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TECHNIQUE DEX - PRESENT

Click here to return to the TechDex entry for Present

In what was commonly called the Present glitch, the calculation for Present in Gold and Silver differed vastly from other attacks. This behaviour was fixed in later versions, where the conventional values of effectiveness and damage formula variables are used.

Firstly, the base power is calculated according to the following frequency table:

Base Power Frequency
4040%
8030%
12010%
Recovery20%

Secondly, the type effectiveness modifier becomes 1/4 if the opposing Pokemon is Rock or Steel, instead of the usual 1/2.

Thirdly, three variables in the damage formula are replaced:

  • Instead of the Level, a number (see below) denoting the opposing Pokemon's second type is used. If the opposing Pokemon only has one type, then that is used instead
  • Instead of the Attack stat, the constant 10 is always used
  • Instead of the Defense stat, a number (see below) denoting the user's second type is used. If the user only has one type, then that is used instead
Type Number
Normal0
Fighting1
Flying2
Poison3
Ground4
Rock5
Bug7
Ghost8
Steel9
Type Number
Fire20
Water21
Grass22
Electric23
Psychic24
Ice25
Dragon26
Dark27

This explains why Pokemon with physical types (the left table) were able to deal so much damage to Pokemon with special types (the right table).

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