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Darkrai   

Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 - Night Shade Does damage equal to user's level. Special Damage Ghost Var Dmg 100%
- 1 Ominous Wind Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Ghost 60 100%
1 1 Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
11 11 Quick Attack Usually goes first. Physical Damage Normal 40 100%
20 20 Hypnosis Puts the target to sleep. Other Damage Psychic N/A 70%
29 - Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
- 29 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
38 38 Nightmare This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn. Other Damage Ghost N/A 100%
47 47 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
57 57 Haze Eliminates any stat modifiers from all active Pokemon. The stat boosts from Choice Band, Choice Lens and Choice Scarf are not affected. Other Damage Ice N/A N/A
66 66 Dark Void Puts the target to sleep. In double battles, this move will put both opponents to sleep. Other Damage Dark N/A 80%
75 - Embargo Prevents the target from using its held item for five turns. During in-game battles, trainers also cannot use any items from their bag on a Pokemon under the effects of Embargo. Other Damage Dark N/A 100%
- 75 Nasty Plot Raises the user's Special Attack by 2 stages. Other Damage Dark N/A N/A
84 84 Dream Eater Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. Special Damage Psychic 100 100%
93 93 Dark Pulse Has a 20% chance to make the target flinch. Special Damage Dark 80 100%

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