The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, or if the user selects another move, base power will be reset to 10 BP on the next turn.
Bug
20
10
95%
Generation III
The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, or if the user selects another move, base power will be reset to 10 BP on the next turn.
Bug
20
10
95%
Generation IV
The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap.
Bug
20
10
95%
Detailed Information
Japanese Translation
Consecutive Cut
Target
Single Target - Any one Pokemon
Damage Type
Direct Attack
Yes
Attack Priority
0
Snatchable
No
King's Rock
Yes
Brightpowder
Yes
Contest Information
Effect
Type
Appeal
Jam
Can be repeatedly used without boring the judge
Cool
Super Contest Information
Effect
Type
Appeal
Allows performance of the same move twice in a row.