Damages opponents, unless they are Flying-type, every time they are switched in; saps 1/8 of the opponent's max HP.
Ground
20
N/A
100%
Generation III
Damages opponents, unless they are Flying-type or have Levitate, every time they are switched in; hits through Wonder Guard. Can be used up to three times: saps 1/8 of max HP with one layer, 3/16 of max HP with two layers and 1/4 of max HP for three layers.
Ground
20
N/A
100%
Generation IV
Damages opponents, unless they are Flying-type or have Levitate, every time they are switched in; hits through Wonder Guard. Can be used up to three times: saps 1/8 of max HP with one layer, 3/16 of max HP with two layers and 1/4 of max HP for three layers.
Ground
20
N/A
100%
Detailed Information
Japanese Translation
Caltrop
Target
All Opponents - The entire opposing party
Damage Type
Direct Attack
No
Attack Priority
0
Snatchable
No
King's Rock
No
Brightpowder
No
Contest Information
Effect
Type
Appeal
Jam
Makes all Pokemon after the user nervous
Smart
Super Contest Information
Effect
Type
Appeal
Prevents the Voltage from going up in the same turn.