Hyper Beam

General Information
Basic Information
Version Effect Type PP Power Acc
Generation I In Stadium, the user becomes uncontrollable during its next turn. Otherwise, the user attacks on turn one but it doesn't recharge on turn two if it KOs the target, breaks its Substitute or misses entirely. Normal 5 150 90%
Generation II The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Normal 5 150 90%
Generation III The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Normal 5 150 90%
Generation IV The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Normal 5 150 90%
Detailed Information
Japanese translation Japanese Translation Destruction Beam Target of this attack Target Single Target - Any one Pokemon
The damage type of this attack Damage Type Special Damage Whether this attack is direct Direct Attack No
The priority of this attack Attack Priority 0 Whether this attack can be used by the attack Snatch Snatchable No
Whether this attack gains the flinch bonus from King's Rock King's Rock Yes Whether this attack is affected by Brightpowder Brightpowder Yes
Contest Information
Effect Type Appeal Jam
Jams the others, and misses one turn of appeals Cool
Super Contest Information
Effect Type Appeal
Earn +3 if the Pokemon that just went hit max Voltage. Cool

 

 

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