Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass.
Water
15
15
70%
Generation III
Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. Base power also doubles when performed against a Pokemon in the middle of using Dive.
Water
15
15
70%
Generation IV
Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Base power also doubles when performed against a Pokemon in the middle of using Dive.
Water
15
15
70%
Detailed Information
Japanese Translation
Whirl Tide
Target
Single Target - Any one Pokemon
Damage Type
Direct Attack
No
Attack Priority
0
Snatchable
No
King's Rock
Yes
Brightpowder
Yes
Contest Information
Effect
Type
Appeal
Jam
Temporarily stops the crowd from growing excited
Beauty
Super Contest Information
Effect
Type
Appeal
Earn a higher score the later the Pokemon performs.