on the top row of huts. |
| SUBSTITUTE |
| The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. | Normal | 10 | N/A | N/A |
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 | The Substitute tutor is on the rooftop of the Lilycove City MegaMart. |
| SWAGGER |
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 | The Swagger tutor is in the Slateport City Pokemon Fan Club House. |
POKEMON EMERALD MOVE TUTORS - BATTLE FRONTIER
There are two tutors in Emerald's Battle Frontier, found in the hut to the left of Battle Dome. These tutors can be used repeatedly, but you will need to pay them Battle Points for each move you want.

Right Tutor:
| Defense Curl | Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. | Normal | 40 | N/A | N/A | 16 BP | | Endure | Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. | Normal | 10 | N/A | N/A | 48 BP | | Fire Punch | Has a 10% chance to burn the target. | Fire | 15 | 75 | 100% | 48 BP | | Ice Punch | Has a 10% chance to freeze the target. | Ice | 15 | 75 | 100% | 48 BP | | Icy Wind | Lowers the target's Speed by 1 stage. | Ice | 15 | 55 | 95% | 24 BP | | Mud-Slap | Lowers the target's Accuracy by 1 stage. | Ground | 10 | 20 | 100% | 24 BP | | Psych Up | The user copies all six of the target's current stat modifiers. | Normal | 10 | N/A | N/A | 48 BP | | Snore | Has a 30% chance to make the target flinch; fails if user is awake. | Normal | 15 | 40 | 100% | 24 BP | | Swift | Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. | Normal | 20 | 60 | 100% | 24 BP | | Thunderpunch | Has a 10% chance to paralyze the target. | Electric | 15 | 75 | 100% | 48 BP |
Left Tutor:
| Body Slam | Has a 30% chance to paralyze the target. | Normal | 15 | 85 | 100% | 48 BP | | Counter | Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. | Fighting | 20 | Var Dmg | 100% | 48 BP | | Dream Eater | Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. | Psychic | 15 | 100 | 100% | 24 BP | | Mega Kick | Damages the target. | Normal | 5 | 120 | 75% | 48 BP | | Mega Punch | Damages the target. | Normal | 20 | 80 | 85% | 24 BP | | Rock Slide | Has a 30% chance to make the target flinch. | Rock | 10 | 75 | 90% | 48 BP | | Seismic Toss | Does damage equal to user's level. | Fighting | 20 | Var Dmg | 100% | 24 BP | | Softboiled | Restores 1/2 of the user's max HP. [Field Move] The user saps 1/5 of its own max HP to heal a teammate by the same number of HP. This function will not work if the user has 1/5 max HP or less. | Normal | 10 | N/A | N/A | 16 BP | | Swords Dance | Raises the user's Attack by 2 stages. | Normal | 30 | N/A | N/A | 48 BP | | Thunder Wave | Paralyzes the target. | Electric | 20 | N/A | 100% | 48 BP |
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