The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns (and then uses a third turn to wake up). However, this move fails if the user's current HP is 511 or 255 HP below its value at full health.
Psychic
10
N/A
N/A
Generation II
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns.
Psychic
10
N/A
N/A
Generation III
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early.
Psychic
10
N/A
N/A
Generation IV
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early.
Psychic
10
N/A
N/A
Detailed Information
Japanese Translation
Sleep
Target
User - The Pokemon using this attack
Damage Type
Direct Attack
No
Attack Priority
0
Snatchable
No
King's Rock
No
Brightpowder
No
Contest Information
Effect
Type
Appeal
Jam
Can avoid being startled by others once
Cute
Super Contest Information
Effect
Type
Appeal
Increased Voltage is added to the performance score.