#493 Arceus   

Tutored Moves
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
DPP Draco Meteor Lowers the user's Special Attack by 2 stages after use. Special Damage Dragon 140 90%
Platinum AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
Platinum Aqua Tail Damages the target. Physical Damage Water 90 90%
Platinum Dive On the first turn, the user dives underwater, becoming uncontrollable, and evades all attacks except for Surf and Whirlpool, which have doubled power; the user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Physical Damage Water 80 100%
Platinum Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Platinum Heat Wave Has a 10% chance to burn the target. Special Damage Fire 100 90%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
Platinum Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
Platinum Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Ominous Wind Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Ghost 60 100%
Platinum Outrage The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Dragon 120 100%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
Platinum Twister Has a 20% chance to make the target flinch; power doubles while the target is in mid-air via Fly or Bounce. Special Damage Dragon 40 100%
Platinum Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
HGSS Gravity The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. Other Damage Psychic N/A N/A
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
HGSS Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
HGSS Tailwind Speed is doubled for every Pokemon on the user's team for three turns; the turn used to perform Tailwind is included in this total, as are any turns used to switch around Pokemon. Other Damage Flying N/A N/A
Gift Moves
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves

 

 

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