#493 Arceus   

Level-Up Moves
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Cosmic Power Raises the user's Defense and Special Defense by 1 stage each. Other Damage Psychic N/A N/A
1 1 1 Seismic Toss Does damage equal to user's level. Physical Damage Fighting Var Dmg 100%
1 1 1 Punishment Power increases for every positive stat modifier of the target's. Physical Damage Dark Var BP 100%
1 1 1 Natural Gift The user's berry is thrown at the target. This attack's base power and type vary depending on the thrown berry. The berry is gone for the rest of the battle unless Recycle is used; it will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Normal Var BP 100%
10 10 10 Gravity The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. Other Damage Psychic N/A N/A
20 20 20 Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%
30 30 30 Hyper Voice Damages the target. Special Damage Normal 90 100%
40 40 40 ExtremeSpeed Usually goes first. Physical Damage Normal 80 100%
50 50 50 Refresh The user recovers from burn, poison and paralysis. Other Damage Normal N/A N/A
60 60 60 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
70 70 70 Recover Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
80 80 80 Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Special Damage Normal 150 90%
90 90 90 Perish Song All active Pokemon will faint in 3 turns unless they are switched out. Other Damage Normal N/A N/A
100 100 100 Judgment This move's type changes according to the user's held plate. Special Damage Normal 100 100%

 

 

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