| 1 |
1 |
1 |
Cosmic Power |
Raises the user's Defense and Special Defense by 1 stage each. |
 |
Psychic |
N/A |
N/A |
| 1 |
1 |
1 |
Seismic Toss |
Does damage equal to user's level. |
 |
Fighting |
Var Dmg |
100% |
| 1 |
1 |
1 |
Punishment |
Power increases for every positive stat modifier of the target's. |
 |
Dark |
Var BP |
100% |
| 1 |
1 |
1 |
Natural Gift |
The user's berry is thrown at the target. This attack's base power and type vary depending on the thrown berry. The berry is gone for the rest of the battle unless Recycle is used; it will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. |
 |
Normal |
Var BP |
100% |
| 10 |
10 |
10 |
Gravity |
The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. |
 |
Psychic |
N/A |
N/A |
| 20 |
20 |
20 |
Earth Power |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
 |
Ground |
90 |
100% |
| 30 |
30 |
30 |
Hyper Voice |
Damages the target. |
 |
Normal |
90 |
100% |
| 40 |
40 |
40 |
ExtremeSpeed |
Usually goes first. |
 |
Normal |
80 |
100% |
| 50 |
50 |
50 |
Refresh |
The user recovers from burn, poison and paralysis. |
 |
Normal |
N/A |
N/A |
| 60 |
60 |
60 |
Future Sight |
This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. |
 |
Psychic |
80 |
90% |
| 70 |
70 |
70 |
Recover |
Restores 1/2 of the user's max HP. |
 |
Normal |
N/A |
N/A |
| 80 |
80 |
80 |
Hyper Beam |
The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. |
 |
Normal |
150 |
90% |
| 90 |
90 |
90 |
Perish Song |
All active Pokemon will faint in 3 turns unless they are switched out. |
 |
Normal |
N/A |
N/A |
| 100 |
100 |
100 |
Judgment |
This move's type changes according to the user's held plate. |
 |
Normal |
100 |
100% |